Topic: Tyrant /
A suggestion for Devs concerning faction war and conquest defense mechanics
In tyrant, nothing is more frustrating than losing due to the randomness inherent in many aspects of the game. This post is a suggestion on how you might eliminate some of that randomness and introduce an extra layer of strategy.
I propose that users be able to set priority values for each card in their deck, inside of the deck building area. Simply, you would be able to choose a value between 1 and 10 for each card, and when your deck is being played automatically, such as in a faction war in defense, or in conquest, cards with a lower numerical priority value would be played before those with higher values. In the instance that two or more cards share a priority value, the decision of which to play would be random.
Pros of this system as I can imagine them:
-Users would be able to use action cards and cards like Iron Maiden with ‘on play’ abilities in defense deck with higher efficacy.
-Users would be able to strategically position their cards to deal with the current meta decks.
-Deck order strategy could develop it’s own meta.
-Users would have more control over how their decks work, and decks which were previously impractical in defense (such as decks relying on rapier etc), would become usable, thus expanding creative potential.
-This could lead to a stagnation in terms of the order of cards you end up seeing in wars, and possibly take some of the fun out of them.
-This could also mean that certain decks (Heracles and sycophants namely) would become even more powerful that they currently are.
TL;DR: Allowing users to choose play order priority values for their decks would eliminate some randomness in the game, allowing for a higher amount of user control and strategy potential, and thus also opening up the potential for more cards to be used in wars and conquest, however also possibly some mild stagnation in terms of the card orders you see in those areas.
Thanks for reading :D
EDIT: added bit about Heracles and Sycophants becoming more powerful