Recent posts by GoliathAA on Kongregate

Flag Post

Topic: Tyrant Unleashed: General / [To Devs] 50+ energy Please!

We need more energy to gain more gold to get more cards to get more salvage points.

I spend 7 days a week and 31 days a month to get the materials for 1 base epic quad and 3 months for 1 base quad legendary. Then 3 months later, I find myself comparing let’s say: A chainslicer vs Soulsteel Bronco……. wtf. However, it is far faster to get event card quads than before, because of the constant rewards we get bombarded with every week.

Wait. Let’s flashback to that last statement I made, “However, it is far faster to get event card quads than before, because of the constant rewards we get bombarded with every week.” The “constant rewards” we get are based on how will we perform. This means the more powerful players snowball larger than weaker players. because the powerful players get more salvage points.

Hmm….. This is a problem, right?

 
Flag Post

Topic: Tyrant Unleashed: General / (to devs) noble neec third skill

By the way, while you beg about buffing righteous, buff every base card.

 
Flag Post

Topic: Tyrant Unleashed: General / [To Everyone]What is your opinion of balancing Base Sets?

I want to know the opinion of everyone on this topic, so that the devs can notice their flaws. “Yes, I know that the devs very rarely tweak any cards after releasing, but they did it before, so why can’t it happen at a later time?”

Foremost, my opinion on this matter is neutral. At the moment, I rarely encounter whales and guild wars aren’t that intense at 200-300s levels. In addition, we get plenty of good cards from events. However, I don’t like the fact that recently released Base Sets and Box Caches are standing on even ground with a card 1 tier above it from 5 months ago.

 
Flag Post

Topic: Tyrant Unleashed: General / [To Devs] Return Activation Cards

Activation cards are cards that uses its skills to affect a battlefield. This type of card was originally in WMT, the previous series of Tyrant. However, the developers did a very poor job with it, but this time I want the developers to re-attempt the development of activation cards.

Here are my suggestions for activation cards if they ever return.
-Add delay to activation cards
-Add Attachment cards, in order words. A card that would permanently increase the health or attack of a card. However this has to be balance or it would be OP. This is different from cards with enhance, because enhancement cards are temporary.
-In addition to activation cards, there must be a limit to how many attachment cards a card could gain. For example, Havoc Genesis could have 2 max attachment cards while Shock Disrupter can only have 1(because Havoc sucks).

 
Flag Post

Topic: Tyrant Unleashed: Guild Recruitment / [New Guild Recruitment] Alone in the Battlefield?

i’m interested in this proposal. My guild is all run by officers, because the leader is inactive. Therefore we don’t do so well in guild wars. We practically get 300s ranking awards every single time and I don’t like it, becayse I can achieve higher with the total amount of points that I have earned in a better pro-active guild. i’ll PM you my stats and hope that you are interested after this guild war. Make sure to PM me back, so I can join asap.

 
Flag Post

Topic: Tyrant Unleashed: General / Suggestion: Buff the base set a bit

Oh, but wouldn’t you say the same thing for half the box set cards? Unless your playing as bloodthirsty and xeno, your base sets are damn strong(especially raider and imperial). In addition, you have those decent event cards if your bored with the base sets. Plenty of other things to look down on, so don’t say the original are degrading.

Just my opinion.

 
Flag Post

Topic: Tyrant Unleashed: General / [To Devs] Great Skill Suggestion: Crush

Originally posted by Shadowhopeful:

3 damage in a game that will happily throw numbers ranging well into the teens around does not justify a skill slot. However, if it took the values of the (de)buffs themselves, that’d be something, so Crush 3 would deal the 3 highest numbers affecting that card, (e.g. from Protect 3, Inhibit 1, Enfeeble 5, Poison 3 it’d deal 11 damage) That said, now it seems too powerful, and there is no obvious middle ground solution. Also change the skill name. Something like “Cripple” might be better.

I guess cripple does sound better and I suppose instead of Crush # max damage, how about Crush # delay. This way, crush would be unpredictable, but I suppose more viable/controllable(“I guess?”).

If you guys agree, then I’ll edit my post.

 
Flag Post

Topic: Tyrant Unleashed: General / [To Devs] Great Skill Suggestion: Crush

Originally posted by MarshalKylen:

Oh I see, you are talking about buffs and defuffs, not activation skills (ex. Strike, Siege, Heal). That was definitely not clear from your post.

Misunderstanding cleared, then what is your opinion of Crush Skill then?

 
Flag Post

Topic: Tyrant Unleashed: General / [To Devs] Great Skill Suggestion: Crush

Originally posted by MarshalKylen:

Crush was the name of a different skill in WMT, but that aside, I think you mean deals damage equal to the sum of the values of the other assault’s skills, since it is only possible to have a maximum of three active skills on a card.

Nope, you misunderstood. Crush or [Insert Name] deals damage to the number of applied skills on a target. In other words, protect. poison, enfeeble and etc. I’ll edit my main post to prevent anymore misunderstandings.

 
Flag Post

Topic: Tyrant Unleashed: General / [To Devs] Great Skill Suggestion: Crush

Crush or [insert] name is a skill idea that I devised. Crush is an active skill similar to Strike and Jam.

This is what Crush does: It deals damage equivalent to the number of applied skills on a random target. However Crush does have a limiter and that is the value of Crush. If Crush 3 targets a unit with 7 applied skills, then it deals 3 damage to the target’s health.

Why is this skill great?
A) New Skill means New Combinations
B) 2nd Skill that deals Damage directly after Strike.
C) Viable in today’s(or rather everyday) meta of Mass Skill Spam.
D) Buildings might have 2 offensive weapons! Surprise Everyone!

[Insert opinions below]

 
Flag Post

Topic: Tyrant Unleashed: General / Reward point ranks

Exactly 15,000 in rankings with 3,534 points. Whew! My luck is really strained!

 
Flag Post

Topic: Tyrant Unleashed: General / Quad Chronobreak ?/?/?/?/?

Originally posted by Nis_Walker:

Hate to break it too you but its an epic with 3 cd, it has no place anywhere in the current meta.

6 armor with (2) Constantine or (1) Halcyon should make it fit into the current meta.

 
Flag Post

Topic: Tyrant Unleashed: General / Quad Chronobreak ?/?/?/?/?

If Quad Chronobreak had these stats, would you use it or salvage it?

Chrono-Quad(Based on the stats, I’d say this is a S or A rated Epic Fused Quad)
3 Delay(nothing, but slow)
5 Damage(so it won’t be too OP base damage wise with flurry)
26 Health(survive strike + enfeeble, but probably die soon after activation)
6 Armor(to survive 3 delay)
1 Flurry(big potential from rally)
No 3rd Skill(not a necessity)

Well, these are my chosen stats for Chrono quad based on a lengthy discussion with other veteran players. Not too strong, nor too weak, but instead the strength of this card depends highly on support(similar to Xeno Suzerain). Therefore I’d say my Chrono quad should only be used in mono decks.

 
Flag Post

Topic: Tyrant Unleashed: General / [To Devs] Improving Game Play with Dual Commanders

The use of 2 different commanders in a battle will improve game play experience.

To equip dual commanders, put the 2nd commander behind the 1st commander. The 1st commander always activates first turn. The 2nd commander can switch with the 1st commander anytime.

I think this suggestion would increase game play by a mile considering the amount of combinations possible. For example, Halycon switch for defense and Tabitha for offense; however, another player could use Constantine against Tabitha offensive and Barracus for a rainbow counter attack.

Just a quick thought. :D

 
Flag Post

Topic: Tyrant Unleashed: General / F2P Garbage + other rant

Originally posted by Myrnn:

What the hell is with this piece of trash F2P cards beating top players?

What is up with us still not having a 15/25 or 20/25 energy start?

Why is the shield garbage not removed from the game yet?

Don’t make me mash you up devs. I’ll come at you bro.

Is this guy trolling or actually complaining?

 
Flag Post

Topic: Tyrant Unleashed: General / [To Devs] Charge Timer Suggestion

bump

 
Flag Post

Topic: Tyrant Unleashed: General / [To Devs] Charge Timer Suggestion

Dear, Players and Devs

I hope to this suggestion would be reviewed in hope of a better game experience.

Charge Timer is amount of time it takes for a card to activate the un-activated skill; however, un-highlighted skills and attack will continue to activate. The charge timer is activated after the delay timer reaches 0. For example, Blitz Plate could have a 2 Delay Charge Timer with a 1 Charge Timer for Rally.

This is a great suggestion, because it balances cards. First, a charge timer allows more space for balancing cards that were frustrating to balance. Next, by adding a charge timer, many weak cards could be used in meta again. For example, cards like Pure Benediction[F Rating Base Card] or Gornivicous[D Rating Event card] could be useful if they start out with 0 charge timer in comparison to other stronger cards. Therefore, charge timers should be added in-game, so many players would be pleased.

If there are any opinions, then please post below.

Sincerely, a regular player.

 
Flag Post

Topic: Tyrant Unleashed: General / (to devs) new skill cleanse

Payback is probably returning an ability damage. For example, if someone strikes you, you strike it back.

 
Flag Post

Topic: Tyrant Unleashed: General / [To DEV] OP mission Bosses

The real reason behind many player’s losses is most player losses are because of the protect all + evade BS.

Why can I say this? It is because I had the same experiences the previous title of the game and I am the average joe.

Why is protect all + evade BS? The answer is because most average players have ability damage decks(berzerk, strike, poison and etc.). This meant the devs implemented this knowing that many of the player’s deck do poor against Protect+Evade decks.

Why do some people say its easy? There are only 2 reasons why. A)They are in very strong guilds and have amazing decks, because the player either is a whale or a long term player.
B) Or some players uses a smaller percentage of decks that focuses around high pierce, inhibit, rally, and enfeeble. Decks that more heavily focuses on these 4 skills are in reality far more effective against the bosses. Previously mentioned, these deck setups are rare among the thousands of players. In addition, a majority of pierce+enfeeble cards in guide for new players thread are considered trash, so many players salvage them.

If anyone here has an objection to my opinion, then please post below. Otherwise, blame it on the devs.

 
Flag Post

Topic: Tyrant Unleashed: General / Loyalty Box-Steel Vulture Wtf?

If anyone had checked out the loyalty box, you can see a very weak legendary. In comparison, its even worse than baughe and because of that I believe it should be degraded to a rare, because it is so bad. Unless the devs does something about this degrading raider(my faction), it should be removed from Loyalty Box to prevent players from getting rip-off cards.

 
Flag Post

Topic: Tyrant Unleashed: General / Unbalanced PvP Cards

One look at Reaver made me think it was unworthy of getting it, because of 1 reason. The reason is that this card is too circumstantial. If Reaver was facing any decent attack card, it would die before it activates, because of its 3 wait and incredibly low health.

On the other hand, Marshall is incredibly strong at first glance, but since I am not an imperial player; I would like an opinion on this card.

 

Topic: Tyrant Unleashed: General / [IDEA] new feature: reorder cards

This post has been removed by an administrator or moderator
 
Flag Post

Topic: Tyrant Unleashed: General / Charge Timer for Cards

bump

 
Flag Post

Topic: Tyrant Unleashed: General / Charge Timer for Cards

Charge Timer is a timer that comes after Delay timer.

In order to balance/scale some cards properly, the charge timer would be a great alternative to the static nerfs/buffs of modern CCG gaming.

Each charge level would increase the card’s strength by a little, but it would stack until it reaches end of the charge timer. For example, some buffs could be + 1 strike charge time 2, +2 strike charge time 1, +3 strike MAX CHARGE.

However, health for one thing should not increase during charge(totally unfair for players), but max health could instead.

+1 Hope to be Supported by everyone and hope my in-game dream would be reality. Go Tyrant Unleashed and Democracy(lol).

 
Flag Post

Topic: Freefall Tournament / [Results] Class Awards - July 2014

Originally posted by SupersSonics:
Originally posted by Dotaman:

So rja12 is gone, now janiye’s aiming me? loooool

Oh.. and did anyone screen shot the pyramid..? xD

1- why you mentioned rja here? I did not understand :p

2- screenshoting a pyramid? bitxh pl0x that happens too often in this comunity, it was not worth it to screenieh it xD

3- jan is aiming at paddy… always…. to be precise he is always aiming to paddieh’s hole c:

Money. Holes, Flying?