Recent posts by JumpFrog on Kongregate

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Topic: General Gaming / Official Enigmata Stellar War Thread

Welp, here’s my base. Still a couple things that I could perhaps do to give it more firepower, but this is what I’ll probably stay with until I get another Aries.

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

I started switching out my Fira Zevons for the Galaxy Turrets because they out-damage them so, so much… I’ll keep a couple for those fast units, but otherwise I’m phasing them out of my base. I’ll submit a pic of my base soon, once I get a couple things worked out.

EDIT: And for the love of god, stop posting large blocks of save text. The special characters don’t transfer properly and the save becomes corrupted, making it essentially useless forum spam. Not to mention that I doubt anyone would bother looking at it either way- too much hassle.

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

I’m not quite sure what your question is, RootBeerLover. The Ultra Amplify increases the damage of the turret, period.

If you are asking if your turret would do more damage when if you buy the Ultra Amplify at Rank VII than if you bought it before, then the answer is no. Some people claim that is matters, but it is unsubstantiated, misinformed, or just plain newb complaints.

So no, don’t wait. Buy the upgrade now- except, what turret are you buying it for?

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

Also, here are some general tips in case a newbie wanders in here:

Tip #1: Don’t space out your base! A compact base makes for a smaller target.

Tip #2: Do space out your shields, but not so that there is a huge gap in between them. Generally (on default screen zoom) you want to leave enough space in between your Aegis Barriers/Infinite Fortresses so that you could place a #2 pencil in between.

Tip #3: Basic units are horrible, and you shouldn’t use them for any extended period of time. The only exception to this rule is the Nova Turret, which, once upgraded to the Galaxy Turret, can be used even late in the game.

Tip #4: Put in some ZAC Assimilators. They might not look useful, but they are, since the final version has upwards of 1000 HP. Also, the ships that is spawns don’t take up any Unit Limit space, and have the damage of a Turret, so it really does help out.

Tip #5: Use Chargors. And once you do, make sure that they touch as many units as possible. The upgrades ARE distributed based on the Chargor’s Range, but what a lot of people don’t know is that there is another effect when they touch a unit. It is seen when the Chargor starts spinning and units around it start pulsing white. That means that the unit(s) in question is not charged, and will fire much faster, and will do more damage.

Tip #6: Please, please, please do not use Vira Healers. They might have looked nice, they might have worked in the beginning of the game for you, and you might have liked them, but take my word for it when I say that they are absolutely useless past Lvl. 11 on Hard. The Vira Healer heals at 1.6 HP per 3.6 sec. That is horrible time. I know that it is upgraded as it levels up, but even the upgraded 5-8 is noneffective. At the point where your defensive units have upwards of 300 HP, that 3 points of health per second (I’m being generous here) doesn’t do jack shit. Instead, use the Vira Saviours (no more than 2), which do not take up room on the field, do not have a range, and are much more effective.

More tips are sure to come in the future.

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

Hey Fyffer!

It’s alright, we all get rares eventually…. I’d like to know how you saw 26 rares on my last post, though. Here is my base at the moment, although it might change.

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

I finally beat Lvl. 15 on Hard. I think I could beat it at Insane right now, but I’d rather play it safe and wait for a 2nd Aries.

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

I found it on Hard at Tesire.

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

I probably will add another 2 Neg Voiders, but right now I’m not aiming to beat Villalabos- I am searching for rares, and I have another 3-4 Tech centers with Zava Detectors just sitting in my bank. What I’ll do is I’ll take away two of the Chargors from the front and replace them with the Neg Voiders.

But until I get another 2 Aries, I won’t even attempt the 5th Level.

And yes, this base can easily kill anything on Tesire, even with Taunt.

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

I don’t even know why I post here- nobody is on…. but, nevertheless, here is my (again) re-done base. Because whenever I get an Ultra Rare unit, I need to restructure everything to add it in. It looks pretty cool, if I’d say so myself!

It still can’t beat Lvl. 15 on Hard or Insane, but once I actually get another 2 Aries, I expect to kick some serious ass! Plus, if I move my shields to the top, my base can take on just about any other base, except for the very gay ones- like the ones that smush their base into a corner and scatter their shields- that’s just not legit gameplay. It’s a cop-out for those who wouldn’t last a second if they were fighting fair.

Because, let’s face it, anyone can push their base to a corner. It’s the units and the upgrades that do the work.

Well, here is my base:

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

I am convinced that the Zava Detector upgrade DOES stack, because the 2nd game I played after I added 3 more, I found, in one game:
1 Aries
2 Arcane Wraths
1 Wall
1 Sanctum Beacon
1 Gold Generator

It is possible that I got REALLY lucky, and that this, and the game after are just coincidences, but I doubt it. It fits too much.

Here is the screenshot of the Arcane Wraths!

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

Upgraded to X-Zacs, and maxed them out. Now I have ships that won’t die in 20 Seconds lol

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

And after some calculations, this base averages at 5,400 DPS. Not bad, I think, but it could be better. Here are my calculations:

10 Nyon Exists- 1359 Damage (5 sec reload) = 2,718 DPS
8 Fira Zevon- 71.2 Damage (.7 sec reload = 814 DPS
2 Tesla 475.9 (3.5 Reload) = 272 DPS
3 Lightbringer (320 DPS) = 960 DPS
2 Devas Nero 415 (1.3 sec) = 639 DPS

I wasn’t sure about the Lightbringer Damage, so I just referred to the damage of the Ledgend, and added onto that. Also, it seams that Fira Zevon are actually pretty bad compared to everything else, so I might switch them out with either Nyon Exists, or Devas Nero. Keep in mind that all of these calculations are done with me taking into account such things as Team Vigor- which gives my turrets 90% more firepower.

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

There, just to cement the fact that Gold Drops happen really, really often, and half of the time 2 at once. XD

Oh, and here is my new base, seen below. I got another Lightbringer, and another Ledgend, as well as the Thor. The Thor is a passable shield, but definitely should not replace your front-line Titans and walls, mainly because it doesn’t have any regeneration capabilities like the others. It handled Tesire pretty well, with only taking 10-20% of damage at any given time, but it got completely destroyed by Nikki in the Void Realm. It is still to be seen how good the Thor is at offense, but so far it looks to be somewhat of a novelty- not unlike the Arcane Wrath.

Now come on guys, this game isn’t dead yet, so why is the forum so abandoned?

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

Gold Generators are as common as dirt. And this kind of play-through happens a lot: a bunch of shitty rares, but no good ones.

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

Bosses drop rare units! Thats what i think, although it could be a minion. I just destroyed a boss and it dropped a defensive wall.

No, the chances of there being a rare drop are the same for all enemies- bosses do not increase or decrease that chance. In all my time playing, I don’t think a Boss dropped anything- because the chance is smaller, because you are destroying one unit, not many.

Also, defensive walls are pretty common, dude. I don’t even pick them up anymore, since I have like 6 in my Unit Bank. I also don’t pick up Gold Generators, Sanctum Beacons, Infinite Fortresses, and Arcane Wraths, because they drop ALL the time.

What I do pick up, however, are Ledgends, since they are the Turrets that you really want to get, and Aries, although I haven’t picked up one of those yet.

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

Here is my base. I was playing this game a lot during July, then I stopped for about 2-4 months, and now I got back into it, except my old save files mysteriously disappeared….. :(

So I decided to play a little now, and this is what I have after 2 days of playing. All of the Tech Centers have Zava Detectors, and ALL of the Chargors have max upgrades, so most of my towers have, in addition to any damage amplification of their own, exactly 72% more damage because of my Chargors, and 102 more HP, along with a range that covers the whole map.

They are, of course, positioned to that they can directly affect the most units at one time. All of my barriers are Max upgraded with the lowest having 500 HP, and the highest almost 600 HP. All of my units have a 46% chance of resisting Darkness, and my Lightbringer is also fully upgraded, along with my Ledgend. Right now I am trying for an Aries, although no luck yet.

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

Umm…. why the hell was my post removed…?

Love your base, it’s really compact, which is good…. can’t really offer more advice, because my post might be removed for no reason…. ><

Seriously, explanation please?!

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

Here’s my slightly modified base:

tanknuclear: You upload images by using the Lightshot program-
(http: //lightshot.skillbrains.com/landing/lightshot1.html)- and then you upload it, go to the address they give you, click ‘veiw image’, and then just paste the address of the image itself in here, except with exclamation points at both ends:

! ww.google.com !

Oh, and the lightbringer is always worth it. If you have a unit that you can’t afford losing, then just put that in the unit bank, upgrade, and place it back. Easy as pie.

Also, any thoughts in the Vira Daemon? I’d ditch the Vira Healers for the Saviours, but the latter have a tendency to be where I don’t want them to be, and are either healing a unit that’s barely damaged, or straying into the line of fire and….

…dying.

crushertyre: Awesome base…. 3 Lightbringers, 3 Aries, and 3 Vira Ultimas…. I’m kinda jealous! But Tapkcir5 was right, you really should put in Two Zacs instead of the Titan barriers. And in my experience, Darkness barriers kinda suck. They literally go down in several seconds on the 14th and 15th level boss. So I’d replace the DB with your Titans, and put the healing beacons away, and instead put down the aforementioned Zacs.

But that’s what I would do…. anyway, cool base.

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

So what’s better- Nyon Exists, or Devas Neros? ANd why exactly are Fira Zevons so bad? I thought you liked Nova Turrets → Galaxies, so why don’t youl like Zevons? JUut curious….

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

I win.

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

Thanks for all the help guys, I totally re-did my base. I’ll upload a snapshot soon.

Meanwhile, any thoughts on Devas Neros? It seems to me like they’re just buffed-up versions of Nexxon Phasors, kinda like the Fira Zevon is a better version of the Nova Turret.

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

h ttp :// prntscr .c om/b9jh0

Could someone please follow the link (remove the spaces) and tell me how I could possible improve my base, without the obvious suggestion of trying for an Aries or Lightbringer?

I’m thinking of adding another Neg Voider, but it’s never been that much of a problem for me. Sorry for the newb question, but could someone tell me what ‘negative effects’ do? I’ve never really got what negative effects do to your base….

I’m also thinking of replacing my Galaxy Turrets with Nyon Exists, but it’d take a really long time for them to level up to the point of doing more damage than the Galaxies. Also, should I replace the Korazons as well? I divided the damage by the delay, and the results I got were that the Korazons do 303.75 DPS (Damage Per Second), while the Nyons (With the amplifier) are almost 50 below that with 256.2 DPS.

Were my calculations off, or is this true? Because then I’d rather replace my Nyons with Korozons instead of vice versa.

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

Yeah, I guess. But I always play on Hard, so the Fion Dump Site is a little harder for me.

On the topic of rares, does anybody get annoyed when you want to get a GOOD Rare Unit (Super Rare) but end up getting a sh*t load of crappy rares, such as an ENDLESS amount of Gold Generators?

I’m thinking that something’s fishy…..

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

The only advantage I see is the Stun. But the 200+ Damage gap is pretty bad.