Nytemare19
76 posts
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Topic: The Last Stand: Dead Zone /
alliance list
Survivors In Crisis [SIC]
PvE focused alliance for all players. Only requirements is to be active in chat and not a jackass. Happy to help low levels get the hang of the game before moving up to bigger and better alliances.
PM me for an invite.
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Nytemare19
76 posts
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Topic: The Last Stand: Dead Zone /
thread
I think he is talking about the component “Thread” which is used to craft bandages and gauze levels 2 and up.
Epicnes2, just keep scavenging hospitals and recycling whatever you find.
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Nytemare19
76 posts
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Topic: Tyrant /
Hostile Negotiations 3 Feastor
Possibly original Omega (979) which would be both the next number in the sequence and would be a small shift in finger placement between “79” and “80”
Though I really thing they meant to put in Angry Katana:
http://tyrant.40in.net/kg/card.php?id=999
WTF is THAT?! You would NOT like her when she is angry.
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Nytemare19
76 posts
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Topic: The Last Stand: Dead Zone /
Survivors limited to ten...
Originally posted by ShaneM87:
loyal high level players that have played for months (and more than likely donated money like I have) would prefer slower loading times and less detailed graphics if it meant more survivors.
Sorry, this just made me laugh. I am sure that you feel this way, but it seems like every other post on these forums is b!+ching about long load times or how they don’t have a dodge animation. As Ugicywapih2 notes, adding survivors makes raiding significantly more difficult. Don’t get me wrong, I would love to add more survivors, but I understand the limits.
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Nytemare19
76 posts
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Topic: The Last Stand: Dead Zone /
new medical rule
Originally posted by Whaever:
I take it I’m the only one fucking swimming Scrooge McDuck style in an ever increasing pile of medical equipment I rarely ever need to use, then.
No, I am with you. Though I understand that there are some higher level medical supplies (e.g., antiseptic) which is hard to come by.
Other than that I have extra beds made up of just bandages. They are very comfy.
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Nytemare19
76 posts
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Topic: The Last Stand: Dead Zone /
Survivor requests are broken
EXECUTIVE SUMMARY
Resource requests from survivors ONLY count resources collected in scavenging missions (of any level) that you MANUALLY run.
Resources from automated missions DO NOT count towards your total.
Resources from recycling DO NOT count towards your total.
The amount requested by survivors can be difficult to achieve at lower levels, however, Large Hardware Stores (available in Trenton and beyond, starting at level 14) often give you enough to fulfill the request in one trip.
The -25 morale penalty appears to last a random amount of time, which may be different for each survivor. It is unknown if this is by design or an error in the code.
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Nytemare19
76 posts
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Topic: The Last Stand: Dead Zone /
Injuries Revision Idea: VERY IMPORTANT!
Honestly, I like how injuries can happen at any time. It is actually realistic. I agree you should be more likely to sustain an injury when you have been struck multiple times, but I don’t think they should remove the possibility of injury completely if you just encountered a zombie. It’s not like injuries only happen after a prolonged fight. I broke my toe just walking to the bathroom in the middle of the night (didn’t see the toddler toy on the floor). Though it can be said that having children is a constant battle, it’s not like that was the cause of me sustaining the injury. Anyone who has been in fights or watched fights can tell you, sometimes crazy stuff happens and people get hurt right out of the gate.
I think it’s fine now. I would be ok with them implementing some kind of wait time healing, but you could speed it up with medical supplies, kind of system, but if they don’t I am still pretty happy with how it is.
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Nytemare19
76 posts
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Topic: The Last Stand: Dead Zone /
An unusual glitch in the task system
As dark_griever said, this happens to many (most? all?) people at a certain level. The tasks just stop coming for a few levels and then you get a bunch at once. Just keep going, if I remember it will actually still keep track of your progress (e.g., kill X type of infected) and you will get credit once you actually get the task.
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Nytemare19
76 posts
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Topic: The Last Stand: Dead Zone /
Red achievement like thing in Missions
In reviewing the recent patch notes you can see this:
Mini-Tasks
- Added mini tasks for missions, raids and compound defenses
- Small amounts of bonus XP for completing them
- Massacres, healing and efficient searching are all rewarded
- Sort of “skill based” repeatable rewards
I believe that either these are in the process of being implemented and went live before ConArtist was ready, or they are live and are not displaying/updating properly. Basically they will be adding repeatable rewards that you can do on missions.
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Nytemare19
76 posts
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Topic: The Last Stand: Dead Zone /
Construction Beacon Challenge
I found a beacon parts box and foolishly decided to spend some fuel for a key. It gave me two whole Beacon Extension Sections.
Do not be stupid like me.
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Nytemare19
76 posts
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Topic: The Last Stand: Dead Zone /
Suggestion: Better Inventory + Engineers
Originally posted by Midimiaow:
I know that the current inventory system isn’t bad (they haven’t mixed up junk with components, which is really nice of them!) but it could be better. On the offchance that someone from con actually reads this:
1. General sorting: It’d be very helpful if we could sort items by level requirement / equipment type / dps / alphabetical order / rarity (like in crafting) to help with inventory management.
2. Comparing different pieces of equipment. Although you’ve got the “recycle” and “delete” options for items already, I think there’s room for a “compare” button which lets you compare two pieces of equipment side by side. If that takes up too much UI space, what about comparing currently equipped with highlighted when kitting out survivors?
As for the woefully underpowered engineers, implementing traps (or at the very least, things that need their attention – they’re meant to be engineers) in certain PvE maps might help to make them relevant again. Improveising weapons usually isn’t an option for most players because of high fuel consumption, so a better ‘ability’ needs to be found.
I absolutely agree with the sorting recommendation (I started a thread on here with the same idea a few weeks ago). I would be cool with the comparison button too, but in the meantime, if you look at the little arrows next to the stats of a moused-over item, it is comparing it to what you currently have equipped. Not the nicest graphical way they could have done it, but it give you the info at least.
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Nytemare19
76 posts
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Nytemare19
76 posts
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Topic: The Last Stand: Dead Zone /
Is there a website where I can learn more about the game?
Following the objectives that they give you is a good way to progress too. You will pick up a good amount of knowledge from just focusing on the tasks they identify.
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Nytemare19
76 posts
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Topic: The Last Stand: Dead Zone /
thoughts and suggestions
Originally posted by PatriotSaint:
Originally posted by 6thgraderhere:
Originally posted by UglyStamps:
Video tapes or DVD’s out of the question?
You got the players and electricty for them?
I’ll give you points for trying to come up with ideas, but the TV thing doesn’t fit.
So we can find military-grade goodies but we can’t a freakin DVD player?
Also, if you haven’t noticed, you sorta have floodlights and stuff… do those run on magic?
I believe the extensive windmill/battery array system you are required to build first. Or… you know… magic.
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Nytemare19
76 posts
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Topic: The Last Stand: Dead Zone /
Suggested Classes
What he is saying is that when you look at a Scavenger’s stats scavenging is highest, health is second and luck is third. The information Uglystamps provided does not compare classes against one another, rather is compares a single class’s stats to itself.
All in all Chip56 is right, not a very useful stat breakdown.
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Nytemare19
76 posts
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Topic: Tyrant /
[DEV] New Upgrades and Purity for Gold!
Firstly, thank you for the Purity update.
Secondly, name change? Really? Was this such an overwhelming request? I guess that now would be the time to catface, then leave and rename yourself… it’s like the Tyrant witness protection program… for assholes.
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Nytemare19
76 posts
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Topic: The Last Stand: Dead Zone /
Sorting suggestion
It is entirely possible that I am completely missing something, but it would be great, really REALLY great if we could sort our inventories (gear by type as opposed to level would make life a LOT easier).
Am I just being a noob? If not, does anyone else think this idea has merit?
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Nytemare19
76 posts
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Topic: Tyrant /
X-come and X-go...
best of luck in the future to you all. Sad to see a good faction go.
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Nytemare19
76 posts
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Topic: The Last Stand: Dead Zone /
Why You Crash And Fixing It
Girls, you are all the prettiest!
Flash has known issues which may or may not be compounded by the game coding which eventually takes up too much system resource. Honestly, I am not qualified to directly identify the source of the issue (be it plug-in or coding based), but the information provided by TheStiletto and wahming are both sound. What the original poster identifies as letting his computer “cool down” is simply restarting his browser which allows the system to re-gather the resources it was previously leaking.
That being said, the assertion that the crash issues are being caused by overheating hardware is… not right, at all. Computers are not designed to identify malfunctioning programs when there is an overheating issue and deactivate them. Temperature control is physically monitored on the motherboard, when an overheating situation is identified the computer will power down (or go into some form of hibernation depending on your system design).
tl;dr version: Overheating hardware? LOL!
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Nytemare19
76 posts
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Topic: The Last Stand: Dead Zone /
A Notable Lack of Gun-Crafting Logic.
In a perfect world having a modular weapon construction system would be awesome. But I imagine that would pretty much call for a complete overhaul of the crafting system. Also, if schematics were only on a component basis, how likely do you think it would be that people would just keep finding the same component (i.e., scope, or barrel) to the exclusion of other components?
I know my luck states that I would be the damn west coast distributor of triggers, but wouldn’t have a stock or barrel to my name.
If the developers could implement this kind of detailed crafting, it would add TONS of depth to an already rich game, but I think it would be more involved, and have further reaching consequences in its actual implementation.
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Nytemare19
76 posts
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Topic: Tyrant /
[Dev] Conquest changes
Originally posted by Lykosis:
If you change the format now, you’re allowing the consortium, which is comprised in part of the more evil alliance, to control conquest. I wish that conquest would cease to exist. This is where the devs need to stand by their product and develop in the manner in which they see fit. It is of my opinion that the best way in which to improve conquest is to remove Faction Points from it. We, the alliance of account sharing exploiters who rape the spirit of the game like the Steubenville football team, have swapped tiles within the alliance in order to allow our other alliance members to achieve a position on the map in which they are comfortable. My own faction has had a gross loss of 60 Faction Points. Because of this gross loss, I believe that removing Faction Points from conquest will improve the game more than anything that you devs can create. I also believe that you should stop Evocati and Warmongers from their constant trading of faction wars in their efforts to remain in the top 10 in faction ratings.
Your state was showing, so I fixed it.

Brought a tear to my eye. Thank you.
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Nytemare19
76 posts
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Topic: Tyrant /
[NOTDEV] 12/11/12 Winter Solstice 2012 Event Released on FB!
Originally posted by FlameHazeSnS:
Wait…It’s on Facebook, not on Kong?
They often (always?) push updates on FB before Kongregate.
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Nytemare19
76 posts
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Topic: Tyrant /
[DEV] 12/7/2012 Conquest, Shards, and Bug Fixes!
Originally posted by DharKhosis:
So everbody not spending his first (gifted) 10 Occupation-shards immediately on the pack are screwed, because they have to spend 15 now …
I am curious. Why would you have been holding onto the shards? There was literally NOTHING else to do with them but turn them in for packs.
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Nytemare19
76 posts
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Topic: Tyrant /
[Dev] Universal Shard rate/cost poll
Originally posted by hunterhogan:
3) Eliminate the shard currency
- new packs can only be purchased with War Bonds
- old packs can be purchased with War Bonds or Gold
- the price of old packs can be determined in two ways
- The older the pack, the cheaper the price
- Supply and demand sets the price of the pack and the prices can change at any time
WHAT?! Hunter, I have often not agreed with your statements in the past, but this is a ridiculous proposal. First, going back to new packs being WB-only will further alienate the already nonplussed non-WB playerbase, while at the same time tipping already skewed scales further away from actual player balance.
And I am no economist, but I believe supply and demand only works when there is an actual limit on the possible supply. Even taking into account allowing demand to set the price, do you remember how the boards ran red with the bloody tears of people who were saving up their WBs to unlock the vault when the vault was opened to everyone and those who hadn’t reached 60WB insisted that they get the bonus 60WB because they had the same opportunity as those who were already in the vault? Can you imagine how much crying these boards would be flooded with if people bought packs and the next day the price fell?
As for the poll, I vote option 1
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Nytemare19
76 posts
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Topic: General Gaming /
[Super Monday Night Combat] stuiped
Originally posted by SL234:
I own this on 360
Biggest waste of 1200 points iv ever made dont even bother playing it.
Horrible controls and gameplay
Do not play it.
You actually CANNOT own this on xbox 360. It is (or was until just recently) Steam only. It is a shooter version of DoTA. HUGE emphasis on leveling your character over out gunning the other team. Working as a team will give you HUGE benefits over a team of lonewolves.
It is a quirky, hilarious FREE team-oriented skill-based shooter. What’s not to like?
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