Recent posts by KicoS on Kongregate

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Topic: Swords & Potions 2 / Suggestions for names for S&P2 successor

Originally posted by Lamatiel:

Craft or die
Invasion of the annoying customers
This is not the item you are looking for (Tintiyalf)
The other side of the store/y
l

Either one of those or “GrindCraft” as suggested somewhere else. Would make me a happy camper

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

Originally posted by Paleran:

I read through a few pages and it’s been talked about somewhat, but I feel the need to stress how broken the selling is in this game.

I’m level 60 at appeal level 8 with a good city (377k). I can make items like there’s no tomorrow, but I constantly am building up supply since I can’t sell it to customers. They’re constantly mad at me. They constantly ask for rare items that I either can’t make or don’t want to sell since I use them for dungeons. I’ve gotten to the point where I look for what customers are asking for, and recognize the icons of the items I have even the remotest desire of selling. But my inventory is constantly growing.

A few issues that I can think of:
- Customers seem VERY biased to asking for items based on rares. This can’t be simply a function of the fact that I hoard them, because I have LOTS of other items whenever I open up suggest.
- There doesn’t seem to be enough variety in what they ask for. I have a Bard who I think has asked for War Drums I’ve seen 90% of the time she’s in my shop.
- As has been brought up – there’s no way to really haggle. Nearly all my customers are at Bad affinity (10%), so suggesting is fruitless.
- Even if I manage to get a customer up to Great affinity, there’s no way I’m going to keep track of who it is, and I’m not clicking on every customer that enters the store.

A few ideas:
- Give us IN GAME ways of increasing affinity that aren’t RNG or at least can improve my chances – mini-quests, sell at a lower price to increase probability, etc. Yes, I know I can spend a Mithril Gear to reset them all to ‘good’, but I would never waste the money since they’ll all be at ‘bad’ within a couple weeks game time.
- Please let me see the customer’s mood before I click on them.
- Let me remove items from the suggest screen. Just a click-box to say don’t show it. They can still ask for it, I just want to not accidentally click on that valuable pre-craft or extremely rare item accidentally, nor have to scan through the ever-growing list of items for ones I DO want to sell.

can’t stress how true all of this is

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

+1 on the ability to assign workspace to a worker

 
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Topic: Swords & Potions 2 / Suggestions and Ideas

+1 @ downstage’s comment

 
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Topic: Swords & Potions 2 / Newbie City of Leng (well, not soo nooby anymore... 180k pop)

add me too please :)

 
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Topic: Card Monsters / Same card 2 Decks, why not?

Just some random newbie question, but i really cant find any kind of explanation for that:

random rant:
I am going trough campaign right now and obviously you encounter different enemies. As it doesnt make toooo much sense to put 20hp with 20 shield against many spellcasters i thought about making 2 different decks, one relying on shield-monsters and one rather without.

actual topic
Now i discovered i cannot use my cards from my first deck in my second deck. As i have about 3 “strong” monsters id like to have in both that bothers me quite a bit. Now everytime i encounter magic enemies i have to re-edit my whole deck for just that one encounter an edit it back afterwards. And the edit function isnt the most comfortable either.
So whats the reason for that awesome “feature”? I just cant see it.
regards, me