Recent posts by lfiamoncini on Kongregate

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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Desync/bugs/thing is something diary, like a pre-beta game. I expect devs do something to COMPENSATE this, because I/every SAS gamer lose many games/strongboxes/fun because this.

 
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Topic: SAS: Zombie Assault 4 / Tutorial for SAS

If have more than 1 necrosis to kill, defeat one-by-one, or you will battle with spawn blue squad.

Regurgitators are weak, BUT it will create worm swarm in matter of time. Now, imagine massive lag + dark worm swarm. NOW, imagine 3 dark savage regurgitators. Yep, regurgitators need die first.

 
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Topic: SAS: Zombie Assault 4 / SAS4 Gun Ideas

BBQ

blablabla special blablabla gun.

Stats

OP thing 1
OP thing 2
Skill with something OP for my own char/pleasure
New skill OP because seems cool

 
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Topic: SAS: Zombie Assault 4 / multiplayer

-1 for pvp

 
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Topic: SAS: Zombie Assault 4 / Meltdown - how to get to the hidden rooms

1 – open rooms just to deactivate reactors.

2 – search the holes, without open new rooms.

3 – if dont find cave hole, open new rooms one-by-one.

4 – when you find (just need touch the hole), you will teleport automatically to cave.

5 – enemies appear when all players enter in cave (partial team in cave dont work for me).

6 – one million enemies will magically appear surrounding you, use all you have (turrets, grenades, skills etc).

7 – another million enemies will appear in three new holes.

8 – if team kill all, congrats, get the loot.

9 – finish the stage.

10 – spread the word.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Originally posted by reciclerishu:

In vip match, when vip was found, some players god randomly “put somewhere in map”…
Screenshot:

This happen with my team too, when dev released VIP map…

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

VIP, sometimes, just make the bosses and enemies make one-time game over swarm, without open rooms or atk eggs.

Ah, disconnections keep fcking the game too.

Ah, power out mech sound keep anoying us.

And 1-3 tickets are burned with bugs.

Time to put more tickets or fix this, because this is nightmare now.

 
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Topic: SAS: Zombie Assault 4 / Suggestion of new weapons

Dual-pistols seems good because almost nobody like one pistol, actually.

 
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Topic: SAS: Zombie Assault 4 / Medkits !

Holy sheep.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Mech/loader sound glitch in power out is annoying.

 
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Topic: SAS: Zombie Assault 4 / pvp

-1

 
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Topic: SAS: Zombie Assault 4 / Sound glitch in Power Out

Yep, sound glitch in power continue happening.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

In nightmare VIP, my team disappeared/were teleported from out of stage, in some black corner, and things keep happening out of our eyes until death.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Disconnecting more than “normal”. No, is not my fault (internet speed, etc.).

 
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Topic: SAS: Zombie Assault 4 / Look, im getting impatient

Originally posted by KingCreepKiller:

Look, you have to freaking do something. Its too hard! No matter what i try i am ALWAYS slow, very slow, and i die in seconds,and leveling up is impossible around 40. I have looked for Flamethrower and HIKS for a while. Never foung hiks and Flamethrower is always 2** or worse. Im spammed with Mixmaster 2** with crap preaugs and lufts that cant do crap. I almost never find good boxes. Look, we should be able to BUY guns with SAS money for like $20K or something, as im sick of NEVER FINDING GOOD BOX. When i do find good box it gives me crap gloves or a stupid HVM 002 RED. I mean SERIOUSLY DO SOMETHING NINJAKIWI!!!!!!!!!!!!!!!!

Keep trying in normal mode until have enough power to nightmare mode. Good luck.

 
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Topic: SAS: Zombie Assault 4 / Nightmare "Vaccine" (fix?)

Red weapons, tank, killing machine, grenades and turrets. Kill fast. Nightmare is hard because “pro”. Case solved.

 
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Topic: SAS: Zombie Assault 4 / Daily Spree Gone

Me too. Twenty something days.

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Bug Reporting Thread

Originally posted by GTLM:
Originally posted by fgfgfg:

End boss didn’t appear. Instead the wave counter went crazy and the bullet trajectories stayed on screen (it looks rad though!):
Also note the black box that went poof. :P

Same bug occured to me in NM match.
Just as the wave Nº 8 were about to appear, the glitch started. Attached is the screenshot.

This bug happen with my team today. We need quit from the nightmare vaccine. Less 1 ticket.

 
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Topic: SAS: Zombie Assault 4 / [Suggestion] Calm Down with Black Boxes

Buy keys. End.

 
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Topic: SAS: Zombie Assault 4 / necrosis to OP?

No.

Lock thread.

 
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Topic: SAS: Zombie Assault 4 / nightmare evaluation

Originally posted by raberreih:

+ cool new feature ! thnx dev’s
+ more aspects to the game, other skills become more usefull, more variabilities
+ nice on box’s and cash drops
+ the 5 tickets system is discussionable but im fine with it
+ cool new blac weps and armor (though hard to obtain – keeps it rare)
+ cores give good opp for optimazation of weps/armor

- more lagging players
- in-game quitters can ruin your match bigtime (nanto-loss)
- only savage-nm boss gives decent loot drops

btw – loved the collection and more statistics update !

This ^

But more zombie lvs (beyond elite, savage and apex), zombie types and other threats (like eggpods, turrets, etc.) will improve this.

 
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Topic: SAS: Zombie Assault 4 / Where is everybody?

Something is wrong with you, because game is working very well.

 
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Topic: SAS: Zombie Assault 4 / [Expansion] SAS4 Nightmare Expansion! [BLACK] Gear! Elite Augment Cores!

Nightmare missions make us remember what is zombie apocalipse: unstoppable zombie swarm.

Nice.

 
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Topic: SAS: Zombie Assault 4 / Black version!

need more powerful zombies, and zombies.

 
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Topic: SAS: Zombie Assault 4 / [Official] New Ideas

We have:

Heavy – tank, crowd control
Assault – runner, dmger
Medic – healer, area dmg

So, do something different, like:

supporter – area buffer, area debuffer
hunter – traps, stealth
etc.

Turrets need more relevance in their use, so increase use in same time for 3, more 1 for max skill, make them cheaper (the buyable ones) and create new types. The same applies to drones, if devs put this in game. Grenades need some attention too.

Obviously, new zombies, more zombies, new lv zombies (beyond apex and savage), maps, traps, secrets, zombies, guns, armors, zombies and zombies.

BUT FIRST, do something about bugs and exploits.