Recent posts by lfiamoncini on Kongregate

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Topic: SAS: Zombie Assault 4 / The nanto nerf - post your worse content !

You should say reward nerf. Maybe game nerf too.

 
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Topic: SAS: Zombie Assault 4 / Badges for this game

Why badges now? Just to make new players anger? Fix the game, change nightmare to old create team system and buff the boxes.

This game was fun when nightmare was launched, but now isn’t.

 
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Topic: SAS: Zombie Assault 4 / Cryo Granade bug

Originally posted by Akironthor:

My cryo granades does not work anymore, i throw a lot but the zombies do not freeze anymore… it show for any game that i come in…

 
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Topic: SAS: Zombie Assault 4 / [Official] Got ideas? Post them here

New bosses:

Devourer – giant worm. Leaves a trail of acid. When almost dying, split in 2 smaller worms with same abilities, but faster.

Corpse squad – one monster fused with many soldiers parts and guns (high phis dmg when explodes in end).

Reaper – almost skeleton, your body evolved to a fast predator, with long and sharp arms and legs.

 
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Topic: SAS: Zombie Assault 4 / suggestion: melee weapons for this game

Originally posted by lfiamoncini:
Originally posted by Edward1678:
Originally posted by JIANJIANJIAN1953:

devs can you make melee weapons for this game. like says chainsaws or laser chainsaws. thx.

This game doesn’t needs melee weapons.

Just reinforcing.

 
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Topic: SAS: Zombie Assault 4 / [Official] New ideas for the game

Originally posted by TheNecro115:

[Not Official]

Plus there are a bunch of threads like this, revive older ones instead of making a new thread.

 
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Topic: SAS: Zombie Assault 4 / suggestion: melee weapons for this game

Originally posted by Edward1678:
Originally posted by JIANJIANJIAN1953:

devs can you make melee weapons for this game. like says chainsaws or laser chainsaws. thx.

This game doesn’t needs melee weapons.

 
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Topic: SAS: Zombie Assault 4 / [Expansion] Introducing the all new Contracts missions!

Please, remove time system to create team for mission.

 
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Topic: SAS: Zombie Assault 4 / Intercambio de ARMAS

-1 for trade weapons/armors/things.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Originally posted by lfiamoncini:

Just passing here to say this is the “buggest” moment I ever seen in this game. Problems (specially disconnect and desync) almost everytime.

Disconnect/desync keep happening almost everytime since last update. Game is unplayable now.

Edit: waiting compensation.

 
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Topic: SAS: Zombie Assault 4 / Basic Overview of what April 30th update did to us

Massive disconnects and bugs. Everytime.

 
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Topic: SAS: Zombie Assault 4 / Penalty for Leaving the room

-1

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Just passing here to say this is the “buggest” moment I ever seen in this game. Problems (specially disconnect and desync) almost everytime.

 
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Topic: SAS: Zombie Assault 4 / [Expansion] Introducing the all new Contracts missions!

Thanks devs, now this game enter in buggest era. Disconnect swarm is real.

(Well, you will give the most impressive compensation for all, huh.)

 
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Topic: SAS: Zombie Assault 4 / 30th April update made all game dc easily

I wanted a compensation because bugs, but since update I want a big compensation, because bugs².

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Desync/bugs/thing is something diary, like a pre-beta game. I expect devs do something to COMPENSATE this, because I/every SAS gamer lose many games/strongboxes/fun because this.

 
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Topic: SAS: Zombie Assault 4 / Tutorial for SAS

If have more than 1 necrosis to kill, defeat one-by-one, or you will battle with spawn blue squad.

Regurgitators are weak, BUT it will create worm swarm in matter of time. Now, imagine massive lag + dark worm swarm. NOW, imagine 3 dark savage regurgitators. Yep, regurgitators need die first.

 
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Topic: SAS: Zombie Assault 4 / SAS4 Gun Ideas

BBQ

blablabla special blablabla gun.

Stats

OP thing 1
OP thing 2
Skill with something OP for my own char/pleasure
New skill OP because seems cool

 
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Topic: SAS: Zombie Assault 4 / multiplayer

-1 for pvp

 
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Topic: SAS: Zombie Assault 4 / Meltdown - how to get to the hidden rooms

1 – open rooms just to deactivate reactors.

2 – search the holes, without open new rooms.

3 – if dont find cave hole, open new rooms one-by-one.

4 – when you find (just need touch the hole), you will teleport automatically to cave.

5 – enemies appear when all players enter in cave (partial team in cave dont work for me).

6 – one million enemies will magically appear surrounding you, use all you have (turrets, grenades, skills etc).

7 – another million enemies will appear in three new holes.

8 – if team kill all, congrats, get the loot.

9 – finish the stage.

10 – spread the word.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Originally posted by reciclerishu:

In vip match, when vip was found, some players god randomly “put somewhere in map”…
Screenshot:

This happen with my team too, when dev released VIP map…

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

VIP, sometimes, just make the bosses and enemies make one-time game over swarm, without open rooms or atk eggs.

Ah, disconnections keep fcking the game too.

Ah, power out mech sound keep anoying us.

And 1-3 tickets are burned with bugs.

Time to put more tickets or fix this, because this is nightmare now.

 
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Topic: SAS: Zombie Assault 4 / Suggestion of new weapons

Dual-pistols seems good because almost nobody like one pistol, actually.

 
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Topic: SAS: Zombie Assault 4 / Medkits !

Holy sheep.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Mech/loader sound glitch in power out is annoying.