Recent posts by DarthPlasmon on Kongregate

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Topic: Berserk: The Cataclysm / GUARDIANS OF THE NORTH

I know it isnt the right place, but since bytex is following this topic, may i ask how can i disable that new helping gal when buying boosters?
She seems to be always active, even after telling the game to not show tips and disabling her from the pop up.

I’m using chrome to play berserk.

 
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Topic: Berserk: The Cataclysm / Your suggestions

Even if i understand that losing lands is not funny, please dont suggest changing the actual system. I know checking every 12-14 hours is a chore, but if long time lands become unconquerable, new players wont be able to gain lands as they do now. Right now my lands (and lands of any big owner) are already nearly unconquerable (cos most cant load them), unless players have a new shiny and powerful pc. With the suggested change they’ll become completely unconquerable, which means subtracting from the lands economy something like 30-50k lands (maybe even more). That’s just wrong. ^^

Introducing a new system to gain lands, imho, is a bad solution. It takes away the only competition we have in the game, right now, as single players. It takes away the funny part of conquering, making it another farm festival, as much as the achievements are. Not really funny, arent they?

Please, it’s the only perfectly working and balanced feature of the game, dont mess up it. :)

 
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Topic: Berserk: The Cataclysm / Rules for Clan War

Nope moonharper. Ther-dalen was in a mini-set.
The new promo is Tantead, there’s an image posted by siah in this topic too. :p

 
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Topic: Berserk: The Cataclysm / Bug reports

It’s only a visual bug Ivan. ;)
Same goes for any creatures gaining more than 19 hp. ^^

A really old bug, too.
Not really an issue though, over 20 it’s just insane damage or health. :P

 
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Topic: Berserk: The Cataclysm / Your suggestions

Just a wish for the shop. ^^

Could you please add a box for standard? Like a box of 100 boosters? Even without any reduction on price (imps, obv) or maybe even with an increase in price.
It would really help a lot with enhancing heroes and completing collections.
Adding something like that for evos (box and maybe even elemental booster) would welcome too.

Thanks for reading, congratulations for the new campaign system (it really is a very nice new feature) and keep up the good work, Bytex.

 
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Topic: Berserk: The Cataclysm / You need to fix memory management in this game.

There are more memory leaks than the one about loading big islands.
Btw, as Gankutsuou showed, it isnt related only to huge islands (like the top 10 ones). It’s something bothering now around 50 people, and it will bother other people as the time passes.

There are memory leaks related to the number of cards (i had insanely long loading times and memory usage with 50k cards) and memory leaks show up also in the heroes enhancement tab (after a while, especially when burning many different cards, like you have to do with purple ones). Same goes for having too many (more than 1k) friends in the game.

To arvedui, while it’s true that having a big island is a defense of some sort, nearly all of the big landholder are really active, so there’s no point in attacking them, tbh.
The issue there is that after a while (it happened to me as soon as i passed 4k) your island just vanish for good and you wont be able to load anything else than clouds (the background). When this happens you cant really add anymore lands (so portals become useless), cos you cant place them. And you cant add govs too (unless you want to spend hours searching for ungoverned lands in the middle of nowhere).

As many of you i’ve directly asked Bytex when they were planning to fix the bug and received the answer about their focus on the smartphone game.
Though i’m not so sure it will be berserk itself or something new based on berserk.

 
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Topic: Berserk: The Cataclysm / 'Gift' set question

Night Assassin was the reward for CW (being in the first 5 clans of june era).
At least it wasnt a single day event reward, so, imho, less unfair than others.

As for Alpha Dragon, i see no reason to complain. I’ve joined the game after alpha, so i havent that card, but i think it’s simply nice they gifted something special to their testers. It isnt even a game changer.

I guess though Bytex will release all the gift cards again, like they have done the past year. A huge pack with mini-sets and gift cards for a considerable amount of ounces, that many will find too expensive. I wish Bytex would find another way (and i’ve suggested something in the appropriated topic), but as a mindless collector i’m fine as long as i’ve access, and all the players have access, to all cards (and again, i’m not referring to alpha dragon or night assassin or the new special card, if there will be one, rewarded for CW).

 
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Topic: Berserk: The Cataclysm / Player Assembled Tournament

Nice idea Hihihiyo. ;)

As Ko pointed out, i’m kinda worried too that one squad only could be too restricting, therefore the outcome of a battle could be even more luck based.
Not a big issue though.

Still, i’ve a doubt/issue about round dynamics. How can we be sure of the outcome?
Using Hills as playground means no-Legendary and also some issues in gaining the hill with the squad/s (not that easy, i mean :p).
Attacking each other via friend list could work, but it’s trust based.
Alas, i saw too many “clever” planners in this game so far, so not feeling that confident people will play by the rules. ;)

Anyway, i’ll gladly take part (if there’ll be a tournament), even with my issue unresolved. ^^

 
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Topic: Berserk: The Cataclysm / Your suggestions

Here my ideas for CW and end game content (now we only have CW, Hills, Dragons, not too much to keep players interested for long, imho).

About CWs.
Put an hard cap on number of copies of the same card you can use (usually for CCG is 4). Could be done for the entire game too, not only CWs.
Give clans the ability, before the era start, to ban 1 card (like Orc Warboss or Wisp or something). This forces players to change their decks and it brings variety back to the game (and adds a new strategy layer too, which isnt too bad). The choice should be secret obviously (so multiple clans could choose the same card to ban). Before adding this last feature, you should deal with fake clans though, once and for all.

End game content
Add a weekly draft tournament (maybe with only your last expansion, so Evo now).
10 frequent, 10 common, 20 rare, 20 SR, 10 UR and 5 promo (maybe with multiple choices for any of them: 3 cards from which you choose 1).
Make two different tournaments (maybe one based on prestige gained by victory streak, so all against all – 10 random battles for each player -, and the other as the usual knock out – dunno if it’s the proper term, sorry – ). You can then alternate the tournaments, to keep it interesting and give a fair chance to win to anyone.
It could ask for an initial fee (dunno what, but if it’s ounces, than a low amount) and after the end the players could have the chance of paying ounces to keep their chosen cards (maybe with a cost equivalent to the mini-sets?).
As for the prizes, you can give free boosters or ounces or something cool like special cards, it’s up to you.

Please, also add new campaigns. You can use as prizes for them the gift cards or the ones actually bugged (so, no new cards, only the ones nearly impossible to get – gift, friendly invites, guardian of the north, stuff like that). Just make those campaign playable once or twice.
Truly new campaigns would also be a nice addition, but they could be a wasted effort, since they dont add too much playable time to the game.

As usual, bear with me for my poor english. ^^

Keep up the good work, bytex. ;)

 
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Topic: Berserk: The Cataclysm / Your questions about the game

They are from professional set, hihihiyo. ;)

 
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Topic: Berserk: The Cataclysm / Bug reports

After evolving the new cards from the mini-set (Firestorm), when editing the squads the evolved cards have no image.
It’s missing only the image for the evolved ones.

Dunno if it’s a common issue or only mine.

 
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Topic: Berserk: The Cataclysm / Your suggestions

Dunno about that guys …

I’ll make an example:
5 cristal, 3 power, 7 hp, volley 2 → Promo Professional, Orc Sorcerer.
5 cristal, 1 power (or elemental ally), 8 hp, volley 3, flying → UR miniset, Trapped Dragon.
Do you really feel it’s balanced?

They should stay at 6 cristals, imho. And i’m even unsure about flying … we dont really need always OP cards in every new set (btw, the akkenia warrior is insane, SR 3 cristals, same amount of sneak damage and more health than Dirr, Promo Professional with 4 cristals count … ).

 
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Topic: Berserk: The Cataclysm / POLL: What is Most Important in a CCG?

Oh sorry, in general then. Ofc i wont change the vote, end game it’s still what keeps players interested, imho. ^^

About trading: well, the fact is, if there’s a secure way to pull off a trading system, then it could be fun.
As long as it doesnt break the game, i’ll be fine with it. ;)
But it’s not a crucial feature in my opinion.

 
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Topic: Berserk: The Cataclysm / POLL: What is Most Important in a CCG?

3 seems the obvious choice to me.

Tournaments and guilds are end game material usually, so i’m fine with that (and Berserk tries to deliver that, without a great success for now – especially on the guild/clan side -, alas).
With “play the game by players’ rules” i guess you mean something like the option of disallow some cards from the overall card pool in tournaments, right? Like banning some OP cards out there. It could help the balance issue i guess. I’m unsure about the chances of seeing that implemented in the game though.
I wish we’ll have a clan wars based on some kind of drafting, sooner or later. Like choosing from a pool of 20 to 50 boosters (number of cards and rarity wise), where we can actually select the cards (thus eliminating the luck factor in building the personal card pool). This way clan wars would be a competion based on skill more than raw power (like it’s now). There’s a minus for Bytex though, since spending like crazy in ounces boosters wouldnt help at all with clan wars, and i’m pretty sure this is a big issue for them. Maybe if at the end of the tournament the players would have the option of buying their chosen cards with ounces it could grant Bytex some alternative revenue. Dunno, really …

The only aspect that i dont really like in your description is trading.
An auction could work, but only with a reasonable time window (like 24 hours or even more before the end).
Anyway, i’m sure we’ll see even more cheating. And again, some cards are and should remain unique, while others should be really rare. My fear is kinda any trading system should and would be abused, ruining the game for the honest players. I saw that happening in clan wars, there’s no reason to expect otherwise in trading.

 
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Topic: Berserk: The Cataclysm / 'Phantom' Clans

I’m sorry hihihiyo, english is not my native language. I wasnt attacking you, i was trying to explain the topic we are discussing.
Those tactics arent a coincidence, nor are the result of one person actions (i mean, they are, since it’s the leader declaring, but they are/were instrumental to clans strategies and i’m pretty sure the leaders know/knew what is/was happening).

Btw, i wasnt clearing the AE name, there’s no reason to do that.
Have you read someone accusing AE of cheating?

And here you are making another mistake, even if you’re just saying.
I mean, why should we take responsibility for something we havent done?
Why should we be judged guilty, without having done anything? That’s insane.

Btw, i dont want to sound harsh or something, but are you even playing Clan Wars, hihihiyo?
Cos it seems you know nearly nothing on what’s happening …

@ Val
I fear you could be right. Disbanding could be like stepping down. I wonder if it still works if there’s no deputy.
One of the fake clans leaders could try, i guess. :p
Or my Big Boss Ach, why not? :p Though i dont know if you can revoke deputy status without assigning it to another player.

 
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Topic: Berserk: The Cataclysm / 'Phantom' Clans

Originally posted by hihihiyo:

No offense Valimont, but I can believe one person won’t, but an entire clan? There probably is someone cheating, in Zelt, Clanning, JHF, AE, etc.

You’re missing the point hihihiyo, completely. It’s not about single players cheating. It’s related to the strategies the clans use. Moving the topic from the strategy to a personal level simply creates more confusion and makes even more difficult to discuss the topic.
Btw, bashing Valimont or Clanning has the same effect, and i agree with Val, him and Clanning werent the only ones using shady tactics or strategies.

Imho, it doesnt really matter who started this whole mess. Shady tactics are shady, no matter what justification for them you come up with.
Anyone resorting to them is guilty, and he’s/they are not respecting properly his/their fellow competitors.
I think that lying and making a fool of your competitors is even worse than breaking the game.

Since Valimont named a few fake clans i’ll complete the list. ^^
Btw, with fake i mean clans which arent competing for a placement, but simply aiding other clans (i have already stated how in my previous message).

Pink Tree (from the 3rd era), We Go To Hell (was a competing clan before), Fishers Home, Carnivores, DashDasha (started as a 10 people clan, leader lvl 15 and 9 lvl 0 members), VIKTOR (started as a 10 people clan, leader lvl 15 and 9 lvl 0 members), Garnet (started as a 10 people clan, leader lvl 15 and 9 lvl 0 members), Trollass, Diamond kingdom (nearly forgot them :p).
Then there’s Trollface, which at least tries to gain some influence points later in the eras.

Bytex stated they are introducing some chances to solve the issue and from what they told us, as Val described, they are probably solving the splitting defenses from portals issue. It’s good news, but i feel it’s not the solution. There are still ways of breaking the game with fake clans which can be and will be exploited.
I as a player and we as a clan (AE) already asked to stop using fake clans in the past. I still feel it’s the only real solution. We (AE) arent using any shady tactic or strategy and we are doing fine.
Please, please, stop it.
And please, disband the fake clans. There are new players joining them.
We are, as a community, with this fake clan practice, reducing the clan war participation (reducing the pool of active players competing).

 
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Topic: Berserk: The Cataclysm / Bug reports

Portals seems to be broken again.
Dead accounts with only 7 territories and the usual loop with redirects, as described here (http://www.kongregate.com/forums/147-berserk-the-cataclysm/topics/261499-bug-reports?page=21) and here (http://www.kongregate.com/forums/147-berserk-the-cataclysm/topics/295114-portals-loop).
Please fix the bug. Thanks. ^^

May i suggest also to just give an answer (could even be a simple acknowledgement) to this discussion: http://www.kongregate.com/forums/147-berserk-the-cataclysm/topics/328619-phantom-clans

Thanks again. And keep up the good work. :)

 
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Topic: Berserk: The Cataclysm / 'Phantom' Clans

Not really Val. They remain an issue, even without the splitting defenses thing.

And btw, Bytex doesnt really need any proof to take action, the suspect is enough. You should read the terms of service. ^^

They just need to decide, as i stated before, between honest players and cheaters, between their own rules and cheating.

 
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Topic: Berserk: The Cataclysm / 'Phantom' Clans

My humble opinon on this matter.

ANY advantage gained from fake clans actions is unfair.
Splitting the defenses of clans (done, last era) → unfair
Stalling other clans by deploying fake clans and cutting their chosen routes (done, previous eras) → unfair
Securing a part of the map by multiple deploys from fake clans (done, this era) → unfair
If those clans are founded by alt accounts is even clearly cheating.

All the fake clans must be disbanded and their founders (the alt accounts) banned.
Imho even the main account should be banned, but i think it wont happen.

Since we know which clans are fake, Bytex only need to ask us. Any of us can easily make a list of fake clans.
Bytex needs to enforce their terms of service or to allow cheating. It’s ultimately their choice. But they have to make a choice.

 
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Topic: Berserk: The Cataclysm / Your questions about the game

There’s difference ever16, think about delay from your opponent.
Btw, if they change how the creatures reach the table following your complain, then Warbosses will become even more powerful, OP for sure.

 
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Topic: Berserk: The Cataclysm / Big flaw in new CW system

Just a couple of thoughts on the recent suggestions.

About public diplomacy; while i see the reason behind the proposal, it doesnt seem to solve anything. Even with a forced alliance mechanics, clans could join in a multi attack, splitting the defenders. So, that proposal simply introduce unnecessary complications, without solving the only real issue, which is not competing clans (Pink Tree) splitting the defense of competing clans (JHF, GS, AE …).
I’m pretty sure there’s no technical solution to that scenario (aside, if it’s the case, banning multi-accounters), we can only try to come to an agreement between us.
Just stop using any means to reach victory. It’s a game, a competition, not a real war.
Kinda of a board game or chess if you like. No one is trying to kill you …

About clan jumping. You cannot ask something like that snookes. I can feel your bewilderment (many players left our clan to join Zelt or Clanning in past eras), however leaving clans is part of the game and there are many reasons to do that, aside from winning/winning more ounces. You cannot force loyalty by the system. The 48 hrs wait and the wins counter reset is punishing enough for “climbers”.

 
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Topic: Berserk: The Cataclysm / Big flaw in new CW system

Well, that’s true Val.
Till now we havent seen any “big” clan comeback (well, aside from Zelt, when they were founded) and no one directly in pvp.
That doesnt mean it cant happen in the next eras (even in this one).
Also, sooner or later more clan will be able to compete, so returning clans could be more frequent than now.

To put it simply, every time there’s a compression of choices (like there were for dragon or Laar) because of an abuse i’m slightly worried.

I’d prefer Bytex to find a way to fix the game balancing this issue, even if that means we have to play a broken era.
And i feel this unbalanced feature is related to the “no repairs” during the battle phase too.

Btw, removing the split from deploying clans makes it worse. There’s no way to discern a “friend” clan from an unlucky one, unless there’s a poor executed multi-account. And if it’s a poor executed multi-account there is already a solution, as Bytex clearly stated before.

 
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Topic: Berserk: The Cataclysm / Big flaw in new CW system

My first impression about Val idea was positive, though i see a flaw, a big one, in that solution.

That fix prevents later comeback in the map for clans which were previously wiped out. That’s not fair at all. Especially now that there are multiple prizes.

There’s an abuse of the system, sure, still the solution cannot hurt the ones who are not responsible of that abuse.

That said, this is something that needs immediate action and fix by Bytex. Hope they can find a way to fix it without breaking even more the CW.

 
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Topic: Berserk: The Cataclysm / CW overhaul

If the repairs were something like that, you’ll be completely right Val.
And i’ve said before that repairs are breaking the pvp.

Though, right now, it doesnt work exactly like that. Since the repairs are affordable by anyone with enough lands, your math is simply wrong.
Your example should be: Player A (Clanning) is capable of 8 pt of damage. Player B (AE) is capable of 4 pt of damage. The monster though heals for 10. ^^

With an incredible amount of ounces Player A could be capable of more damage (maybe even more than the ability to heal of the monster), though that could easily mean losing ounces even when winning the era. And no one would accept to lose ounces to win an era.
Otherwise this era you could have taken Zelt city.

If the repair cost doesnt reset, then your example would be perfect. And that’s what i’m trying to say.
PvP clearly needs a fix, still the fix should take in consideration the weaker clans point of view.
Zasca’s clan is now able to hold a city for more phases than before because of the repairs. Sooner or later they’ll be able to defend their city as the top clans. They simply need more lands for more players.
But if you take away the repairs they wont stand a chance against stronger clans.

They need (bytex), we need, to find a fix that doesnt break that balance.

 
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Topic: Berserk: The Cataclysm / CW overhaul

I know for sure that right now it’s nearly impossible to conquer a top clan city.
I’ll use an example, with no repairs.
AE wouldnt probably be able to conquer a Clanning city within a reasonable period of time, we clearly lack the raw strenght to pull it off. Even heavily rebuying it will take ages (around 7-8 phases, though i suspect more) to win a single city.
On the other hand, an elite clan like yours, without us being able to repair, could take one of our cities in a couple of phases (maybe 3 or 4 in the worst case scenario, and rebuying, of course, cause bad luck hits everyone :P).
With an exponential cost without reset, it will take just a little more for your clan (or Zelt, as soon as they rebuild their clan), while for a clan like ours it will become again nearly impossible.

With this change, no reset, only the elite clans gain an opportunity.
Which means that it wont change the CW as we already know them.
It will become even more “elite” oriented, which in my opinion is a bad thing (bad bad bad :P).

“What balance do you think exists in CW now?”
Trying to be clear, the only thing balancing CW right now is the repair system, which alas is also breaking the pvp content.

About the necessity of elite clans. I dont know why they are built. Though i think it involves something more of securing the first place.
Being the strongest is appealing as it is, without the bonus of tons of ounces. At least for some people. ^^ The ounces are icing on the cake. :P

While on more prizes, yup, i think they’ll help the CW.
Many clans cant compete for the first 3 placement, so they simply dont compete at all.
CW needs more prizes, even something for simply trying to compete.
And we need more deputies, cause this is a game, not a job.

In the end:
More prizes? Yes!
More deputies? Yes!
Some changes with pvp? Yes!
No reset on repairs? Nope, not really. :P