Recent posts by Tulrog on Kongregate

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Topic: Kongregate / Upcoming Badges!

Man, Tetsuo_Shima… If Kong had a rep system you’d get some from me right now. Great post. Thank you for that.

I totally respect your opinion. But unfortunately that doesn’t change the situation. At least not in my eyes. Unity games and Unity badges have a somewhat negative effect on a lot of people. And I really don’t care as much about whose fault this is as much as I care about how to resolve the situation. And switching to another browser is just not an option which is good enough for me. If I’m with the minority that’s not a problem. But I don’t think I am.

Don’t want to argue any further. I think the positions are rather clear. And trust me going against this specific game as a representative of the whole Unity system is especially painful for me. I wish it was something I wouldn’t like that much. But you gotta do what you gotta do.

Luckily I’m not the one to make this decision. But as long as the situation stays as it is I’ll be against Unity badges and Unity games. Let’s just hope that Google and me are both wrong and that somehow things will work out.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by Bluji:

If Kong was going to adjust to the “new situation of the market”, they would have removed all Unity badges already.

That’s a rather extreme measure. And just because they acted like they did in the past doesn’t mean they have to keep acting that way.

 
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Topic: Kongregate / Upcoming Badges!

I’ve already stated that quests are a problem. I don’t have a solution (maybe some alternative badges) but that doesn’t mean there isn’t a problem. Safari isn’t Chrome. With Chrome about every second user is affected. Not just some minorities. That’s more than enough reason for me to talk about the situation.

Not gonna argue with the other arguments. You think people should adjust to the specific requirements of Kong. I think Kong should adjust to the new situation of the market. Personally I’ve made my choice with Unity and Chrome and I’m ready to accept the consequences. So there won’t be any hurt feelings from my side if things stay as they are. It’s a bit sad to see some potentially good games and not being able to play them. But that’s my problem and the consequences of my choice. And this is NOT why I made my post.

But I’d like to point out that it is not a smart idea to annoy so many people and try to push them into a specific direction just so things can stay as they are. Maybe it will work out and maybe it won’t. Promoting an environment that is suited for the majority of the internet population seems like a better idea to me.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by Bluji:

So there is a risk that many people will be excluded from this badge if they don’t do something which they actually don’t want to do.

So Kong should avoid badging some good games that would otherwise be perfectly fine for badges because of something they cannot affect?

Depending on what they want to achieve yes. I’d even go as far as saying they should stop accepting Unity games. Or would you support badging games which can’t be played by Windows users? This example is a bit exaggerated but the principle is the same.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by Tetsuo_Shima:

How about A Matter of Caos ?

While I personally loved the first two parts I’d like to throw the Unity argument into the ring. At some point it should be discussed anyways since there are quests which involve Unity games.

For those who don’t know what I’m talking about: Since a few weeks Chrome does not support Unity anymore. There are workarounds but they are just temporary. The alternative is to switch to a browser like Firefox which still supports Unity.

So in the end you are forced to use a different browser. I have no idea how many people did or didn’t change but Chrome is the preferred browser in most parts of the world. So there is a risk that many people will be excluded from this badge if they don’t do something which they actually don’t want to do.

I guess Kong has a better estimate on how many people are affected by this problem at this moment. But I’m not sure if it is a good idea to base one of the main features of this site on a technology which will basically force one out of two new users to get a new browser.

 
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Topic: Kongregate / An interview with Ayrus (Kong Moderator)!

Originally posted by Thomas:

Thanks for the nomination! Bunneh, expect to see an interview within the next few weeks!

Excellent. (Mr Burns.jpg)

 
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Topic: Kongregate / Upcoming Badges!

@Doodle God Blitz

If it gets badges they should focus on those few free alternative play modes. Personally I enjoyed the quest a lot. The main game was rather meh. Nice visuals though.


@Earn to Die 2: Exodus

The game has more of an indoor feeling to it this time. Not a major change but if the people still rate the game high enough it means they are not fed up with it yet. So why not…


@Quests

So I asume the 5 minute quest idea is dead? Also what about the Fancy Pants replacement badges?

 
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Topic: Kongregate / May '15 Suggestion Thread

A karma or reputation system has been already proposed but is hard to implement without being easy to abuse. So here is a different approach which is somewhat related to this topic.

Armor Games uses a Knight system. In a nutshell it’s a reward given by AG to people who show outstanding community behavior. The benefits of being a knight are explained in the link and are just some minor gimmicks like a special avatar. But I don’t think the benefits itself are as interesting as the general idea of officially “knighting” somebody who had a major positive impact on the community.

Now I understand that this idea isn’t the same thing as a karma system. And people shouldn’t do nice stuff because they want a reward. But I think it would be a nice addition/ great opportunity to our community and could create some positive pull.

Obviously, the “knight” theme doesn’t fit Kong as much as it does AG. And the details need some thinking too. After all we have things like chat, Kongpanions and way more forums than AG. But this could be all discussed in a separate thread if there is a general acceptance for the idea and Kong is actually interested in implementing it.

 
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Topic: Kongregate / An interview with Ayrus (Kong Moderator)!

Thomas strikes again. :D

I like the part about the lifetime supply of money. “Hello my-local-bank? Yeah hi. Could you send me another truckload of money please? We had a party yesterday and now I’m all out of it. Nah, this afternoon is fine. Don’t worry. Alright? K… see you this afternoon.”


I’m surprised nobody has suggested this yet but you should interview MmeBunneh . In case you don’t know, she is a forum mod in OT. She is also trying to make Kong (and probably the rest of the world) a better place. And I’ve seen her post enough wall-of-texts to know that the interview has the potential to be something great.

 
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Topic: General Gaming / Learn to fly 3

Originally posted by light_bringer777:

I’m more concerned about the guys working on the LtF2 mobile port, not much news from them and they were supposed to work with me on advertising the port in LtF3 before the release…

Whenever I read something about mobile ports it’s negative. Strange. Guess people like more to complain than to appreciate. :D I think it was Undefined (the dev behind the Protector series) who did a port of one of his games and the costs for advertisement pretty much used up all the income from the port. At least it was something in that direction. I don’t recall the exact details. Hope you have more luck with your business partner(s?).

 
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Topic: General Gaming / New MARDEK RPG

Thanks for the link. Always great to find new methods of categorizing other people. Makes it easier to get into their head and make them do my bidding… BWAHAHAHA… erm… where was I?

I hope you didn’t get the impression I’m trying to change your game so that it would simply get a better rating. It’s your game and I like your attitude about it. And if you don’t need to make money with it even better. But what I was trying to make clear is that you might scare of some people who actually would enjoy the story but don’t get the concept of your game (yet). It would be sad if you create another gem and people would miss it because of a low rating. So anything that helps to get those people to get hooked without changing the general idea of your game would be appreciated. It’s just about getting people involved long enough so that they can give the story a fair chance.

Also great to hear that you make your music yourself and understand its importance. Btw that’s one of those things that can help people get hooked. :D

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by Pulsaris:

If greg wants to get an earful in the comments section and if Tass wants his game to be one of the few games to have badges at a rating below 3, they may try.

It would be also the only game which has only an impossible badge. And it would create some additional traffic which means more moneyz. But you bring up a good point here. Tass should have the last word in this decision.

In the end it’s up to greg if he is even willing to make an exception from the rules. And even then it is still unclear if the game is actually good enough to be used for this exception.

 
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Topic: General Gaming / New MARDEK RPG

Well, I could talk about who you are going to deal with people who have already played games like Final Fantasy or Deus Ex and how insanely great your story needs to be. But that would be just pointless rambling which wouldn’t get us anywhere.

Instead a few words on how those games got me captivated. Maybe you’ll see some patters and can use them to your advantage. If you’d ask me what I like most about those games it’s definitely the story. But that’s not what cought my interest in the first place. If the game started out with Cloud’s heartbreaking story I couldn’t care less. And Adam Jansen’s tragic beginning? Stop being such an emo, I want some of those sweet Praxis kits! Generally I skip any dialogue that can be skipped.

So in the beginning the games were like: Fight, fight, fight. Lvl up. Oh my materia got stronger. BAM! Limit break. If I grind a bit more I can get another materia from the shop in that one village. Man that boss was tough. Hey what the hell, why am I seperated from my team. I want Barret’s attack back. He may be a brute but at least he stands for something. Haha, Aerith is fun. What’s with those guys in black suits? Nevermind, let’s just go back. … What’s going on here? They want to do what? Collapse the whole sector? Not on my watch. I majored in heroism and badassery. Let me show you how a real SOLDIER deals with such a situation. But… why… I’m the hero. REVANGE!!

Or in the case of Deus Ex it was about being such a badass and hacking my way into other people’s offices. And man the office of Adam is sweet. Well whatever… let’s go kick some ass. Wow Adam sure knows how to punch people in the face. Oh boy, that Pritchard guy is going to be sooo annoying. Hmm… where am I going to invest my skill point in. I’m doing a lot of hacking so that would be nice. Wait, waht? Invisibility? Oh it consume energy, no thanks. Take this you inferior non-augmentated suckers. Oh a hostage situation. Everybody chill out I got this. See told you so, nobody got hurt. And it seems like that guy got tricked anyway. I wonder what that was about. Anyways let’s check out my apartment. What’s with the sad music? I just totally wiped out the whole facility and nobody did see me coming. Oh yeah. That women that died. What was here name? Megan? I think she was his girlfriend or something. Oh come on, the had to kill his dog? Guess that the reason why he smashed the mirror. Can’t stand to see his sight. I mean after all most of his body isn’t even his body anymore. Maybe being augmentated isn’t so cool after all.

Those games got me invested into the world. I wasn’t just an observer but I was there. Sometimes completely taking over the role of the hero and sometimes just an invisible part of the team but always more than an observer. And that G part of RPG does a good job at dragging you into a new world.


As an example on how a good story and character development can just be not enough take a look at me and Game Of Thrones. Some years ago I had the opportunity to read one of the books. But for some reasons I didn’t like it. Now that the series is available on TV I love it. An no it’s not all about dem boobies. But I’m sure that was part on getting me invested into the world. :D The story was the same. The story was great. But the story wasn’t enough.

And to be clear. That doesn’t mean you should abandon your idea and just do what you did before. But if you see a way how to get people invested in your world first you might want to go this way. After all it would have been a shame if I never got to know that asskicking gnome known as Tyrion Lannister just because the pure presentation of the story in the book didn’t appeal to me.


Talking about building a connection between your world and your audience. Music is a powerful tool. Whatever you do please don’t make your game that game that uses the sacred seasons music for the 42th time. Final Fantasy 7 and Crisis Core managed to make those real intense emotional moments so epic because they provided a music that enhanced the effect of those moments. The famous death of one of the characters in FF7 was so “awesome” because it hit out of nowhere and left you with a shock. And that feeling got carried over to the following boss fight. Unlike most of the other boss fights this time the music wasn’t aggressive but sad leaving you with the “What the hell just happened” feeling. So if you really want the people to care about the characters help them enhance their feelings.


Now to some random stuff. Have you though about releasing some sort of demo of your concept? Maybe some sort of prologue or side-story you wouldn’t release otherwise. I guess that would mean some extra work, but at least you would have a first impression on how people react to the whole thing. There is a good chance you’d get some ideas how to improve your concept based on the reaction without “burning” your first episode.


And finally maybe a little trick to change your audience a bit. Given the choice of a normal and hard mode in a game I’ll always go for the normal mode. No need to make your life harder if you are just here to enjoy a game. BUT… if you make the hard mode tasty with some extras like additional weapons, modes or even an alternative storyline there’s a good chance I’ll bite. I’d even replay the game (NewGame+). So if you would like to play your game the way you see it, maybe you could give them some sort of… oh boy how is this word written… ah… incentive. Not sure how this would look like in your type of game but maybe you can cme up with something. Something like: If you play the game in story-mode only, you’ll get to know how one character got that scar on his face.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by AdamVIII:
Originally posted by Tulrog:

We have a minimum 3.8 rating requirement

Let me help you understand the situation a bit. There are plenty of games out there which have ratings below and above 3.8 and which would deserve some badges. One of the reasons for the “3.8 and new” rule is to reduce the time needed to decide which games should be badged.

For impossible badges the situation is different. There are hardly any games out there which provide the necessary difficulty for an impossible badge. And difficulty alone isn’t enough. It has to be somewhat rewarding and fun at the same time. The argument “There are plenty other games out there which deserve an impossible as much as this one” just doesn’t cut it in this case.


Let’s do a little experiment. Let’s say Give Up 2 had a rating above 3.8. Would you have any problems with it getting badges based on its quality like for example people had with Strike Force Kitty? And if not and you would try to think of some badges for it, what would your first though be? Would it be “Yeah… an easy for beating level 5 would be cool” or “OMG this game is so freaking hard. It NEEDS an impossible badge!”.

Personally I think the latter is the case because to me it has written “impossible” all over it. That’s clearly a chance and you should always think twice before you refuse to take an opportunity just because it doesn’t go the conventional way.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by Bluji:

Yea, Tulrog, you’re making me think of the most important question: why is everyone suggesting it to get badges?

For me it’s a mixture of being a perfect candidate for an imposs, the general lack of such candidates and the special meaning of impossible badges. I remember a time when people were complaining about the lack of new impossible badges. But that was some time ago and I’m not sure if this is any longer true.

Can’t speak for anybody else though. But Plusaris points out a good point. I played the game on AG and was surprised when you posted it had such a low rating. Guess we are now officially the noobs of all the flash gaming sites. Damn you idle games! :D

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by Bluji:
Originally posted by Tulrog:

I don’t think it would be a good thing for the game if it got badges. It’s already way below the rating of 3.8 and I don’t think popularity would do good for the rating considering its difficulty.

I don’t think the impact on the rating is a good criteria to judge if a game should get badges or not. I agree with you that the badge might and probably will do some damage to the rating. But I don’t see a problem with that. Unless a game has a 4+ rating it will pretty soon become invisible to the majority of people. If it is invisible with 3.5, 3.2 or 2.8 doesn’t matter much. Or do I miss something? Rating is useless unless it creates visibility. A badge however is an award for the dev to have created something special.

Also I think impossible badges games are the only badges that actually deserve the name badge and the only badges that aren’t supposed to be earned by everyone. And if somebody tells me that he beat the game possibly even with all that bonus stuff that would be something I’d have respect for. And a lot of people won’t be able to get the badge. So from this point of view it is a perfect candidate.


@TurkeyPie: If you go for an exception from the usual badges ruling a hard badge wouldn’t make much sense. This would create the impression that everyone can achieve it. And what you want to do is to keep as many people away which aren’t die-hard hardcore gamer. The rating clearly shows that those people aren’t interested in this game. The high dependence on luck could be a hint against giving it badges though.


Also to be clear. I’m not saying this game should get badges. I’m just saying the decision should be based on the subjective opinion of people who have some skill and have gotten many of the “hard” impossible badges. With the low supply of suitable candidates for impossible badges it might take another year till the next chance. If it still gets rejected at least it gets rejected for the right reasons.

 
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Topic: Kongregate / An interview with Moorsy (Kong Moderator)!

Yay. Another one. :)

Also I like the answer to “If you could relive the last five years of your life, what would you change?”. That’s a great way to see things.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by Bluji:

Before you guys go crazy-crazy suggesting an HHII badge setup or something like that, I’d suggest you take look at the rating of Give Up 2. It’s at 3.52 and I highly doubt it’s gonna go up 0.3+ stars.

Maybe greg will overrule the usual procedure for this one. Editor’s pick or whatever you call it.

I think now is the time for all the hardcore gamers to speak up and give an impression on the quality of the game. I’m gonna stay out of this discussion since the game makes me want to put sharp objects into Tass. But that’s not due to the quality of the game but rather its type. This game is clearly directed towards people with a lot of skill. You know, people who play Dark Souls blindfolded and still complain about how easy it is.

However, if greg makes an exception it should have only an impossible badge. There is no point in exposing the game to the general audience. The majority has spoken and doesn’t like that kind of game. But games that qualify for an impossible badge are extremely rare. Especially in the days of the dual gatling guns named MMO and idle games you should think twice about not taking this chance. Of course none of this matters if the game itself is bad. But that’s out of my league to judge.

 
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Topic: Kongregate / Upcoming Badges!

I vote hard on Cube Escape: Seasons. Most of the puzzles are straight forward but getting the bird out of the house and back in was beyond my skill. It is pretty much between medium and hard. But since I had to use the walkthrough: hard it is.

 
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Topic: General Gaming / New MARDEK RPG

This day keeps getting better and better.

Not sure what to say about the idea of the reboot. What I liked about the original three Mardek games was how funny the dialogues were but also the insane amount of exploration the games offered. You had skills, crafting, equipment, places and secrets. The full package for anybody who loves RPGs. And as RockLou already mentioned Mardek is (at least for me) the de facto measuring unit for RPG flash games.

So thank you for those three wonderful games!

Not sure if stories alone will live up to that legacy. But from what I can see in the video there is also gameplay involved. Hope you’ll release those games one day on Kong. However, the trend these days seems to be rather to release games on mobile or on steam. Whatever your choice may be, I wish you the best of luck.

 
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Topic: Kongregate / Interviews: Master Thread

Originally posted by Tukkun:

Wheeee, thanks for the nomination! But honestly, if there’s one thing I hate, it’s interviews (technically that’s plural so I’m not sure whether that’s one thing). Not really the kind of “hate” you’re imagining, it’s more like a phobia. But I suppose I can answer a few questions if people are really interested :P (I will likely answer generic things like “I don’t know” for most questions though)

Also I wouldn’t call myself an “interesting person”. At least not one in real life.

So your situation is not only a win but even win-win. You not only get to be interviewed but you also get a chance to improve yourself. Whenever you do something that makes you feel uncomfortable you grow a bit as a person. And who knows, if you think that most of your answers will be “I don’t know” maybe you learn something about yourself.

Maybe you don’t act interesting in real life (yet). But you don’t get to where you are now without doing something fundamentally right. And that makes you definitely interesting for anybody who wants more than just consuming and complaining. On top of that you give Thomas the opportunity to mix in some questions which go in a different direction than those towards mods/ admins.

Also I called the UN. They assured me they won’t declare WW3 if your interview is horrible/ boring. ;) It’s just an interview on the Kong forums. So relax, maybe read the other interviews and take some time to think about the questions. In the worst case we all have a good lough at your lack of being-interviewed-skills. But with a bit of luck, you make this forum a better place and help improving the life of some other people. Wouldn’t be the first time and probably won’t be the last time either.

 
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Topic: Kongregate / Interviews: Master Thread

Wait! You do devs too? How about Tukkun and light_bringer777? They both have badged games, are active in the forum community and seem to be generally interesting people.

 
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Topic: General Gaming / The Awakening RPG Continuation

Don’t have any suggestions on my own but I’d like to encourage you to keep developing this game. Despite all the bugs and the rather abrupt ending it is still better than 90% of the games submitted these days. On top of that flash RPGs have always been very rare. And you even managed to pull of one that doesn’t have a generic feeling to it.

 
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Topic: Kongregate / An interview with Mateo4 (Kong Moderator)!

Those are some fine questions (and answers).

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by StudioCime:

@FlyingCat; The game is completly standalone, and does not download any “dynamic” content from our website. So there is no security risk involved.
@Tulrog: The only two websites you’ll need are :
- Our website, and it’s not going down.

Hi there StudioCime. Thank you for showing up here and trying to clear things up.

To address what you have written: On Kongregate you are pretty much limited to do what Kong allows you to do. On your own website/ server you can do whatever you want to do. And for all I know you could be working for the NSA (not a bad conspiracy theory given the type of your game :D) or a Russian/ Chinese hacker. Social engineering at its finest. And even if you aren’t, sites get hacked/ sold every day. Your intentions may be honorable but this is definitely a security risk. Probably not a big one but still a risk.

The least I can “accuse” you of is that you force me to give you personal information like my current IP and the browser I am using among other things. All of that wouldn’t be a problem if the site would be necessary. I mean you are at risk no matter where you go. But the thing you have done on this site could have been done easily ingame. I’m still confused why people from the Mu complex would have access to the internet. Seems rather strange when you consider all the other security measures :D.

Hope that helps you understand why me and some other people have mixed feelings on this specific part of your game. This is in no way a critic on the methods you use in your game. Quite the opposite, I think all the research you have to do makes the game stand out and is very rewarding once you solve a riddle. But it would be nice if you could omit information from too specific places in the future so that the game doesn’t become unplayable one day. I do understand why you use them in the first place though. It has a very rewarding feeling for the player this way.


Anyhow… after sleeping one night over this I came to the following conclusion: That whole “security risk” doesn’t differ much from sponsor links in other games. One may be voluntary and the other one forced but that just changes the impact of the problem, not the problem itself. And as for the site going down one day, that’s not different from any server based game. Badges might get removed one day but until then the game is worth to be badged.

Any ideas how to make two hard badges for this one? The second part is tough compared to many other games and especially the first part. I wonder if you are really supposed to play it on your own.