Topic: Kongregate Multiplayer Games /
[War of the Shard] Suggestion Box
-I think a good idea would be to have just one or two good passives for each skill tree. Some trees have no passives, and others have too many passives.
-Tussle and magic shield don’t seem to be used appropriately by the AI, so I would suggest making them “smarter”.
-Each class should only be able to wear one type of armor. For example, ranger – leather/chain, bows (make it a new 2-hand weapon or add a quiver + 1-hand bow), knight – heavy armor like mithril and shields, and invoker wear robes, staves, tomes etc. . .It’s kind of silly seeing my super-high speed assassin running around with a shield and heavy plate items!
-Make those items have the appropriate stats for their class.
-Set items with bonuses when all of them are equipped. The bonuses would be neat if they applied to skills (like "when all set items are equipped, chain lightning gains +5 range).
EDIT: New suggestions after the recent patch
-Give the tank tree an aggro skill. The only thing I consider the tree good for is bash as a set-up for MS. Why make them tank if they can’t hold aggro?
-With the recent summon changes, I think the summons should be made stronger but only have 1 out at a time. That way, the hero can summon at the beginning of battle and then go on to fulfill other roles. Right now they just sit there like a duck spamming summons not doing much else.