Recent posts by TheGil on Kongregate

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Topic: Tyrant Unleashed: General / Campaign petition

the game is ok when you give the whales better cards, so they can be rank higher, no problem with that.
the whales gain in brawls around 4-5 more cards then regular f2p/dolphins.
the whales gain in raids 4 cards moer than f2p, sometimes 6. (i count duels as 2 cards)
the whales get in CQ/war also around 4-5 reward cards more than f2p.

something like that, i didnt do the math, but you can understand me.

in campaigns, till this one, the situation was the same, whales would get 5 more reward cards than f2p/dolphins.
however in this campign, f2p couldnt even beat yellow… so whales got 11 more reward cards than f2p.
this situation is very bad.
last time we had such an hard campaign, devs after 1 day made it easier. this time they keep silence, say nothing.

i have no idea why, and i dont want to speculate,
but i do ask the devs, dont make the next campign so hard. ty

 
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Topic: Tyrant Unleashed: General / TO DEV - Yellow campaign seriously hare u joking ??? 0 win out of 10 tries

i got to level 6 once (i beat level 3 only once in 15 attempts)
the boss draw against me 2 tri-corps as first drop.
this is the chances you get…

this campiagn is way too hard for a medium level

the fact we got mutants very hard is ok,
the fact mythic is very hard is ok,
the fact this yelloow difficulty is in mutant/mythic level, is just not ok.

campiagn have 3 stages. only 1 duable for 90% of the community.
i have no idea what message devs are trying to give us here

 
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Topic: Tyrant Unleashed: General / Just a statement!

+1
games should be fun

 
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Topic: Tyrant Unleashed: General / [Dev] Phobos Station Campaign

i got lots of top 500 in brawl lately, including once top 350.
i beat all yellow difficulty till today, 6/6 each campaign.
\
this one is just too hard, i cant even beat level 3. insane difficulty.
i have no idea why.

mythic (red) is for the p2w decks, no complain there, give them something hard to fight vs.
but why make yellow soo hard? 17 rewards given, and only 6 are affordable for over 90% of the community.
this situation make players really frustrated about the game, why cant you understand this?

 
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Topic: Tyrant Unleashed: General / [Dev] Omen of Storms War Issue

devs give compassion for those who may could be ranked higher.

since ranks prophecy couldn’t be rank higher or lower, only thing they lost is gold,
just give them 20*150 gold and be over with it :P

also nerf campaign

 
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Topic: Tyrant Unleashed: General / [Dev] Omen of Storms War Issue

can you please nerf campaign?
yellow (the heroic) difficulty is way too hard.
and i am talking as veteran f2p with almost all f2p cards you can get…

i till today beat all yellow difficulty 6 times, this time just from the look of it, it will be impossible for me, and probably for lots others like me.

ty

 
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Topic: Tyrant Unleashed: General / Give free to play a chance to win campaign legend quad

the yellow (heroic) campaign this time, is going to be so tough, i am not sure f2p would even succeed to beat it…
so 10 times?

maybe we just need to ask the devs to make the campaign a bit easier

 
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Topic: Spellstone: General / [Dev] Upgrading Heroes, New Factions, More Campaign, oh my!

i used 40K gold today.
you couldnt publish that upgrade yesterday :P

i dont want to sound like evil person, but isnt the imbue skill is very much like the “implem system” of the gilians that was posted in TU forum on march 10?
it supposed to be a gilian skill. devs, dont put it on spellstone for every card… it is too special. gilians only.

Originally posted by TheGil:

its called “the implem system”
the implem system, is used by the commander of the gilians to help their units.
each gilian commander have as one of his skill the implem system. it can be implem armor 7 or implem heal all 2 or implem poison 6 or implem strike 3.

well, at least make sure in TU, only gilians will have it…

 
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Topic: Tyrant Unleashed: General / [Dev] Omen of Storms War

devs you mixed with bge’s?

 
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Topic: Tyrant Unleashed: General / Make the fusions worth the cost or reduce de cost...

today in the vindie fusion era, when we need 4 legends to fuse 1 quad vindie,
asking for 3 legends to create 1 fusion is too much.

devs please reduce the number of legend need for this fusion to 2 (base legend i mean)
cause 3 nimbus to lose for this imperial, with the need to save 4 vindies for the base vindi imperial…
just too many nimbuses

 
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Topic: Tyrant Unleashed: General / [Naid]April 2016 Legendary Fusions

imp is op.
but imp need 3 nimbus, which mean you need to give up on imperial vindi, if you dont have enough.

raider maybe worth building… high hp with protect, very interesting.

righteous is wierd for R, more rainbow like,
xeno isnt that bad.
and bt is from another era…

but this imp lol, so op

 
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Topic: Tyrant Unleashed: General / Any reports on the droprate of vindicator reactors?

550K gold, 0 reactors

 
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Topic: Tyrant Unleashed: General / [to devs] new not a-visual bug - very annoing - please fix

very annoing.
how can i know which card to play next, if i have no idea what of my cards is infront of which of enemy cards?
do i need to do math every step of the battle? make a paper and start to write howm many hp each unit supposed to have?
come on…
please fix this. my buggy have 4 hp, but he is dead apperently, or just show down from activation…

what happening in the picture – dam enfeeble my unit (skip ad4m with evade, and skip buggy for no reason?)
then atomic strike them all, but not buggy.
too bad i couldnt catch the attack phase too…

 
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Topic: Tyrant Unleashed: General / [Dev] Bug Bounty Program

Originally posted by haynesdr:
Originally posted by haynesdr:
Originally posted by haynesdr:

I had a card that did not die, it was hit and was supposed to be killed by chancellor, yet retained one health. All remaining attacks to that card did no damage to the card or captain. My second drop card, however, was attacking not its opposite but the card opposite my bugged card.

The Tabernacle Squadron, appears to be the card that is bugged. This card is the source of the bug and not dying. Has happened several times in pvp since my last post.

Just happened again, with Abysswing.

this bug is happening everywhere. in missions, arena, brawls.
not connect to units, or nothing.
it just a bug that need to be fixed

 
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Topic: Tyrant Unleashed: General / [to devs] new not a-visual bug - very annoing - please fix

bump.
just happend to me in 7/20 brawl fights.
units dont die, stay on screen, you cant know what is going on.
this bug is alive for over a week.

please fix this bug devs

 
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Topic: Tyrant Unleashed: General / [Dev] Enrage Skill Description

so rally berserk is enrage.
you rally unit, and they keep they rally with them every battle, and just stack it

interesting, and scary much

 
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Topic: Tyrant Unleashed: General / [Naid]Quest for Vindication Objectives Details

i dont want to win all those missions..
i prefer to keep the card in the bag meh…
also by the way, i am not sure it worth much.
1 vindi creator wont help you none, and i used my 500K gold, got no reactors at all

 
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Topic: Tyrant Unleashed: General / [Dev] Bug Bounty Program

devs, everyone report this bug. units that dont supposed to die, stop activate with 1-3 hp left.
like all the units hp is decrise by 3 hp.

can you do something?

 
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Topic: Tyrant Unleashed: General / [to devs] new not a-visual bug - very annoing - please fix

devs, can you fix this please?
happen to me in brawl too now.
a unit with 1 hp, that was supposed to be alive – didnt do anything, like it was dead.
i lost the battle because of it.
losing brawl battle and potential rewards because of a bug is really annoying. please fix this

 
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Topic: Tyrant Unleashed: General / [Dev] Quest for Vindication

any chance for a slight increase in for inventory?
now that we need to keep shards and reactors. like +5 only.

ty

(and more luck from gold pack can be appreciated, i used 150K gold today, got 1 epic…)

 
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Topic: Spellstone: General / IT HAS BEEN DONE!!! THE FIRST EVER F2P MYTHIC

very graz,
and damm lucky dude, getting 12 wayfarer and sage. damm lucky.

by the way, this deck beat atlas too? with all the armor and invi there?

 
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Topic: Tyrant Unleashed: General / [Dev] Death Knell Brawl Update

Originally posted by AndrewD59:

could you clarify that the Gils Shard is just for sp?

dont you dare.

also by the way, any chance to make it 3/3 for brawl?
start 3 hours early at 15;Ut, and end 3 hours later 21:00UT ?

cause we all moved the clock, now you dont need to move the TU clock, but can you at least change the time of events? ty

 
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Topic: Tyrant Unleashed: General / the gilians first arrival - conclusion

so finally, the gilians came to TU.

some people are wondering if it was 1-time event, what is the purpose of the shard, why a gilian raid was such “easy” (according to some people), and where we go from here?

so first, lets get over the fact, the gilians sent their collecting squad, maybe they were too arrogant, maybe it was a tryout maybe it was diversion. but the point is, gilians didnt used even their lower military unit, they didnt used any military unit at all. they used collectors, and shards to buff the collectors.

however, even with such a units, the gilians succeed in what any other TU raid boss have failed. the gilians raid prevent any guild from reaching level 26. not even a single guild in TU succeed to get to level 26. that prove the real power of the gilians.

about the shard – you can do what you want with this shard, just note, it contain very big power inside it, so use it smartly. also this shard was put in your hand by the gilians. gilians dont just give shards.
the real purpose of the shard is to spy, the shard record sounds and pictures and send them to the gilian home planet, so they will know everything about you, about your deck, about your plans.

and finally, an insight. this was just the first time you see the gilians, and not the last.
next time, it will be much harder, and much more painful.
the gilians have come, and the gilians will return,
you can call it the second coming, the second invasion, as you wish.
just know this, next time, there wont be a warning, no one will tell when they will come. it can happen next week, it can happen in 2 years and it can even happen in the next game.
but what is sure, the key word from now on is secrecy.

and dont forget, gilians are good with disguise, they may still be around, somewhere, watching.

the Gilians will return.

 
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Topic: Tyrant Unleashed: General / Gil irregularity.

Originally posted by NotUproar:

’Gil’s shard. Is progenitor.
How? I thought gillians were a different species.

If posted before, copy paste will suffice. I’m not on the forums as much as I used to. Only from time to time to hang out with my brojutai. <3

there is actually a very simple explanation.
since the gilians didnt sent a military unit, and since they still dont want to be expose much, the gilians simply cover themselves as progenitors.
perhaps next time you will see the golden symbol shining in the card background.

 
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Topic: Tyrant Unleashed: General / [To The Gil] Enlighten us...

Originally posted by xCrissisx:

“The second coming” i knew something was fishy religous here

ammm, i am sorry but i am not familiar with the religious story, if it bother you , you can see it as the second invasion.
in any case, there wont be a forth.

and to be honest, i dont know if gilians even have religious.