MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
Bug reports
Hi bytex, I think I found 2 bugs with 2 quite new abilities.
The first one is about Militia. The description of Militia is quite clear:
When has entered in ballte summon random creature from the reserve if you have less creatures than your enemy in battle.
But I’ve seen it several times now that Militia summoned my terrain or equipment instead of one of my creatures (which were available in my reserve).
The second bug is about Jubilate. I’ll start with the description of the ability again:
Gain +1 attack when your enemy takes damage.
The problem about this one is when a card with 0 attack hits the Ungar directly. In that case the creature with Jubilate will get +1 attack although the enemy did not take damage. The example I experienced was that my opponent’s Weltar (having 0 attack) attacked me directly which caused caused my opponent’s Irdly to gain +1 attack while I did not take any damage from that attack.
In both cases what happened was different from what people would expect to happen according to the abilities’ descriptions so I consider those 2 things bugs. Hence I would like to ask you to check and fix them.
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
Your questions about the game
Originally posted by bytex:
Map will be the same as in previous era.
Same map in 3 consecutive eras, that’s really getting boring and is so disappointing.
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
Bug reports
That’s a bug?
I always it’s intended that you can send “clear barbs” requests to everyone in your own friends list, no matter if they also friended you or not.
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MichaelH_
36 posts
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
Guardians of the North (again!)
IsukiE said some days ago that (s)he got Guardians of the North.
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
Why I left Clanning ( Or the C**p I had to put up with )
Originally posted by Sir_Valimont:
I have not been leader for two months. Which is why my first quote starts with “When I ran things before.”
Count the days again.
As a small help you can see when you retired in your own topic
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
Why I left Clanning ( Or the C**p I had to put up with )
Originally posted by Sir_Valimont:
When I ran things before, I would email people regularly, be in touch, figure out where they were “at” and so forth. And get people to buy back as a result.
Originally posted by Sir_Valimont:
Randomly, an old member of the clan approaches the current leader and insists he has to kick me out or he will quit! — without ever talking to me once in the last two months
So you emailed your members regularly but they didn’t talk to you?
Seems like you’re being ignored even by your own members then :-D
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
Your questions about the game
You can’t build any counters for TotD because you never know which squad you’ll face next…
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
'Phantom' Clans
And once agains Clanning uses their alts to cheat their way to first place. Congratulations to those cheaters for finishing first this era. There is simply no way to beat cheaters!
Bytex, if you really care about CW and faoir play you will do something against Clanning’s cheating. Ban them from this era!
But I think that you are afraid of enforcing fair play, so you will let them get away with cheating once again. As I said in the beginning of this era “CW” does not mean “Clan Wars” anymore, it mean “Cheat Wars”. That is the way how you “win” first place. Find the best ay to cheat.
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
'Phantom' Clans
I’m sorry for stepping in when you are once again not saying the truth. Or wait, I am actually not :-)
You have an unfair advantage from these clans’ action. PERIOD.
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
'Phantom' Clans
Yes, using your alt accounts/clans to make it impossible for real clans to deploy near you is no unfair advantage, sure.
Sometimes I really wonder if you actually read what you write.
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
Your suggestions
This post has been removed by an administrator or moderator
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
Bug reports
There’s a bug with Fellowship of the Plains.
At least the last evolution step does not only give all allied plains cards Defender 1 – as it should be – it gives Defender 1 to all allied cards, even if they are no plains cards.
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
Big flaw in new CW system
While we attacked it showed 3 defenders for us and 4 for Magis on the map (Magic had gotten their 7th defender before me declaring). After we had taken the city it showed 7 defenders for Magis on the map, so it seemed like after having lost the city Zureng’s defenders moved to Kanor to help defending against Magis. At least that’s what I saw.
Same thing happened at our first attack on Clanning. We had 9 defenders, AE and JHF had 9 and 10 (don’t know anymore who of them had 9 and who 10). After we took the city it showed 14 defenders for both AE and JHF.
(I can only say what the map showed during those 2 phases.)
At our 2nd attack on Clanning we had 10 defenders and AE and JHF 9. Clanning took Graa-Khor from AE first, so that Sawer wasn’t under attack by AE anymore. Nothing happened then, the defenders remained the same for both JHF and us.
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
Your questions about the game
Originally posted by hihihiyo:
Originally posted by Master4sure:
Originally posted by bytex:
Master4sure,
Kos-Zag – 3
Ittsup – 6
Rukan – 10
Nimert – 12
Guardians of the North you can find in the boxes of treasure.
One more time the same question.
Why nobody have Guardians of the North then ?
Could you answer Bytex ?
I also want to ask, how does one get Turs? If it’s from boxes of treasure I’m going to cry, but no one lie to save my feelings… (NOT!)
-Though I still want an answer
It’s the bonus card for buying a Journeyman’s Booster Box.
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
Big flaw in new CW system
I really don’t know what makes me laugh harder. You saying that the reason for Pink Tree’s attacks during this era was a deal with you or you believing anybody might want to enforce a removal of any small clans. I think believing that is just silly.
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
Big flaw in new CW system
I agree with Verytas. There’s nothing wrong about active (!!!) clans coordinating their attacks on another clan.
There are some ways this could still happen this era. The most obvious ones would be Clanning and AE coordinating an attack on Zeltennia or Zeltennia and AE coordinating an attack on Clanning (JHF will be forced to attack them anyway).
There’s also nothing wrong about clan A using the fact that a small clan is forced to attack clan B to their fortune.
An example for this would be Clanning attacking JHF when they (=JHF) had forced Toplessness to attack them.
Or if we (Zeltennia) or Clanning would have attacked AE while GS was forced to attack them (this will also work when Magis will be forced to attack AE, of course). Etc…some other examples will appear during this era.
When planning someone’s moves these possibilities have to be considered because of the new rules. This brings more strategy to Clan Wars which is definitely a good thing. And I agree with Sir_Valimont, with these new rules there won’t be much 1v1 fights between top clans, probably none at all.
But when some usually inactive clans who hardly (if at all!) put any effort into getting on the map – like Trollface or Pink Tree (Pink Tree has existed for months and they haven’t done anything besides helping Clanning and AE this era; Trolllface is a new clan but only declared like 6 times with 2 times not trying to get on the map but only helping Clanning this era) – “deploy” only to weaken the defense of another clan this is an exploit of this new rule that should be fixed by the devs asap!
And just to make this clear: As much as I abominate the cheap tactics that were (and – in the future – might still be) used during this era (so far mainly by Clanning) and as much as I think these exploits should be fixed asap I also want to say that that stuff clearly wasn’t against any rules!
(Unless some multiple accounts were involved in those actions, of course)
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
Big flaw in new CW system
I totally agree on this, you need to do something against this abuse of the new rules, bytex!
Clans deploying into another clan should not count for splitting defenders.
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
Bug reports
There’s another bug CW.
It’s not possible to repair a city anymore. When I want to repair anything I always get an error message saying that I don’t have enough money which is simply not true. I’m also not the only one having this problem.
That’s not really an important issue this era anymore but needs to be fixed before the next era starts.
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
CW overhaul
Originally posted by Sir_Valimont:
My clan has dominated clan wars every single round I have played
You played in december, you didn’t dominate in december.
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
Your questions about the game
Is there still going to be a new mini set this month?
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
Cards Evolution List
Alright, as I’m already mentioned as proof reader, here are some more mistakes :-P
- Some card names are wrong:
“Cloudless” = “Cloudess”
“Protector” = “Protector of Canyon”
“Ballads Composer” = “Ballad’s Composer” (all mountain)
“Cursed Armour” = “Cursed Armor”
“Demonic Boots” = “Demon’s Boots” (both dark)
- The upgrades of Archeress (forest) are totally wrong. With the first she gets Gift of Life 3, with the 2nd +1 hp which makes her 4/2/7 Gift of Life 3, Unity 1 in the end.
- I kinda doubt that Scarlet Adept’s ability changes from Magical Shield to Magic Shield xP
And some more upgrades:
Obsidian Golem (mountain): 2nd upgrade: Revenge 2
Waylighter (swamp): 2nd upgrade: +1 hp, Intimidate 65%
Sahugin (swamp): 2nd upgrade: Breakthrough 2
Aquakhnight-Overseer (swamp): 2nd upgrade: Mercilessness 1
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
The new evolution system
Originally posted by Siyano:
To enhance a heroes the price is 3000 XP and every ultra rare is 50 XP, that price is just ridiculous and stupid, you need 60 ultra card just to have a hero with a +1 hp or something like that, there no way I am willing to pay that amount
3000 for enhancing a SR hero, rather don’t ask for the price of enhancing an UR or promo hero ;-)
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MichaelH_
36 posts
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Topic: Berserk: The Cataclysm /
Updated laboratory. Evolution&Enhance
Is there a reason why we can’t see the Evolution/Enhancement lvls of the cards?
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MichaelH_
36 posts
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