Recent posts by TheLowerLight on Kongregate

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Topic: Transport Defender / empty room or waterpool

Discarding all the math, I prefer pool/cemetary just to see how high I can get the overdrive bar. Purely aesthetic really. . .

 
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Topic: Transport Defender / Must be said.

Originally posted by zzxxzz3:

Agreed. Mousetrap is exactly what people have been asking for.

Tur-rue.

 
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Topic: Transport Defender / Post your Combos

add black box to that monkey squad combo, it makes sure that (at max level) the HT is always more than half of your total damage

 
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Topic: Transport Defender / Skills That Use Overdrive

Since battlestream caps out at level 10 (it says no max level, but you only need 10 for it to be full all the time), what if there was something we could do with the overdrive bar besides HT damage?
I was thinking we could use overdrive as a “warp to next boss” skill. (Star Trek FTW). And remove jumphole generator. I dont have complicated maths to show how this would work in a balanced way, but it seems like a cool idea and a reason to put more points in battlestream.

 
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Topic: Transport Defender / Feature Cost Calculator

nice job, ty. You can also use the formula: N(N+1)/2 x base cost where N = max level

 
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Topic: Transport Defender / Remove 10% DPS from Containers

The game is too easy with the 10% DPS from containers. I’m at 82,000% +/- from them and I’ve never even needed any of the features I’ve unlocked because my container DPS is so stupidly high. I dabbled with a few of them, but ended up selling them simply because the DPS boost exceeds anything I would have gained.

I suggest removing it or nerf it to like 1% so that the majority of the DPS comes from features, and not from containers.

 
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Topic: AdVenture Capitalist: General / Stupid candy cane achievement. . .

It is still popping up, and it interrupts my offline progress indication to do so. DO NOT WANT!

 
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Topic: AdVenture Capitalist: General / Offline cash calculation is wrong

Originally posted by Goertsie:


I have an excel table to keep track my progress and help me optimize the development track, so I know my exact hourly rate.

Inb4 its just an idle game

 
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Topic: AdVenture Capitalist: General / What does HyperHippo Owe us?

Originally posted by AndyR0:

It’s a free game, they owe you nothing.

 
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Topic: Idling to Rule the Gods / Best worth for money?

black bar means its so fast that its just a black bar and its capped, i.e. it cant go any faster. Grats on getting to freya on only your second day!

 
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Topic: Idling to Rule the Gods / Monument Ratios

Originally posted by ddsw1b:
Originally posted by TheLowerLight:

I would wait until you get the divinity generator before building the pyramid and temple of god.

….. but you need to build all of the monuments to get the divinity generator…

What I meant was I get all of them first of course :) sometimes it’s random how I play it out. usually I get impatient making mighties so I skip ahead and make some of the other monuments .

 
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Topic: Idling to Rule the Gods / Best worth for money?

Guess no one here tried getting the third moon achievement? Creation speed is just as important as building speed so it’s best to keep them equal. I have 3350% creation and building speed, light and stone black-barred, but higher buildings and creations both equally take incredible amounts of time. (I don’t think monuments can blackbar) When you get to endgame creations and need to go for the 3rd level achievements to get green stats and realized you skipped out on creation speed for building speed, you willwant to quit when you realize how long endgame creations take.
The divinity generator times suck more than both though

 
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Topic: Idling to Rule the Gods / Monument Ratios

the mighty statues are generally the easiest to upgrade, justifying the large number. now if there were only monument achievements. . .

 
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Topic: Idling to Rule the Gods / Monument Ratios

I came up with this idea to build the monuments in a way so that they all give the same amount of multipliers. This method also works for new players and experienced players. As you know –
Mighty statue = 1x
Mystic garden = 6x
Tomb of gods = 30x
Everlasting lighthouse = 150x
Godly statue = 200x
Pyramid of power = 400x
temple of god = 750x

I get the monument’s ratio by dividing its multiplier by the multiplier of the momument right above it.
When I build a monument for the first time I then subsequently build the lower tiered monuments based on the following ratios:

For every temple of god I build the following:
2 pyramids (rounded up from 1.88), 4 godly statues (rounded up from 3.75), 5 lighthouses, 25 tombs, 125 gardens, 750 mighty statues

For every pyramid I build:
2 godly statues, 3 lighthouses (rounded up from 2.67), 13 tombs (rounded down from 13.33), 67 mystic gardens (rounded up from 66.67), 400 mighty statues

For every godly statue I build:
1 lighthouse (rounded down from 1.33), 7 tombs (rounded up from 6.67), 33 gardens (rounded down from 33.33), 200 mighty statues

For every lighthouse:
5 tombs, 25 gardens, 150 mighty statues

For every tomb:
5 gardens, 30 mighty statues

For every garden:
6 mighty statues

I would wait until you get the divinity generator before building the pyramid and temple of god. Actually in late game you typically won’t get past the godly statue in most births, but once I had to build the pyramid (and all its subsequent monuments) to kill a god A LOT earlier than I should have.
Whenever I am stuck on a boss I follow this ratio system and its never failed.

Hope it helps ;)

 
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Topic: Clicker Heroes / Auto-Buy

That’s too much code just to remedy laziness.

 
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Topic: AdVenture Capitalist: General / Do you have ideas for AdCap? Share them here!

1) Competition. Events that trigger a decrease in cash per second. “Capital Threatened!” warning would appear and we would have to play a mini-game related to business decision-making. The rewards will be will 1/5/+10 of random building depending on how well the player did.

2) Industries. Let the player be involved in the decision-making of the company’s market share. Each industry would contain three buildings. For example, the food industry would contain lemonade stands, pizza and donuts. The international industry would contain movies, oil companies and banks. It’s just a conceptual idea and may need more buildings to work. Allow the player to specialize in one industry.

4) Talent trees. If the game gets more complex, add talent trees that help the player in different ways. For example a finance tree (focuses on increasing revenue), an entrepreneurship tree (focuses on AI gain), a supply chain tree (focuses on building productivity), and a marketing tree (focuses on speed). Each tree would have 1 special ability

3) More complex and interactive gameplay. Don’t just keep raising achievement caps and adding upgrades! The game will get stale quickly. . .oh and add more business-related content :D

 
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Topic: Kongregate Multiplayer Games / [War of the Shard] Suggestion Box

Originally posted by soulfly001:

- main hero, champion should be able to customize his ability tree. for balancing, all his base stats are fixed to somewhat 18.

Stats are not fixed at 18.
stats < 10 = 1 point
stats 10-19 = 2 points
stats 20 – 29 = 3 points
etc. . .

 
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Topic: Kongregate Multiplayer Games / [War of the Shard] Bug Reports

Gear randomly turns to crap for no reason. Today my 6.1k gold ornate mithril plate of the sky turned into mithril plate of weakness. Sadness. . .

 
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Topic: Kongregate Multiplayer Games / [War of the Shard] Suggestion Box

I suggest letting us have one custom character slot. I really want a movement/spirit/alchemy char.

 
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Topic: Kongregate Multiplayer Games / [War of the Shard] Strategy Guide

he will never finish this guide unfortunately. He one day just up and quit

 
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Topic: Kongregate Multiplayer Games / [War of the Shard] Suggestion Box

I like this idea PapaParadox ;)

 
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Topic: Kongregate Multiplayer Games / [War of the Shard] Bug Reports

I can’t see the fairy summon in battle, all that shows up is the green hexagon at their feet. The other summons I can see just fine though.

 
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Topic: Kongregate Multiplayer Games / [War of the Shard] Coming Soon

call the currency shards. . . makes sense

 
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Topic: Kongregate Multiplayer Games / [War of the Shard] Suggestion Box

-I think a good idea would be to have just one or two good passives for each skill tree. Some trees have no passives, and others have too many passives.

-Tussle and magic shield don’t seem to be used appropriately by the AI, so I would suggest making them “smarter”.

-Each class should only be able to wear one type of armor. For example, ranger – leather/chain, bows (make it a new 2-hand weapon or add a quiver + 1-hand bow), knight – heavy armor like mithril and shields, and invoker wear robes, staves, tomes etc. . .It’s kind of silly seeing my super-high speed assassin running around with a shield and heavy plate items!

-Make those items have the appropriate stats for their class.

-Set items with bonuses when all of them are equipped. The bonuses would be neat if they applied to skills (like "when all set items are equipped, chain lightning gains +5 range).

EDIT: New suggestions after the recent patch

-Give the tank tree an aggro skill. The only thing I consider the tree good for is bash as a set-up for MS. Why make them tank if they can’t hold aggro?

-With the recent summon changes, I think the summons should be made stronger but only have 1 out at a time. That way, the hero can summon at the beginning of battle and then go on to fulfill other roles. Right now they just sit there like a duck spamming summons not doing much else.

 
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Topic: Kongregate Multiplayer Games / [War of the Shard] Bug Reports

Saving is bugged, I spent about 40 points and bought/sold a bunch of stuff at the shop. Then I logged out and the next day I logged in and the ability points I spent and my purchases I made were not saved.