Recent posts by XxiiSkrillexX on Kongregate

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Topic: Red Crucible / Disappearing Exp? WTF?

Originally posted by UDIE9:
Originally posted by XxiiSkrillexX:

I’ve been experiencing this for a while and now it’s really PISSING ME OFF.
How am I supposed to level up when my exp keeps fricken’ disappearing?!?!?!?
The only time it doesn’t disappear is when I get normal infantry kills (2EXP) but when I’m on a rampage on 73-easting with a score of 35-7 on a weekend with double exp purchased (that’s 80 exp per jet kill), after the game my exp resets to 0!!!!!!
It’s not just 73-easting, it’s every time I do well in a map using armoured vehicles or aircraft.

????
FIX DIS SHEET

Also, your profile pic fits this post perfectly! :D

Lol! :D

 
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Topic: Red Crucible / Disappearing Exp? WTF?

Originally posted by Skyalice:

It has something to do with the Jet xp gain, developers are currently working on a hot fix, but who knows when they`ll figure out how to solve the issue.

There are 2 or 3 other threads was exact same topic, please keep similar topics in the same spot.

Thanks.

 
Flag Post

Topic: Red Crucible / Disappearing Exp? WTF?

I’ve been experiencing this for a while and now it’s really PISSING ME OFF.
How am I supposed to level up when my exp keeps fricken’ disappearing?!?!?!?
The only time it doesn’t disappear is when I get normal infantry kills (2EXP) but when I’m on a rampage on 73-easting with a score of 35-7 on a weekend with double exp purchased (that’s 80 exp per jet kill), after the game my exp resets to 0!!!!!!
It’s not just 73-easting, it’s every time I do well in a map using armoured vehicles or aircraft.
????
FIX DIS SHEET

 
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Topic: The Last Stand: Dead Zone / Survivors given personalities?

@Bas77
Ok.

 
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Topic: The Last Stand: Dead Zone / Survivors given personalities?

@HwoDragon
I completely agree and thanks for pointing out the editing option. Maybe the developers could give survivors helpful traits as well as unhelpful ones?
You’ve attracted a new survivor
Kenny
+10% to food and water collected from vegetable gardens and water collectors (was a farmer before the outbreak)
+10% to team shooting accuracy, experience from being a hunter
Harder to raise morale due to depression
Longer return times from missions, due to old age (maybe a mobility disadvantage)
Maybe the quality of the compound determines the helpfulness of the survivors?
On a rare occasion, maybe players can encounter survivors with no unhelpful traits and vice versa?
Ability to turn down survivor appeal.

 
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Topic: The Last Stand: Dead Zone / Survivors given personalities?

*I

 
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Topic: The Last Stand: Dead Zone / Survivors given personalities?

So. I was thinking about this. Should survivors have personalities? Like should one type be picky about things, one that consumes more food, one that is rebellious? I think every time you’re given a new survivor, you should be informed of their personality.
EXAMPLE
You’ve attracted a new Survivor!!!
Kenny.
Can be picky about food at times (refuses some foods)
Does not like going on missions (chance he might refuse to go on a dangerous mission)
Because of his depression, it is harder to raise his morale.

I’d think this will really add to the game’s realism.

 
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Topic: The Last Stand: Dead Zone / Drop offs automatically collected? My idea

I think there should be something you can build/hire to automatically collect drop offs and store them in your storage. I think I might have an idea for this.

Allow money to be found,
Allow money to be a component,
Allow players to hire a worker with the money (paid a certain amount every week)
The worker will collect the drop offs and store them in their correct storage,

At first, the worker will only be assigned to collect from two drop offs.(chosen by the player)
To ‘upgrade’ the worker, a higher salary is required
Every time the worker is upgraded, he will agree to collect and store from another two extra drop offs.

-Categorized in the production section?
-Adds to morale (comfort)?
-Will not be able to be physically seen
-If the drop offs are upgraded to level 4, the worker may request an extra pay (may think he is being a little overworked)

If money can’t be the appropriate choice, being paid by food or water may be necessary

I think this idea will be successful because players will not need to come back every 3 hours or so to collect their materials, therefore, receiving more in a shorter period of time

 

Topic: Kongregate / [Removed]

This post has been removed by an administrator or moderator
 
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Topic: Kongregate / [Removed]

BOOM YAH BOOM YAH WAT YO WHAT YO BOOM

 
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Topic: Off-topic / Rolby for Mod 2013

Honestly. If you were to make a mistake, or try correcting Rolby, you’d just get a bunch of arrogant and childish comments thrown back at ya’. With all due respect Rolby, I don’t support you on this one.

 
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Topic: Off-topic / Rolby for Mod 2013

Rolby would be an ABSOLUTE TERRIBLE MOD. He’ll ban anyone who misspells his bloody name!

 
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Topic: Off-topic / Turtlitten for the first new mod of 2013 :D

Turtlitten,
I totally go with your suggestion and TOTALLY recommend you to be the first new mod of 2013.
I am proud of you, turt. You finally pulled some sense out of your ‘rse n’ spoke for da good, wid da wiseee.
….
:)