Recent posts by deathreapers on Kongregate

Subscribe to Recent posts by deathreapers on Kongregate

avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Conquest

Originally posted by SeanKraZe:

Y u 2 guys have the same profile pic?

default kong pics XD
 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / Noob Hero question

just go keris and voguls/gyros combo any voguls lvl maxed at your cit lvl is more than enough to take down the base without even 1 dying and just dont bring one of those ranged units along with voguls and they say you got troop losses and keris can do safely shadow walk with some what heavy tanker voguls around and that gives you extra res also

 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / BOOMERS ABUSE!!

i think boomers are costly to keep and use again and again,i bet the other guy will only use if you have loads of res or he has a personal revenge motto against you but i believe there should be a limit to how many boomer you can have per raid/attack cause i just go in with 30 boomer and use trumpet and jorund with beserk or just seripha with her earth and more than half of the base goes down in 1 attack within 10 secs if used with beserk and 15 with seripha or there should be stand value for boomers so they wait for few secs before rushing in or just make it that they damage allies as well?? after all you drop a nuclear bomb into a enemy base filled with your allied troops fighting and how come that bomb avoids your allies XD unless its some freaky immacule religious crap or bomb proof suits

 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Suggestions/Bug reports

Originally posted by johnandreo:
Originally posted by deathreapers:
Originally posted by johnandreo:
Originally posted by AleXinoS:
Originally posted by deathreapers:
alex your not the only one who got advanced info about this game XD

Still doesn’t explain how he has him, he’s not unlockable yet. Unless he is on FB? o.0 I was thinking he simply took the image and edited it, but no, he has 850 energy. So, maybe FB, or hacks. :P

nope its not fb.850 energy..?wtf i demand an explanation

nah i think its just plain editing how can you tell its not

he also edited the extra energy?
i believe even the original or i should say edited first image shows he has 13 heroes and thus on second image shows 13 heroes individually for selection that all and by the way deno how long are you gonna take to post something into the forums so others wont get too much errr mystery out of it
 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Suggestions/Bug reports

Originally posted by johnandreo:
Originally posted by AleXinoS:
Originally posted by deathreapers:
alex your not the only one who got advanced info about this game XD

Still doesn’t explain how he has him, he’s not unlockable yet. Unless he is on FB? o.0 I was thinking he simply took the image and edited it, but no, he has 850 energy. So, maybe FB, or hacks. :P

nope its not fb.850 energy..?wtf i demand an explanation

nah i think its just plain editing how can you tell its not??
 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / "Quick army select"

yep agreed add a building called rally point which on higher lvl buffs/provides some kind of advantage to the units and adds much more options to differentiate and lead the army.and adding research icons to citadel for researching technology like say researching vogul era(an example) provides additional 500 hp and 50+ attack to voguls or researching lumberjack/sawmill upgrade to increase production/capacity of lumberjack assets/lumber yard res buildings,etc or simply add a new building called research lab,etc

 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / NEW SYSTEM FOR GAME

i just got err a brain wave related to how boring the game sometimes becomes sometimes so came up with two systems to entertain us on regular bases,
DAILY CHALLENGE SYSTEM
.
since i was once a huge fan of btd4 so came up umm well a similar daily challenge system for skyshard.
daily challenge system occurs once in 24 hours,this is aimed at highly active players so they can benefit most from it and with its rewards new player can some what try to catch up with the old hands and old hands might get some fun out of it plus other good benefits.three/four modes-EASY MEDIUM HARD VERY HARD these daily challenges involves defence mission/attack missions/solo hero mission,etc along with a crippling system and a specificity system and detailing system,etc.you will get my idea on few examples demonstrated below
.
1>DAILY MISSION say 13/05/2013
.
TYPE:-DEFEND MISSION
CHALLENGE-defend against a horde of 10 voguls against your base!
LIMIT-you cannot defend with a ranged hero and area attacks of chosen hero will be limited to one time usage.
and your bunkers will be disabled(wont attack) during this raid
TIME SPECIFIC-3 mins(vogul horde should be destroyed within the set time to win)
ALLOWANCE-you are allowed to change the layout for 10 secs before raid starts(the site of deployment of voguls on your map will be highlighted)
REWARDS-can either be minor honor reward/skystones or cloudstones or skycores for hard ones/special prizes,etc(you get my idea??)
.
.
another example
.
2>DAILY MISSION say 13/05/2013
.
TYPE:-ATTACK MISSION
CHALLENGE:-mirror image of your base with no shield gens,archer towers plus rest of the non defence buidings and remaining towers get additional 25% boost to attack and hp(citadel will always be in center/near center and remaining towers surrounding it and yea base arrangement wont be mirrored just your defence towers so if you have unupgraded defences you get lesser reward for lower difficulty)
LIMIT:-healing heroes and healing/invisible relics are not allowed and only 20 pop troops allowed plus no troop units above 1550 hp allowed and no troops with burst damage allowed and keris is also banned
TIME SPECIFIC-2 mins plus 30 secs and entire town should be destroyed
ALLOWANCE-you are allowed to use two attacks if necessary(second attack will receive 75% penaltity to damage of your troops and hero)
REWARDS-same as above plus they should vary according to the difficulty
.
note-the daily rewards are based on player lvl thus in first defend mission the voguls lvl depends upon the players lvl and same can be said for second example for attack mission thus making it balanced for all players and daily challenge provides more rewards for higher lvl players and special rewards for frequent players and you can add dozen creative challenges like proving only AI depended 10 rangers/other units depending upon player lvl and selective hero to go out on an attack mission,etc or mirror image of all heroes you own together attacking your base and your base defences get 100% boosted in damage(if you have higher lvl/number of heroes the rewards will be even higher and if your defences are under upgraded and if you still win then you get higher reward bonus),etc.so you get my idea for this daily challenge system,along with the daily reward system this will promote greater activity and higher input of newer players.thus every one will benefit without you giving out too much advantage.and personally i got an option for daily rewards,instead of being just choose your treasure chest(most of it gives only mere rewards which leading many to believe the system is rigged) let the game choose it for you,higher active players receive more rewards so starting from day 1 the rewards get doubled on next cycle and get maxed on third cycle and then revert back to first.
.
say you get 20 min timer(remove the F***** 5 min timer cause its for free now) and on second get 50 honor so on next cycle you get 1 hour timer and 100 honor and on next cycle you get 3 hour timer and 150 honor and this again reverts back(you got it)
.
sorry but i dont have enough time to type in the second system which is also a similar copy from another game,gonna give it tomorrow.

 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / NEW SYSTEM FOR GAME

DECIDED TO MAKE A NEW FORUM CAUSE I AM NOT SURE ABOUT WHAT I POSTED ON SUGGESTION/BUGS WILL BE SEEN BY DEVS IN TIME

 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Suggestions/Bug reports

i just got err a brain wave related to how boring the game sometimes becomes sometimes so came up with two systems to entertain us on regular bases,
DAILY CHALLENGE SYSTEM
.
since i was once a huge fan of btd4 so came up umm well a similar daily challenge system for skyshard.
daily challenge system occurs once in 24 hours,this is aimed at highly active players so they can benefit most from it and with its rewards new player can some what try to catch up with the old hands and old hands might get some fun out of it plus other good benefits.three/four modes-EASY MEDIUM HARD VERY HARD these daily challenges involves defence mission/attack missions/solo hero mission,etc along with a crippling system and a specificity system and detailing system,etc.you will get my idea on few examples demonstrated below
.
1>DAILY MISSION say 13/05/2013
.
TYPE:-DEFEND MISSION
CHALLENGE-defend against a horde of 10 voguls against your base!
LIMIT-you cannot defend with a ranged hero and area attacks of chosen hero will be limited to one time usage.
and your bunkers will be disabled(wont attack) during this raid
TIME SPECIFIC-3 mins(vogul horde should be destroyed within the set time to win)
ALLOWANCE-you are allowed to change the layout for 10 secs before raid starts(the site of deployment of voguls on your map will be highlighted)
REWARDS-can either be minor honor reward/skystones or cloudstones or skycores for hard ones/special prizes,etc(you get my idea??)
.
.
another example
.
2>DAILY MISSION say 13/05/2013
.
TYPE:-ATTACK MISSION
CHALLENGE:-mirror image of your base with no shield gens,archer towers plus rest of the non defence buidings and remaining towers get additional 25% boost to attack and hp(citadel will always be in center/near center and remaining towers surrounding it and yea base arrangement wont be mirrored just your defence towers so if you have unupgraded defences you get lesser reward for lower difficulty)
LIMIT:-healing heroes and healing/invisible relics are not allowed and only 20 pop troops allowed plus no troop units above 1550 hp allowed and no troops with burst damage allowed and keris is also banned
TIME SPECIFIC-2 mins plus 30 secs and entire town should be destroyed
ALLOWANCE-you are allowed to use two attacks if necessary(second attack will receive 75% penaltity to damage of your troops and hero)
REWARDS-same as above plus they should vary according to the difficulty
.
note-the daily rewards are based on player lvl thus in first defend mission the voguls lvl depends upon the players lvl and same can be said for second example for attack mission thus making it balanced for all players and daily challenge provides more rewards for higher lvl players and special rewards for frequent players and you can add dozen creative challenges like proving only AI depended 10 rangers/other units depending upon player lvl and selective hero to go out on an attack mission,etc or mirror image of all heroes you own together attacking your base and your base defences get 100% boosted in damage(if you have higher lvl/number of heroes the rewards will be even higher and if your defences are under upgraded and if you still win then you get higher reward bonus),etc.so you get my idea for this daily challenge system,along with the daily reward system this will promote greater activity and higher input of newer players.thus every one will benefit without you giving out too much advantage.and personally i got an option for daily rewards,instead of being just choose your treasure chest(most of it gives only mere rewards which leading many to believe the system is rigged) let the game choose it for you,higher active players receive more rewards so starting from day 1 the rewards get doubled on next cycle and get maxed on third cycle and then revert back to first.
.
say you get 20 min timer(remove the F***** 5 min timer cause its for free now) and on second get 50 honor so on next cycle you get 1 hour timer and 100 honor and on next cycle you get 3 hour timer and 150 honor and this again reverts back(you got it)
.
sorry but i dont have enough time to type in the second system which is also a similar copy from another game,gonna give it tomorrow.

 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Suggestions/Bug reports

Originally posted by AleXinoS:
Originally posted by Deno:

After reading wurmspawn’s suggestion:

 photo hsx2.png
Can we have something like this please :D

Who the f**k is that last hero down there? Did you hack the next hero or something?

alex your not the only one who got advanced info about this game XD
 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Scarlett the Bloodwitch is now available!

Originally posted by LnDRash:
Originally posted by deathreapers:

hmm your forgetting her passive heal ability,she can heal her self for max 6100 hp thats huge,though i agree she is not much of a hero vs hero but at unit wiping i say she is as good as gasket

I’m not forgetting her heal, but sadly it looks much better on paper then it is in reality.

Usually you start off attacking by hitting some useless buildings like farms on the outskirts of the enemy base. During this phase Scarlett’s HP are full or she’s taking only very little damage, which means most of the heals go to waste.

Then you get into the phase where you start attacking the towers/citadel. During this phase Scarlett starts taking heavy damage and because towers have a lot of HP your killspeed goes also down, which means she’s getting only very little healing right at the time when she’s needing it.

Once the towers/citadel are down and you start killing all the useless shit like Raid Beacon, Hall Of Heroes and Farms/Mines, thats when she suddenly starts healing like crazy… needless to say the battle is already won at this point and all the healing is completely unnecessary.

go right to the center of fire from start using units that aim for defence towers and some group of rangers/gunjacks at corner of base and see the difference.

 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Scarlett the Bloodwitch is now available!

hmm your forgetting her passive heal ability,she can heal her self for max 6100 hp thats huge,though i agree she is not much of a hero vs hero but at unit wiping i say she is as good as gasket

 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Suggestions/Bug reports

Originally posted by Tessa1111:

Don’t buy Locke until the “doesn’t appear in your group” bug….when you spend your 500 honor. Wait until it’s fixed.

thats cause you cant buy locke untill you pass gunjack lvl 25
 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / App?

if your planning to make an app then plz introduce to symbian belle also not just iOS and android.and schooled36 idea is great,i highly suggest you to make an app like travian/ikariam.

 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Scarlett the Bloodwitch is now available!

i guess they removed my post cause its not on suggestions/bugs forum,but i posted it up here cause this is the most recently released hero, and by the way most of the skill were already suggested by other players(the ones i mentioned as AL) and some of it were my recent additions,but if i post it on suggestions/bugs post they simply get downed before others/devs get time to read(newer posts come into play and older one get pushed back to previous page and most of us dont get enough time to read the older posts).and wow i love prototype (a game for microsoft) where there is a shape shifting main character, here is the link.
.
http://www.youtube.com/watch?v=JvsUkUaJjYs
.
wish the new shape shifting hero has some of his features same as prototype(i love that amazing game!)

 
avatar for deathreapers deathreapers 270 posts

Topic: Skyshard Heroes / [Dev] Scarlett the Bloodwitch is now available!

This post has been removed by an administrator or moderator
 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / Why are there no rewards for recruiting new players?

a good choice would be to include a invite through email and a coded link provided in that email,if the other player accepts this and joins skyshard on AG,kong,fb,etc if he were to reach lvl 8 cit or ever higher limit then your acc would be credited with 50 skystones,since getting that much high limit actually involves the new player to participate in skyshard through and through and this one reduces spammers by 99%(actually only few would be crazy enough to start an alt to reach that high lvl).

 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / Do mage towers hit Keris?

i rather its lighting totems aim keris than mage towers,mage towers deal shit damage.

 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / Rud or any devs

XD i lost loads of fame and your talking about 9 fame,just get over it devs wont listen.

 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / Alaric OP?

currently these guys have not yet used alaric and seen other alaric users smash their asses.to those guys here is the info alaric is as strong as a newly born calf after 2 nerfs one his puncture damage and two his hp and divine light if cast all you have to do is cast goggles and boom 75 mp thrown to dustbin XD.but any capable defender can use any hero to kick your asses,this just shows how much you lack while attacking??

 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / Alaric OP?

Originally posted by johnandreo:

agreed . remove his sword and give him a rubber duck

dick would be better.
 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Suggestions/Bug reports

Originally posted by Rudgutter:
Originally posted by deathreapers:
Originally posted by bbrady:

Maxwell on Facebook got warnings that his Large Wellspring was being attacked, but he was unable to scout or even defend the generator.

it happens to me says i got max assets and i have to buy more heroes even to the asset i already own so neither i could defend or scout.

That should have been fixed. Is it still happening?

yep happened yesterday too.
 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Keris and Colette Balances

and casperge020 forgot to add your retarded and as narrow minded as as 1mm diameter paper clip.

 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Suggestions/Bug reports

Originally posted by neversofew615219:

three times i died with keris while out of range of any towers and get slow effect from webpillars after im out of range and turn back visible

yea its strange that keris gets hit by webtowers under shadow walk and i experimented it to confirm if its a bug but i found that before casting shadow walk if the web tower hits you the sec you cast the shadow walk it becomes delayed and arrives as soon as shadow walk ends sometimes causes keris to move backwards from the original position from which the shadow walk ended.it happened to me on two different internet connections thus confirming its not because of lag.
 
avatar for deathreapers deathreapers 270 posts
Flag Post

Topic: Skyshard Heroes / [Dev] Suggestions/Bug reports

Originally posted by bbrady:

Maxwell on Facebook got warnings that his Large Wellspring was being attacked, but he was unable to scout or even defend the generator.

it happens to me says i got max assets and i have to buy more heroes even to the asset i already own so neither i could defend or scout.