Recent posts by GoliathAA on Kongregate

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Topic: Freefall Tournament / All the players voted in the spring awards

Hello guys(if you remember me). AND I am back from a 6 month hiatus.

I’d say the list so far is pretty legit from my experiences. I almost got the gunner award a few times, but never made it unfortunately. In addition, I believe it is fair if you guys should have an award for 2nd place.

 
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Topic: Infinitum: Battle for Europe / [S1]Undying Revenge Recruitment Center[Alliance]

Woot!

Recent News

Undying Revenge has reached top 15 in just 2 days! Congrats to the glorious alliance.

 
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Topic: Infinitum: Battle for Europe / [S1]Undying Revenge Recruitment Center[Alliance]

Bump!

Recent News

Undying Revenge has been growing steadily the past month and has hit rank 20. We need new members to push us past that rank. Those who are willing to join will replace currently inactive members.
-Furthermore, we plan to take a fortress within this or next month.

 
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Topic: Infinitum: Battle for Europe / Official TRAILER

Cool trailer. I just think you need to add a little more gameplay info though.

 
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Topic: Infinitum: Battle for Europe / [S1]Undying Revenge Recruitment Center[Alliance]

Originally posted by Jas691:

Why don’t you post your statistics too?
Or the other leader?

Seems like the right thing to do.

Statistics always change and I am not always up to update this thread; however, there is always the in-game rankings. You can find us there;our alliance is currently in the top 20s.

 
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Topic: Infinitum: Battle for Europe / [S1]Undying Revenge Recruitment Center[Alliance]

Originally posted by ballzac:

ballzac
1754:587
1814:618 2nd city
team player

Accepted! An invite has been sent to you.

 
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Topic: Infinitum: Battle for Europe / [S1]Undying Revenge Recruitment Center[Alliance]

Undying Revenge! Founded 4/23/15

Our Slogan:
“Rage into the undying light,
Where revenge shall come sweet!
Where justice is might,
However much the light shall make our eyes beat!”

Message Alliance Leaders : PatrickyB8000 or Goliathaa for an invitation.

Statures:
1)Be cooporative; We don’t want immature members.
2)Be loyal; We want knights, not traitors.
3)Be generous; We want success as a whole.
4)Be active; We only have 30 slots.

Open for all.

CURRENTLY RECRUITING ACTIVE PARTICIPATING MEMBERS ON SERVER 1

Any extra information shall be provided, if asked.

 
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Topic: Tyrant Unleashed: General / [To Community] Larger Active Decks?

In my opinion, I see larger active decks as a temporary way to soothe the frustration of both veteran and newbie players alike.

What veterans face currently in this meta is the lack of inventory space and powercreep from pay2win players. What this solution will solve is to give veterans players to put their old quads to good use instead of being salvaged.

On the other hand, newbies face critical and harsh decisions that will hurt them long term. For example, newbies start the game by making a deck, then asking for advice from veteran players. The veteran players will give them advice on what is the best card, but not what is the most efficient card. This causes many players to go for hard to get cards. Therefore by the time newbies reach let’s say 50K BR, they realize they lack the materials for quads to make their deck actually good. What this solution will solve is by making newbies more at ease to make weaker, but easier to obtain cards to fill their deck up.

In my opinion, this is how larger active decks should work. First, the larger active decks should be split into 2 piles. The first deck should have at least 8 deck to prevent early game ending combinations. For example, pile A has 8 cards and pile B has 3 cards. The game will only randomly pick 3 cards from the first pile. Once the first pile has been all used, then pile B will then be used for battle.

Lastly, I definitely believe players should pay in gold to expand their active deck capacity from 10-20; however, at a small cost. Furthermore, any additional expansion would require warbonds starting from 21 up to 25.

 
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Topic: Tyrant Unleashed: General / best card

I disagree with Xeno. In my opinion, Xillanail is the strongest(at least in my experience, they are terrifying once active). It deals huge damage and inhibit is definitely very useful late game.

 
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Topic: Tyrant Unleashed: General / [To Devs] 50+ energy Please!

We need more energy to gain more gold to get more cards to get more salvage points.

I spend 7 days a week and 31 days a month to get the materials for 1 base epic quad and 3 months for 1 base quad legendary. Then 3 months later, I find myself comparing let’s say: A chainslicer vs Soulsteel Bronco……. wtf. However, it is far faster to get event card quads than before, because of the constant rewards we get bombarded with every week.

Wait. Let’s flashback to that last statement I made, “However, it is far faster to get event card quads than before, because of the constant rewards we get bombarded with every week.” The “constant rewards” we get are based on how will we perform. This means the more powerful players snowball larger than weaker players. because the powerful players get more salvage points.

Hmm….. This is a problem, right?

 
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Topic: Tyrant Unleashed: General / (to devs) noble neec third skill

By the way, while you beg about buffing righteous, buff every base card.

 
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Topic: Tyrant Unleashed: General / [To Everyone]What is your opinion of balancing Base Sets?

I want to know the opinion of everyone on this topic, so that the devs can notice their flaws. “Yes, I know that the devs very rarely tweak any cards after releasing, but they did it before, so why can’t it happen at a later time?”

Foremost, my opinion on this matter is neutral. At the moment, I rarely encounter whales and guild wars aren’t that intense at 200-300s levels. In addition, we get plenty of good cards from events. However, I don’t like the fact that recently released Base Sets and Box Caches are standing on even ground with a card 1 tier above it from 5 months ago.

 
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Topic: Tyrant Unleashed: General / [To Devs] Return Activation Cards

Activation cards are cards that uses its skills to affect a battlefield. This type of card was originally in WMT, the previous series of Tyrant. However, the developers did a very poor job with it, but this time I want the developers to re-attempt the development of activation cards.

Here are my suggestions for activation cards if they ever return.
-Add delay to activation cards
-Add Attachment cards, in order words. A card that would permanently increase the health or attack of a card. However this has to be balance or it would be OP. This is different from cards with enhance, because enhancement cards are temporary.
-In addition to activation cards, there must be a limit to how many attachment cards a card could gain. For example, Havoc Genesis could have 2 max attachment cards while Shock Disrupter can only have 1(because Havoc sucks).

 
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Topic: Tyrant Unleashed: Guild Recruitment / [New Guild Recruitment] Alone in the Battlefield?

i’m interested in this proposal. My guild is all run by officers, because the leader is inactive. Therefore we don’t do so well in guild wars. We practically get 300s ranking awards every single time and I don’t like it, becayse I can achieve higher with the total amount of points that I have earned in a better pro-active guild. i’ll PM you my stats and hope that you are interested after this guild war. Make sure to PM me back, so I can join asap.

 
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Topic: Tyrant Unleashed: General / Suggestion: Buff the base set a bit

Oh, but wouldn’t you say the same thing for half the box set cards? Unless your playing as bloodthirsty and xeno, your base sets are damn strong(especially raider and imperial). In addition, you have those decent event cards if your bored with the base sets. Plenty of other things to look down on, so don’t say the original are degrading.

Just my opinion.

 
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Topic: Tyrant Unleashed: General / [To Devs] Great Skill Suggestion: Crush

Originally posted by Shadowhopeful:

3 damage in a game that will happily throw numbers ranging well into the teens around does not justify a skill slot. However, if it took the values of the (de)buffs themselves, that’d be something, so Crush 3 would deal the 3 highest numbers affecting that card, (e.g. from Protect 3, Inhibit 1, Enfeeble 5, Poison 3 it’d deal 11 damage) That said, now it seems too powerful, and there is no obvious middle ground solution. Also change the skill name. Something like “Cripple” might be better.

I guess cripple does sound better and I suppose instead of Crush # max damage, how about Crush # delay. This way, crush would be unpredictable, but I suppose more viable/controllable(“I guess?”).

If you guys agree, then I’ll edit my post.

 
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Topic: Tyrant Unleashed: General / [To Devs] Great Skill Suggestion: Crush

Originally posted by MarshalKylen:

Oh I see, you are talking about buffs and defuffs, not activation skills (ex. Strike, Siege, Heal). That was definitely not clear from your post.

Misunderstanding cleared, then what is your opinion of Crush Skill then?

 
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Topic: Tyrant Unleashed: General / [To Devs] Great Skill Suggestion: Crush

Originally posted by MarshalKylen:

Crush was the name of a different skill in WMT, but that aside, I think you mean deals damage equal to the sum of the values of the other assault’s skills, since it is only possible to have a maximum of three active skills on a card.

Nope, you misunderstood. Crush or [Insert Name] deals damage to the number of applied skills on a target. In other words, protect. poison, enfeeble and etc. I’ll edit my main post to prevent anymore misunderstandings.

 
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Topic: Tyrant Unleashed: General / [To Devs] Great Skill Suggestion: Crush

Crush or [insert] name is a skill idea that I devised. Crush is an active skill similar to Strike and Jam.

This is what Crush does: It deals damage equivalent to the number of applied skills on a random target. However Crush does have a limiter and that is the value of Crush. If Crush 3 targets a unit with 7 applied skills, then it deals 3 damage to the target’s health.

Why is this skill great?
A) New Skill means New Combinations
B) 2nd Skill that deals Damage directly after Strike.
C) Viable in today’s(or rather everyday) meta of Mass Skill Spam.
D) Buildings might have 2 offensive weapons! Surprise Everyone!

[Insert opinions below]

 
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Topic: Tyrant Unleashed: General / Reward point ranks

Exactly 15,000 in rankings with 3,534 points. Whew! My luck is really strained!

 
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Topic: Tyrant Unleashed: General / Quad Chronobreak ?/?/?/?/?

Originally posted by Nis_Walker:

Hate to break it too you but its an epic with 3 cd, it has no place anywhere in the current meta.

6 armor with (2) Constantine or (1) Halcyon should make it fit into the current meta.

 
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Topic: Tyrant Unleashed: General / Quad Chronobreak ?/?/?/?/?

If Quad Chronobreak had these stats, would you use it or salvage it?

Chrono-Quad(Based on the stats, I’d say this is a S or A rated Epic Fused Quad)
3 Delay(nothing, but slow)
5 Damage(so it won’t be too OP base damage wise with flurry)
26 Health(survive strike + enfeeble, but probably die soon after activation)
6 Armor(to survive 3 delay)
1 Flurry(big potential from rally)
No 3rd Skill(not a necessity)

Well, these are my chosen stats for Chrono quad based on a lengthy discussion with other veteran players. Not too strong, nor too weak, but instead the strength of this card depends highly on support(similar to Xeno Suzerain). Therefore I’d say my Chrono quad should only be used in mono decks.

 
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Topic: Tyrant Unleashed: General / [To Devs] Improving Game Play with Dual Commanders

The use of 2 different commanders in a battle will improve game play experience.

To equip dual commanders, put the 2nd commander behind the 1st commander. The 1st commander always activates first turn. The 2nd commander can switch with the 1st commander anytime.

I think this suggestion would increase game play by a mile considering the amount of combinations possible. For example, Halycon switch for defense and Tabitha for offense; however, another player could use Constantine against Tabitha offensive and Barracus for a rainbow counter attack.

Just a quick thought. :D

 
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Topic: Tyrant Unleashed: General / F2P Garbage + other rant

Originally posted by Myrnn:

What the hell is with this piece of trash F2P cards beating top players?

What is up with us still not having a 15/25 or 20/25 energy start?

Why is the shield garbage not removed from the game yet?

Don’t make me mash you up devs. I’ll come at you bro.

Is this guy trolling or actually complaining?

 
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Topic: Tyrant Unleashed: General / [To Devs] Charge Timer Suggestion

bump