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36 posts
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Topic: Anti-Idle: The Game /
polluted skys
back to pub as in you die? or just a friendly teleport
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36 posts
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Topic: Anti-Idle: The Game /
polluted skys
what happens after the timer expires?(i couldnt find any type of "search forum option)
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36 posts
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36 posts
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Topic: Game Programming /
Need help making wormhole
create a image something like a rigid circle , rotate it random so it doesnt look like the last one, scale it up, repeat , once it gets to big, return to default size and move it to the front repeat(dont create new ones after this point)
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36 posts
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Topic: Game Programming /
[AS3] Self trigged events
whats wrong with adding stuff to array when the enemy is created, then removing everything in the array when your done with it?
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36 posts
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Topic: Game Programming /
Hittest + var = Problem AS2.
root.vcam.dynamite <=3
why you need 3 or’s ?
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36 posts
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Topic: Game Programming /
[AS3] Finding intersection coordinates of point and circle
whats wrong? is it that the ball flys off in a random direction not according to the paddle or is it that the ball gets to close to the paddle if its the second one, make a invisible section of the paddle above the real paddle that the ball will collide with if its the first you need to Math.atan2() to find the proper angle the ball is to be delfected at
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36 posts
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Topic: Game Programming /
ANDROID FALLING OBJECT CODE
object.y++
unless its 3d then object.z++ or object.z— , i dont use 3d so im not sure what way is up
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36 posts
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Topic: Game Programming /
Zoom control on a movie clip
my example works fine too
http://www.ronick.info/example.swf
to download the fla(for some reason it sayes its a .zip file, im not to sure how to make stuff on my server downloadable)
http://www.ronick.info/example.fla
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36 posts
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Topic: Game Programming /
Zoom control on a movie clip
didnt have time to make some fancy drag script, so its just done based on mouse clicks, but this is what you want, am i correct?
import flash.display.Sprite;
import flash.events.MouseEvent;
var cross:Sprite = new Sprite
var mini:Sprite = new Sprite
var smile:Sprite = new Sprite
cross.graphics.beginFill(0×00FFFF);
cross.graphics.drawCircle(0,0,10);
smile.graphics.beginFill(0×00FFFF);
smile.graphics.drawCircle(0,0,50);
mini.graphics.beginFill(0×00000);
mini.graphics.drawRect(0,0,550/10,400/10);
mini.addChild(cross)
mini.x = 550 – (550/10)
//mini.y = 100
addChild(mini)
addChild(smile)
mini.addEventListener(MouseEvent.CLICK , moveit)
function moveit(e:MouseEvent)
{
cross.x = e.target.mouseX
cross.y = e.target.mouseY
smile.x = cross.x *10
smile.y = cross.y *10
}
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36 posts
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Topic: Game Programming /
Zoom control on a movie clip
make the crosshair a child of something, so its registration point is assumed to be 0,0 then when ever you move the crosshair
smiley.x = crosshair.x*10
smiley.y = crosshair.y*10
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36 posts
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Topic: Game Programming /
Nested textfield and swf loading issue
loader1.contentLoaderInfo.addEventListener(Event.COMPLETE, Resize);
private function Resize(e:Event):void
{
stage.addChild(loader1);
}
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36 posts
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Topic: Game Programming /
Nested textfield and swf loading issue
i bet you a apple that he didnt mean he used a loader when he said load
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36 posts
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Topic: Game Programming /
Nested textfield and swf loading issue
i wouldnt use the a property named x for anything, x and y are pretty much standard on everything, and i highly doubt you can overwrite them
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36 posts
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Topic: Game Programming /
Stage..
while i>stage.numChildren array.push(stage.childat(i))
its doable but 500 red balls is not the kind of thing people add to the stage
is there any REAL reason to not do it
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36 posts
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Topic: Game Programming /
icons
couldnt hurt to bump this :)
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36 posts
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Topic: Game Programming /
Viberating Player Though The Ground
try these
if (player.hitTestObject(as DisplayObject(platformBlocks[i]))){
or
if (player.hitTestObject(platformBlocks[i].parent)){
it appears your array is set to the rectangle you used to create the platform and not the platform its self
i know that if you use , its something like as DisplayObject() it may work, i had a similar issue before yet ive lost the code, if that doesnt work im sure that the rectanges parent would be what you ment to put into the array
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36 posts
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Topic: Game Programming /
Stage..
Originally posted by JamesObscura:
Because it’s very difficult to reference a specific object on the stage.
eh? maybe if you dont know how > very simple
the only reason i can figure is because it can get cluttered very fast
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36 posts
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Topic: Game Programming /
Effectively finding multiple collisions
i dont think you want to be using collision on every tile on every frame, unless these tiles are special if it must be done however
var lowest2:int = 10000;
var tiles//// your tile array
for each (var HH in tiles)
{
var point_1:Point = new Point(x,y);/////////////////point of the thing that collides
var point_2:Point = new Point(HH.x,HH.y);
var distanceBetween:Number = Point.distance(point_1,point_2);
if (distanceBetween < lowest2)
{
lowest2 = distanceBetween;
Closest = HH;
}
function mycollisionfunction(HH)
}
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36 posts
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Topic: Game Programming /
AS3; How to make bitmaps lag less
glad i stumbled apon this, sounds exsactly like what im doing currently, and yea im getting alittle bit of lag too, how are you able to check your FPS , i know you can use .dispose() to clear the bitmaps cache , however i dont know if since you constantly writing over it if .dispose() would help, since i dont know how to see fps i would of tested this my self
also each of my tiles is its own movieclip im not drawling onto a big image HOWEVER i did make a fog of war type thing(to prevent seeing threw walls) and that was all done with bitmapfills and it did generate quite alot of lag and ive turned it off, good luck and tell me if you solve anything
all things considered, i belive it is a issue with the cache, since my map updates on click and yours updates every frame, i can tell that this lag creeps up over time
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36 posts
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Topic: Game Programming /
Finding the centre of gravity of a 2D object
sounds like you need a physics engine, manually doing what your suggesting is a huge under taking
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36 posts
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Topic: Game Programming /
Moving very slowly [AS3]
i know this isnt what you asked, but you could put the moon on a larger movieclip and have the moons parent rotate making the moon move across the sky, it may look better than chaging its x,y
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36 posts
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Topic: Game Programming /
AS 2 - spawning objects in front of the player (onRelease)
dont know as2, but in as3, if you already have a bomb class ,
//var bomb1:bomb = new bomb(character .x,character.y)
oh wait you want it to follow him, just character.addChild(bomb)
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36 posts
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Topic: Game Programming /
Idle score
heres something simpler, if you need something that functions i could make it for you, just give me a idea of what you want
package {
import flash.display.Sprite;
import flash.utils.*;
public class SetIntervalExample extends Sprite {
private var intervalDuration:Number = 1000; // duration between intervals, in milliseconds
public function SetIntervalExample() {
var intervalId:uint = setInterval(myRepeatingFunction, intervalDuration, "Hello", "World");
}
public function myRepeatingFunction():void {
trace(arguments[0] + " " + arguments[1]);
}
}
}
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36 posts
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Topic: Game Programming /
icons
anyone else?
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