Recent posts by deathreapers on Kongregate

Flag Post

Topic: Freefall Tournament / What Upgrades Should I Do? (non-Official)

Originally posted by SupersSonics:

Pro players doesn’t need upgrades. Case closed.

love to see how you win against a tank with full defence upgrades(also a pro)?upgrades needed,case closed.
 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Keep Skyshard Heroes Alive!

Yep its possible but u have to update and maintain this game,which i am quite sure near impossible if ur not a dev

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Keep Skyshard Heroes Alive!

Hey guys,unfortunately i have no advice/suggestions.but i would like to thank devs and our SS community for entertaing 12 months/or u could say a year of my life.let me share u my best moments of this game.
Season1:used to be at bottom hit list.get my ass raided 20 times a day,so many players then and so much activity.had not much interest in this game then.joined bandits guild and occupied few territories on map.lyf used to be simple then
Season 2:joined a new guild with closest pal superman699 and started to really comb for territories only then and we used to look up to mischivious monks and flying in chains,the top dogs as we used to call them,one of few guilds worth their names being remembered and also few players alike-flying dutchman,howling wolf,quazz,alex and many more.starting to realize this game meant much more to me.monks quit at begining and flying in chains quit before next season.many guilds quit.soo sad to see them go.players started to quit at
this stage one after one.at s2 itself half way joined TPT trailer park trash,the best months i ever had were with this guild,led by phirephase,and we startted whopping asses of major guilds and using team effort against agency the new threat and allied with ISS and few guilds.it was the most fun time,staying late into nights defending terrtories.ended this season with bang.our wrost enemies were agency and L7.and super porn was the worst enemy one could have then,he stayed up 24×7.
Season 3:left TPT joined SCHISM to batter against agency but we failed miserably in the end and half members joined agency.TPT pretty much disbanded then and so did SCHISM then.joined L7 led by sean kraze and superporn.and super porn quitted after season 3.had much fun then but dint forget my TPT days and tried to pursue phire to reform TPT before joing L7 but could’nt.started building base and got stronger.this season ended well and i got alarmed by amount of players quit at end of season.
Season 4:we all pretty much knew what happned then.most major guilds quitted then and only handfull of players left.i grew to a point that i got to top ranks and my base insurmoundable,among top 10s to get cit lvl 9,have 9 heroes,fully upgraded army and slowly i too lost intrest in this game,waiting waiting for something to change.sean too quit along with majority of my guildmates after season ended.felt lonely.well i managed to surmarize it all…..

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by Corrupt0:

“Attacking Triumvirate Industrial Pit 05:18 left”

I never knew time could be hacked.

actually not an hack,my timer instead of decreasing started increasing from 5 mins
 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

 photo untitled_zps7b0fdf6c.jpgstrangest bug ever found,skills activated only one time throught the game,happned about 15 mins and tried reloading,clearing catche and changing browsers and none avails but dissapered after about 15 mins

 

Topic: Freefall Tournament / Not important.

This post has been removed by an administrator or moderator
 
Flag Post

Topic: Freefall Tournament / GLITCH REPORT!!

You can still be head shoted with ur neutron shield up

 

Topic: Freefall Tournament / Not important.

This post has been removed by an administrator or moderator
 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Ha talk about this one,did BB raid lvl 14 using permastuns with jorund lvl 10 and DF and finished of both jerks without even a feather touch to my cit and came back to find myself at same raid lvl with 8 day cooldown and waited more than a week to do again,as if i was already not pissed enough, this strange bug which prevents use of ranged heroes(used isunda lvl 10 before)where they get mega damage to hp when they are oceans away and i speak from bitter experiance where i failed many times using isunda even with 2 yellow lens cause she cant hit them without being hit as if those jerks have anti hero bazuka or something and even my jorund get damage while hiding behind half a dozen towers,this is stupid devs.these bugs break the game and a word about GJ raid,ANY WELL EQUIPPED HERO AND MAX LVL ARMY SHOULD TOP THAT RAID NOT JUST ONE FKKING COLETTE WITH HER GUNJACKS AND SPIDERS.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Upcomming PvP Event

Yea protection/or its application will be void if that player agrees to do 1 pvp match and current protection that one haves will be temporily suspended untill both players finish their matches and after the two matches are over the current protection pops up and one cant use protection buffs during pvp ,that sure prevents those protection abusers.and yea as del said, instead of just getting points let it be trophy points which can be used to yield coins and can be only earned through these pvp events and it should be dependent on win/loss or draw rather than how higher points u have got till,thus preventing any balance issues.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Upcomming PvP Event

Originally posted by del2674508:

Not too opposed to the post.
I’d say, make Trophy points into a currency.
But wipe all to 0 before doing that.
It would make things simplier.
Maybe even doctor how TP is gained, if used as a currency.

How would you propose dealing with people that use 1 hour prot?

sounds fair okay coins or TP,i take this as +

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Upcomming PvP Event

I got even better idea for pvp and conquest.make pvp events be done on daily basis yea not as special event,allow 3 matches daily at fixed hour twice a day(pvp event opens up daily for an hour every 12 hours and no more than 3 matches every 24 hours).these matches are based on player exp/cit lvls and a win will award u 3 points and loss/draw will award u 1 point.at end of 3 matches per day,the total points awards coins(yea another in game currency other than honor/skystones)and each point yields 100 coins and by gathering these coins u can buy heroes,cores,units and pretty much every thing else plus these special item gear rewards and increase the cost in terms of coins compared to honor/skyshard costs like victor’s staff costs 200k coins,spectrum lens costs 160k coins,a single hero costs 130k coins,unit contract costs 250k coins,skycore costs 25k coins,etc(yea a seperate store or substore for spending coins).dont get me wrong,i am not against this special events but winners of these special events can get few of these cool items without grinding for it ,for months together and conduct these special events every 4-6 months and keep changing the prizes varing from gears to heroes every special event and those who already own that gear/hero/item will get rewarded with equvilant price of that reward in coins and plus to prevent the camping players make each cit lvl upgrades add additional 50 coins per win and 10 coins per loss/draw(at lvl 9 it increased to 450 coins per win) so it stimulates every player to be active daily plus prevents players who like to stick/camp at lower lvls for easier targets by making high cit lvl=more rewards and make it that only online players get to do pvp with each other and each pvp lasts 10 mins of 2 battles with both players attacking and defending each other and a win can be count from cit loss and total damage dealt,dont have enough time to type in for conquest
Ps-devs more activity makes more popularity which in turn makes newer players input equals more revenue so concentrate on making players getting addicted to your game first
those who agree + my post plz so synap may see it fit.thanks

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] BRAG POST

 photo untitled_zps4703e2a0.jpghighest damage in this game so far

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] BRAG POST

guys to kill some time and have fun, i have created this post so we can showoff our (what you think as sucessfull venture in this game).remember this is not competition thread.its just a thread to show off our skills/achievements you have done in this game soo far and yea you can keep updating it if you beat your previous achievements.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Zlebk, this is for you.

Kakuzu ur even bigger n00b/sore loser than zlebk for posting this on forums and to zlebk:hey man i am an indian and i dont appreciate people who are racist even on a private conversation.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Ywicht is Unleashed!

I brought him on first day of release and i upgraded his smokescreen to lvl 10 first and used it in several battles.and i am pretty sure it was 25 mp for 3 days from release on kong,maybe ur recounting from AG or fb?

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Ywicht is Unleashed!

nah when i brought him it was 25 mp i used it

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Ywicht is Unleashed!

Got my ywicht to lvl 10,but i got my own doubts about him.u see i got him when his smoke bomb was 25 mp,figured out this skill usefull for raiding tougher opponents and now its 40 mp,if i had known earlier i would have opted for tarkus.now he is only usefull for vogul rushing(would being more usefull defender if his first skill dint have insane cooldown being as a main defence skill).on top of it smokescreen causes low damage for huge amount of mp consumed.plus bane grenade looks more usefull on paper than in reality cause it fades fast before troops reachs the second target thus 25 mp gone to waste(puncture is better than this low mp and 35% enfeeble).currently buying that hero just for solving vogul rush makes him a honarary hero and waste of honor.i am not saying he is useless as gasket(except for his defending part),ywitcht needs a small rewamp.better reduce blood round cool down and reduce the mp cost of SS to 30 mp or increase total damage caused by decay to 500 and bane grenede should last longer and increase the aura of malice to atleast 8 radius cause being a ranged hero he tends to be father from the targets making his passive useless and most of us cant keep checking the timer during battle to make sure he rushes in for effect plus he got low speed making it hard to rush in at right time and he got low hp and no armour so rushing into line of fire for just passive is suicidal.thats all i need to add and i am recounting this from experiance of handling him during several defending/raiding battles.

 
Flag Post

Topic: Freefall Tournament / Design Your Favorite Class

Brute class sounds really good
Though i would suggest that damage output of X7PR and energy blaster be slightly reduced or their fire rate decreased,being a heavy chassis with knockback and stunning ability will make sure that they stay in battle field longer dishing out huge amount of damage with current skills and weapons thus making brute far more convient than gunner,blaster and tank.

 
Flag Post

Topic: Freefall Tournament / rank every class from best to worst

Gunner:most average class,abilty to counter almost every class plus decent support skills and on top of it the rail gun
Assasin:ability to kill fastest ingame and can gain advantage with almost every class and yea the panic bomb
Tech:all you need is to have is a decent team and
who needs a health pack when a tech is near
Scout:decent ranged damage and excellent melee damage and fastest in game,if you know a scout is after you better stay and fight,its futile to run away
Shocker:same as tech except healing plus loads of stuns and aegis device
Blazer:all you need is to close the gap but crap at ranged combat and more dangerous than scout in some ways cause you can escape from scouts with much difficulty but you cant hide from a blazer and avoid ambush tactics with this class
Tank:highly tanky and most usefull in capture the point
Blaster:best agaist clusters of enemies and can kill even when opponents are supported by tech/shocker but average on 1 on 1 however ambushing can give the blaster the edge he requires

 
Flag Post

Topic: Freefall Tournament / Design Your Favorite Class

Class:Hunter
Note:both weapons are energy type
Defination:Basically a shocker in pure battle mode however the core energy mostly being directed to charging and ionizing weapons results in weaker shields but have much faster regeneration
Special:Shield recharges after 3 secs of non fire and finishes within 5 secs and upon death releases energy which hypecharges allies attack speed by 25% and slows enemies movement speed by 25% for 5 secs over a small radius and can happen only once in 30 secs
Boosters:Rapid burst
Chassis:Light
Stats:2500 hp 750 sp
Speed:Between scout and assasin
First weapon-Plasma blades
Damage:200
Fire rate:3/sec
Range:mid range
Effect:Applies status ionized up to 5 sacks causing 25% decrease in ground speed and attack speed plus 25% delay in shield regeneration and 50% decrease in thursters power and 75% increase in altitude loss at max stack of 5 with each stack caused by volley of 3 blades and status only applies if shields are downed and effect lasts 5 secs
Mag:30
Special:reloading takes 4 secs and after R the first volley does double damage
Defination:shoots hyper charged ionized plasma blades which cuts through shields and short circuits plus overloads the suit and thrusters
Second weapon-Electric spear
Damage:500
Fire rate:1/sec
Range:Slightly less than flame thrower
Effect:Applies status ionized to 1 sack lasting 15 secs
Mag:none
Special:First attack will peform stunning jab whichs stuns opponent 3 to 5 secs depending on chassis when shield is downed and this only applies with locked on targets,cool down 10 sec
R peforms whirlwind swipe which deals 1000 damage over an spherical area range(covering the air as well as ground) akin to area of aegis shield and releases shock waves knocking back opponents and stunning them for 3 to 5 secs if their shields are downed depending on chassis,cool down 15 secs
Defination:A very long spear with a near fatal plasma tip attached and when ionized enough stuns the targets
Skills-
Hyper charged:Completely downs hunter’s own shields and prevents regeneration for 5 secs while increasing thrusters power,speed,altitude and range by 100% for same 5 secs and deals 500 damage plus farther knock back over range about same as aegis shield at point of take off
Defination:Transfers core power to thrusters leading to devastating knock back and lighting speed through the air,cooldown 20 secs
Resolve:Adds temporarily additional 1250 shield and makes hunter immune to stack damages/debuffs/stuns for 5 secs while ability to stun/ionize enemies will be compromised for 10 secs yea this includes grenades as well
Defination:Hunter will focus core energy from ionizing/powering weapons to shields making him near invincible against certain classes for short period of time,cool down 25 secs
Shocker missile:Deals 550 damage and stuns enemies for 3 to 5 secs over an small area around locked target depending on chassis plus applies status ionized up to 4 stacks after stun duration gets over lasting 5 secs but wont stun enemies if their shields are down
Defination:Fires a super charged and ionized missile with laser guided system using the right click lock-on feature and upon reaching the targets over surges and ionizes the shields thus effectively stunning enemies with their own shields,cooldown 5 secs
Range:Same as the weapon used
Note:Stuns last longer on light chassis than heavy chassis
This class is designed to bring down flying enemies/countering fast enemies and specialized in countering light/utility classes as well as holding up against multiple enemies/striker and heavy classes.
Low hp plus light chassis and very low shields accepted for fast thrusters/movement speed.
Higher shield regeneration ensures hunter can chase around without any delay.
Chain stuns accepted for shorter debuffs/longer skill cool down
High debuff capacity accepted for skills upon activation debuffs self for certain period of time.
Some what decent damage plus high speed along with stunlocks/knock backs and high debuffs capacity with unique skills ensures hunter as a class to be reckoned with

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by Casperge020:
Originally posted by del2674508:
Originally posted by Casperge020:

two different players rebuilding towns, losing TP, units and attacks. Still no compensation for the 100 things that have gone wrong before. Never a reaction that has any value only bullshit. Now post how you are going to solve this, give a detailed explenation for the lag, because there is only you to blaim for that.

STFU. Just post the bug. don’t whine for more stuff.

Lag? contact Kong, they host the servers.

Don’t like it? don’t troll the devs.
What they need is constructive feedback, and understanding.

You like the game? Pay them for it. Every little bit helps.

This post is just to stupid to react.

XD
 

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Pinata!

This post has been removed by an administrator or moderator
 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

yea how about colette willo wisp raised to 40 mp??

 
Flag Post

Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

hmm why did ywitcht only good for use skill got a mp raise to 40 mp from 25 mp,after all the aoe damage is low for that mp cost and 4 sec of invisibility wont make any difference for troops during combat except during defending when one can split enemy troops(40 mp is high cost plus higher cooldown).my best suggestion is to lower the mp to 30 and increase the cooldown to 10 secs then one can call it nearly balanced otherwise he would become just like scarlett/gasket(i havent seen gasket for a long time XD)