I’m in Australia. 512kbps shared by 4 people = painful experience.
I pretty much gave up playing games on Kong because i couldn’t get my badges anymore because I could never connect to the server. Then again that was like… about half a year ago? maybe things have improved now, who knows. I started working and haven’t had time to play anymore anyway :D
There are no specific maps for waves. Each set of 5 waves contains 1 of the different types of waves. Some theoretically some people could go through without ever meeting 4xSuperTank.
30 is good. Some people might tell you 60 though. That’s a little overkill, imho.
Stay away from Tweening. You’re working in AS3.0, so you’re a big boy now. Having the exact location of every bullet will make your life easier without using hitTest() every frame on every bullet.
lol that high Bflat in Bohemian just made me laugh. Wasn’t even close. Guess there are limits.
I think notessimo is sorta taking away the fun with all the “real” instruments. Part of the fun/skill in Mario Paint was finding the right combo of sounds with the right sequence of notes on a single 1 layer stave. ^^
For the record I’m working on something big. ^^ Well… maybe not as big as bagel’s stuff, since i have my own stuff to do. But someone on my youtube said he was awaiting a new one from me, so I had to oblige.
The problem I think wasn’t so much that a multiplayer api was hard to do.
The resources associated with multiplayer games is simply too high for it to be feasible at the moment.
Especially if they’re going to simply let anyone use it.
Eh? A flash wrapper? Around silverlight? Not happening.
Letting users do silverlight applications can be as simple as letting people upload that specific format (what is the format extension for Silverlight anyway?) So its really just up to Kongregate to decide whether it is worth opening up the site to Silverlight stuff.
I’ve stopped badge collecting. Uni is taking up too much time :(
Badges are simply a way to work towards some sort of achievement (to get a badge, to level up etc).
If that sort of achievement isn’t what you want, then why collect badges? Not like its going to alter the Kong Experience™ if you don’t get all the badges. Levels don’t even mean a thing in Kong.
If it were that important to you, then all the more reason why Greg should keep making them. Else, it would be worthless if everyone else waited for you to catch up.
Come Winter Holidays, I’ll get back all the badges I missed… just you wait…