Recent posts by Balbanes on Kongregate

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Topic: Clicker Heroes / Anyone else feel the irony?

Omfg! If that IS the case, then it should just display the count until death. That’s a real dick move making a predetermined count to death and keeping it a mystery. Get our hopes up and then crap all over it; the old system was better. It’s even more stupid because of how ridiculous it would make it to get the “get a mercenary to level 25” achievement. The fun/appeal with mercenaries was that you could get at least one to an extremely high level and this new death system completely ruins it.

 
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Topic: Forum Games: Continuous Games / The Never Ending Sentence [Continuous]

stuff he felt

 
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Topic: Clicker Heroes / How about "Smelting" to combine Relics?

I know I’m not the first person to wish there was a way to keep a few unequipped Relics after Ascending. It would also be kind of neat to improve Relics like Heroes. Maybe an update could add a Smelting feature, where you can “Forge” two Relics to have one Relic with all of the individual boosts of the two Forged Relics. any of the same boosts that were present on both original Relics would be combined for an added effect. For example:

Relic 1 has
+1,145% Gold gained when Idle
+35 seconds to duration of Lucky Strikes
+200% Click Damage

Relic 2 has
+750% Gold Gained when Idle
+30 Seconds to duration of Lucky Strikes
+20% Primal Hero Souls
-3% Boss Life

The Newly Forged Relic will have
+1,895% Gold gained when Idle
+60 seconds to duration of Lucky Strikes
- – - (This would be 65 seconds; each Skill will have an increase cap. of 60 seconds)
+200% Click Damage
+20% Primal Hero Souls
-3% Boss life

Both Relics to combine would have to be leveled up to level 50.

Maybe each Smelting would cost a rational amount of Rubies, maybe some HS too.

There should probably be a maximum of about 7 different kind of boosts per Relic, more if they make more kinds.

There will be maximum amounts that boosts can go for most increases on a single Relic. The boosts I list with a star before it means that adding more Relics with that same boost will NOT increase the boost beyond that cap. i.e. 2 Relics with -25% boss life would still not exceed -25% Boss life; 2 Relics with the same Skill at +60 seconds longer would not increase by more than 60 seconds.

1) Primal Hero Souls would cap. at +1,000%
2) *Boss life would cap. at -25%
3) *As stated above, all Skills would cap. at +60 seconds
4) Gold dropped would cap. at +10,000%
5) Gold from Treasure Chests would cap. at +10,000%
6) Gold gained while Idle would cap. at +25,000%
7) Hero Soul DPS would cap. at +2,500%
8) Gilded Damage would cap. at +1,000%
9) *Probability of getting x2 Rubies from clickable objects would cap. at +50%
- – - (some would say this is a bit high, but given the amount of Rubies you get from
- – - Mercenary quests, this isn’t too OP. Even the “Free Ruby” ads are continuous.)
10) Damage from critical clicks would cap. at +1,000%
11) *Chance of Primal Bosses would cap. at +50%
- – - (again, Mercenary quests yield exponentially higher amounts.)
12) *Hero leveling-up cost would cap. at -12%
- – - (This is a bit low in proportion compared to the other caps, but any more and I
- – - feel it would be a bit game breaking; Dogcog already cuts it by half.)
13) DPS when Idle would cap. at +2,000%
14) *Chance of x10 Gold would cap. at +10%

I didn’t list Boss Timers or Starting Zone after Ascension because the Ancients for those have unlimited levels. At some point you can increase Boss Timers to a period of days. o.O So I don’t even think Relics for that are even necessary. Also, I personally don’t see what real benefit 5 or 10 more starting zones would be given that your HS accumulation is usually tied to rate of Gold accumulation. If you start too high, you could be biting off more than you can chew.

These caps aren’t perfect amounts, but the dev. could play around with them if he would make something like this.

There could also be new boosts that each raise the damage for damaging Skills and % effect increase for Lucky Strikes, Super Clicks and Dark Ritual.

 
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Topic: Clicker Heroes / About Mercs and Rubies

Originally posted by MustardCustard:

Does you lose your mercs after ascending?

No; you keep all Mercenaries you currently have, the levels they have reached and they will even be on all their same quests you put them on at the elapsed time right after you just Ascended. So go right ahead and Ascend, it won’t change or ruin anything about Mercs at all. :)

Although, the problem I face is that I’ve acquired over two dozen Relics from Merc Relic quests and there are a couple that I really would like to keep. If I Ascend I have to choose which two Relics, of the useful ones in my stock, to give up from having to salvage all Relics in the junk pile before Ascending. That’s exactly why I, and many other players, believe there should be 3 – 5 spare slots to be able to save some Relics upon Ascending besides the ones equipped.

 
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Topic: Clicker Heroes / Where is the end?

Here is the end: https://en.wikipedia.org/wiki/This_Is_the_End

 
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Topic: Clicker Heroes / Where is the end?

Originally posted by ClemonsX:

The last hero’s name is Frostleaf, and he costs 2,100S.

Yeah, if you’re playing years ago…

 
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Topic: Clicker Heroes / Where is the end?

Yeah, I gave the Dev. a Shout (you can see mine about this if you go to Playsaurus’ profile) and he told me that it’s whatever your computer can handle.

 
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Topic: Forum Games: Continuous Games / The Never Ending Sentence [Continuous]

painted-on feces

 
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Topic: Clicker Heroes / Where is the end?

The end used to be getting to, not beating, zone 4,725 or 4,735 depending on whether you had the Ancient, Bubos, maxed. This was because the way the game was made, it couldn’t count the HP of the enemies higher than the boss at one of the two zones I mentioned. It said “InfiniK” HP (also for your damage when it got high enough) making it seem like it couldn’t be killed, but that just meant it couldn’t properly register to count any higher than that number for the enemies’ HP.

Kind of like in early RPG console video games (like Final Fantasy), something about early computer code wasn’t able to count past 255 or 256 so the numbers for stats and other things capped there; later games’ code capped at 65,535. This was only able to actually see on Breath of Fire 5: Dragon Quarter, for the increase in experience for the next level, which at a certain level, plateaued at 65,535.

Anyway, enough getting into computer programming language…

A recent update expanded the game’s counting ability to register higher numbers, so who knows how many tens of thousands or even hundreds of thousands of zones and damage points you can now get to. You know, I’m going to PM the developer to see if he can tell me, purely out of scientific/mathematical curiosity.

However, there IS still an “end”, or highest zone because Humanity can never have anything that can count infinitely because that’s literally impossible anyway. So, like the comment above me said, it can’t go on forever, but I think it will be a game code hacker of some kind that will find that out before any honest or legit player. .

 

Topic: Clicker Heroes / About Mercs and Rubies

This post has been removed by an administrator or moderator
 
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Topic: Clicker Heroes / Why am I not getting Hero Souls

Actually, you can now get Hero Souls from Mercenaries when they complete HS quests. Primal Bosses and everything else bfore Mercenaries were introduced all give total banked HS after Ascending. Mercenaries give HS right away that you can spend right after the Merc is done and you click “Collect”.

 
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Topic: Forum Games: Continuous Games / The Never Ending Sentence [Continuous]

worse than P.M.S.

 
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Topic: Kongregate / So how many have gotten all shinys now ?

Originally posted by Kegfarms:
Originally posted by KaisarDragon:

I have all the shiny Kongpanions. It was kinda lame I couldn’t use that one promo at all. The one where you can get a kongpanion you missed. I haven’t missed any!

Did you get anything extra for having all shinies? I got bonus points just for having all of them but I’m missing some shinies from the early days.

Originally posted by Balbanes:

I would have all of them but of the two that aren’t shiny, at least one of them (Artie I believe) I only got 5 of the 7 total BotD. That would have been fine, but the last BotD I had to submit a screenshot for it and by the time it was finally checked and registered, it was already Monday and past that week, so I couldn’t get shiny for it. >:( For that Cuteness Overload quest that you could get a Kongpanion you missed, I asked about something similar where it would let you shiny a non-shiny Kongpanion, but they said it wasn’t feasible for a reason I can’t remember. :’(

Maybe they could have people get Challenges for some games that are extremely good or “well polished”. It could be a word play on “well polished” and getting all challenges in the “Well Polished Quest” could “Polish” a non-shiny Konpanion. :D

You should have reported that happened and they would have probably given you the shiny.

Btw, the other one I don’t have shiny is Kongbot; that was the first one, and I don’t think I checked the Challenges section in time, so it’s kind of my fault. :’( The other one, Artie, was one of the earliest ones, and when I asked about that, it was at a way later time. So not only was it way long ago, but there was no way they could have any proof of my claim; and of course there are many people who would lie about it so I sympathize. Still, I wish they could make the “Well Polished” quest I mentioned. :P

 
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Topic: Game Programming / Games too big for the computer screen...

Yeah, I don’t have a problem with the width, just the top and/or bottom of the game screens being cut off a small bit. I reduce size by zooming out a bit, but I wish I didn’t have to…

 
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Topic: Kongregate / Games too big for the computer screen...

Originally posted by DaddyNZ:
Originally posted by BrainpanSonata:

F11 helps sometimes.

I use this often, and also Ctrl + & – to zoom the page to make it fit.

Yeah, that’s what I do too, but you shouldn’t have to, ya know? ……

 
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Topic: Kongregate / Games too big for the computer screen...

I don’t know if this is the right category to post this but… anyway I really wish developers would make their games so that they would not be bigger than what can fit on the internet screen even with all toolbars off. FOC/US and Dawn of the Dragons are two that I can think of off hand. At least the too-big games should have a full screen option (that doesn’t say “this site doesn’t support full screen” cough Deep Sleep cough). I notice a lot of MMOs that I’ve played so far are like this.

 
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Topic: Game Programming / Games too big for the computer screen...

I don’t know if this is the right category to post this but… anyway I really wish developers would make their games so that they would not be bigger than what can fit on the internet screen even with all toolbars off. FOC/US and Dawn of the Dragons are two that I can think of off hand. At least the too-big games should have a full screen option (that doesn’t say “this site doesn’t support full screen” cough Deep Sleep cough).

 
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Topic: Kongregate / So how many have gotten all shinys now ?

I would have all of them but of the two that aren’t shiny, at least one of them (Artie I believe) I only got 5 of the 7 total BotD. That would have been fine, but the last BotD I had to submit a screenshot for it and by the time it was finally checked and registered, it was already Monday and past that week, so I couldn’t get shiny for it. >:( For that Cuteness Overload quest that you could get a Kongpanion you missed, I asked about something similar where it would let you shiny a non-shiny Kongpanion, but they said it wasn’t feasible for a reason I can’t remember. :’(

Maybe they could have people get Challenges for some games that are extremely good or “well polished”. It could be a word play on “well polished” and getting all challenges in the “Well Polished Quest” could “Polish” a non-shiny Konpanion. :D

 
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Topic: Kongregate / So how many have gotten all shinys now ?

Originally posted by 53611:

Why do people care?
All it shows is that you have no-life.

No, doing something like the fat loser guy did in World of Warcraft in that episode of South Park called “Make Love, Not Warcraft”, that is having no life. A more serious and real life example are the card players that spend literally thousands and thousands of $ on frickin’ laminated pieces of colored cardboard that have big numbers on them and say it does this or that effect or action so people brainwash themselves into the fantasy that they have “powers” in some way, shape or form.

Not saying card players in general are no-life losers, but the ones blowing all that cash… come on, there’s NOTHING better they could spend that much $ on? And maybe some time down the road they may need an operation or some object that is genuinely useful in real life that may be the difference living or dying that costs thousands of $ and they now don’t have enough to pay for it because they spent those thousands on laminated pieces of colored cardboard that say your pretty cardboard is stronger and does better things than many other peoples’ pretty cardboard.

The badges of the day are Easy and Medium, you don’t need to spend much time to get them, and you only need 5 of the total 7. So I don’t think having all Shiny Kongpanions means you have no life.

 
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Topic: Clicker Heroes / Can someone give me a sort of tutorial on this aspect of Mercenaries?

The specific aspect I’m curious about is the dying.

1-How much of their chance of dying is random based on the death percentage?
2-If there’s any other factors, what are they?
3-When I open my internet browser to come back to this game, if one or more died, I
will just come back to that being the case; if I leave the game open, on the merc.
page, will that make it so none will die? (with that being that if the game is open or
on the merc. page they won’t die)
4- Is it a random spot on the time countdown that is chosen for them to die?

Any information on just the dying aspect would be greatly helpful.

 
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Topic: Clicker Heroes / Treasure Chests

Originally posted by Samgar:

Also you will never get a treasure chest first when switching zones. This is from the wiki though, which is notoriously out of date…..

I’ve had a chest be the very first enemy right after ascending…

 
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Topic: Clicker Heroes / How do I change which Relics I have equipped?

Click and hold the Relic you want to equip, then drag and drop it onto the equipped Relic you want to swap out.

 
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Topic: Forum Games: Continuous Games / The Never Ending Sentence [Continuous]

balls on his

 
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Topic: Forum Games: Continuous Games / The Never Ending Sentence [Continuous]

dipped in estrogen

 
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Topic: General Gaming / Why does everyone bash Internet Explorer and worship HTML5?

OK I get it, HTML5 is the sh** and people want to be with the “in crowd”. It wouldn’t be so bad if the developers made the HTML5 games for that AND regular code; you know, to be considerate and think of ALL players? I mean, why would you want to take a game you’ve made and make it so only a small fraction of players can play it?And people are going to tell me to get rid of the inferior and obsolete Internet Explorer and get Google Chrome or Firefox or something.

The thing about that is so many people talk down on Internet Explorer all the time, but I see quite a few posts like this: “can’t play on Chrome” “lags way too much on Firefox” “doesn’t work on this or that” and on and on and on… especially with plug-ins like Unity. I’ve NEVER had any lagging or playability problems on Internet Explorer, with games or their required plug-ins. (except for it not being able to do HTML5 of course).

Non-HTML5 games are just as playable and good as HTML5 games, and here’s an example:

The Trader of Stories is NOT an HTML5 game. A Grain of Truth, which is a continuation story of the same person, a sequel of sorts, IS an HTML5 game. Both are made by the same person, and both look the exact same in the “cutscenes” (for lack of a better term) and the scenery. (This was the only time I’ve tried Chrome, just to see if there was any real difference). I can’t tell a single minute difference between them. I’ve seen other HTML5 games that I think could be just fine with non-HTML5.

If there is a key difference(s) and real advantage that anyone knows as to why developers feel they MUST make games in HTML5 (besides being with the “in crowd”), please inform me. It would also be nice to know why they can’t at least make it in both HTML5 and non-HTML5. I’m just so sick of not being able to play games I may end up liking, and I don’t feel like downloading an entire second internet browser just to play a half or whole dozen games of all of the tens of thousands of games out there.