Recent posts by JCiesla on Kongregate

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avatar for JCiesla JCiesla 29 posts
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Topic: General Gaming / New game to join the ranks- Hover II

For those of you who played Hover, this is easier- I promise. The goal is to fight gravity to keep your planet in orbit (via right arrow key) and grow life forms. Try it out and elt me know what you think! Thanks

http://www.kongregate.com/games/JCiesla/hover-ii-orbit

And for those of you who haven’t tried my other games, if you like a challenge, here are the links to them as well;

http://www.kongregate.com/games/JCiesla/hover

http://www.kongregate.com/games/JCiesla/tiltboard

 
avatar for JCiesla JCiesla 29 posts
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Topic: General Gaming / Super Stacker 2 - Impossible badge

I was actually going to say it’s fairly easy… it took me probably less than a dozen runs through each difficulty before I hit the time, and considering how fast those runs go, that’s not too long. Just practice guys and get all the tricks down, like Xarthok ;)

 
avatar for JCiesla JCiesla 29 posts
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Topic: Game Programming / Application stalling on load

Well, it doesn’t hardly load anything, so I guess I’ll start5 from the top two (at least partial) procedures;

this.onLoad = function(){
root.gotcoin = 0;
_root.Menu1.
x = 0;
root.CurrentVolume = true;
_root.Menu1.
y = 0;
root.End1.x = 0;
root.End1.y = 0;
root.Next1.x = 0;
root.Next1.y = 0;
root.LoadBoard(1);
_root.Paused1.
x = 0;
root.Paused1.y = 0;
root.Start1.x = 0;
root.Start1.y = 0;
_root.Speed = 0;
_root.Ballup = 0;
_root.Boardno = 1;
_root.Direction = 0;
_root.Paused = 1;
};

LoadBoard = function (toLoad) {
root.Boardno = toLoad;
_root.gotcoin = 0;
for (i=1; i<=30; i++) {
var iMcName:String = "Map"+i;
_root[iMcName].
x = 35;
root[iMcName].y = 150;
root[iMcName].alpha = 0;
}
root.Map11a.x = 35;
root.Map11a.y = 150;
root.Map11a.alpha = 0;
if (toLoad == 1) {
root.Minutes = 0;
_root.Seconds = 30;
_root.Map1.
x = 35;
root.Map1.y = 50;
root.Map1.Coin1.gotoAndPlay(1);
_root.Map1.Wall
Glass1.gotoAndPlay(1);
root.maxSolidWalls = 2;
_root.maxLowWalls = 1;
_root.maxGlassWalls = 1;
_root.Map1.
alpha = 100;

 
avatar for JCiesla JCiesla 29 posts
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Topic: Game Programming / Application stalling on load

I don’t understand this, but I’m also semi-new to AS in this sort of environment (being loaded on another site and not through my own loaders). The game runs fine from flash, and also as an independent file on my desktop, and from firefox, but when I upload to Kongregate, the script times out. Any ideas? It barely loads, so it must be within the first few lines or just loading the file in general. Is it ok to be using _root? or is that whats killing me. Thanks

PS I know this is pretty vague, but any advice, or what other info you need?