Recent posts by Sooty on Kongregate

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Topic: Swords & Potions 2 / Bug Reports and Issues

Unable to load the game, it’s stuck on the loading screen (the one with the bowyer and the other guy). Probably has something to do with the daily spins, I always gets problems every time it’s up…

 
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Topic: Kongregate Multiplayer Games / Sketch Alley

Why isn’t there a thread about this game? I just wanted to say that the story mode is full of win. Check out the Minecraft story. It has some hilarious but rude stuff, and also a lot of really nice (though sometimes unrelated) sketches.

 
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Topic: General Gaming / Why terraria is probably a cheap cash in on minecraft's popularity

^
This is what logical arguments with solid proof should look like people.

 
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Topic: Technical Support / All kongregate games crashing my 3 different browsers.

Hmm… weird, it just started working again. I’m not sure what I did. Perhaps it’s a problem with my ISP…?

 
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Topic: Technical Support / All kongregate games crashing my 3 different browsers.

That includes IE, Firefox and Chrome. I updated adobe flash on my IE, but it’s still crashing.

For both IE and Firefox, the game page loads, and the game loads momentarily, but then the browsers hangs. For Chrome, the game page doesn’t even load, and the browser hangs while waiting for the new page to load.

 
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Topic: Dream World / Knight is the best in endless game?

In an “endless” game, everyone will have infinite skill pool, because anyone can spend LP on upgrading their mage level, which gives them increased skill points pool. Also, everyone will also be able to switch weapons and use all the buffs from all the classes in a single combat, and they can easily switch from +20% crit weapon, to a +20% block weapon.

In the endless game, classes are irrelevant.

 
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Topic: Dream World / Comparing Allies (with data; sans pointless speculation)

I’ll spend some time on that idea later on. I just discovered that by casting Guard and Shield on myself (well, I probably don’t need both of them too), and with a Regeneration armor, I can autoattack someone forever with neither of us in danger of dying. So it’s the perfect way to test the block rate increase provided by Guard, the Guardian Sword. Although, I don’t have a bank to desposit the phoenix so I can’t test without it.

 
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Topic: Dream World / Comparing Allies (with data; sans pointless speculation)

If only the dev would just release the numbers for all these things ;)

I have to say though, the numbers seem to suggest that Charm and Weapon Block chance are always prioritised, which is why they have such a consistent rate between my two tests, this is suggested by the 20% block rate by the Charm, and 20% increase in weapon block after equipping a Guardian sword. Phoenix’s block and Dodge, or rather the opponent’s misses (which I have no idea why happens) also appear to have consistent rates as per my earlier test, although for some reason they decreased. Then again… the opponent’s might affect certain rates but not others.

Maybe I should do test runs on humans opponents, who can generally heal and take no damage from normal attacks, and compare the results… then the results would at least be consistent in that it applies only to a specific opponent.

 
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Topic: Dream World / Comparing Allies (with data; sans pointless speculation)

RUN ON LV46 DUNGEON

With Phoenix, Guardian Weapon (20% block), Champion Class (10% block)

HIT 73 (24.3%)
CHARM 60 (20%)
WEAPON 114 (38%)
PHOENIX 26 (8.7%)
DODGE 27 (9%)

TOTAL 300

 
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Topic: Dream World / Comparing Allies (with data; sans pointless speculation)

Block/Dodge rates with Phoenix:

Run on LV42 Dungeon

HIT 37 (30.8%)
CHARM 26 (21.6%)
WEAPON 21 (17.5%)
PHOENIX 19 (15.8%)
DODGE 17 (14.1%)

TOTAL 120

Class: Champion (+10% block rate)
Quickness: 22

I have no idea how blocking works precisely (whether block chance from the different sources are additive or multiplicative), but Charm is pretty consistent (20%). I also have no idea what causes Dodges, so I included my Quickness stat which could be important.

 
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Topic: Dream World / Comparing Allies (with data; sans pointless speculation)

Phoenix:
Flame Burst (lv 25) – Attack
Regeneration (lv 33) – Heal
Flame Shield (lv 41) – Block

LV41 – Phoenix hits lv.1 trout for 496 damage with Flame Burst
LV41 – Phoenix hits lv. 42 brainwashed slave for ~200 damage
LV41 – Phoenix hits lv. 42 brainwashed slave for ~350 damage with Flame Burst
LV41 – Phoenix heals for ~290 damage with Regeneration
LV41 – Phoenix can block enemy attacks (without wasting a turn, so it can heal you can block enemy attack on the same turn)

Well… probably still needs more data. I only tried the attack once on the Trout. Also, I haven’t noted how often how Phoenix heals/blocks, the latter of which would be hard to tell for sure since it is on top of whatever block I already have.

Yes, I’m sick of hearing everyone pointlessly speculating that High Priestess is better than the Cat ;) hence the thread title.

 
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Topic: General Gaming / Elona shooter discussion and strategy

Originally posted by Darkruler2005:

At the moment, I can’t really afford the action points. Trying to get the robbing and praying things. I’ll try refreshing after that, didn’t think of it. Good mods are hard to come by. Reloading and ammo, for example, are useless on bowguns. Best level of mods I found was 2 as well (can’t even get to wave 20).

Reforge removes the latest placed mod, so you can safely put level 2 mods in them to upgrade them later. Presumably, a bug causes can cost a weapon to cost 0 (if you used a coin to buy it), and if the weapon cost is 0, then upgrade cost is 500. Free upgrade :D!

Edit: I’ve done it. I have all the medals. The last one gives starting +3 luck.

 
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Topic: General Gaming / The "What was that game called?" Thread

Some of the microgenesis games (i.e. NES) that I once loved but forgot the names of…

1) A pacman-like game where there are bats or something. The background was blue I think. The camera would scroll along and you would have to stay within the confines of it.

2) A platform game where you keep jumping upwards. There are stages with ice, and birds flying left and right at some points. I think you were a penguin or something.

3) A game where you had balloons attached to you and you would float across across the stage… I don’t even remember what the actual gameplay was like lol

4) There was this game which had a minigame built in when you completed the game or something. The minigame was like worms, except with white tanks. There would be powerups in the earth represented by square white pixels, and you could dig in to get them. The weapons fired would be white in colour, and there are things like MIRVs, nukes, rolling mines etc. (I think this is genesis rather than NES, but I’m not sure)

5) You’re a ninja and you have to climb these mario-like hills. Then you’d reach a stage that’s actually the rooftops of these japanese buildings. And you’d have to climb up and up and fight more enemy ninjas too.

This one’s an old DOS game… you’re a green dragon in a colourful cartoony world. You can shoot fire. In the very starting part of the game you have to climb all the way to the very top of the level before you can proceed. I always had problems getting up. In the middle portion of the first stage there’d be waterfalls and stuff. There were enemies that would just walk around and you have to avoid touching them.

 
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Topic: General Gaming / Elona shooter discussion and strategy

I have all the medals except the last hardcore medal, and now I’m on day 51 hardcore mode, and I can taunt 5-6x and still make it through a stage without a problem. It’s like I’m grinding now. I wish it would say how many days I need to play to get to the last medal. I don’t feel like grinding another 30 days just to get the medal only to lose all incentive for playing afterwards <_<

Seems like Elona isn’t that hard afterall >_< just need to make is past the initial hurdles and settle on one of the sustainable strategies, then it’s just grinding.

 
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Topic: General Gaming / Elona shooter discussion and strategy

Originally posted by zen0:
Originally posted by Annors:

Hmmm… well… i’ve got a rogue (not the hero( with 10 active… but my maximum start ap is still 7… don’t know why =/

it’s a chance to get additional AP’s, not a fixed #

Thanks, I’ll try to get it first before doing hardcore then. Do you know how many times I would need to taunt? I’m missing only the provoker medal, other than the hardcore medals, so once I get it I can start going for those!

 
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Topic: General Gaming / The "What was that game called?" Thread

Madman0311

http://en.wikipedia.org/wiki/The_Revenge_of_Shinobi

Is it this?

 
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Topic: General Gaming / Elona shooter discussion and strategy

I just got the Choosen (sic) One medal on casual mode! 150 days :D

Is there anyone who has the provoker medal – to tell me what it does? I’m wondering if I should get it before I try for the hardcore medals.

 
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Topic: General Gaming / [GemCraft chapter 0] Strategy Thread

Originally posted by wecl0me12:
Originally posted by Sooty:

I posted a video of how I finish the last arcane guardian level with 100k score yesterday. I just finished annotations for the video so I pretty much explain my entire strategy and tactics for score-farming. Hope it’s… interesting.

http://www.youtube.com/watch?v=RaN3JNbOGu0

“This Video has been removed by the user.”

Removed it, because Scott’s farming method trumps mine by miles, making them rather pointless!

 
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Topic: General Gaming / [GemCraft chapter 0] Strategy Thread

You’ve broke the game Scott lol

 
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Topic: General Gaming / [GemCraft chapter 0] Strategy Thread

Oh my. I summoned so many until my browser froze whenever I tabbed to it and I literally could not do anything. .;;;
I’m going have to do a bit fewer… maybe with level 7 gems rather than level 6 gems. But this is obviously an atrocious scorefarming tactic!

 
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Topic: General Gaming / [GemCraft chapter 0] Strategy Thread

Originally posted by Scottathon:

http://i307.photobucket.com/albums/nn319/ScottathonX/gemcraft-2.jpg&#8221;

The trick to getting a score like this is to play a level with an experience shrine, and being at a sufficient level to get a good mana farm going.

What I did was get about ten orange/red supergems in traps farming mana and clearing out the waves, and I upgraded my mana pool as much as I could, used the mana shrine, and repeat. Then, I looked through the upcoming waves, and saw a Giant monster wave five or six ahead. I proceeded to anger it like 400 times with grade 6 gems. Then, when the massive wave of thousands of giant monsters eventually came up, it was experience shrine time. Simple as that.

Of course, the giant monsters that you summon are unbeatable. Each one had like 10^30 HP. What I’m curious about is what would happen if you could anger the wave up enough so that the HP rolls past Number.MAX_VALUE (1.79769313486232e+308) and hits Infinity. Maybe there is some sloppy coding in the game that would result in something different if that happens.

Anyway, now that I have every skill maxed out, I’m going to try to break 10 million on a single Endurance match. I don’t remember if there were any levels with mana shrines and experience shrines with more than 2 charges each. Anyone know? The mana shrines make it a lot easier, and multiple experience charges essentially doubles the amount you get.

Whee! This is a really really good idea. I’m going to see if I can do something like that myself. Certainly obsoletes the need to waste time farming the other stages ‘properly’!

 
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Topic: General Gaming / [GemCraft chapter 0] Strategy Thread

I posted a video of how I finish the last arcane guardian level with 100k score yesterday. I just finished annotations for the video so I pretty much explain my entire strategy and tactics for score-farming. Hope it’s… interesting.

http://www.youtube.com/watch?v=RaN3JNbOGu0

 
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Topic: General Gaming / [GemCraft chapter 0] Strategy Thread

Get obscenely high scores with high risk plays. Always open with a LOT of orange gems, anger initial waves anywhere from 4-8 times right from the beginning depending on your mode and anger them as much as possible. You want to have a very powerful mana farm that allows you to survive banishing a lot of creatures. Why?

So that you can over-anger creeps to about 250+ armor and survive them while your build up your super red/yellow gem that slaughters everything slowly as they go round and round for mega score given how much they’ve been angered. 100+++ giant creeps in a go make for a very good harvest. Luckily, as your mana farm earns you more mana, you upgrade your mana pool making your mana farm earn you even more mana. So your mana farm can basically keep you alive for a very long time until a point where mana pool upgrades get too expensive for you to buy frequently. By then you should have your 279 speed red/yellow gem.

It’s a different story on Sudden Death, but for the rest of the modes, getting obscenely scores is really just a matter of… economics.

 
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Topic: General Gaming / [GemCraft chapter 0] Strategy Thread

That’s a nice strategy turtle! Definitely useful for when you don’t have enough skill points to go everywhere, so it’s a great way to farm up that’s much more easy than my strat.

I’ve basically settled on my own strategy that lets me farm all the modes with ease given my very high skill points on almost any map. Basically have lots of orange with blue support to build up a ton of mana. Meanwhile, sporadically invest in a cyan/purple gem which has high attack speed for the swarm waves and a yellow/red gem which has high damage for the giant waves. You max out the yellow/red gem to 279 speed at level 6 ASAP, and then you start to anger all the waves to about 100 armor if they have lower hp, and lower as their hp starts to balloon. You’ll take forever to kill the creeps, but all this time you’ll be upgrading your manapool to a level so high when the creeps die they give x4 or more score.

I’m going to see if the prism gem strat will be easier to farm with, if it allows 100k score without much planning, then it’s probably the better method for the normal modes! Although ending up with a red/yellow gem probably does the most damage, so maybe a switch midway would help.

The shrines are really helpful – if you have a lot of creeps which take a lot of beating on the map (especially when you have like 70 giant monsters on the screen at once), mana upgrade shrine gives you a HUGE boost to mana when you use it even if you don’t have a lot of mana to start with. The bolt, flash, armor reducing and anger shrines hurts the enemies when you’re ready to kill them.

Another word on anger shrine to add on to what turtle said – when you’re taking a beating, check out how much your anger shrine can do (dangle a high level gem on top of it). Then quickly anger a few waves so that their HP goes to about that amount, then summon those waves, and drop the required gem into the anger shrine – it will hit EVERY CREEP no matter how many there are on the screen, and kill all those waves for a crazy amount of mana and you’ll be able to recover from there.

I’m at level 151 now after completing only 132 battles :D

 
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Topic: General Gaming / [GemCraft chapter 0] Strategy Thread

I actually spent that time researching on how to build the strongest end-game gems, and I had up to level 11 gems, but I realized that getting beyond level 6 gems was sometimes a waste. A few things I learnt:

Different coloured gems not only have different abilities, but they have different stats. One of the most important stat for survival is attack speed, and towers with low attack speed often fare poorly because high powered shots on weak or weakened creeps are sometimes wasted, and sometimes their target die before their attack land. Of the 8 colours, Cyan has the best innate attack speed, followed by Purple or Lime (not sure which is faster though), while the worst is probably Red or Yellow. For example, if you combine Cyan/Purple or Cyan/Lime to level 8 more or less evenly by combining level 6 gems, these two combinations tend to let you hit the max attack speed by level 8, which is 279 if you max out the dual-mastery and attack speed skills. On the other hand, Red/Yellow combination will give very poor attack speed at level 8, which is only about 120 or so with the same skills.

But this is not to say that Red/Yellow combination is poor – you can actually increase its attack speed to the maximum (e.g. 279) if you combine a level 6 Red/Yellow with level 1 Red or Yellow gems. Gems at level 6+ have their STATS capped to the same level, so a level 11 gem reached by combining a lot of 6’s will be no more powerful than a single level 6 gem combined with sufficient level 1 gems.

The same is not true for SPECIAL ABILITIES, which is not capped by Gem level, but by Gem colour combination. For example, a level 3 blue gem can reach the same amount of slow as a level 6 blue gem if you combing enough level 1 gems onto it, although its attack speed will be lower because its STAT is capped. You can hit ‘max’ special abilities for a level 3 orange gem by combining it with many Level 1 orange gem, and you can also do the same with a level 6 orange gem, but only the level 6 orange gem can be made to reach 279 attack speed this way. Meanwhile, a level 6 dual orange gem can hit the same max attack speed, but its special effects will be capped compared to the pure orange gem.

The most important application for combining stuff with level 1 gems seem to be with
1) Red/blue traps
If you combine a level 3 red and blue gem and put it into a trap, with the right mastery it hits 3-4 guys at once and slows them all for 50% for a few seconds. But you can get a better slow without spending high level gems to improve it. You can just combine it with a few level 1 blue gems and it’ll soon hit 90% slow. This is most useful when there are a lot of different kinds of gem that you can create, and you don’t want to randomly hit a gem you don’t need. Level 1 gems I always create lots to be used for angering waves anyway, so this saves me from having to deal with gems I don’t need.

2) Gems placed in towers with slow attack speed
If you combine red/lime or red/yellow or yellow/lime which are really good damage dealing combinations, they tend to have very poor speed. Even if you combine up to level 8-9 using only level 6 gems te attack speed is going to suck. Getting it to level 11 doesn’t help either. A pure level 11 pure red/yellow gem still has horrendous attack speed. Instead, the most cost efficient way to increase their attack speed is to combine it with many level 1 gems of the relevant colours, and it’ll soon hit the max attack speed. Similarly, this would be a much better way to increase a gem’s power than having to wait for the correctly coloured level 6 gem to pop up for you.