Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
Raiding.. WTH!
Not sure what you’re on about, raids are just as difficult as they were before, except you have to be more careful of traps. Sounds like you just got destroyed by someone’s defence.
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
Paying HANDSOMELY for 1 day looter books
Oh, yeah, I should have mentioned that. But future patches might have a chance to trigger the bug again, which is why I mentioned it.
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
Paying HANDSOMELY for 1 day looter books
Just to let people know, the Looter book allows people a higher chance for finding rare (blue-red) and unique (orange) items. Also, some recent patches have allowed the holder of these books to be bugged and to find multiple rare and unique items in one room.
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
What would you like to see updated/fixed??
1. The side arm system would effectively take the biggest disadvantages of both melee and ranged weapons away. That is, ranged weapons have to reload and have less knockback, which makes the survivor vulnerable (if your medic is cornered by many fatties with an smg with no one else to defend, you shouldn’t be able to save him/her anyway). And a melee weapon must be used in close range – something like a sidearm pistol would be removing that vulnerability.
2. Not a bad idea at all, maybe some hotkey for a ‘select all’ option.
3. Good idea, although I can’t really see if the developers would want to spend time over such a small thing – there is not a lot of difference to just scavenging two different objects at the same time.
4. This would mean that you can have multiple items that can improve multiple attributes of the survivor. One of the mechanics of the game is choosing specifically what you want to improve about a survivor through gear. Having multiple gear would get rid of this. Besides, don’t talk about realism in the game…it really isn’t very realistic.
5. I think ‘stances’ for a survivor in a mission to be ‘aggressive’, ‘defensive’ etc have been talked about quite a bit. Not sure if they will be implemented though.
6. I think an option to make the death-mobile upgradable would be good, but the effect the upgrade actually does would need to be heavily thought over.
7. I think there was a post about this very recently. Would be good for this to get implemented, but not sure if it’s severe enough to occupy the dev’s time.
8. The recently added objects after a mission have a star on them when you go into inventory.
9. This would pretty much get rid of the varied looting system, if you could just add any attributes to any weapon. Not good, especially since upgrading the weapon’s level is already available.
10. Fuel can be found in missions readily enough, I do not think another source of fuel is needed, considering it is the only source of money for the developer…
11. In an ideal situation, it would be like this. But I think it would be rather hard to implement this, and take a lot of time. Once again though, this isn’t a realistic game anyway.
12. Not sure if anyone actually does this. The trading in this game is horribly overpriced, I don’t think anyone would bother wasting fuel over just resources.
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
Fuel Trade
Originally posted by macfan1:
What I would really like more is to make trading free. It would really be nice if you could trade fuel though.
Oh, so I can make many, many alternate accounts and then trade all of the starter fuel to the main account? Trading fuel is way too exploitable. Trading free is also exploitable, but the price to trade is way to high right now.
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
Username Problem
You’d better post your problem to the forum that the developer actually reads: http://getsatisfaction.com/deadzone
We can’t really do much for you here except get you to clear your cache or try a new browser.
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
Threatening letter.
Your google skills are admirable, but I’m pretty sure that the ‘null’ is just a glitch.
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
The Best Place for Wood
At the last 5 or 6 zones, if you don’t get at least 1000 of each resource at a Large Hardware store, you’re unlucky. The maximum wood you’d get from recycling junk is maybe 100, if you’re really lucky. So recycling junk really isn’t much of an income of wood, at least for me.
If you’re at a lower level though, I really didn’t see if there was a specific place with much wood junk. Unlike cloth junk, which can be found in residences.
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
The Best Place for Wood
I’m pretty sure Large Hardware stores are the best place for all resources. The thing is, I tend to get a bit less wood than the other two resources. Not sure where else you can get a lot of the stuff.
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
Playing with Friends
Yeah, a good single player game. Adding extra stuff like books, new zones and active gear is nice and flashy, but it isn’t what the game needs right now. I mean, it doesn’t even have a mail system…
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
Easy fix to help PVP
I like the second idea, something like that should be added to test defenses.
First idea isn’t great because it disadvantages the attacker. Giving a more detailed report on the attack would be good, like how many survivors were killed and how long the raid lasted for. Giving a replay of the raid reveals tactics the attacker may use but doesn’t want others to know about.
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Aftermath123
218 posts
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
Neighborhood VS. Neighborhood - A New Cooperative PvP System
I would like for something like this to be added to the game. Choosing who’s in your neighborhood should be done, so you aren’t lumped with random people that aren’t very good/inactive
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
Safest area in the city
Actually, I’m talking about searching something from different areas, a small residence close by but high level takes more time than a warehouse far away but low level.
There is nowhere in the game that says anything about power tools.
Some guns/bullets have more power and kick, sure, but guns/bullets have 5 times more damage than others (I find it hard to believe bullets of different ARs do so different damage), and some pistols do more damange than shotguns, some assault rifles do more damage than sniper rifles.
Hitting a zombie in the back no matter how long the person aims for does instant-crits in this game.
Sure, survivors are immune to infection, but you’ll find that zombies want to EAT the survivors, and if all survivors are down, there isn’t anyone to rescue them, eaten.
Since you guys like trying to explain how this game makes sense, I’ll give a few more nonsensical things:
How come there is a shop that sells every kind of gear/weapons for fuel, a shop that is accessible by every person and yet can not be seen?
How do people constantly drop off ammo and resources when they are away on a mission?
Why is it that every different compound thinks it is in the exact some position?
Why do survivors never sleep?
How can a medic heal someone who is at the point of death (physical wounds) in a manner of seconds?
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
Safest area in the city
Why would survivors be immortal?
Why would traveling to distances the equal length from you take various amounts of time?
Why would pouring fuel over a building make it build faster?
Why would ingesting fuel speed up the recovery of wounds?
Why would the bullets of some guns do many, many times the damage of others?
How does hitting a zombie in the back magically do double damage?
It’s a game dude. Stuff doesn’t make sense.
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
BUG: One Man's Trash Book
Dammit why do you have to post this. Shhhh….
But yeah, it’s a bug.
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
Defense Suggestions.
Both attack and defense have different advantages. Most common tactic (and probably the only effective one) in pvp is rice_farmer’s, that is, bring lots of long rifles.
Defense has two times more survivors than attack, they have watch towers that increase range and survivors that start off in good cover. Defense also has barricades and traps which while not really a tide-turner, can still disrupt and attack.
Attack has the user controlling, so things like focus fire and out-ranging is much more nicely done. Attack can also heal effectively.
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
So much fuel for nothing :( - please add a confirmation!
Yeah, when I first started off, I pretty much wasted all of the starting fuel – I didn’t realise I was pressing the wrong button. Confirmation button definitely needed, but maybe with an option to stop the pop-up in settings.
And stelladeux, not everyone plays as much/is lucky as you.
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
Pump up the PvP!!! =O
Yeah, pvp now is pretty much only useful for farming xp, that’s it. It needs to have something extra. I think more achievments and medals could be a good idea. Something else would be very easily exploited – dunno. Hopefully Conartists think of something!
And why do you think pvp should be punished, warstorm?
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
Why upgrading Metal/Cloth/Wood drop offs dont improve their production???!!
You’re missing the point…OP never said anything about how he can’t get enough resources, and he never expressed any doubt at the fact that upgrading doesn’t increase productivity.
He’s saying that it’s a waste of resources because it doesn’t increase productivity. Quite frankly, the only drop-off that is worth it is the ammunition, and that’s only because you get two of them, you get more capacity and it’s a faster generating rate.
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
Defensive structure health
I have once seen a compound’s leader heal himself when hurt during a raid. Besides that, no instance of survivors being healed. I think they have to be very close.
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
Why upgrading Metal/Cloth/Wood drop offs dont improve their production???!!
Originally posted by stelladeux:
people should really read stuff so they won’t look like this..
wiki.
Huh? I think OP believes that upgrading producer buildings should increase their production rate. He knows that it doesn’t, but he thinks it should.
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
Zombie Survival 101
Engineer can be useful though – sometimes traps must be disarmed in a raid to save time or to get into a good position. Besides, some of the improvised weapons are pretty good like spiked bat, marion’s trident and improvised sledge.
Retraining would put your survivor back two levels, which isn’t fun, and you might regret it later. For all you know, if the engineer is as underpowered as everyone says it is, it might get buffed.
I always bring my engineer on raids just in case I have to disarm a trap, and even if there are no traps, she’s the melee survivor with the wakizashi and a vest to break down barriers. I equip the blue van buren in defense with an ammunition mod to provide my recons with a little bit of sniper support.
And if you have 10 survivors, having 1 situationally useful survivor isn’t that much of a drawback anyways.
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
Zombie Survival 101
Originally posted by Ugicywapih:
I’ll take the liberty of reserving this post and 3 more for the weapon overview and whatever else comes to my mind. Also, thanks a lot to everyone who commented, I thought nobody read this stuff, so I actually kinda gave up on the tactics section until I heard from you :D
Aheh, I thought you gave up since nobody commented, so I did.
And yeah, do a gear and crafting overview too. I’m guessing you’re pretty high level, so it could give some of us lower-leveled folk something to look forward to.
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Aftermath123
218 posts
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Topic: The Last Stand: Dead Zone /
Zombie Survival 101
Very nice guide! I think nobody replied because there isn’t much to say. Please go on!
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