Recent posts by Jzyehoshua on Kongregate

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Topic: Technical Support / Unity Web Player problem

Unity games used to work but no longer do for me. You could just do what I do and start rating all Unity games down to stop receiving them in recommendations.

 
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Topic: Technical Support / Didn't receive kreds

Same issue here with Ipsos iSay, completed their offer a week ago, contacted Kongregate, haven’t heard anything back.

 
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Topic: Technical Support / Preview Game Screenshots Glitch

And this is while using Opera without any add-ons whatsoever, by the way.

 
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Topic: Technical Support / Preview Game Screenshots Glitch

Here is a print screen right before the glitch activates though.

http://prntscr.com/4trcjo

As you can see, am hovering over the right arrow for the screenshot, about to click. Once clicking though it exits the preview entirely rather than going to the next screenshot.

 
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Topic: Technical Support / Preview Game Screenshots Glitch

I’m not sure posting a screenshot would do much good because there’s nothing that looks out of the ordinary. Just to give a recent example, I go to Recommended Games, hover over the game ‘Triviador’ and click the right arrow to see the next screenshot of what the game looks like. Rather than showing the next screenshot, it exits the preview entirely each time so that you can never see the other screenshots.

And strangely once the glitch activates it keeps activating. For example, screenshots for the game ‘Tanki Online’ had worked before the Triviador glitch, but now when trying to scroll through the screenshots for Tanki Online, it exits the preview for it now as well.

Posting a screenshot would just look like a normal Recommended Games screen hovering over a game to see the preview, and then when clicking the left or right button on the screenshot section to see another, it exits the preview entirely.

 
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Topic: Technical Support / Preview Game Screenshots Glitch

Same here, for some reason it almost seems like it works at some times and not at others, even for the same game. In other words you can hover over the same game and one time clicking through screenshots will work, and other times it won’t and will exit out of the hover. I’m not sure why the arrows stop working or what causes the glitch but I’ve been noticing this same consistent bug occurring for several months now.

 
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Topic: Technical Support / Preview Game Screenshots Glitch

The glitch occurs on both Opera and Firefox regardless of extensions. I have no extensions installed on Opera, for example. I just went into top game this month and hovered over several games, the glitch occurs in both Opera and Firefox. When trying to browse through the game’s screenshots with the left and right arrows it consistently exits out of the game preview. This is a very definite glitch.

 
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Topic: Collaborations / Need designer to help develop idea (Rev-share)

I am on the reverse end right now, trying to figure out the programming but can come up with any ideas, game mechanics, and writing. Would be interested in talking with you further about the project if interested.

 
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Topic: Technical Support / Preview Game Screenshots Glitch

There’s a major and repeating glitch where when hovering over a game to see the screenshots and clicking the left or right arrows to see the screenshot it closes the preview. I’ve noticed this happen at least half a dozen times now.

 
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Topic: Pirate Clan / The Official Add-Me Thread!

453AAE

 
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Topic: Epic War CCG / Suggestions

Filtering trades by price would be useful also.

And the matching system is pretty off. One of the worst examples would be my getting matched against a level 82 player, I am level 46, so they were almost double my level, and I was at a 6 win streak. What’s more the system matched me against them not once but twice. I suppose it’s good that at least you can choose not to fight such an opponent but like others have said you have to go “All Out” and use 5 action points each time after 5 wins, or you’ll definitely lose.

Also, win streaks should just reset at 7 wins instead of trying to match you against impossible opponents to make you waste your AP.

Another major problem – when sacrificing a card it always gives you just 5 levels, even if the card is above level 20.

 
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Topic: Epic War CCG / Suggestions

It seems like you only get so many shots at advance packs through questing. My suggestion for retaining the higher leveled players would be an option with a month-long cooldown to reset all quest progress (including points received) to reaquire the same rewards you’ve gotten before.

 
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Topic: Kongregate / Suggestions

Simple idea, why not have a popup after rating a game 5 stars asking you if you want to Favorite it also so you don’t forget?

 
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Topic: Off-topic / Daily reminder that Hitler did nothing wrong

“Daily reminder that Hitler did nothing wrong”

Obama

 
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Topic: Kongregate / Suggestions

This is the kind of advanced search I am thinking of:

http://www.free-webhosts.com/power-search.php
http://www.ebay.com/sch/ebayadvsearch/
http://www.google.com/advanced_search

Another interesting search feature might be to search for Unity games, non-Unity games, or both, with both as the default. Since not all users have the computers or software for Unity, or don’t use it because of its load on the computer, this would be a key search feature.

Other possible search fields could include total plays and times favorited (not sure if this last is tracked by Kongregate, if so I am recommending a new statistic I guess).

 
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Topic: Kongregate / Suggestions

Also, here’s an interesting idea that could really be a major improvement in gaming: an online game search engine. The way it could work would simply be putting some sort of advanced search feature near the search box at the top of Kongregate. Searching could be similar to advanced search in Google, searching by game tags, keywords, publishers, rating, and date published.

 
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Topic: Kongregate / Suggestions

Some suggestions:

1. Removal of recommended games from recommended games section. Put an X in the boxes so you can quickly remove games from your game recommendations that you don’t want to try.

2. Allow favoriting of a game when hovering over it. A favorite button in the hovering popup of a game would be useful.

 
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Topic: Rise of Mythos / An angry guide to Windy Cliff

“By far the worst way to kill them is to start by placing low-attack Vigilance units behind them. What will happen is that the Vigilance unit deals 1 or 2 or whatever damage to the Tengu, gets hit by Backstab and dies. The net result is a couple of damage done to the Tengu, a few damage saved from a hero, and a card wasted. This is absolutely terrible. Just imagine what the fight would look like if every card the players have was spent like this for the first few turns. If you think it’s a good idea to consistently do this, you are terrible.”

Well said! It is very frustrating to see teammates waste their vigilance units early in a game, throwing away cards on a single 2 damage attack. You need as many units early on as possible to win, and can’t afford to sacrifice units needlessly like this. The following are quick ways to get rid of the initial tengus:

-A spell dealing 7 damage followed by a 2 attack vigilance unit.
-A spell or tengu dealing 6 damage followed by a vigilance unit or tengu dealing 3+ damage.
-A tengu dealing 4 damage followed by a spell or tengu dealing 6 damage.

Naturally once you clear a lane of its tengu you can then put down things like crossbows, templars, fire cerberi, etc. where they won’t get killed by backstab. The following are cards I personally find most useful and are vital to winning at Windy Cliff:

-3 attack tengu assaulters: These are the main units needed to win at Windy Cliff, the more the better.
-2 attack tengu assassins: Also vital, they’ll do 4 damage each to the initial tengus with just a 1-turn countdown.
-Direct damage spells such as Fireball, Smite, True Shot, Slash, etc. You want them to do high damage of course, poison fog does too little too gradually to be worthwhile.
-Petrify: Very useful spell for instantly stopping chiefs/totems, those who bring this are a huge asset to the team. Deadly Blow might also be useful for instantly stopping a chief.

If playing Hard mode, I also recommend Dread Phantoms/Desperate Souls with Inspire. If you get one with Inspire you can quickly wall a whole lane early on by placing it in front of an assassin (as long as not assassin master) or in front of a tengu if it has another tengu behind it so the tengu attacking it can’t pass. Just try to avoid lanes with tengu assassin masters.

Can be included as well:

-Heavy repeating crossbow: Only really worth it to me if 3 countdown with 2 attack (4 star).
-Fiery cerberus: The one with vigilance can be very useful because of all the swarming units, even though its 4 countdown takes a while. Don’t bother bringing it if it doesn’t have vigilance.
-Tengu bloodseeker: Only really useful if they are the 11 hp ones and still less useful than the other tengus because they have 4 countdown. I don’t bother including the 6 hp ones.
-4 attack feles assassins: 8 attack for just 3 countdown is enough to destroy enemy feles assassins before they reach you.

The above are actually the only cards I have in my deck for windy cliff. I suppose it can also be useful to have:

-3 attack squires: 2 attack ones really aren’t that useful but if you don’t have anything else I suppose can be used to get to 15 cards.
-3 attack elven guard: 2 attack ones aren’t really worth it.
-2 attack zombie swordsman: More useful than a 2 attack squire since they have a chance to reanimate.
-Whirlwind strike: Could be useful given its knockback effect.
-Premeditation: Drawing extra cards at Windy Cliff even if costing some hero hp would be valuable given how fast you need cards out.
-Blizzard and frost nova: Could have some usefulness in stopping an enemy advance to buy time. Fog of war really isn’t useful enough to be worth it since enemies can keep moving.
-Righteous judgment and armageddon: Would of course be very useful here in destroying an enemy force for the few who have them.

The key to winning Windy Cliff is low-countdown units. There really aren’t many units worth it at at Windy Cliff that take more than 3 countdown, again the only exceptions I can think of Tengu Bloodseeker, Dread Phantom/Desperate Soul (and mainly if using Inspire with them), and Fiery Cerberus. As a general rule you want the card to have more attack power than its countdown level.

It’s not really worth it to bring Command: Vigilance since you should only be bringing units with vigilance or backstab anyway, and direct damage spells, with the exception of the nearly invulnerable tanks, Dread Phantom/Desperate Soul for hard mode.

 
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Topic: Rise of Mythos / BUG: TURNS SKIPPING FOR NO REASON

For some reason the game is skipping a lot of turns lately that it shouldn’t. In Ascension Tower, for example, I was on level 26 and had two cards I could play to stop the enemy advance, but it just skipped my turn completely and gave Ascension an extra turn for no reason. This has been happening a lot lately, and sometimes even when I have auto-complete turned off in settings. It makes no sense and wasn’t a problem until the last few days.

 
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Topic: Rise of Mythos / Tips for new players Thread!

The following are some of the successful deck styles I see used:

-DELAY: A Ranger will use quick countdown delay cards such as Feles Messenger/Tracker/Scout to delay opponent cards interminably and Sow Disorder to increase their card countdown even more. Disinformation is used to kill cards that get played in these first few turns. Often Maia the Shadowblade or a few powerful attackers are hidden in the deck for steady damage dealing.

-BLITZ: Instant attackers like Maia the Shadowblade, Mifzuna the Wind, Alice: King’s Emissary, Lucius Swift, Centaur Marksman, Pegasus, and Lancers are used to attack immediately. Sometimes Chief Hrafn is used to make Halfblood advance even quicker. Annoying Priests will then use armor/resist/life on the units, and Warriors will use Protect. Ophelia Westwind is often used to boost the attack of all units by 2, as are Crusader Lucannus to boost Human HP and First Ranger Talenor to boost attack by 1. Eacann the Charger, Emperor August, and Emrys the Unyielding are sometimes used by Priests with Inspire.

-VIGILANCE: Squires, Paladins, Templars, Crusader Lucannus, Heavy Repeating Crossbowman, Elven Guard, Elven Praetorian, Elven Legionnaire, Zombie Swordsman, Zombie Legionnaire, and Zombie Champion can all be used as quick activating vigilance front line defense against the common blitz style. Tengu Assaulters can be used as well for their backstab ability. A variety of styles can be used with this. A Priest will often include long countdown tanks or damage dealers such as Wind-Dancer Elke, Dread Phantom, Desperate Soul, Repeating Crossbow Captain, and Battle Abbess, then speed their countdowns up using Inspire and Zeal.

-HERO’S BANE: An annoying style is to use quick-activating Hero’s Bane units or Thunderbolt units such as Elven Fire Mage, Elven Fire Archmage, Tanwen Wildfire, Kathryn Emberwind, Elven Thunder Mage, Elven Thunder Archmage, and Ryli the White Witch. Another version of this is to use a few tanks in front such as Elven Samurai/Rebels to defend, and then use a card to give all units Hero’s Bane (whose name I forget).

 
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Topic: Rise of Mythos / Tips for new players Thread!

There’s a decent game wiki here:

http://wiki.kingsandlegends.com/index.php/Main_Page

Different packs have different types of cards in them. Battle priestesses/abbesses are best found in Human Packs, whereas pegasi/elven rebels/elven samurai in Elven Packs. Skill cards are found in Novice Packs most easily. Rare cards in Elite Packs.

In general new players should follow the Quests, completing as many as possible, and familiarize themselves with the buttons on the left side of the screen too such as Activity Rewards and Daily Login Rewards. The Reputation page is very useful and less well-known as a way to boost cards of a specific race, you can boost it by defeating a given Map location multiple times. New players should always focus primarily on advancing as far along the Map as possible and completing daily login/guild Quests.

I personally recommend specializing in Priest or Ranger and Human or Halfblood, though every deck should have some Undead units, specifically the Dread Phantom and Desperate Soul, when possible, unless going with a pure blitz style. Human, Elven and Halfblood units are most useful for blitz style decks. Human, Undead, and Beast units are most useful for power/tank decks. Goblins and Ogres are generally useless though that may change with future updates, and even Beasts, while considerably more useful, are more limited than the big four classes of Human, Elven, Halfblood, and Undead.

 
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Topic: Rise of Mythos / Tips for new players Thread!

RACES

Human: Has decent armored tanks like Captain and Sentinel; the Templar is widely used because it has armor, vigilance, and cure; the most well-rounded basic unit in the game. Specialize in vigilance, attacking multiple rows, and heroic, boosting attack nonstop with Battle Abbess, Wind-Dancer Elke, and Repeating Crossbow Captain. Has a lot of high-powered attack cards with high HP.

Elven: More of a ranged, quick-strike deck with lots of archers/mages and blitzing flying units, the pegasi. Elven samurai/rebels provide decent tanks with armor/vigilance and especially good resistance, but are tough to find. Elven units can be frustrating to face because many have Nimble and can’t be targeted individually by spells, very frustrating to Mages and Rangers, and many have Hero’s Bane which allows units once alive to steadily decrease a hero’s HP from long range. Most have resistance to magic rather than armor.

Halfblood: Basically a quick strike ground deck. Centaurs run along the ground rapidly, some with the ability to hit and run like the Centaur Captain, Centaur Guerilla, and Centaur Marksman. Feles Assassins and Tengu Assassins can do large amounts of damage quickly. Mifzuna the Wind and Maia the Shadowblade can even attack across open lanes and reach an enemy hero instantly, and are some of the most dreaded cards. Feles Trackers/Scouts/Messengers delay a single cards countdown and can be annoying delay cards that force an opponent to destroy them as soon as possible, making them take the initiative.

Undead: Most useful for its nearly invulnerable tanks, the Dread Phantom and Desperate Soul. Many zombies have vigilance like their human counterparts, serving as front-line infantry, but have the ability to resurrect 33% of the time (which actually seems more like 60 or 70% from my experience) or regenerate HP instead of cure. Whereas human units have cure to heal units other than themselves, undead units typically have Regenerate or Vampirism to heal only themselves. Ghosts can be useful ranged attackers capable of freezing enemies or returning them to the opponent’s hand.

Ogres: High HP but no armor or resistance, some with Regenerate. Some can increase attack the more damage they take such as Berserkers and Bloodragers. Can be useful as tanks but require buffs unlike the undead units. Generally not that useful.

Goblins: Definitely the most useless race. Higher HP archers and infantry but with lower attack. The only cards particularly useful are those with poison capability such as the Goblin Poison Archer.

Beasts: High armor tanks such as the Armored Lizard, Aegis Lizard, and Sawtooth Thunder Lizard. Highly resistant to physical damage but vulnerable to magic. Some even have magic attacks capable of paralyzing an enemy or even multiple enemies. The Fiery Cerberus, Cerberus Hegemon, and Storm Lizard King are highly valued for their ability to damage large groups of enemies. The Hell Hound is a useful fire-breathing ranged attacker, and a number of poisonous bats can poison enemies. However, beasts typically move more slowly than other races and the lizards have definite magic vulnerabilities.

 
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Topic: Rise of Mythos / Tips for new players Thread!

I disagree with the summary provided about the races. Here’s my breakdown of the classes and races.

CLASSES

Warrior: Has the attack boosts other classes don’t have, e.g. Encourage and Warcry, and direct damage to creatures such as Slash, Whirlwind Strike, and Fissure. Specializes in boosting creature abilities, e.g. Command: Heroic, Enmity: Cavalry, Command: Counterattack, Command: Martyr, Command: Cleave, and Command: Vigilance. Actually have broad area effect support skills like Warcry, Last Stand, Entrench, and Military: Charge. Strange as it may seem is actually more of a support deck for 4v4 or boss battles, and is at a disadvantage in 1v1.

Ranger: Specializes in keeping opponents from drawing cards or otherwise removing them, e.g. Disinformation, Sow Disorder, Deadly Blow, Swift Death, and Frenzy. Has a variety of ways to damage creatures with Reveal Weakness, Tactic: Decay, Tactic: Sunder Armor, True Shot, Rupture, and Double Stab. Can even deal direct damage to heroes with Cloaked Shot. Can even draw extra cards with Premeditation, though at the cost of 5 HP to the hero. Can be a very frustrating class to face because the opponent is kept from drawing cards constantly.

Mage: Specializes in damaging and delaying creatures. Petrify and Deep Freeze can immobilize any enemy for 9 turns. Has wide area effect damage cards such as Armageddon, Lightning Storm, Frost Nova, and Poison Cloud. Might be summarized as a delay deck which specializes in slowing down opponents through Frost Nova, Fog of War, Forgetfulness, and Charm.

Priest: My favorite class right now. Is the only class that can do irreducible direct damage to creatures with Smite, a spell that even prevents undead units from reanimating or using soulbound. Has a variety of ways to buff friendly creatures such as Blessing: Life, Blessing: Armour, Blessing: Resistance, Guardian Angel, and Blessing: Regenerate. Is actually most valuable I think for the ability to speed up card countdown with Inspire and Zeal. Has curative cards also such as Cure, Blessing: Life, Dispel, and Sacred Touch, and even mass effect ones good for 4v4 or bosses such as Ring of Healing, Healing Prayer, and Mass Life.

 
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Topic: Game of Thrones Ascent: General (Westeros Discussion) / the random factor.

Another possibility I’ve considered is that buildings and trained equipment/soldiers might play a role in the odds. For example, researching the Siege Works building and getting catapults and rams might perhaps help in siege related missions like the Lord Braxton quest. Maybe power and number of friends plays a role also, I don’t know. There are some wikis out there on Game of Thrones but they don’t seem to mention how the odds work, so I’m just guessing.

 
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Topic: Game of Thrones Ascent: General (Westeros Discussion) / the random factor.

I am saving up for a high rarity sworn sword right now to see if it increases my success rate, with about 150 points in battle as well. However, I still seem to lose battles I shouldn’t, and the only thing I can think of is that the sworn sword type must play into it when fighting an enemy peerless or legendary opponent. Since my best sworn sword right now is only uncommon, I’ll try getting a peerless and see if I start getting better results.