I’m in Australia. 512kbps shared by 4 people = painful experience.
I pretty much gave up playing games on Kong because i couldn’t get my badges anymore because I could never connect to the server. Then again that was like… about half a year ago? maybe things have improved now, who knows. I started working and haven’t had time to play anymore anyway :D
lol that high Bflat in Bohemian just made me laugh. Wasn’t even close. Guess there are limits.
I think notessimo is sorta taking away the fun with all the “real” instruments. Part of the fun/skill in Mario Paint was finding the right combo of sounds with the right sequence of notes on a single 1 layer stave. ^^
For the record I’m working on something big. ^^ Well… maybe not as big as bagel’s stuff, since i have my own stuff to do. But someone on my youtube said he was awaiting a new one from me, so I had to oblige.
The problem I think wasn’t so much that a multiplayer api was hard to do.
The resources associated with multiplayer games is simply too high for it to be feasible at the moment.
Especially if they’re going to simply let anyone use it.
Eh? A flash wrapper? Around silverlight? Not happening.
Letting users do silverlight applications can be as simple as letting people upload that specific format (what is the format extension for Silverlight anyway?) So its really just up to Kongregate to decide whether it is worth opening up the site to Silverlight stuff.