Recent posts by Lord_SilverStone on Kongregate

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Topic: Game Design / Content Delay - And why its bad

Here is an interesting idea for showing your game to a “sponsor”.

Have your tutorial level then have the game “jump” to level (lets say 5, one of medium difficulty), then after that level have it “jump” again to something of a harder difficulty. Or instead of dificutly where in the game more of your “epic” stuff is opened up. This way they can get a broad view of what the game is about. Also if it is story driven you would need to put in something that say x, y and z happened in the previous level so they can understand why you are doing x thing in the current level.

For the actual released version you would have everything lined up properly without all the “jumping” around.

This is just an idea, instead of jamming all your cool stuff into 1 level.

Lord SilverStone

 
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Topic: Game Design / UDK/UnrealEd Creations

Yea Decorating has got to be the hardest part in designing maps. Back a few years ago I was doing maps for a game called daemonin. I would do the basic layout of the map and then turn it over to another guy who would do all the decorating and any improvements that were needed.

For be building the foundation is my strongest point in level design. But when it comes to lighting, decoration, and texturing. I usually try to find someone else to do that part because I am not that good at it.

When I do maps in UDK I just drop in a small light just so I can get an idea of how it looks. I don’t go and try to make it perfect right off the bat becuase 9 times out of 10 I usually change the layout.

Lord SilverStone

 
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Topic: Game Design / UDK/UnrealEd Creations

Originally posted by GameBuilder15:

Have you made anything cool with UDK? I’d love to see a video or some screenshots.

Not really. Mostly what I do is just building layouts with no textures. And about 90% of it I delete because I decide to go in a different direction with the project after I start it.

As I said in the previous post, I mainly just dabble with it. I am more into programming than I am into level design and graphics. I haven’t touched UDK in probally 6months to a year and really need to read back up on it again especially the programming side of it. Plus I am on my laptop more than I am on my home system since I travel alot for work and it doesn’t run very well on my laptop.

Lord SilverStone

 
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Topic: Game Design / text adventure

I used to play Text games years ago. I remember playing Zork that was a blast. Also really enjoyed playing the old MUDs (multi-user Dungeons), and also building MuDs as well. But for popularity, I would say very small percentage of people still play text adventures. Some of us old school gamers play them just to remember the good ol’ days of gaming.

Lord SilverStone

 
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Topic: Game Design / Want To Be A Game Designer? Learn To Code.

I will have to disagree with the quote.

Yea it is nice to have someone with a programming background to design stuff, but honostly it is really not needed. Most games now are designed and developed in teams. When you go into a session you have your idea guys there, your programmers, your graphics guys and start shooting out ideas. And Idea comes up and you discuss it. The graphics guys are like yep we can do that, but then your programmers are like, wait a sec you can’t do that because of x, y and z.

Yea everything is based on programming but you don’t need a background in programming to come up and actually implement a good game or design.

Take for instance when I was in school ( I have a programming background with some knowledge of design and graphics), we had a guy that was very versed in graphics and no knowledge of programming. In our second semester of programming class he came up with a really cool design for a game and actually was able to implement with with very basic programming knowledge. And this was only taking a qbasic class and then a class in Dark Basic Pro. He did the programming in Dark Basic Pro.

Yes having a programming background is helpful but not to the point of refusing to hire someone for a design position if they have no programming or very little programming background. Unless it was listed in the job qualification as required to have x background in x language.

Lord SilverStone

 
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Topic: Game Design / Anyone got ideas for a game?

One of the tricks I use is come up with this really awesome game that you know you can’t even come close to doing.

Then break it up into different parts. Start with a simple part and work on that. Turn that simple part of your bigger project into a small game. Then take a look at your next part and then build a game around that. It doesn’t even have to relate to the first part at all. Just make it work and work good.

Being a programmer myself I use this idea quite a bit. It also helps me learn how to recycle code so I can just go into one of my old games and pull the code I need and put it into a new game. Once you have figured out how to do all the parts of your big game in smaller games then take all those smaller bits and plug them together and make a much larger game.

Remember to always start small, but keep that big game you want to build in the back of your mind when you do these smaller games.

The one thing you really don’t want to do (I know from experience because I did this) is to start off in one programming language and then decide to switch over to another part way through. You will spend more time trying to convert it over than you would on actually progress of your big game.

Lord SilverStone

 
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Topic: Game Design / UDK/UnrealEd Creations

With UDK if you make under 50k (dollars) you don’t owe they any royalties, but if you go over that I think it is a percentage you have to pay them. I will have to go back and look on their website for it though.

I have used several different types of Game Engines out there and UDK is in the top 10 if not Number 1 of all the ones I have played around with. The major issue with game engines is what you want out of it. Some are fairly easy to use while others requires a Masters Degree in programming to even think about using.

Some of the engines I have dabbled with are UDK, 3d Gamestudio, Unity, Ogre3d and others I can’t even remember their names.

Also with alot of these engines you see out their you need to do some research before you even think about using them. First what type of game are you looking to make. Is it 2d or 3d. Also what is your experience in game develop, are you good with graphics, design, programming, sound etc.

Some engines cater to different types of areas of game development.

Personally I do enjoy UDK and the only other one I would use besides that would be 3d Gamestudio.