Recent posts by Silencing on Kongregate

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Topic: Anti-Idle: The Game / Ascending

Originally posted by Aurian:

Silencing is cheating no doubt, he is going faster than what should be possible.

Battle arena:
Smiley Island on Hardcode with Encounter ring
~2.2m exp/kill with 2200% boosts
If a kill every 4 seconds, 47.5b exp/day

Progress bar:
~120k exp per reward at level ~5000 with 2200% boosts
With about 90,000 rewards/day, 10.8b exp/day

With an exp multiplier of 2.2 (+1 from constant double exp cards and +0.2 from ascending twice), that’d be about 128.2b exp/day without counting other sources of exp and occasional temp boosts (58.3b before multiplier). I’m currently getting about 59b exp/day without counting the multiplier (probably 130b with the multiplier), so this seems about right.

 
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Topic: Anti-Idle: The Game / [Post-Explosion] Game Bugs

Game Completion Time Displayed Incorrectly
Game completion time upon defeat of The Ascendant had the hours display “0-9212hr”.


Scores Not Being Sent
Even after a few hours, the only non-archive highscore table score I have is for Version Playing.
Silencing | 874 / 2,222,100,501 | v1,383 | WIN 10,0,42,34

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by rcktzr:

Silencing: Is it going really really slow now? How long until you get 9001 (or “ascend”) do you think?

At the rate I was going pre-Explosion (~11 billion exp/day by battle arena idling), 570b exp at half exp rate (due to being at level 9000) would have taken a bit over 3 months. Good thing I hadn’t already started trying to get there before the Explosion’s ascending system was added, huh?

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

I was at level 8988, but I bought some instant exp to jump to level 9000:

(I did not expect that huge exp requirement jump.)

 
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Topic: Anti-Idle: The Game / Predict first legit level 9001 player

Yes, I look at the forums once in a while when I decide to scroll down to the bottom of the game page.

Until December/the anniversary event, I was idling in the battle arena with only store-bought equipment so I was gaining only about 2 or 3b exp/day. After I bothered getting better equipment, sticking bonuses onto my equipment, and changing progress bar type to 150/0, my exp/day quickly rose to about 8b. I disappeared in February because I didn’t have access to the computer I usually play Anti-Idle on and didn’t bother. I’m not sure what is wrong about going at a pace similar to other people of similar levels.

 
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Topic: Anti-Idle: The Game / Predict first legit level 9001 player

I spent a lot of coins on instant exp on the day I reached max coins, so that’s probably when my exp suddenly increased by 40b. I normally gain over 10b exp/day simply by idling in the battle arena.

As for my exp not matching up, is that about me not being on the exp highscore? The reason for that was that my exp score kept being deleted since the highscore wipeout that happened some time ago. My score would appear for only a short while once every few days and then disappear. It seems to be staying now.

 
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Topic: Anti-Idle: The Game / "The Explosion": Open Testing

I tried crafting and somehow got an “undefined” weapon on my first attempt. The options I used were 3,301,000 crafting materials, ???? recipe, and weapon outcome. I tried crafting a few more times (even from another newly transferred save), but I haven’t gotten another “undefined” weapon.

My character can’t attack with the weapon, but the enemies still take damage when touching him and consequently die from the -— damage. Enemies also deal -— damage, which sets my character’s HP to -—, but he lives on.

 
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Topic: Anti-Idle: The Game / [Quick Poll] Arena Enhancement System

Option 2

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Originally posted by Frubban:
Originally posted by cXisforcookie:
Originally posted by Sorvius:

I remember seeing a formula for the exp needed for each level somewhere in this thread, but I can’t find it again, anyone know what it is?

Complicated is what it is.

From one level to next:

Formula: N=L^2*10+10
(where L is the current level and N is the total exp required to reach the next level)

Exeample: From level 159 to 160 it’s:

160^2*10+10=25600*10+10=256010
-

Total exp required for a level:

Formula:(It means:1^2*10+10 + 2^2*10+10 + 3^2*10+10 … + level^2*10+10.)

A method that does not involve adding up every level individually:

Originally posted by Silencing:

N=10L+10[(L^2+L)/2+(L^3-L)/3]
where L is the current level and N is the total exp required to reach the next level


Example for level 7:
10L + 10 [(L^2+L)/2+(L^3-L)/3]
10*7+10*[(7^2+7)/2+(7^3-7)/3]
70 + 10 * (28 + 112)
70 + 1400
1470 total exp required to reach level 8


Alternatively, it can be be simplified to this:
70L/6+10(L^2/2+L^3/3)

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Originally posted by sexylilphil:

for level 9001 you will need 2,431,215,285,020 total exp

What you have there is the total exp required for level 9002. Level 9001 would only need 2,430,405,105,000 total exp, as was mentioned a few posts ago.

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Originally posted by pwntyou1009:
Originally posted by DuncmanG:
Originally posted by zeo123200:
Originally posted by pwntyou1009:

Thanks, Tukkun. [refer to page 497]

Also, what’s the EXP for level 600? I want to know when I can get 200% minimum boost.

Oh, and a few hours ago I had around 78,000 mystery points. Is this a bug? (I got my mystery points to 63,000 just a few minutes ago.)

The FPS counter is broken for me, it shows about 4 times as much as what the quality change message shows.

Also, I want to know the EXP for level 9001.

The formula for the exp is current level * current level * 10 + 10.
So to become level 600 you need 3,588,020 exp
And to become level 9001 you need 810,180,020 exp

The formula is correct in that it refers to the experience you need to get from current level to the next level (I believe someone said that already – so to get from level 5 to level 6 you need 5*5*10 + 10 = 260 experience in addition to what you already have, but that’s not the total experience you’ll have once you reach level 6). The total experience you need for level 9001 is somewhere in the 2-3 trillion range. I think it’s about 2.3 trillion, but it may be 2.7. All I know for sure is that I’m at about 59b right now (lvl 2605) and am only about 1/40 of the way there. I might be a while.

Hey, I just figured it out. The formula is:

It means:

1*1*10+10 + 2*2*10+10 + 3*3*10+10 … + level*level*10+10.

N=10L+10[(L^2+L)/2+(L^3-L)/3]
where L is the current level and N is the total exp required to reach the next level

Example for level 7:
10L + 10 [(L^2+L)/2+(L^3-L)/3]
10*7+10*[(7^2+7)/2+(7^3-7)/3]
70 + 10 * (28 + 112)
70 + 1400
1470 total exp required to reach level 8

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Originally posted by Tukkun:

Betting is unfair. Also, 200% is fine if you know what you are doing. Trust me, I’m profiting with 200%.
What I do is:
Bet 5k.
If I win, keep betting 5k.
If I lose, raise the bet ONCE. Then repeat if I lose again. When I win, return the bet to 5k.

That method would theoretically work if the bettor had an infinite amount to bet and if there wasn’t a maximum betting amount. Because of the maximum of 640000, with that method, the bettor would have to not lose more than 7 times in a row (or 11 if the starting amount is 1250) for the amount won to cover the amount lost. (There’s about a 13.35% chance of losing 7 out of 7 bets if it is assumed that each color has roughly the same chances of winning. I doubt the starting speed of 2 helps much when the race lasts for ~20 seconds.)

Even if that method did work, the bettor would only win 5000 each time they eventually win (or 1250 if they went with the the safer way…). During that time, they could’ve made much more by playing games in the arcade or defeating enemies in the arena. I suppose it’d have the advantage of not requiring the player to actually be there…

 
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Topic: General Gaming / The "What was that game called?" Thread

Originally posted by truefire:

Silencing, I believe the game you mentioned was Grand Chase

Err, I guess it is a bit similar to Grand Chase, since the player presses the same button over and over to do the same attack. However, what I’m looking for is a flash game. (I thought I precised that but must’ve accidently erased it.) It also didn’t have a comboing system nor platforms. The characters couldn’t jump either.

Edit:

Originally posted by Johnny93:

Discarded online?

That’s the game I am looking for. I somehow missed this post…

 
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Topic: General Gaming / The "What was that game called?" Thread

I’m looking for an action game with online multiplayer. I think I played it here one or two years ago. The game had a cartoony look. I don’t remember how it looked too well, but it didn’t use stickmen.

There was a “lobby”, where you could choose a room to join. I vaguely remember an option to choose a difficulty level for each stage. The stages also (maybe?) required you to complete them in order. There were no level ups, but you could assign stat points depending on how many of the stages’ “achievements” you achieved. I think there were 3 stats. There was also the option of buying booster packs, which contained equippable items, by spending in-game currency or real money (not too sure about this part…).

Each party (formed by the players in each room) had a certain amount of lives (about 3-5?). The party would lose one life when one of the characters ran out of health. Once the lives run out, it’s a gameover and the players are sent back to the lobby (or something like that). The party has to clear out a certain amount of enemies in each area before a “GO!” equivalent would appear, allowing them to progress to the next area (not too sure about this either). Thus it is somewhat like a “beat’em up”. I remember that the first few stages were forest-themed (or picnic?) and the first enemies were raccoons. The were palette swaps of the raccoons serving as stronger versions of raccoons. The stages also had a recommended level (i.e. the total of your stat points), but I don’t think they restricted you from playing them.

The controls were fairly simple. I think it used the mouse for the lobby and the keyboard while actually playing. There might have been two types of attack; one being a quick but weak hit and the other being a slower but stronger hit.

I also remember some long list of achievements, with a lot of them requiring you to kill a certain amount of a certain enemy.