Recent posts by joelandos on Kongregate

Flag Post

Topic: Swords & Potions 2 / Bug Reports and Issues

one of space shop
http://imgur.com/N7zmIwK
user id in title

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] April 11th Update

Originally posted by deathreapers:

got a load of suggestions
-add a limit to number of assets owned say it depends on number of heroes and the player lvl say if you have 3 heroes then you can own 3 assets and for every 10 lvl you gain can gain control over 1 asset,after crossing lvl 50 you can gain 2 additional asset,so maximum amount of assets that can be gained is 11+7=18 assets total.
-make it possible that we can station hero at an asset so they boost its defence towers by attack and hp buff and it should be based on the lvl of hero(same as conquest)
-currently asset defences are shitty so its best to provide them more defence bonus by adding an upgradeable defences
-add upgradeable assets for higher res production and storage,let the assets remain on map at same lvl so higher lvl players can gain higher lvl assets and can upgrade them to give max res production(say lvl 40 asset captured can be upgraded to lvl 55 asset)
-both the above suggestions can be combined to give massive upgrade say like on conquest.(in other words a single upgrade for both res and towers)
-if the asset is gained by opponent then it switches back to original lvl say lvl 55 upgraded asset switches over to lvl 40 or lvl 35 or what ever the original lvl as when it was the lvl before being conquered
-add 24 hour protection to assets once gained so it gives time to build up the defences/producers before being attacked
-add a cooldown for gaining assets say if you gain 1 asset then you have to wait for an hour before going for another asset,2 hours for third,4 hours for fourth,8 hours for fifth,16 hours for sixth and so on.(and also after 3 attacks on the same asset within 6 hours that asset receives 24 hour protection against that player and also the cooldown gets activated after 3 attacks on a same asset)
-this is common sense mine asset produces metal,farm asset produces food,etc so the base should be filled with completely mines or farms,etc respectively based on assets
-add different themes/background to different assets say a large volcanic craters filled with magma and sheer stone cliffs for mines,rain forest theme for lumberjacks,lush grass lands for farms,and sort of deep holes overflowing with pure blue arcana shining theme for wellsprings,etc(PS-these visual additions will be enjoyed by existing players as well as draw in the new players and come on its boring to watch an un animated/same backgrounds)
-and as john said change the appearance for lower lvl assets and higher lvl assets should be different.
-add a separate book mark list for assets and add recently lost assets list as well as an option to abandon an asset.

+agree
now 100k is too low

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

in gunjack lv19 i soloed with keris and when 3-4 beat to destroy citadel it suddenly changed full health.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

one more garrison please

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

fame system and op defence towers problems
before fame if i saw someone out of prot id attack him straight away, but now you gotta worry about losing fame and stuff
it didnt help more challenging in game and fun.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

I think defence should be more on players to be online and def with hero (and could be one unit with hero for def).
I do’t agree with new op def builds like Lightingtotems
its just suggestion

and agree with manaco and corrupt0

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Snaking attacks

I agree indeed ..
it started when
one day lighting totems apeared .
then fames and that skystones reward and rankings for Influence and impact on playes to play.

lighting totems are OP so base defences are stronger than before so one atk not enough
players lose many troops
So they use easy way for these verystrong defence.
and it began , find someone, see who scount and atked , bam(what you call it)

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Patch notes Feb 25th

-1 Lighting Totems will too much power for defences.
upgrades and reinforcements is enough

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] 16 hour Protection

how about level base +-10

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

please use thousands separator in report page numbers

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

i see many unprot destroyed lands that cant see their buildings till i atk them.think cuz from this rule -If you attack a base and the enemy is not online, it will not repair and prot time overed.

(always)vetra is in charge(cooldown) when i’m back from atk and want to defend.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Repair rules updated

now i see many unprotect and destroyed lands

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

this game get ~50% of my E7400 cpu proc

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Shield Generators!

nice build and attack-defense strategy.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] LEGEN....wait for it...

great man. and whats next?

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Nooooo. rud or sync i suddenly made a mistake clicked on unlock seripha with 3000 honnor can you bring it back please:\ (make confirm message for it)

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by Manaco:

since this game is pretty much dead, can we disable the 12h protection for everyone? (keep the 24h personal protection) I’m tired of seeing an empty list. every. single. time.

+ or make it One-Quarter

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

We will be implementing a World Map which displays all players towns. This will include searching options to find other player’s towns

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

I want to sell my heroes and forge stuffs

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

bring back level base system for atk or cit+lvl. not many for atk in 24h a day

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Skyshard Roadmap

make citadel and level base together for atk range

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by deathreapers:

have any one tried to scroll beyond the conquest map??

map need Maintenance
 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Level range

citadel and level can be together. e.g we could attack citadel +1-1 or level +8-8.

or make it level base with range +10-10.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Skyshard Roadmap

“-Level Normalization – Late January
this will not result in any functional difference except the range of players you can attack and be attacked by.

attack is citadel base yet not level base.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] World Map Beta

level filter show on map. e.g. I want to see just lvl 30..40 bases