Recent posts by amillax on Kongregate

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] A suggestion for Devs concerning faction war and conquest defense mechanics

Originally posted by tudordan:

Wouldn’t herc decks become even more OP?

Absolutely. But eh, the order would be pretty consistent, so you could probably predict pretty easily how to deal with it. So maybe it would balance out

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] A suggestion for Devs concerning faction war and conquest defense mechanics

In tyrant, nothing is more frustrating than losing due to the randomness inherent in many aspects of the game. This post is a suggestion on how you might eliminate some of that randomness and introduce an extra layer of strategy.

I propose that users be able to set priority values for each card in their deck, inside of the deck building area. Simply, you would be able to choose a value between 1 and 10 for each card, and when your deck is being played automatically, such as in a faction war in defense, or in conquest, cards with a lower numerical priority value would be played before those with higher values. In the instance that two or more cards share a priority value, the decision of which to play would be random.

Pros of this system as I can imagine them:
-Users would be able to use action cards and cards like Iron Maiden with ‘on play’ abilities in defense deck with higher efficacy.

-Users would be able to strategically position their cards to deal with the current meta decks.

-Deck order strategy could develop it’s own meta.

-Users would have more control over how their decks work, and decks which were previously impractical in defense (such as decks relying on rapier etc), would become usable, thus expanding creative potential.

-This could lead to a stagnation in terms of the order of cards you end up seeing in wars, and possibly take some of the fun out of them.

-This could also mean that certain decks (Heracles and sycophants namely) would become even more powerful that they currently are.

TL;DR: Allowing users to choose play order priority values for their decks would eliminate some randomness in the game, allowing for a higher amount of user control and strategy potential, and thus also opening up the potential for more cards to be used in wars and conquest, however also possibly some mild stagnation in terms of the card orders you see in those areas.

Thanks for reading :D

EDIT: added bit about Heracles and Sycophants becoming more powerful

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [Dev] Conquest Changes proposal

Originally posted by synapticon:

We’ve been trying to figure out the best solution to a few issues the community has with Conquest mode. The main issues seem to be:
1) Attacks are relatively stagnant, and the map is mostly made up of the same factions sitting on their 31 tiles.
2) Low-level factions can’t get onto the map and collect any tokens.
3) Level-capped tiles are blocking mid-level Factions and aren’t really even offering big enough rewards (or fun, for that matter) to the low-level Factions they are geared towards.

Given that, here is our proposed solution:
-Give each tile a “Conquest Rating” (CR) value, ranging from 1 to 10+.
-Tiles closer to the center will be worth more CR.
-Change the reward tiers from being based on number of tiles controlled to total amount of CR controlled. For example, 8 Conquest tokens requires 31 tiles now, and may require 100+ CR.
-Remove all level caps.
-Add a limit to the number of tiles a guild can control. If you control a number of tiles >= this limit, you cannot declare war on another tile. (But you will not automatically lose any tiles.) This tile limit may be 20-40.
-Possibly expand the map.

We believe that:
-High value tiles in the middle will encourage more conflict over those tiles
-A tile limit and low-value tiles on the outside will give more factions the ability to participate in Conquest

What are your thoughts?

I feel that all of the proposed changes will be good for the conquest experience, however they will not do much to change the stagnation issue. Once a faction has their tiles, they will just sit on them, and most likely, the top 10 will just ally together to get max points.

The one thing that I think is missing is deterioration. I think that tile with higher point values should also revert to neutral tiles over time, comparable to the value of the tile. Or perhaps, the tile weakens over time as a faction holds it.

for example: suppose a faction just won a max value tile; every 12 hours, one random slot of the defense for that tile is closed and the deck removed, thereby making an invasion easier for an enemy faction, until there are no slots remaining and the tile reverts to neutral.

One other issue that I see is that if the map is reset, certain factions that have held a great number of tiles in the current map will be near impossible to fight due to health and attack upgrades (in terms of a long-term tile dispute)(This is something that I have already observed, I am in a top 30 faction, and we stand no chance against any of the top 10 factions).

TL;DR: Changes are good IMO, however the map will stagnate unless there is some sort of tile deterioration mechanic put in place, possibly relative to tile’s conquest point value. Also, factions that have exploited current map will have an easy time moving into the next map due to upgrades.

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [Dev] Simplifying Components

I like this idea very much. It would mean that more people would be able to afford the beefy crafting cards, thus making them more competitive. It is a fair point also, that gold is basically the universal crafting component that you are talking about already, except that it is basically useless end game, except for HW packs. I would like to see more uses for gold along with this.

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] [DEV] 10/17/2012 Card Upgrades and New Expansion Announcement!

Originally posted by synapticon:
Originally posted by Shadowhopeful:

That is all.

What do you mean? Several players brought up the balance issues of strictly buffing a handful of cards due to Sealed deck tournaments.

While I appreciate having more stuff to craft and obtain, this does seem kinda sloppy, because there will be multiple versions of the same card running around. In any case, will the required components be used to craft terminus packs as well? I hope not.

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Congratulations To Swarm

@ Corn. I am going to take it personally

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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] Congratulations To Swarm

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