Recent posts by Aimma on Kongregate

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Topic: Tyrant Unleashed: General / [To DEV] Januars Raid Protest Thread!

yay more bad cards. may the power of crim box carry me until the next new year when they release “even more crimson, crimson box” xD

 
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Topic: Tyrant Unleashed: General / [Dev] Primeval Onslaught Announcement

sounds fun

 
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Topic: Tyrant Unleashed: General / [MK] January 2015 Week 4 Spoilers

Originally posted by welchendenn:
Originally posted by nis_stalker:

Looks like many players just don’t get it – the power of this structure is not in Enhance poison, but in Flurry + Heal all 5 combo

Heal all 10 after just two turns delay and each next four turns? Yes, please! Flurry helps fight inhibit and BT lacks armor, so huge mass heal is crucial for them. Good luck killing Abhorrent Recluse, Croc Opressor or Aggeroth Chaos under Malort with this structure (if it is played first)

this

Abdoherrent Recluse, Inferno Demon, Xillanail, Arch Nova Alpha. thats 4 cards that would null that structure for the first 6 turns if its droped on turn one, if by then you havent won face it you would of lost anyway.

On a side note those 4 cards, not including counter and godlike corrosive cards :P, allow all f2p player to wreck the most premium RT mono decks, my personal reason for declaring it a dead faction haha.

 
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Topic: Tyrant Unleashed: General / [MK] January 2015 Week 4 Spoilers

Its a bad box, stop over reacting. nobody will buy this out and if they do, with the exception of that raider vindy which is $ 1600, any f2p deck that has event progs will beat them.

A structure that heals and does not enhance direct damage is trash tier due to the incredibly high rate of good f2p inhib cards that when played on surge are usually dropped during turn 1 or 2 by the AI.

 
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Topic: Tyrant Unleashed: General / Hey Devs please come out with a structure box!

i started a few months back and i admit rank 1 – 200k structures are an extremely rare occurrence. however when u reach the 200k+ br bracket you’ll see more than half the f2p player are packing a quad sanctuary or two and almost every p2w player is running erebus or tempest or oreworks.

though i agree obtaining new structures with exception to the recent crimson box and the new imperial structure(that one turn imperial thing i never got the name of) has been very difficult. problem is that unless a structure is borderline OP most people will never use it since you are effectively giving up a turn to play a support card that hopefully makes the remaining cards stick(not die instantly).

 
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Topic: Tyrant Unleashed: General / what bot is this and where can i get one?

it does look like someone is spamming wb on energy and clearing the campaign. someone should tell them there is a better way to spend wb unless their sitting on over 50k wb…

 
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Topic: Tyrant Unleashed: General / opened just over 100k gold....

If there has been an official announcement on gold pack drop rates can someone link it? until then can you all just consider gold packs to be an arbitrary sp lottery rather than a method to obtain cards, its better for your own health to keep the hopes of getting something more than sp from gold packs to nil rather than having some expectation of getting something more than sp recyclable waste.

 
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Topic: Tyrant Unleashed: General / [To Devs] More Boobs

Originally posted by smuggler6:

Go go power rangers

lal

 
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Topic: Tyrant Unleashed: General / [MK] Tabitha's Exile Week 1 Spoiler

Originally posted by ghassanintably:

to devs . sorry to say but let me put it in a nice way .
The team that is creating the new skills need some serious help . i mean really what is this . valor . ol . legion . like seriously there is tons of skills out there . u dnt even have to use ur emagination just pick up some nice skills . and put it in this game

They aren’t making anything, its being ported over from their previous tyrant game which they left to rot.

 
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Topic: SwordSaga / [Emergency Announcement] Servers down Issue 11/28

Just reset the servers to force fresh start. this is a pay to win game, people are far less likely to join in now that they see everyone else before them got an even bigger lead for free.

 
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Topic: Rise of Mythos / [Monster Talk] Vote for the HP buff amount

x1.5

 
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Topic: Rise of Mythos / [Monster Talk] Spike Nerf Alert !!

+1, more nerfs on spike please this is a good start!

 
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Topic: Rise of Mythos / Game Design Flaws

Hello. This post can be considered a rant, and it is, but do believe me that the issues listed are genuine.

1. Max life buffs. This is one of the worst buffs in the game on a mechanical level because the math on it is done in a punishing way.

In detail: unit with 3 max Life and 3 current life received a 5 life buff for a total of 8 max/current. Should this buff be removed it it removes 5 life from the CURRENT hp e.g. 3 hp unit buffed to 8 hp takes 3 damage. should it take no more damage and the buff ware off for -5 it will instantly die.

My issue: Think of it as putting on a bullet prof vest. you get fired on the vest takes the bullets, tares due to the force but your unharmed. now take the above scenario and consider what will happen when you take that vest off…

2. Spear/Pike damage.

In detail: cavalry have x2 movement of standard units and take double damage. but once they start to gallop spears become something they giggle and run onto.

My issue: Spear does not do extra damage because horses are allergic to long sticks, they do more damage because the faster you run into a long stick stuck in the ground the further u drive that stick into your own body. For that reason why are spear damage formulas not “damage dealt = base damage + (enemy max movement x 0.5) -1” -1 is due to 2 being the base movement.

3. Hero damage.

In detail: reputation for all races improves crit and block. yet for hero (class) rep its only crit.

My Issue: currently the most disappointing game is a rush game. to top it off the “lucky crit” which becomes less and less lucky as people max out the rep on their rush cards. seeing that half the classes don’t even make much use of crit why not just to make the game a bit more about actually winning the lane half the crit per level bonus for class rep and have block grow double that of factions?

PS. Yes i am a fan of long games. Note that if on average every game becomes longer wouldn’t that mean that they would just need to tweak the reward per fight in pvp and we actually would… u know…. spend more time playing the game and having fun rather than seeing how many rush battles we can win in any single sitting. I am a rush deck user in top 15 btw, its just not worth winning 3 power fights in the time that i can win 10 rush fights with a chance of loosing one in the middle, the net rating gain is still better.

 
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Topic: Heroes of the Realm / New player potential.

I have been looking for a new game to get into and most likely spend a couple hundred $.

On that note is there any chance to compete in this game when the server is as old as it is? note by couple hundred i mean 2k or 3k kreds max.

 
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Topic: Rise of Mythos / No negative or POSITIVE effects for Chosen ones?

so if ur fighting against a mage in the top 50 than the chosen one is effectively a really bad sacred touch. noted.

 
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Topic: Rise of Mythos / [Monster Talk] RoM New Server coming today !

Originally posted by imaliar:
Originally posted by blindlight36:

yes lets go start from level 0 in wondrous avalon with full strength lords lording us XD ;-)

I’m sick of older servers getting nerfed pack rates just because we “aren’t profitable”, so, I’d love to move to a newer server.

you aren’t profitable because all the f2p left causing the low end vip to leave due to becoming the next most common stomping ground and so forth until its just the people that “went too far to quit now” who are remaining. should you move to a new sever with a high roller account it will start to rot only slightly slower because it will be the newest server thus some slow income of new suckers.

 
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Topic: Rise of Mythos / [Monster Talk] RoM New Server coming today !

Originally posted by imaliar:

Let all members of the actual LoA migrate to the new server.

interesting idea, though id imagine only the players of the old servers will opt for such an option.

Originally posted by FIGHTER_TAMOJIT:

just 1 question,when the next eu server open can the name will be as the name of very fast guild of City Gates?

Name it Merry Poppins for all i care but do tell if there is one coming out before the new year.

 
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Topic: Rise of Mythos / Are spears broken?

Originally posted by Miaon:

ow come on, why play with so many words. if someone is sitting on a horse whether its just walking, hopping, jogging, flying or galloping, as long as they are sitting on that horse they should get double damage from that sharp edged weapon as long as the pointy end is towards the horse.

i agree.

it is more likely that the programmer forgot about spears concept when gallop was added (they were just focused on the 1 extra move).

ps i agree on mounted heroes taking double, its funny but balanced.

 
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Topic: Rise of Mythos / [Monster Talk] RoM New Server coming today !

US or EU?

 
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Topic: Knight's Fable / european server

+1 for EU server, I cant invest money in a game when the events are likely to be in the middle of the night.

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Originally posted by Tafkam:
Originally posted by SockMonster:
Originally posted by Tafkam:

Cain was in the pvp rewards several times before the system changed over to packs; odd they didn’t include him. Additionally: Cain/Caitlyn bananas are garbage.

I agree. Azrael one isn’t that great either to be honest.

Oh, I forgot about him. Yep, also trash!

Wait your quoting a card that hits 2 times for 3 base damage at range with armor pen. let me rephrase it, for thous of u in the quoted post that lack some intelligence – a card that can turn a dead locked lane e.g. DS/Rulk/any other card with armor, any card with huge hp and a dangerous weaker card behind it on enemy side and kill both while at a safe distance which can also be buffed for double damage rewards as “Oh, I forgot about him. Yep, also trash!”.

there is a reason why this forum post is pointless, the people that complain the most are the people who have no clue of whats going on or how to improve anything. No im not the smartest player in the game, on average i take someone else’s lead in guild showdowns.

Cain bonanza was on Canyon’s Embrace (EU) server mid/late September it was 20 master undead packs for leg cain 20 master halfblood packs for leg yumi. personally it wound up being a usless bonanza as i got cain in the first 6 packs and yumi in the 13th pack heh…

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

20 Standard dragon packs for a legendary shadow dragonkin OR blessed dragonkin
20 Master dragon packs for a legendary Ferena drake

My justification:
Silver for leg drakes its not going to let the f2p players out play the higher VIPs but the cards atleast in the newer servers will add a lot more punch to the average f2p deck.

Gold for a Ferena that impacts positively against spike decks. Need i remind you that spike decks were bared (30 card deck rule) from the tournament tested on the select US servers so i know the Gamefuse reps don’t like rush deck meta. Based on that why not add this incredible card into the game pool, after all its only going to have a positive outcome on making more interesting battles and anyone that can splash 4k gold at will would already stomp on any f2p player that would complain that it would make their fight against the owner of such a card impossible.

And yes for the record i do love 30 min 2v2s and a possibility of 1hr+ 4v4s, even if im not in such a game its quite entertaining to watch. i have never seen a spike rush vs power game where i was rooting for the rush team to win unless they were taking out a power team i would otherwise face in a tournament and did not want to.

 
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Topic: Rise of Mythos / godlike ferena or legendary khnum

Originally posted by dias17se:
Originally posted by Chopper91:

1st world problemos

haha immigrants…

Back to the OP. Khnum is in the top tiers of a damage output cards combine that with self sustain and summoner heal. If that is something your deck currently lacks considering your running two Fernas which are more of negligible damage but a global support skill then id recommend taking the trade.

Whats truly against you taking this option is the fact that whoever has the gold to buy it off you may use the card to more of an advantage in beating you in upcoming tournaments as apposed to you increasing your odds of winning by having a potentially better rounded deck.

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Originally posted by sharpclaw:

Why not create cards that based on a VIP level so the lower the vip level the more powerful the card is.

because that’s like running a marathon and getting the gold medal for coming last.

 
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Topic: Rise of Mythos / "ISIS" card

Please for the sake of the few intelligent people playing this game do not change the name of the card because of this OP.

As for valleyboy. God damn i heard of daft people on the internet but this is my first time seeing a non-quoted post for such level of idiocy. Well met sir!