Recent posts by LazerFX on Kongregate

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Topic: EMP Game / Your Ideas and proposals

A number next to the anomaly so we know what level it is. Finding that high level anom that’s in a cluster of lowbies when you’ve grouped ships from multiple systems is more time consuming that necessary… possibly as an optional ‘click to see’ option?

 
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Topic: EMP Game / Security Issue with Deputisation

There is quite a major security issue with deputisation. I intended to have two windows open, one as me, one as the user who deputised me. I had alliance chat open. I logged in to second window, went back to the first, and posted a message. This was allowed – and the chat appeared as the deputised user.

I don’t know if you can access other areas of the game, but this needs resolving as it’s a potential security issue.

 
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Topic: EMP Game / Your Ideas and proposals

Originally posted by Cine:

The ability to select which planet gets the loot, instead of always the first one

Tech level 4, Orbital Resource Dock…

 
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Topic: EMP Game / Errors & Bugs

The Undercover Base building refers to itself as an Underground base in the description; quite a difference in actual location. As the tech and the building name all refer to this being undercover, and that matches the practical use, I’d suggest updating the description to match the name.

 
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Topic: EMP Game / Errors & Bugs

Originally posted by Pagani400:

My mines are at level 10 and they say they’re maxed. Yet a closer look says they can go up to at least level 14.

There is a technology to research that will allow you to mine the final levels – they’re grayed out for a reason :D

 
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Topic: EMP Game / Questions and answers

Originally posted by tightupperlip:

What’s with the “arriving reinforcements” countdown in Empire view?

It could be a fleet coming back from raiding or looting – say, Engineers coming back from gathering resources, or fighters coming back from asteroids or anomalies…

 
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Topic: EMP Game / Your Ideas and proposals

Originally posted by jcheung:
Originally posted by LazerFX:

Timezone handling? At present, you see things like, “Fleet will be repaired in 08:06:12”… the first scare is that it’s going to take 8 hours to repair 10% damage to a 40-ship fighter fleet… then you realise, no – it’s actually something like 20 minutes… or maybe one hour twenty… or two… what timezone is the game in again? Ah – it’ll be done at around 12:06, mid-day…

Any chance of this? I know timezones are a nightmare (For those who want a chuckle, see http://infiniteundo.com/post/25326999628/falsehoods-programmers-believe-about-time), but this would be very nice :D

there is game time in the lower left corner

Ah – nice spot. Heh :P OK, a new bug – timezone related. The game clock and the interface clock don’t match at times – for instance, sending fleets it says they will arrive at 08:10, whereas the game time is 09:10… My guess is some conflict between client time, server time and daylight savings time.

 
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Topic: EMP Game / Your Ideas and proposals

Originally posted by VolodymyrD:
Originally posted by Segcor:

Any chance the mobile version will come to Kindle Fire?

EMP works on latest Android versions.

Unfortunately – not through the Kongregate interface. As soon as you load the kong interface up, it tells you that you’ve got to load flash to be able to play, and your OS doesn’t support it. Sadly, even though this game doesn’t require flash, the hosting environment doesn’t appear to realise this. Might be worth the devs bouncing this up to the Kong devs, so that EMP can be included in the mobile website (If it is already there, I couldn’t see it…)

 
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Topic: EMP Game / Your Ideas and proposals

OK, then I’d like to report a bug, because that info doesn’t appear for me 9 times out of 10 checking it – I needed Radium, and managed to cancel it after going out of planet, back in and checking trade dock tab several times…

And another idea – be able to queue up tier n research items after the tier n research job – i.e. Frigate, Tier 3 in the queue providing there’s a Tier 3 research job before it. I’m not going to be back on for another few hours, maybe until tomorrow, and have 30 mins until tier 3 is complete… would like to queue up Frigate to get a headstart…

 
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Topic: EMP Game / Your Ideas and proposals

And, double post, but…

Could we see sales from the commercial dock while the ‘fleet’ is in transit? For instance, I put up 4000 Radium in exchange for 4000 metal; if someone takes me up on that, I see that I have only 3 ships available (lvl 5 dock), but I don’t know how long the exchange will take; when I can expect the extra resource…

 
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Topic: EMP Game / Your Ideas and proposals

Timezone handling? At present, you see things like, “Fleet will be repaired in 08:06:12”… the first scare is that it’s going to take 8 hours to repair 10% damage to a 40-ship fighter fleet… then you realise, no – it’s actually something like 20 minutes… or maybe one hour twenty… or two… what timezone is the game in again? Ah – it’ll be done at around 12:06, mid-day…

Any chance of this? I know timezones are a nightmare (For those who want a chuckle, see http://infiniteundo.com/post/25326999628/falsehoods-programmers-believe-about-time), but this would be very nice :D