Recent posts by alfieq on Kongregate

Flag Post

Topic: Kongregate Multiplayer Games / [Starpires] Player ideas

There are lot of possible ideas in this game. Great game, but there are few missing features.

 
Flag Post

Topic: Freefall Tournament / Suggestion Box

I got a lesser of the suggestion. But a lot more of rebalancing.

1. Currently, TECH classes are the most underpowered in a game. It won’t be able to counter a single scout wielding a saber. Instead of firing focus rail gun turret (suppressor turret). How about alternative, something more of machine gun turret that mostly like aimbot but in close range and boost a little more damage. So, scouts are worthless against them without a proper teamwork. Also, you need to make a turret rotation goes faster since scouts goes way too fast and smashing up with saber which is already too weak for TECH classes.

2. How about you can choose turret blueprints in TECH load out. Like if you want to load a longest range turret but weak attacks making them support tool and turret with closest range possible but higher damage for sneak defence or heavy counter attack. So, TECH will relay on construct defences and support rather than rushing useless onto single enemy that you won’t be able to kill.

 
Flag Post

Topic: CS Portable / [CONTEST] StudioOnMars Map Making!

Originally posted by f2004w:

It’s A Tarp!!1

Orly?? (Yep, it was a tarp!.. I mean trap..)

 
Flag Post

Topic: CS Portable / [CONTEST] StudioOnMars Map Making!

I been experience zombie mode game long enough to know how every terrain and strategic work on the map.
- Zombie mode need at least the smallest map (not too small) to make more enjoyable than other game modes as zombie won’t go very quick in large maps (even it has disadvantage maps from zombies or survivors).
- Need at least a small numerous hiding spot for zombies and survivors in use.
- Make sure it spreads nicely every spawning point (even next to the zombies doesn’t have problems).
- Make sure it has spaces to move around (escapes to zombies rushes).
- Require at least minimal pieces of cover (zombies take enough advantage on these).
- Need to know the range firepower of the weapon (assault rifles = medium range, shotgun = short range. Make a map at least good balances).

Well, this is all I know zombie mode on very specific good map..

 
Flag Post

Topic: Freefall Tournament / Armory Really Needed

Well, it isn’t ready to get balanced weapons that you want just like team fortress 2.. It still need some maps and decent balances..

 
Flag Post

Topic: Mud and Blood 2 / lol people get pissed

Originally posted by BeginnersGuide:
Originally posted by killer3000x9:

If you can see urbz is only one guy that relesed this game in 2008!!! i dont think the next mud and blood game will come out

I think you are wrong.

Agree.. He is going to make another one in future.. Unless if evidences provided..

 
Flag Post

Topic: Freefall Tournament / Ranks

There is a loads of U.S rank in google (picture).. You can stop by and take a good look proper order for better results.
here is the ranks in proper order (low to high):

Private E-1 (PV1)
Private E-2 (PV2)
Private First Class (PFC)
Corporal (CPL)
Specialist (Higher tier of Corporal) (SPC)
Sergeant (SGT)
Stuff Sergeant (SSG)
Sergeant First Class (SFC)
Master Sergeant (MSG)
First Sergeant (1SG)
Sergeant Major (SGM)
Command Sergeant Major (CSM)
Sergeant Major of the army (SMA)

Officer ranking:

Warrant (Officer higher tier):
Warrant Officer (WO1)
Chief Warrant Officer 2 (CW2)
Chief Warrant Officer 3 (CW3)
Chief Warrant Officer 4 (CW4)
Chief Warrant Officer 5 (CW5)

Normal:
2nd Lieutenant (2Lt)
1st Lieutenant (1LT)
Captain (CPT)
Major (MAJ)
Lieutenant Colonel (LTC)
Colonel (COL)

General Ranking (for makers/mods/admin/GM only):
Brigadier General (1 star) (BG)
Major General (2 stars) (MG)
Lieutenant General (3 stars) (LTG)
General (4 stars) (GEN)
General of the army (5 stars) (GA)

Can’t find??.. The Rank is in webpage:
http://www.army.mil/symbols/armyranks.html

 
Flag Post

Topic: Freefall Tournament / Design Your Favorite Class

Class: Sniper
HP: 125
Shield: 150
Type: Support class
Speed: 23
Jetpack: same as TECH uses.
Permanent special ability (auto): Enemy won’t able to indicate(enemy marker) from sniper (which is hard to spot when sniper hiding in the middle of somewhere.)

Primary weapon: Heavy Railgun attached with scope ( 1.5 more power than assault’s normal railgun attached with scope, due to weight of heavy railgun in battle. It looses speed slightly and small ammo capacity)
Ammo per clip: 5
Damage: High when scoped + extra headshot damage, low when direct attack (non scope attack).
Accuracy: High when scoped, medium when direct attack (non scope attack)

Secondary Weapon: Magnum (Weak pistol inflicts small damage but it is useful for emergency or final attack on low hp with less shield)
Ammo per clip: 30
Damage: Low – Medium (warning, random damage per hit)
Accuracy: Medium

Q-Ability: Focus Boost (Grant reasonable amount of accuracy in any sniper’s weapon in short time, It is also can lock on enemy while scoped with the sniper’s heavy railgun for only 1 shot.)
Cool down: 150 sec

E-Ability: Surveillance (Give sniper to spot all other enemy even it was hiding behind anywhere on battlefield for short time, This is the only way to find hidden sniper who snipe your team-mates. The only downside it was unable to detect cloaked enemy.)
Cool down: 45 sec

F-Ability: Bomb (for course not)
Max: 3

 
Flag Post

Topic: Freefall Tournament / Classes Guide

TECH as engineer and medic.. Good idea but I about to try it when very large file has complete.. I was thinking about mainly defensive while build stuff all over the place, still a good idea..

I suggest it need to separate TECH classes into 2 sub classes:
1) engineer (builder)
2) medic/repairman (healer/mechanic)

 
Flag Post

Topic: War of the Web / More planets & planet bonuses

Maybe. hmmm… maybe..

Conquering mars only several time made some players bored and this is good idea to have multiple planets to conquer.
Idea for planets (balanced measurement + Inspired and credits some players):

Mars: Martian Blood (10% more attacks) (no change)
Venus: Hardcore Protection (8% more defense, -2% attack)
Pluto: Crystal Excavation (5% more coin + 3% more produce on research, -3% defense)
Mercury: Solar Rays (12% more cheaper on weapons, -2% research)
Jupiter’s space station: Technology Regulation (7% more on research, -2% on coins)
Saturn’s space station: Ion Protector (12% more defenses, -25% on spying)
Uranus water colony: Covert Operation (40% more on spying, -5% attack)
Moon: Orbital Command (12% more on attacks and 2% more defense, 15% more cost on buildings.

 
Flag Post

Topic: War of the Web / The Ultimate WotW Suggestions Thread

Can’t we have to check our statistic details without creating alts and see your main str??

 
Flag Post

Topic: War of the Web / Should Kong Have A Leader?

vote NO leader..

1 leader of kong causes too much effort as there are currently more than 50,000 players and you can’t simply force command to everybody.. It also some players use more than 1 account which is used as spying and infiltrate (or even farming) so when we vote someone in the wrong hand, This is bad or worst happens loyalty to kong like force everybody to kill armora while New Geo secretly researching.. Currently, there was too many New Geo coming to infiltrate on kong.. The leader idea was totally useless!!

 
Flag Post

Topic: War of the Web / Best Soldier Names

Marquita Ramos.. It sounds like mosquito and inject 520 research points so far..

 
Flag Post

Topic: War of the Web / What planet we are going to conquest?

We need more planets to conquer and it’s not just marz people would..

 
Flag Post

Topic: War of the Web / War of the Web Suggestions

1 suggestion:

Encryption tower = You can listen 1 off-site what they are saying in chat without going into another site and exposed. It cheap and also when you have level 9 Encryption tower, It prevents your chat from exposure by enemy’s Encryption tower. It can also open a private message, can chat to enemies/allies and your statistic details (your STR power, Population, etc).

 
Flag Post

Topic: War of the Web / Best Soldier Names

Originally posted by Daave:

Lewis Armstrong.

Whaw, never heard Lewis Armstrong is nearly same name as the first man reaches to the moon..

 
Flag Post

Topic: War of the Web / What planet we are going to conquest?

I also heard there another planet filled with foods but it isn’t our solar system ..

 
Flag Post

Topic: War of the Web / WotW Bug Reports

I don’t think so, King Kongs is fairly too powerful and it is equal to NG players strength.. So, it is balanced..

 
Flag Post

Topic: Mud and Blood 2 / Huge warning to everyone

I think it men’t supposed to be blown up while being on fire that make it bit realistic rather than fix a patch..

 
Flag Post

Topic: Mud and Blood 2 / Playing a hacked version is not ok.

Hacking version is the another ripoff a game that gives you advantage like easy sandbox mode that I mention.
While hacked into original game that is became much annoyance compare to hacking version.

Hacked version:
- Only plays in different part of the game sites (which means it doesn’t affect from original game site).
- The score board disabled (so it can’t cheat the international score board).
- Fun worthy is lesser but it pretty useful like experimenting the tactics.

Hacked actual game itself:
- It able to cheat a game to ruin whole score board.
- Attempt to get reach impossible waves (example: 25000 wave)
- People are complaint this anyway, not the hacked version.

 
Flag Post

Topic: Mud and Blood 2 / hallucination?

Luftwaffe tactics? anyone??

 
Flag Post

Topic: Mud and Blood 2 / Playing a hacked version is not ok.

There got some reasons why they want a hacked version:

1. Test the crazy defenses what is efficiency and what not.. (like: build 4 liner trenches fill with soldiers and to see what happen without cam net)
2. Hacked version will become an easy sandbox mode, which is to have fun.
3. N00B will learns some soldiers types and other what they possible do.
4. If people rage sooo-ooo-ooo much, he would want unlimited tps to kicks German away.
5. Players would enjoying blowing up German soldiers by spamming land mattress and gibs all the fun..

 
Flag Post

Topic: Mud and Blood 2 / M&B2: Your tips/tricks/strategies

Tip:
1. Save your TP for back up reinforcement/buildings when needed.
2. Do not buy expensive types like Sherman/M3 Land Mattress because it isn’t worthy in early stage of the waves (unless you have a situation on blitz waves).
3. Zooks are better AT than AT gun and Sherman because it cheap and very useful when they have deadly aim.
4. Don’t buy AA gun in beginning of the waves.
5. Mortar pit are grenade’s attractor (because of the sizes).
6. Bunkers are useful when you have a machine gunner in.

 
Flag Post

Topic: Mud and Blood 2 / Hitler Finds out About MnB2

Alternative hints:

“Do i have to spawn myself in the game and do everything myself”
He was about going to increase the officer spawns soon.

“After the AT cannon nerf he asked me to leave him alone”
Hinted that you do not disturb URB when working his project.

“I can tell you right now we’ll need to get our act together for MnB3”
Hinted that he is planning for MnB3 soon right after MnB recon.

 
Flag Post

Topic: Mud and Blood 2 / Enemies doing stupid things

I got incoming an arty blitz, I tries to put all my soldiers into a pillbox fast enough and then the enemy arty accident into his own troops. Then i’m safe from arty blitz .. (free artillery support? anyone?)