Recent posts by Bullbound on Kongregate

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Topic: Party Of Heroes / Wars: The "Anti-League" Event

Originally posted by Starcryxxx:

This war thing has me very frustrated. I dont have a ton of members that play every single second of the day, so Wars should be a more arranged event, secondly as everyone else has noted, its absurd what happens to leagues at war time, all the strong players go to one place because the rewards are so slanted, I fight the same guild over and over, just because we have a similar number of players. It seems like the best thing to do is kick everyone but just a couple people then win win win, thats absurd! PLEASE DEVS FIX THE WARS, READ ALL THE ABOVE COMMENTS THEY ARE DEAD ON!

But that begs the question, how should it be fixed?

 
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Topic: Party Of Heroes / Wars: The "Anti-League" Event

the level of wall post in this forum topic is unreadable .. pls add a tl;dr section to each of ur posts

It would help if the extra blank lines held without needing extra coding. There is not tl;dr for this post because each paragraph is a separate aspect. If you want a summary, the title says it all. Wars break the league concept and here is a possible way to fix it. But, you won’t get jack or squat from that summary because the issue is something that isn’t basic.

 
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Topic: Party Of Heroes / Wars: The "Anti-League" Event

After talking with some members of the community, it was revealed to me how wars ruin the league concept. For some of the more active posters, this is going to sound familiar. For me, it was completely new and may help some of the other newer players.

1) An opponent is picked based on size and then possibly guild honor (seen this last part get debated).
2) For a war to end, every member in 1 league must die 6 times OR a two hour timer to expire.
3) When a war ends, there is a 1 hour wait until the next one.
4) The goal is to win as many wars as possible in as short a time as possible.

This results in the ideal guild being a bare minimum in size, using the strongest and most active players that are all on at the same time. This way, the guild only has to beat smaller teams and they can do so more efficiently.

The flip side of this is when guilds want the bonuses for PvP fights. The upgrades get very expensive very fast. A large guild of active players can afford to get the upgrades as long as everyone is contributing.

End result: The stronger the guild and the fresher the new player, the greater the chance of the new player being given the boot at war time. How does this foster a sense of teamwork and/or camaraderie when people are being given the boot because of a type of event? It appears like the intention was to encourage guilds to balance growth vs strength, but let’s be honest about things. People like to win, and if winning means having to toss most of the guild to the ground so you can win the prize(s) you want…folks will do it in a heartbeat.

To the developer: Do you want this game to have a sense of community where people play together towards a common goal, or are you intentionally trying to make it so there is a “You or Me” mentality? I can easily envision a game that uses the same basic principals but promotes a steady guild size. For starters, don’t end the wars when an entire team is beat. If you set a time limit of 2 hours (which you have now) and make wars last the full length of time ending in a point decision, then a guild with many players will want as many people as possible earning points. What do you do with the newer/less powerful players? You just make them worth fewer points. Players already have a point system base in play, it is called honor. If defeating a player were to earn you a number of points equal to a fraction of their honor (ex. 10%), then the newer players won’t be worth many points so they can’t slow down a league and stronger players will most likely be more active and worth more points. With a hard cap on how large a guild can grow, this promotes full guild membership which in turn fosters team growth and development.

 
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Topic: Dawn of the Dragons: General / Suggestions

Thanks for spotting that. They are still divided on the other tabs and on the “new” section it is divided too. Oh well, something is better than nothing I guess.

 
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Topic: Dawn of the Dragons: General / Suggestions

Another repeated WR, and once again we have to go back and search for the crafts that were available last time the WR was around. How hard is it to bring all of the crafts possible from the WR into 1 spot?

 
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Topic: Dawn of the Dragons: General / Suggestions

While I must commend the staff for their willingness to bring back some of the favorites for those that didn’t/were not able to get them before, tossing them all together is a bit much. If a player wants even just 1 item, then it is going to take them an extremely long time to get it. There is just to much of a variety of drops. I would love to see this continue, as would many folks from what I have seen in the chat rooms. However, could we maybe get the raids individually next time? For those of us that have not been playing a long time, this is a great opportunity to get the stuff we have only heard about. However, how are we to get it if we can not get the craft ingredients that are so desired?

 
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Topic: Chronicles of Herenvale / Ally Requests (Put them here)

http://www.kongregate.com/games/mososh/chronicles-of-herenvale?kv_ME=d414838c-36a1-11e2-a4dc-12313d2b1cf8

 
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Topic: Chronicles of Herenvale / Daily Reward Combination Thread

24315. It expires in 120 minutes. In book 1 gives 1 plat.

 
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Topic: Chronicles of Herenvale / Ally Requests (Put them here)

http://www.kongregate.com/games/mososh/chronicles-of-herenvale?kv_ME=d414838c-36a1-11e2-a4dc-12313d2b1cf8