Recent posts by deathreapers on Kongregate

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Topic: Freefall Tournament / how to see cloak assassin

Originally posted by unattendedbag:

I can see them most of the time even if they are cloaked, I guess it just takes exposure to them to know what to be on the lookout for when they are cloaked. Look for the jet burners is probably the best way to see them from afar/in the air.

If you see the walls moving put your running shoes on and get your ass out of there.

at close range simply spray bullets without autoaim at spots where a moving partially invisible assasin shows up ie like disoriented background images and they get highlighted by name after bullets hitting them(bullets hitting pretty much shows up anyway),jetpack away and throw bombs at it or if they are too far away to see use scoped guns to identify much easier and snipe them,and always listen for jetpacks and footsteps(much easier with headphones) and try to spot them when they jetpack(it shows up pretty clearly even when cloaked and while sliding too) and never face assasin during ambush,jetpack away before they poison stack you much(mostly instakill if they manage to reach you on ground) and in air use special skills to propel out of harms way of the ambush blades.

 
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Topic: Prime World: Defenders / Price Increase!

but to counter mortar burst effects pair lighting towers with sun towers inside choke points then it becomes unbeatable as heavy units which mostly shrug off lighting tower damage is devastated by sun tower which opens up lighting tower to continue its awesome work on less hp units both air and ground(most high hp units are ground anyway and air units hp are well meh compared to those of ground units but still adding a poison tower to the mix can take care of remaining air units that survived the lighting tower but no need for air guard since lighting towers can take care of bats anyway XD)

 
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Topic: Prime World: Defenders / Price Increase!

if there are very high groups of enemies inside choke point aka icetower then mortar does much higher damage than lighting tower but in most other situations namely in air unit extermination support the lighting tower excels at that,that being said mortar cannot cost stars cause it being rare tower but however think of mortar being unique ie purple card then with 25 lvls mortar is absolutely unbeatable with 2x damage with fusing=14394 damage with superb burst radius becomes the choice of tower against ground units.

 
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Topic: Prime World: Defenders / What is the camera angle?

I dont think one can change viewpoint angle in PC but in android and ios one can do by swiping the screen,though I wish there were viewpoint rotation button to left and right.

 
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Topic: Freefall Tournament / If you could Demod TP...

I never faced such useless discussion in my life.Better avoid these guys especially one above me XD.

 
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Topic: Freefall Tournament / Report Hackers

this guy just will start another new acc and hack again,its better if fft starts banning repeated hackings from same IP address so hacking will be discouraged.

 
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Topic: Freefall Tournament / Report Hackers

http://www.kongregate.com/accounts/AllahHalal
yea this is the guy.

 
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Topic: Freefall Tournament / Report Hackers

there is this allahallal fellow who has the fire rate hack i dint screenshot him but anyone from my match can verify that,if you know this guy back me up.

 
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Topic: Freefall Tournament / COMMANDO GAMEPLAY (by PIS_DarkBeat)

actually commando gameplay is a simple concept,most of the time you will be using the shotgun but the battle rifle is way more inaccurate than the railgun due to recoil getting in way(to counter this try to fire in very short bursts) and it is only usefull if you want to snipe an escaping target whose hp is already low(its awesome at that and requires no scope also) or to pick out camping targets but its nowhere near railgun for its deadly accuracy and damage but however you do get a huge clip ammo for a sniper rifle which can be very advantageous for certain situations like say crowded areas or hit/miss tactic for faster opponents which railgun lacks(its just matter of choice not compromise,if you are accurate,stick with gunner) but the most important part of commando is shotgun followed by self deployment mines.If a commando manages to get near you,your as good as dead no matter what class you are(except for blazer) cause commando can technically kill you before you can do any serious damage to him(like assasin).I tried this,jump and fly on top of opponents/approach them from behind without alerting them,drop a mine at safe distance when they are not noticing and immediately blow it and then close the gap to use your E skill to stun him,again drop a mine and pump him with full shotgun ammo and fly way(this is most important as mine can also harm you) then blow the mine to finish him(not even tanks have enough time to put up neutron shell before they end up dying).An very effective strategy if you ask me but multiple opponents put commando at great risk(so go for solo players those who lead the other team to victory mostly,thats what you have to do,if you take him out,the other team is crippled).And most importantly never engage in mid range combat,cause your horribly outclassed by all all classes including tech and shocker and when you see scouts,always lure them to enclosed spaces before engaging them.Plus this is the only class in game where you have to worry about chasing cause who knows there might be a mine waiting for you(tech/shocker is different,you can avoid their mines),I tried this many times and you wont possibly know how many players fell for that. XD
commado is simple,snipe for support/killing low hp units and use shotgun on solo players,never engage multiple opponents and always use stealth to approach your targets to stun them and use your mines to fullest extent(you will mostly never win against pro players without using mines cause they deal quite some damage especially against heavy classes) and dont bother to lay mines for light classes cause they will probably fly away(unless if they are stunned).
IMPORTANT NOTE:never use your Q skill ever,its the only skill that will save you if you are critically injured,use this skill to only escape or to reach medkits fater or if you have to face multiple opponents(note for offensive this skill is great as it decreases reloading times and increases the firerate of shotgun which could provide the difference between win/die situations but however its cooldown time is long plus the hangover effect will drastically reduce your effectiveness leaving you exposed in battlefield).

 
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Topic: Freefall Tournament / What Upgrades Should I Do? (non-Official)

Originally posted by SupersSonics:

Pro players doesn’t need upgrades. Case closed.

love to see how you win against a tank with full defence upgrades(also a pro)?upgrades needed,case closed.
 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Keep Skyshard Heroes Alive!

Yep its possible but u have to update and maintain this game,which i am quite sure near impossible if ur not a dev

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Keep Skyshard Heroes Alive!

Hey guys,unfortunately i have no advice/suggestions.but i would like to thank devs and our SS community for entertaing 12 months/or u could say a year of my life.let me share u my best moments of this game.
Season1:used to be at bottom hit list.get my ass raided 20 times a day,so many players then and so much activity.had not much interest in this game then.joined bandits guild and occupied few territories on map.lyf used to be simple then
Season 2:joined a new guild with closest pal superman699 and started to really comb for territories only then and we used to look up to mischivious monks and flying in chains,the top dogs as we used to call them,one of few guilds worth their names being remembered and also few players alike-flying dutchman,howling wolf,quazz,alex and many more.starting to realize this game meant much more to me.monks quit at begining and flying in chains quit before next season.many guilds quit.soo sad to see them go.players started to quit at
this stage one after one.at s2 itself half way joined TPT trailer park trash,the best months i ever had were with this guild,led by phirephase,and we startted whopping asses of major guilds and using team effort against agency the new threat and allied with ISS and few guilds.it was the most fun time,staying late into nights defending terrtories.ended this season with bang.our wrost enemies were agency and L7.and super porn was the worst enemy one could have then,he stayed up 24×7.
Season 3:left TPT joined SCHISM to batter against agency but we failed miserably in the end and half members joined agency.TPT pretty much disbanded then and so did SCHISM then.joined L7 led by sean kraze and superporn.and super porn quitted after season 3.had much fun then but dint forget my TPT days and tried to pursue phire to reform TPT before joing L7 but could’nt.started building base and got stronger.this season ended well and i got alarmed by amount of players quit at end of season.
Season 4:we all pretty much knew what happned then.most major guilds quitted then and only handfull of players left.i grew to a point that i got to top ranks and my base insurmoundable,among top 10s to get cit lvl 9,have 9 heroes,fully upgraded army and slowly i too lost intrest in this game,waiting waiting for something to change.sean too quit along with majority of my guildmates after season ended.felt lonely.well i managed to surmarize it all…..

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by Corrupt0:

“Attacking Triumvirate Industrial Pit 05:18 left”

I never knew time could be hacked.

actually not an hack,my timer instead of decreasing started increasing from 5 mins
 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

 photo untitled_zps7b0fdf6c.jpgstrangest bug ever found,skills activated only one time throught the game,happned about 15 mins and tried reloading,clearing catche and changing browsers and none avails but dissapered after about 15 mins

 

Topic: Freefall Tournament / Not important.

This post has been removed by an administrator or moderator
 
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Topic: Freefall Tournament / GLITCH REPORT!!

You can still be head shoted with ur neutron shield up

 

Topic: Freefall Tournament / Not important.

This post has been removed by an administrator or moderator
 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Ha talk about this one,did BB raid lvl 14 using permastuns with jorund lvl 10 and DF and finished of both jerks without even a feather touch to my cit and came back to find myself at same raid lvl with 8 day cooldown and waited more than a week to do again,as if i was already not pissed enough, this strange bug which prevents use of ranged heroes(used isunda lvl 10 before)where they get mega damage to hp when they are oceans away and i speak from bitter experiance where i failed many times using isunda even with 2 yellow lens cause she cant hit them without being hit as if those jerks have anti hero bazuka or something and even my jorund get damage while hiding behind half a dozen towers,this is stupid devs.these bugs break the game and a word about GJ raid,ANY WELL EQUIPPED HERO AND MAX LVL ARMY SHOULD TOP THAT RAID NOT JUST ONE FKKING COLETTE WITH HER GUNJACKS AND SPIDERS.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Upcomming PvP Event

Yea protection/or its application will be void if that player agrees to do 1 pvp match and current protection that one haves will be temporily suspended untill both players finish their matches and after the two matches are over the current protection pops up and one cant use protection buffs during pvp ,that sure prevents those protection abusers.and yea as del said, instead of just getting points let it be trophy points which can be used to yield coins and can be only earned through these pvp events and it should be dependent on win/loss or draw rather than how higher points u have got till,thus preventing any balance issues.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Upcomming PvP Event

Originally posted by del2674508:

Not too opposed to the post.
I’d say, make Trophy points into a currency.
But wipe all to 0 before doing that.
It would make things simplier.
Maybe even doctor how TP is gained, if used as a currency.

How would you propose dealing with people that use 1 hour prot?

sounds fair okay coins or TP,i take this as +

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Upcomming PvP Event

I got even better idea for pvp and conquest.make pvp events be done on daily basis yea not as special event,allow 3 matches daily at fixed hour twice a day(pvp event opens up daily for an hour every 12 hours and no more than 3 matches every 24 hours).these matches are based on player exp/cit lvls and a win will award u 3 points and loss/draw will award u 1 point.at end of 3 matches per day,the total points awards coins(yea another in game currency other than honor/skystones)and each point yields 100 coins and by gathering these coins u can buy heroes,cores,units and pretty much every thing else plus these special item gear rewards and increase the cost in terms of coins compared to honor/skyshard costs like victor’s staff costs 200k coins,spectrum lens costs 160k coins,a single hero costs 130k coins,unit contract costs 250k coins,skycore costs 25k coins,etc(yea a seperate store or substore for spending coins).dont get me wrong,i am not against this special events but winners of these special events can get few of these cool items without grinding for it ,for months together and conduct these special events every 4-6 months and keep changing the prizes varing from gears to heroes every special event and those who already own that gear/hero/item will get rewarded with equvilant price of that reward in coins and plus to prevent the camping players make each cit lvl upgrades add additional 50 coins per win and 10 coins per loss/draw(at lvl 9 it increased to 450 coins per win) so it stimulates every player to be active daily plus prevents players who like to stick/camp at lower lvls for easier targets by making high cit lvl=more rewards and make it that only online players get to do pvp with each other and each pvp lasts 10 mins of 2 battles with both players attacking and defending each other and a win can be count from cit loss and total damage dealt,dont have enough time to type in for conquest
Ps-devs more activity makes more popularity which in turn makes newer players input equals more revenue so concentrate on making players getting addicted to your game first
those who agree + my post plz so synap may see it fit.thanks

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] BRAG POST

 photo untitled_zps4703e2a0.jpghighest damage in this game so far

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] BRAG POST

guys to kill some time and have fun, i have created this post so we can showoff our (what you think as sucessfull venture in this game).remember this is not competition thread.its just a thread to show off our skills/achievements you have done in this game soo far and yea you can keep updating it if you beat your previous achievements.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Zlebk, this is for you.

Kakuzu ur even bigger n00b/sore loser than zlebk for posting this on forums and to zlebk:hey man i am an indian and i dont appreciate people who are racist even on a private conversation.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Ywicht is Unleashed!

I brought him on first day of release and i upgraded his smokescreen to lvl 10 first and used it in several battles.and i am pretty sure it was 25 mp for 3 days from release on kong,maybe ur recounting from AG or fb?