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Hide the progress bar forever?
Yes
No
Recent posts by DarthPlasmon on Kongregate
DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
Your suggestions
Dunno about that guys …
I’ll make an example:
5 cristal, 3 power, 7 hp, volley 2 → Promo Professional, Orc Sorcerer.
5 cristal, 1 power (or elemental ally), 8 hp, volley 3, flying → UR miniset, Trapped Dragon.
Do you really feel it’s balanced?
They should stay at 6 cristals, imho. And i’m even unsure about flying … we dont really need always OP cards in every new set (btw, the akkenia warrior is insane, SR 3 cristals, same amount of sneak damage and more health than Dirr, Promo Professional with 4 cristals count … ).
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
POLL: What is Most Important in a CCG?
Oh sorry, in general then. Ofc i wont change the vote, end game it’s still what keeps players interested, imho. ^^
About trading: well, the fact is, if there’s a secure way to pull off a trading system, then it could be fun.
As long as it doesnt break the game, i’ll be fine with it. ;)
But it’s not a crucial feature in my opinion.
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
POLL: What is Most Important in a CCG?
3 seems the obvious choice to me.
Tournaments and guilds are end game material usually, so i’m fine with that (and Berserk tries to deliver that, without a great success for now – especially on the guild/clan side -, alas).
With “play the game by players’ rules” i guess you mean something like the option of disallow some cards from the overall card pool in tournaments, right? Like banning some OP cards out there. It could help the balance issue i guess. I’m unsure about the chances of seeing that implemented in the game though.
I wish we’ll have a clan wars based on some kind of drafting, sooner or later. Like choosing from a pool of 20 to 50 boosters (number of cards and rarity wise), where we can actually select the cards (thus eliminating the luck factor in building the personal card pool). This way clan wars would be a competion based on skill more than raw power (like it’s now). There’s a minus for Bytex though, since spending like crazy in ounces boosters wouldnt help at all with clan wars, and i’m pretty sure this is a big issue for them. Maybe if at the end of the tournament the players would have the option of buying their chosen cards with ounces it could grant Bytex some alternative revenue. Dunno, really …
The only aspect that i dont really like in your description is trading.
An auction could work, but only with a reasonable time window (like 24 hours or even more before the end).
Anyway, i’m sure we’ll see even more cheating. And again, some cards are and should remain unique, while others should be really rare. My fear is kinda any trading system should and would be abused, ruining the game for the honest players. I saw that happening in clan wars, there’s no reason to expect otherwise in trading.
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
'Phantom' Clans
I’m sorry hihihiyo, english is not my native language. I wasnt attacking you, i was trying to explain the topic we are discussing.
Those tactics arent a coincidence, nor are the result of one person actions (i mean, they are, since it’s the leader declaring, but they are/were instrumental to clans strategies and i’m pretty sure the leaders know/knew what is/was happening).
Btw, i wasnt clearing the AE name, there’s no reason to do that.
Have you read someone accusing AE of cheating?
And here you are making another mistake, even if you’re just saying.
I mean, why should we take responsibility for something we havent done?
Why should we be judged guilty, without having done anything? That’s insane.
Btw, i dont want to sound harsh or something, but are you even playing Clan Wars, hihihiyo?
Cos it seems you know nearly nothing on what’s happening …
@ Val
I fear you could be right. Disbanding could be like stepping down. I wonder if it still works if there’s no deputy.
One of the fake clans leaders could try, i guess. :p
Or my Big Boss Ach, why not? :p Though i dont know if you can revoke deputy status without assigning it to another player.
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
'Phantom' Clans
Originally posted by hihihiyo:
No offense Valimont, but I can believe one person won’t, but an entire clan? There probably is someone cheating, in Zelt, Clanning, JHF, AE, etc.
You’re missing the point hihihiyo, completely. It’s not about single players cheating. It’s related to the strategies the clans use. Moving the topic from the strategy to a personal level simply creates more confusion and makes even more difficult to discuss the topic.
Btw, bashing Valimont or Clanning has the same effect, and i agree with Val, him and Clanning werent the only ones using shady tactics or strategies.
Imho, it doesnt really matter who started this whole mess. Shady tactics are shady, no matter what justification for them you come up with.
Anyone resorting to them is guilty, and he’s/they are not respecting properly his/their fellow competitors.
I think that lying and making a fool of your competitors is even worse than breaking the game.
Since Valimont named a few fake clans i’ll complete the list. ^^
Btw, with fake i mean clans which arent competing for a placement, but simply aiding other clans (i have already stated how in my previous message).
Pink Tree (from the 3rd era), We Go To Hell (was a competing clan before), Fishers Home, Carnivores, DashDasha (started as a 10 people clan, leader lvl 15 and 9 lvl 0 members), VIKTOR (started as a 10 people clan, leader lvl 15 and 9 lvl 0 members), Garnet (started as a 10 people clan, leader lvl 15 and 9 lvl 0 members), Trollass, Diamond kingdom (nearly forgot them :p).
Then there’s Trollface, which at least tries to gain some influence points later in the eras.
Bytex stated they are introducing some chances to solve the issue and from what they told us, as Val described, they are probably solving the splitting defenses from portals issue. It’s good news, but i feel it’s not the solution. There are still ways of breaking the game with fake clans which can be and will be exploited.
I as a player and we as a clan (AE) already asked to stop using fake clans in the past. I still feel it’s the only real solution. We (AE) arent using any shady tactic or strategy and we are doing fine.
Please, please, stop it.
And please, disband the fake clans. There are new players joining them.
We are, as a community, with this fake clan practice, reducing the clan war participation (reducing the pool of active players competing).
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
Bug reports
Portals seems to be broken again.
Dead accounts with only 7 territories and the usual loop with redirects, as described here (http://www.kongregate.com/forums/147-berserk-the-cataclysm/topics/261499-bug-reports?page=21) and here (http://www.kongregate.com/forums/147-berserk-the-cataclysm/topics/295114-portals-loop).
Please fix the bug. Thanks. ^^
May i suggest also to just give an answer (could even be a simple acknowledgement) to this discussion: http://www.kongregate.com/forums/147-berserk-the-cataclysm/topics/328619-phantom-clans
Thanks again. And keep up the good work. :)
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
'Phantom' Clans
Not really Val. They remain an issue, even without the splitting defenses thing.
And btw, Bytex doesnt really need any proof to take action, the suspect is enough. You should read the terms of service. ^^
They just need to decide, as i stated before, between honest players and cheaters, between their own rules and cheating.
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
'Phantom' Clans
My humble opinon on this matter.
ANY advantage gained from fake clans actions is unfair.
Splitting the defenses of clans (done, last era) → unfair
Stalling other clans by deploying fake clans and cutting their chosen routes (done, previous eras) → unfair
Securing a part of the map by multiple deploys from fake clans (done, this era) → unfair
If those clans are founded by alt accounts is even clearly cheating.
All the fake clans must be disbanded and their founders (the alt accounts) banned.
Imho even the main account should be banned, but i think it wont happen.
Since we know which clans are fake, Bytex only need to ask us. Any of us can easily make a list of fake clans.
Bytex needs to enforce their terms of service or to allow cheating. It’s ultimately their choice. But they have to make a choice.
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
Your questions about the game
There’s difference ever16, think about delay from your opponent.
Btw, if they change how the creatures reach the table following your complain, then Warbosses will become even more powerful, OP for sure.
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
Big flaw in new CW system
Just a couple of thoughts on the recent suggestions.
About public diplomacy; while i see the reason behind the proposal, it doesnt seem to solve anything. Even with a forced alliance mechanics, clans could join in a multi attack, splitting the defenders. So, that proposal simply introduce unnecessary complications, without solving the only real issue, which is not competing clans (Pink Tree) splitting the defense of competing clans (JHF, GS, AE …).
I’m pretty sure there’s no technical solution to that scenario (aside, if it’s the case, banning multi-accounters), we can only try to come to an agreement between us.
Just stop using any means to reach victory. It’s a game, a competition, not a real war.
Kinda of a board game or chess if you like. No one is trying to kill you …
About clan jumping. You cannot ask something like that snookes. I can feel your bewilderment (many players left our clan to join Zelt or Clanning in past eras), however leaving clans is part of the game and there are many reasons to do that, aside from winning/winning more ounces. You cannot force loyalty by the system. The 48 hrs wait and the wins counter reset is punishing enough for “climbers”.
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
Big flaw in new CW system
Well, that’s true Val.
Till now we havent seen any “big” clan comeback (well, aside from Zelt, when they were founded) and no one directly in pvp.
That doesnt mean it cant happen in the next eras (even in this one).
Also, sooner or later more clan will be able to compete, so returning clans could be more frequent than now.
To put it simply, every time there’s a compression of choices (like there were for dragon or Laar) because of an abuse i’m slightly worried.
I’d prefer Bytex to find a way to fix the game balancing this issue, even if that means we have to play a broken era.
And i feel this unbalanced feature is related to the “no repairs” during the battle phase too.
Btw, removing the split from deploying clans makes it worse. There’s no way to discern a “friend” clan from an unlucky one, unless there’s a poor executed multi-account. And if it’s a poor executed multi-account there is already a solution, as Bytex clearly stated before.
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
Big flaw in new CW system
My first impression about Val idea was positive, though i see a flaw, a big one, in that solution.
That fix prevents later comeback in the map for clans which were previously wiped out. That’s not fair at all. Especially now that there are multiple prizes.
There’s an abuse of the system, sure, still the solution cannot hurt the ones who are not responsible of that abuse.
That said, this is something that needs immediate action and fix by Bytex. Hope they can find a way to fix it without breaking even more the CW.
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
CW overhaul
If the repairs were something like that, you’ll be completely right Val.
And i’ve said before that repairs are breaking the pvp.
Though, right now, it doesnt work exactly like that. Since the repairs are affordable by anyone with enough lands, your math is simply wrong.
Your example should be: Player A (Clanning) is capable of 8 pt of damage. Player B (AE) is capable of 4 pt of damage. The monster though heals for 10. ^^
With an incredible amount of ounces Player A could be capable of more damage (maybe even more than the ability to heal of the monster), though that could easily mean losing ounces even when winning the era. And no one would accept to lose ounces to win an era.
Otherwise this era you could have taken Zelt city.
If the repair cost doesnt reset, then your example would be perfect. And that’s what i’m trying to say.
PvP clearly needs a fix, still the fix should take in consideration the weaker clans point of view.
Zasca’s clan is now able to hold a city for more phases than before because of the repairs. Sooner or later they’ll be able to defend their city as the top clans. They simply need more lands for more players.
But if you take away the repairs they wont stand a chance against stronger clans.
They need (bytex), we need, to find a fix that doesnt break that balance.
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
CW overhaul
I know for sure that right now it’s nearly impossible to conquer a top clan city.
I’ll use an example, with no repairs.
AE wouldnt probably be able to conquer a Clanning city within a reasonable period of time, we clearly lack the raw strenght to pull it off. Even heavily rebuying it will take ages (around 7-8 phases, though i suspect more) to win a single city.
On the other hand, an elite clan like yours, without us being able to repair, could take one of our cities in a couple of phases (maybe 3 or 4 in the worst case scenario, and rebuying, of course, cause bad luck hits everyone :P).
With an exponential cost without reset, it will take just a little more for your clan (or Zelt, as soon as they rebuild their clan), while for a clan like ours it will become again nearly impossible.
With this change, no reset, only the elite clans gain an opportunity.
Which means that it wont change the CW as we already know them.
It will become even more “elite” oriented, which in my opinion is a bad thing (bad bad bad :P).
“What balance do you think exists in CW now?”
Trying to be clear, the only thing balancing CW right now is the repair system, which alas is also breaking the pvp content.
About the necessity of elite clans. I dont know why they are built. Though i think it involves something more of securing the first place.
Being the strongest is appealing as it is, without the bonus of tons of ounces. At least for some people. ^^ The ounces are icing on the cake. :P
While on more prizes, yup, i think they’ll help the CW.
Many clans cant compete for the first 3 placement, so they simply dont compete at all.
CW needs more prizes, even something for simply trying to compete.
And we need more deputies, cause this is a game, not a job.
In the end:
More prizes? Yes!
More deputies? Yes!
Some changes with pvp? Yes!
No reset on repairs? Nope, not really. :P
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
CW overhaul
While i agree on the 3 points (broken pvp, more prizes being necessary as much as more deputies) i think that removing the cost reset doesnt help at all.
I mean, it makes conquerable some of the clan cities (JHF and AE cities, e.g.) but not all.
It breaks the only balance we have in CW and force to build elite clans in order to win.
It doesnt help smaller clans or clans lacking p2p players line-up.
Btw forcing to build elite clans is a big issue for a game like this.
Paying players have already huge advantages (even now with prof for imps), giving them more doesnt sound a smart idea.
The solution to the pvp issue has to come from smaller clans point of view, not from elite clans point of view.
As usual, please bear with me for my poor english. ^^
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
Your suggestions
Yup, i agree with AchmedSr. Also some way to pass leadership without being forced to leave the clan would be welcome.
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
Fights and Imperials
You should focus on conquering lands, trust me. ^^
If you need tips on how doing that, just ask in chat.
Gaining imps from fights is not time efficient.
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
Your suggestions
About the enhancing tab, would be nice to be able to select a number (fixed or chosen by player) of cards instead of furiously clicking.
About the xp required, would be nice to lower slightly the amount of “cards xp” (or increase the amount of xp the cards give) and increase the amount of “elemental xp”.
Right now seems too expensive to enhance rarer heroes (ur or promos ones).
Keep up the good work Bytex.
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
Your questions about the game
Time for my questions.
Is it legit to have an alternate account? Till now it gave the opportunity of reducing time for an achievement (the defender one), so it wasnt game breaking. Though now, with the clan wars, having an alt could be troublesome. Especially with the single declaration on a city. Stalling another clan could change the outcome of the clan wars, it’s really unfair and a really cheap tactic. Have you planned something about this potential issue?
And about the hills farming. Right now is too easy to gain massive amounts of imps simply using counter decks with a buddy.
That’s breaking again the imps economy. Something planned for the next patches?
May i suggest to simply remove the imps prize for the “entry” victory? You can balance this by slightly increasing the rewards for the following victories when you’re already king of the hills.
Just dont make them for ounces only, please. That could be a solution, but it will be also a punishment for all the player that dont abuse the system.
As usual, bear with me for my poor english. Keep up the good work. ^^
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
Clan wars: fixed starting positions
So, i’ve seen (we’ve seen, i guess) the new map for clan wars.
It’s this for real?
I mean, from now on the first three clans will be concentrated in a small portion of the map?
Giving an handicap to the first three clans could be good for the wars, but forcing them to clash early could be deadly for them. For the losing clans, at least.
I feel it’s a slightly unfair solution to the clan wars issue. Probably, it isnt a solution at all. Btw, clans could be disbanded, to avoid the hindrance.
Still, keep trying Bytex. No sarcasm here. You already took risky decisions lately, so i’ve faith you’ll find a better way to solve this problem. ^^
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
laar 5k reward
You can ask tips for land grabbing, anton_k1. ^^
That helps you more than ranting. Or not, i suppose. :P
A good idea could be, just a hint, to add the active players to your friend list. So they dont appear in your portals. Or not, i suppose. :P
Btw, you have less lands than a newbie … that’s a record, you should keep it. ^^
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
laar 5k reward
Well, if they introduce now the faculty of buying prof with imps, they would have done a great improvement to their game.
Btw, the laar farming is a rather recent introduction. How can it be so vital to the game?
It was certanly less cheap than dragon farming or the hills farming someone is doing, but it was still cheap enough.
Lands should be the primary source of income. With Laar they werent.
I dont know if reducing the prize so much is good, without the aforementioned change, but some revision was needed indeed.
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
how do we get special cards?
I found Battle Maiden and Dwarven Scout in treasure chests. I’ve 3 of them each.
Still missing Ittsup, Guardians of the North and the crappy plain hero.
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
protector of laar for ounces?
The true horror is the ounces only dragon. That way they completely broke an achivement for the new players.
On Laar i’ve mixed feelings. It seems too harsh. Maybe making it a daily campaign could be a better solution.
Still, it was an economy breaking campaign. Especially if they keep releasing the new sets with imps prices.
It also made pointless the land conquering mechanics and gave an infinite ability of doing repairs in the clan wars.
If they make more scarce the imps, they could even let players buy prof with them.
Not the boxes, they should remain for (heavy) supporters, but boosters.
With the same ratio as the monthly set, maybe. So 250k for single standard prof booster? Even 500k would be good.
In that case f2p could have access to nearly all cards, spending time in the game, and finally ounces would become a convenience, and not the secure way to power as it is right now.
As usual, i apologise for my poor english. Ciao. ^^
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DarthPlasmon
38 posts
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Topic: Berserk: The Cataclysm /
Suggestions re existing and new tournament formats
Yup, a draft tournament would be great. ^^
While on farming … well, i’m happy as it is now. Dragon should be risky. For an easy farm there’s Laar.
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