Recent posts by EpicGameAds on Kongregate

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Topic: Game Programming / Multiplayer Game Dev Contest - Play Entries!

There are no country restrictions – anyone in the world can participate :)

 
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Topic: Game Programming / Multiplayer Game Dev Contest - Play Entries!

I give up :P I asked Chris from PlayerIO (Qrious) to answer this for us. I’ll do my best to refrain from any technical questions going forward :)

 
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Topic: Game Programming / Multiplayer Game Dev Contest - Play Entries!

Replied :)

 
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Topic: Game Programming / Multiplayer Game Dev Contest - Play Entries!

@ BobJanova – Playerio has a system in place already called PayVault to handle microtransactions.

@ dragon_of_celts – I believe the distinction is that haxe outputs AS3, so that is not a problem.

 
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Topic: Game Programming / Multiplayer Game Dev Contest - Play Entries!

Re: Registering – you’re free to make a game, register one day before the game submission deadline and submit it (although I’m not sure that would be possible since you wouldn’t have enough time to implement the micro transactions, multiplayer functionality, etc) But the point is, you can register anytime you want to.

Re: AS3 – in the first post about Unity, I was careful to preface my answer with the information that I am not the best person for technical questions. The contest page is accurate. The game must be made in AS3. Unity apparently will compile a swf using Adobe Premium Features, which, as BobTheCoolGuy pointed out, would mean that Adobe would take a 9% cut of the revenues. I’m told that publishing a swf without the premium features in Unity would make games that have very low performance.

You’re correct on your last statement. When the proverbial day is over, the official rules on the contest page are king :)

Thank you for your comments and concerns – every piece of feedback is valuable.

 
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Topic: Game Programming / Multiplayer Game Dev Contest - Play Entries!

Originally posted by dragon_of_celts:

So, will it be posted here when they finally figure out what the rules actually are (no offense, Phoenix00017, but “should be fine” doesn’t quite cut it for me), or do we just have to keep checking the official contest page? There are several vague and possibly contradictory bits of information that people have already pointed out, and the contest page itself says that you need to sign up with an account, but it doesn’t say what the deadline for that is (or if there is one prior to the game submission deadline).

I assume that any solidification of rules posted by people associated with this contest will be reflected by a similar solidification on the official rules page; otherwise it can’t be taken very seriously, can it?

What specific questions do you have dragon? There is no deadline to register a playerio account. You can start making your game whenever you want, I would think that anyone interested would want to have as much time as possible so they would sign up earlier rather than later. If you have any other specific questions or have found things not clarified in the rules, I’m happy to rectify that!

@ Feffers – If you check down the page, it shows exactly what Kongregate and Newgrounds are offering winners. Kongregate is giving spotlight ad impressions (varies depending on what place your game is) and Newgrounds is guaranteeing that your game will be front paged.

Keep the questions coming :)

 
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Topic: Game Programming / Multiplayer Game Dev Contest - Play Entries!

Originally posted by Draco18s:
Originally posted by EpicGameAds:

@Feffers – latest flash player should be fine

Speaking of, would Unity compiling to Flash be acceptable?

I’m not an expert on how unity works, compiles, etc. Someone else would be better suited to answer technical questions. What I can tell you is that if you’re using playerio to power the multiplayer and virtual goods sales, and the game is a swf made in AS3 – you’re most likely going to be fine!

 
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Topic: Game Programming / Multiplayer Game Dev Contest - Play Entries!

@TheAwesomeOpo… Yes, definitely free :)

@Feffers – latest flash player should be fine

 
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Topic: Game Programming / Multiplayer Game Dev Contest - Play Entries!

@ BobTheCoolGuy – That is a difficult question to answer because huge money potential is ultimately what drives business forward. That being said, the people who are going to be looking at and judging the games, are not novices to the flash world. If your never before seen game mechanics are intriguing and we find to be of better quality and commercial viability, then it will win. It may sound cold to say we’re looking for games that are going to generate strong revenues, but if we don’t get content that monetizes well, then this contest will be a one and done instead of an annual event :)

@ Feffers – You can work with as many people as you want to on your project. How the funds are split between you and your team is completely up to you and your team to figure out. At the end of the competition, we will pay the individual or company who registered the account. It will be your responsibility to pay your team accordingly if need be.

 
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Topic: Game Programming / Multiplayer Game Dev Contest - Play Entries!

Re: 4 players – that was intended to be 4 players minimum per game session. If you had 2 teams of 2 players each competing, or 4 players v computer, or 4 players 1v1v1v1 – any of those are valid options.

Like I mentioned earlier, the most important piece your game will be judged on is it’s commercial viability. If you end up with a game that is 1v1 that we feel like will monetize greatly, then I’m not going to care that it’s not a 4 player minimum game.

I am loving to see the initial reactions and so many questions early on – keep ’em coming!

 
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Topic: Game Programming / Multiplayer Game Dev Contest - Play Entries!

Originally posted by Amibtious:

@Everyone, yeah I get the point, I was just poking fun mostly. Never really liked the idea of ‘contests’ where by default the organisers have assumed that the ‘winner’ will be getting a deal not as good as what they’d have otherwise offered to the entrants’ entry had entrant not entered it and ‘won’. Then again, the contest itself is good advertising.

I completely understand – our target market with the contest are developers who have the capacity to make great games, but not necessarily the desire or capacity to market and monetize those games. There are plenty of game studios able to do just that, and if they’d make less money by working with us, I’d be sad to see them do that. You should always take the route that makes the most sense for your situation!

There is value in winning this contest, and there is value in making a game and marketing it yourself. I wish you the best in whatever you decide!

 
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Topic: Game Programming / Multiplayer Game Dev Contest - Play Entries!

Originally posted by jasonjie88:

I know this is a contest and all, but I am considering to put in a couple of extras. Not to make the game a pay-to-win thing, but definitely features that would give people a considerable edge over other opponents. Are we allowed to do that? I just saw the PayVault thing, and it looks quite interesting.

I’m not sure I fully understand the question. Pay-to-win can work, and Phoenix can speak more on this, but I think games which allow even free players to advance if they commit enough time into the game is the best way to go. Paying should increase your convenience, lessen your ‘grind’ time, get you access faster, let you level up faster, give you aesthetics that makes you look awesome ingame, etc. Since all games are multiplayer and the bulk of players will be playing for free, we want to make sure that the free players are taken care of just as well as the paid players to keep the game highly active and retain players.

 
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Topic: Game Programming / Multiplayer Game Dev Contest - Play Entries!

Solanix – Thanks for the heads up on the wording – initially, we planned to force all games to be cooperative multiplayer. In my opinion, there is a real lack of these types of flash games in the market and I see a good opportunity to fill that niche. However, prior to launching the contest, we decided to loosen the restrictions as to what kinds of games developers could make. What ultimately matters at the end of the day, is how well we think your game will monetize.

Draco18 – I don’t know specifically about the technical specifications of Unity – again, bottom line – we need a swf as a final product using player.IO for the multiplayer and microtransaction functionality. If you can do that in Unity, then great :)

 
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Topic: Game Programming / Multiplayer Game Dev Contest - Play Entries!

Ad revenue isn’t part of the monetization of the games – the games are required to be monetized through virtual goods/microtransactions. Kongregate has incredible experience getting flash games to monetize well through microtransactions. As Phoenix mentioned, the prize money offsets the risk to the developer – but a hit game will generate significantly more revenue than the upfront cash prize.

It wouldn’t be wise or even possible to ‘expect’ any game to produce any specific amount of revenue. I guess that’s what keeps things interesting!