Topic: Kongregate / An intelligent rant; Because there is now actually rant section, on the card challenges.
There are 5 challenges? I only saw 2-3 only …
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Aug 3, 2008
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Topic: Kongregate / An intelligent rant; Because there is now actually rant section, on the card challenges. There are 5 challenges? I only saw 2-3 only … |
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Jun 14, 2008
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Topic: Games / Notessimo 2 Beta - Get your song featured ! Its not my fault! Its this stupid formatting thing. lol I wanted to make two carets. ^^ |
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Jun 14, 2008
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Jun 14, 2008
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Topic: Games / Notessimo 2 Beta - Get your song featured ! Okay so I decided to do something small for the time being. lol |
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Jun 14, 2008
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Topic: Programming / Vertical Scrolling Shooter in Theory 30 is good. Some people might tell you 60 though. That’s a little overkill, imho. Stay away from Tweening. You’re working in AS3.0, so you’re a big boy now. Having the exact location of every bullet will make your life easier without using hitTest() every frame on every bullet. |
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Jun 14, 2008
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Topic: Games / Notessimo 2 Beta - Get your song featured ! lol that high Bflat in Bohemian just made me laugh. Wasn’t even close. Guess there are limits. I think notessimo is sorta taking away the fun with all the “real” instruments. Part of the fun/skill in Mario Paint was finding the right combo of sounds with the right sequence of notes on a single 1 layer stave. ^ For the record I’m working on something big. ^ Well… maybe not as big as bagel’s stuff, since i have my own stuff to do. But someone on my youtube said he was awaiting a new one from me, so I had to oblige. edit: starburst your songs rawk. |
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May 4, 2008
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Topic: Kongregate / billyfred for Mod I find this is amusing. And anyway all that soh-cah-toa-ing is simply trying to get more capital letters. Or he maybe he wanted to say “Soak a Toe” instead. |
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May 4, 2008
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Topic: Programming / Suggestion: Multiplayer API The problem I think wasn’t so much that a multiplayer api was hard to do. The resources associated with multiplayer games is simply too high for it to be feasible at the moment. Especially if they’re going to simply let anyone use it. That’s what I think anyway. |
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May 4, 2008
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Topic: Programming / Make more money from your game - Upload it to FlashGameALot.com Mark as spam then? |
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Apr 27, 2008
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Topic: Games / Ikairiam discussion! Would anyone wanna trade Crystal with me once i get my Marble going? Need to upgrade my academy. |
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Apr 26, 2008
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Topic: Games / Ikairiam discussion! - Sigh – wealth research in 8 hours >.< |
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Apr 26, 2008
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Topic: Games / Ikairiam discussion! Iota: Zusios[96:1] > Dazzopolis I have Marble ^^ Just started though. |
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Apr 3, 2008
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Topic: Programming / To the developer community, what can we do to protect games? Though a decent hacker could probably circumvent that. |
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Mar 29, 2008
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Topic: Games / Notessimo 2 Beta - Get your song featured ! Looks good! I will think of something when I am done with my assignemnts. Thanks for the email. |
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Mar 17, 2008
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Topic: Programming / SilverLight Eh? A flash wrapper? Around silverlight? Not happening. Letting users do silverlight applications can be as simple as letting people upload that specific format (what is the format extension for Silverlight anyway?) So its really just up to Kongregate to decide whether it is worth opening up the site to Silverlight stuff. But currently, no you can’t :) |
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Mar 9, 2008
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Topic: Games / Too Many Badges? I’ve stopped badge collecting. Uni is taking up too much time :( Badges are simply a way to work towards some sort of achievement (to get a badge, to level up etc). If that sort of achievement isn’t what you want, then why collect badges? Not like its going to alter the Kong Experience™ if you don’t get all the badges. Levels don’t even mean a thing in Kong. If it were that important to you, then all the more reason why Greg should keep making them. Else, it would be worthless if everyone else waited for you to catch up. Come Winter Holidays, I’ll get back all the badges I missed… just you wait… |
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Mar 9, 2008
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Topic: Programming / Meridian59 Online RPG Spam it. |
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Mar 3, 2008
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Topic: Kongregate / [Kongai] Beta Test Out? Actually most of the high level people are those who have been in Kongregate since May 2007, or have been actively contributing to the site (with referrals). Unfortunately, since Kongai came out so late – pokes emily_greer -, I’m now currently swarmed with school and work at the same time. So as sad as it sounds, I would gladly relinquish my invite and pass it on to someone who can contribute more to the beta testing phase. So maybe one of the kong staff would do that, that would be fine with me. ~Dazzer |
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Feb 27, 2008
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Topic: Kongregate / do you use the forums? The forum is a lie. |
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Feb 20, 2008
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Topic: Programming / Question involving Classes (AS3) I have read gang-of-4, and I disagree with Salman (sorry mate). Design Patterns are just that. Patterns. They are by no measure THE BEST solution for EVERY problem. They’re simply a way for people to “fasttrack” their problem solving by basing their eventual solution on past ideas and methods. That said , gang-of-4 was a really good read, and has helped me before. I also don’t agree with strict UML. I am perfectly happy sketching UML that gets to the point, but I ain’t an advocate of putting in every single detail. In my view you spend too much time on the “what if” and not enough time on the “just do it”. (yeh, my style is more along the lines of Xtreme Programming, or Agile… or just plain Cowboy Coding). Maybe I’m just lazy ^^ Phant: I recall using Mixins when I wanted something along the lines of what the OP wanted. That is, if my memory does not fail me. That is why I mentioned Mixins in the first place. And btw, the accepted solution for “Multiple Inheritance” in Java is Interfaces. Why? Because Interfaces provides a standard interface for different classes , allowing one to polymorphically manipulative instances of these classes. Not because one writes less code. In fact, with interfaces, one has to write more code (one has to write multiple implementations of a single method signature”). That is why AS3 includes Interfaces as well. Subroutine Pattern… rofl. link a6,#-4 ; statements unlk a6 rts |
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Feb 20, 2008
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Topic: Technical Support / Games don't carry from one computer to another? SnowFlavoured: you’d be surprise at how effective that method might be. TheDarkFlame: why not SpetS: no. Just the information for Games. |
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Feb 20, 2008
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Topic: Programming / Question involving Classes (AS3) Anyway… are we now debating why MI is bad, or how to solve the problem in AS3? I’m pretty sure that many suggestions have been put forward to the OP, so I’m gonna leave it as that ^^ |
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Feb 19, 2008
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Topic: Programming / Question involving Classes (AS3)
I have mentioned the Mixin pattern. But like I said… in the interests of speed, sometimes its simply faster to copy and paste (if there is no need to polymorphisise) I guess its all IMHO anyway ^^ Yes the lack of abstract classes is quite sad. I’m not sure why it was omitted, but like Salman said , it might get introduced in Flash Player 10 (together with Z-rotation, and array-typing ) |
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Feb 18, 2008
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Feb 18, 2008
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Topic: Programming / Question involving Classes (AS3) lol I didn’t catch that quote. So yes… about that. When you talk about “Inheritance” we’re talking about “similar functionalities” that is correct. But its “principle” shouldn’t be one of “oh I don’t want to copy and paste this code into another class”. You have to examine the relationship between Parent and Child, and determine if such a scenario is favourable. As I stated before the earlier quote… the “best reason” why one would use inheritance is to promote polymorphism. It is NOT to help you cut down on the amount of code you write. For that reason, even if 2 classes should have “similar implementation” of a particular function, that does not mean they are related in any way. Once you have determined a relationship as existing, and still require something similar to Multiple Inheritance, you should take a look at the Mixin Pattern, which is the (i think) most common solution for languages that do not support MI. But even if you were to take a look at it… you may find that copying and pasting code might be faster than trying to implement the Mixin pattenr. |