Recent posts by Cine on Kongregate

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Topic: The King of Towers / Energy?

So I am level 9, and have 0 energy… Waiting for an hour has produced absolutely nothing.
There is no indication in the interface how to gain energy…
So am I just lost?

And why does tax collection use energy? That makes no sense

 
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Topic: General Gaming / GemCraft chapter 2: Chasing Shadows has been released on Armor Games and this thread is about strategies.

Originally posted by Goldcardgames:

I have beat all seven levels and have yet to see these “shadowy” gems in the loading screen. Can you get a screen capture of this because I can’t see anything like what you are talking about.

Your screen is probably too dark, turn up the brightness and you will see them

 
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Topic: General Gaming / GemCraft chapter 2: Chasing Shadows has been released on Armor Games and this thread is about strategies.

Originally posted by vaptvupt:

Compass!
Someone could make an image to understand how to use compasses?
I did not find any images of the gem in the field…

C2, E3, J2, K2, O3, U4, X7

These are the 7 fields with compass, you need access to all 7 before you get anything out of it.

When you enter any of these fields, the loading screen will show a vague image of 7 gems. Each of the shown gems on loading screen correspond to 1 field in the above order.
IE. the first gem is C2.

The goal is to get all 7 gems on the loading screen to show a gem level 5.

You change a gem by entering the field, and then clicking on the compass. You need to LEAVE to the MAP and reenter the field to get an update on the loading screen. Restarting map is NOT enough.

When the 7th gem becomes a lvl 5 gem, then the compass will drop something. YOU NEED TO COMPLETE THE FIELD THEN! or you wont get the drop.

The rewards for completion of a certain amount of cycles is as follows:
1 – Field D6
3 – Bugged Field Marker (perhaps supposed to be N7?)
5 – Field O4 (Already acquired through normal progression)
7 – Field P6
9 – Field Q7
11 – Field X6
2, 4, 6, 8, 10th times: Talisman fragments of ascending quality

3rd time is bugged, so you CANNOT complete the field, it will just stick around forever after last mob is dead.

 
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Topic: General Gaming / GemCraft chapter 2: Chasing Shadows has been released on Armor Games and this thread is about strategies.

Originally posted by dadudemon:

Did you use mana traps?

Also, for your main gem, did you use amps? I assume yes to both but I don’t like the manga traps strategy because it feels like cheating.

Amplifiers are currently way way way underpowered, they are pretty much only useful for giving your gems a speed and range boost. Even at level 12, they contribute less than 5% to dmg and specials, after level 25 they are only speed boosts.

My start strat for this map was to build 2 traps in the center lane, one at the start and one at the first bend.
The start position gem would be mana gain, poolbound and chain hit. Starting at lvl 3.
The other would be a critical, chain hit, poolbound @ lvl 7.
And then just gem bomb the waves to the max, and dont care at all about the beacons.

After first mana (ie. after 100 sec) you increase the killer gem by almost the full amount you got, and just leave enough for even more massive gem bombing. (You are at wave ~5 now).
After second mana (200 sec ~wave 10-12) you have enough to fill out the lane with “mana gain, poolbound and chain hit” and “slow, mana gain, poolbound and chain hit” alternating, starting and ending with the slow.
After 3rd mana, you have enough to get fairly high level mana farms, surrounded with pure managain amplifiers and your damage gem should already now be doing astronomical damage.
From thereon, it is just calculating the damage your damage gem can deal and gembomb the waves until you reach that point. The mana farm gems will be unable to do any damage at all very quickly.

I allocated skill points as follows:

25-30 in true colors
13 in masonry
45 in fusion
25-30 in manastream
24 or 27 in chain hit, managain and poolbound
10-12 in amplifiers
10-12 in fury
10-12 in traps
0-12 in rest
Leave enough for 7k starting mana

After you reach lvl 47 gems (which you should reach around wave 50-80), you put your damage gem in a tower with priority buildings and nuke the hell out of all the occuring beacons. You should be gembombing each wave ~50 times, so 9-10 beacons per wave. It will be near impossible to get past gem 50 after the poolbound nerf with those skill allocations.

 
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Topic: General Gaming / GemCraft chapter 2: Chasing Shadows has been released on Armor Games and this thread is about strategies.

1.383.871.674.656 xp on Y1 (version 1.0.6) pre-endurance.
Wizard level 813 before, 6523 after.
Max difficulty.
Highest level gem 50, yellow, red, white.
Can single shoot mobs with 1e21 hp (50 gembombs of level 28 on final level, more before that), but did most waves with 25e20 (ie 1/4 of single shoot, so that I could still almost single shoot the appearing beacons).
Got frag 73, 76 and 87.
Most of the XP is from shooting beacons.

 
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Topic: General Gaming / GemCraft chapter 2: Chasing Shadows has been released on Armor Games and this thread is about strategies.

Originally posted by Pagani400:
Originally posted by ArseniP:
Originally posted by Pagani400:
Originally posted by Gremlion:
Originally posted by Tulrog:

Any theories on what compasses are for? (Besides that one achievement for spinning it)

Also chasing shadows makes so much more sense once you are deep enough into the game. Nothing as fun as having to defeat one of them during an early stage of a map.

When map with compass loads(C2 – E3 – J2 – K2 – O3 – U4 – X7), there are shadowy images of different grade gems.
By spinning compasses each grade should become grade 5 gem.
Then it gives reward – unlocks at least 3 – 4 hidden fields and gives fragments with rarity 40 -70

How do I get that to happen? Especially on E3.

each of those fields stands for the corresponding gem on the loading screen. if it shows a grade 1 gem spin it 4 times. if it shows a grade 4 gem spin it just once…till all show a grade 5 gem….the one in U4 is set right by default apparently. now I just need to unlock the X7 field to get the last one to 5.

I get that, but thinking I need to win in order for the change to stick. Just leaving the map seems to not be enough.

You need to “go to map” to get it to update. Restarting level is not enough. You DO need to win the level when you get a drop from the compass.

 
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Topic: EMP Game / Your Ideas and proposals

The ability to select which planet gets the loot, instead of always the first one

 
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Topic: EMP Game / Errors & Bugs

Larger fights are almost useless XP wise :S

Example:
168 fighters with 4046 xp (level 8) = 679728 total xp
99 Frigates with 3513 xp (level 7) = 347787 total xp
go fight a lvl 5 anomaly with 118 enemies, which results in:
156 fighters with 4378 xp (level 8) = 682968 total xp, actual gained 3240 xp or 0.5%
99 Frigates with 3513 xp (level 8) = 349986 total xp, actual gained 2199 xp or 0.6%
So total gained xp per killed enemy is (3240+2199)/118 = 46

Compare this with a much easier fight:
39 fighters with 172 xp (level 0) = 6708 total xp
go fight a lvl 1 anomaly with 3 enemies, which results in:
39 fighters with 256 xp (level 1) = 9984 total xp, actual gained 3276 xp or 50%
So total gained xp per killed enemy is (3276)/3 = 1092

 
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Topic: EMP Game / Questions and answers

Originally posted by PointLow:

Can’ find lvl 4 or 5 anomalis? Any sugestions? I have lvl 9 Hyper scanner

Wait and thou shall have one appear before thee.

 
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Topic: Technical Support / Fix layout when facebook is blocked

It is now the 5th time I report this bug…
If your ISP blocks the facebook dns entry, or facebook is unable to load then the layout shows a big ugly box covering the username and connected icon.

 
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Topic: Shadowland Online / Bug threads

Originally posted by zqgame:
Originally posted by d3rb3d3u:

NO, the devs should check and fix it now, every day is the same issue, and is not pleasant.

I have asked our devs. They said that the boss hp depends on the time and the hp in last boss battle as i said before. The longer it takes time to attack the last boss, the less the next boss hp will be. Don’t worry, I am still discussing it with our devs.

Any moron developer will recognize this as a very simple int32 overflow problem… Just switch the dragon hp to an int64 and problem done. Should take the dev less than 30 seconds…

 
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Topic: Cyberpunks vs Syndicates / Daily Reward Combination Thread

Cine is sharing their Daily Reward Combination: 45123! Use this combination from Alcatraz before it expires on Oct 4 at 7:19 AM to receive: COC6H4CC6H4NH Diagram.

 
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Topic: Cyberpunks vs Syndicates / Daily Reward Combination Thread

Daily Reward Combination: 41235! Use this combination from Alcatraz before it expires on Oct 3 at 9:16 AM to receive: 1 Electrum.

 
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Topic: Shadowland Online / Weekly Login event

This is a very nice event… However, with 508 white gems per person, the 2-5 that each person got so far from wb events are nothing. Atleast the WB should be dropping blue gems.

 
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Topic: Shadowland Online / Bug threads

Originally posted by zqgame:
Originally posted by Cine:
Originally posted by zqgame:
Originally posted by Cine:

http://img4.imageshack.us/img4/4811/a2hb.png

Why do I have to have 70-75 sec per round instead of everyone elses 60 sec?

Does this often happen or happens just few times?

It seems to be every time

Could you please tell us which one server and what you do to happen this? According to my testing, i don’t encounter it.

Frost obviously….

I tested it more carefully, over 35 minutes of attacks, I had an average of 71.96 sec delay between each.

 
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Topic: Shadowland Online / Bug threads

Originally posted by zqgame:
Originally posted by Cine:

http://img4.imageshack.us/img4/4811/a2hb.png

Why do I have to have 70-75 sec per round instead of everyone elses 60 sec?

Does this often happen or happens just few times?

It seems to be every time

 
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Topic: Shadowland Online / Bug threads

http://img4.imageshack.us/img4/4811/a2hb.png

Why do I have to have 70-75 sec per round instead of everyone elses 60 sec?

 
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Topic: Shadowland Online / Introduction of Gem System

Since 1 orange requires 10000 normals, then I sure hope we get at least 1 for every single attack we make, no matter if it is legion, MI, WB or plain normal non-legion fights.

 
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Topic: Shadowland Online / New Heroes

IMHO all new heroes should be in 6.x if any new does show up

 
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Topic: Shadowland Online / Bug threads

Originally posted by zqgame:
Originally posted by makf01:

Funny bug -
When Polynicies dies from his own special (reckless attack) he is not getting reborned even when he is using armor with rebirth recast.
See prooflink
http://kg1.zqgame.com/wos/wosplay.php?play_report=11714752

Do you mean that the recast to get reborn attribution doesn’t work?

Same bug I reported to you the other day…

http://kg3.zqgame.com/wos/wosplay.php?play_report=9655030
Poly dies due to reckless attack without rebirth triggering

 
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Topic: Shadowland Online / News: SLO Server Maintenance Announcement on August 1st, 2013

3. Change many descriptions in Fort of Greatness/Hunters Den/Sacrificial Grounds…

Is a major hero rebalancing on the way?

 
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Topic: Shadowland Online / Bug threads

Originally posted by simcas:

I think evil spirit normal recast is bug. I’m imperial paladin, and I do normally 24600 in 1 battle, that’s a battle that I farm stone of spirits so I do it a lot, and I had 300 damage recast in my ring, I changed 300 damage recast for evil spirit normal and now I do 24000.

It wont show the extra stat in your hero window, but it will take affect in battle.

 
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Topic: Shadowland Online / News: SLO Server Maintenance Announcement on August 1st, 2013

uhm, why is 6.5 shield fight MASSIVELY more difficult now?

Before: http://kg3.zqgame.com/wos/wosplay.php?play_report=9649994

After: http://kg3.zqgame.com/wos/wosplay.php?play_report=9650022

Seems the fight is not harder, but rebirth armors are broken

Rebirth works again

 
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Topic: Shadowland Online / *** Suggestions ***

Originally posted by zqgame:
Originally posted by Chrisis1993:

Can you lower the cooldown time on Rest (quests)?

Do you refer to the Army cooldown?

He is refering to the 20 second cooldown in MI and old mans quests when you replenish troops (ie, the button named “Rest”)

 
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Topic: Shadowland Online / *** Suggestions ***

Add
- Dragon Essense
- Roar of the Dragon
- Wrathful Dragon
- Ring of Dragon’s Breath
to the exchange in arena.