Recent posts by nukermage on Kongregate

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Topic: Serious Discussion / Is God really real?

You can not see me, You can not hear me. Yet I speak to you.
This message is the evidence of my existence.
My video games are evidence of my existence.
The way I effect you is evidence of my existence.

Saying that God does not exist is like saying that I do not exist.
Some may see him. Some may hear him. He speaks to all that come to him.
His word is the evidence of his existence
His world is the evidence of his existence
His spirit is evidence of his existence.

evidence is not enough. So God, the light of the world, became flesh and dwelt among us.
He came to his own but they knew him not. For the loved the darkness more than the light. but let every man be convinced in his own mind.

(.-.) I would rather speak 10 words with my reason than 10,000 with my spirit.
But I pray that you may all obtain the ability to prophesy, for if while an unbeliever is among you, you tell him everything he has done, he will say surely god is among you.

<)-) Christ in man, The hope of glory.
<-0→ even the demons believe, and they shudder. but Abraham’s faith was counted to him as righteousness.

Keep oh Lord the door of my mouth, and Guard the gate of my lips.

May the grace and peace of God be with you. And the Lord Jesus Christ.
And he opened the scriptures to them and explained to them everything pertaining to himself from the law and the prophets and the psalms.

Apology: I will not apologize for my faith.

 
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Topic: Serious Discussion / Obama VS a Muslim: Who do the republicans vote for?

Forget it, who wants to live in a country that was founded in Christianity but has a Muslim leader? And who wants to live under the rule of a guy who isn’t even from America, Has no understanding of how money works, and doesn’t even know what he thinks.

If these were my options, I’d rather move to mars.

 
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Topic: Collaborations / Seeking AS3 programmer for game

Really great animations. I would be interested in this. it looks profitable. I programmed a sidescroller beat ’em up with the help of an artist a few months ago. It was a great experience and I learned allot. As of now I would only be able to dedicate an hour or 2 a day to the project. So if you need somone with more time I understand that too.
Let me know if your interested in working with me. Thanks

http://www.kongregate.com/games/diploms1/elmarock-adventures?acomplete=elmarock (link to my last collaberation sidescroller beat ’em up)

 
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Topic: Collaborations / Artist looking for AS3 Programmer?

I wonder if this game ever got finished?

 
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Topic: Game Programming / Stage3D

discuss stage3d, flashplayer11, molehill whatever you want to call it. any projects you’ve made any tutorials you’ve found, any features you like. any cool fp11 games you’ve found

-right now I have no idea where to start with it
just reading about the new classes and stuff

 
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Topic: Off-topic / Herman Cains 999 plan and how it affects us developers on kongregate

I don’t think anyone has anything to say about how it will affect developers kong taxes do they. well, I guess I won’t worry about it then.

 
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Topic: Off-topic / Herman Cains 999 plan and how it affects us developers on kongregate

why not?

 
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Topic: Off-topic / Herman Cains 999 plan and how it affects us developers on kongregate

for us american developers making money from kongregate, would we have to pay
9% taxes on all kong income immediately out of our checks?

just wondering if anyone has anything to say about this

 
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Topic: Game Programming / Progress Check

working on a pixelated game where you walk around and build things. about 10% into it started 5 days ago.
it’s in as3 and gonna be open source awhile after release.

 
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Topic: Game Programming / Are there seriously no tutorials?

Micheal james williams made a really usefull tutorial more than half the dev’s I know got their start with it.

 
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Topic: Kongregate / Remove kongai cards from profile?

thanks I was specifically talking about the mature content that
was on one of the starter cards, It really bothers me, I suppose that could
be considered a cosmetic issue

 
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Topic: Kongregate / Remove kongai cards from profile?

Is there a way to delete them? I tried kongai because it’s a game uploaded by kongregate and I wanted to see what it was like, afterwards it added disgusting images to my profile that have been there for a few years, I’m getting really sick of them, is there a way to erase cards? individually or altogether?
either I need to get them deleted or I might become a dev for another, more tasteful teenager friendly site.

 
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Topic: Game Programming / [SOLVED]haven't gotten paid for months

thanks guys, Im much less confused now.

 
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Topic: Game Programming / [SOLVED]haven't gotten paid for months

ok my current balance on kongregate is 32.68$
and its been above 25$ for about 5 months, i still haven’ gotten paid.
my address and tax info is up too date.
anyone know why this is?
any other programmers with the same problem?

 
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Topic: Game Programming / GiTD [#15] Entries and Discussion (theme suggestions now)

PS: this text editor is awful

 
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Topic: Game Programming / GiTD [#15] Entries and Discussion (theme suggestions now)

Who Cares About Grammar? ----by nukermage-------- Grammar is subjective, it is not objective. It(grammar) changes from place to place. One example could be derived from the following. /* Describing People and Places -----by nukermage 私たちは銀のコインじゃありません。 私たちは男の人です。 かれらは女の子ありませんです。 かれらは男の子です。 かれは財布です。 Review on "Describing People and Places" -----by English teacher Grade-F "this is jibberish if you want to draw pictures take an art class!" /* If he had been an English speaking Japanese teacher teaching first year Japanese, he may have read this paper and complimented me. However if it had been a Japanese speaking Japanese teacher, who was teaching Highschool Japanese Grammar I would have gotten an awful grade(or so I believe, I mean I doubt that would pass as a paper for highschool work right? just a few sentences). ----------------------------------------------------------- I vote tile-based theme
 
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Topic: Game Programming / About importing in AS3

Originally posted by ST3ALTH15:
Originally posted by qwerber:

why? Sprites are need for some styles of art.

BTW, there is nothing wrong with animating on the timeline in flash.

Unless you don’t have CSX BADUMBUMP

I Have it but i choose not to use it

 
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Topic: Game Programming / sprite sheet animation classes

Originally posted by skyboy:

please read the stickied forum code formatting guide.

ah i didn’t realise there was a code that stopped the forums from ruining your code
<notextile saves the day

 
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Topic: Game Programming / sprite sheet animation classes

currently im using UG’s SpriteSheet class and UG’s SpriteSheetAnimation class with a few updates from MaddieKaddieme

package 
{
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.Sprite;
    import flash.geom.Point;
    import flash.geom.Rectangle;
    public class SpriteSheet extends Sprite
	{
        private var tileSheetBitmapData:BitmapData;
        private var canvasBitmapData:BitmapData;
        private var tileWidth:int;
        private var tileHeight:int;
        private var rowLength:int;
        private var tileRectangle:Rectangle;
        private var tilePoint:Point;
        public function SpriteSheet(tileSheetBitmap:Bitmap, width:Number = 16, height:Number = 16)
        {  
            tileSheetBitmapData = tileSheetBitmap.bitmapData;
            tileWidth = width;
            tileHeight = height;        
            rowLength = int(tileSheetBitmap.width / width);          
            tileRectangle = new Rectangle(0, 0, tileWidth, tileHeight);
            tilePoint = new Point(0, 0);           
            canvasBitmapData = new BitmapData(tileWidth, tileHeight, true);
            var canvasBitmap:Bitmap = new Bitmap(canvasBitmapData);
            addChild(canvasBitmap);
            drawTile(0);
        }
        public function drawTile(tileNumber:int):void
        {
            tileRectangle.x = int((tileNumber % rowLength)) * tileWidth;
            tileRectangle.y = int((tileNumber / rowLength)) * tileHeight;
			canvasBitmapData.lock();
            canvasBitmapData.copyPixels(tileSheetBitmapData, tileRectangle, tilePoint);
			canvasBitmapData.unlock();
        }  
    }
}
	package 
	{
		import flash.display.Bitmap;
		import flash.events.Event;
		/**
		 * ...
		 * @author UnknownGuardian && MaddieKaddie
		 */
		public class SpriteSheetAnimation extends SpriteSheet 
		{
			public var frameNumber:int = 0;
			public var isAdded:Boolean = false;
			public var destroyWhenComplete:Boolean = false;
			public var waiti:int
			public var waitj:int
			public var animationsList:Array
			public var frameslist:Array
			public function SpriteSheetAnimation(tileSheetBitmap:Bitmap, Width:Number, Height:Number) //, numberOfFrames:int, startFrame:int, startImmediately:Boolean, destroyOnComplete:Boolean, waitFrames:int ):void
			{
				frameslist = new Array()
				animationsList = new Array();
				super(tileSheetBitmap, Width, Height);
				waitj = 0
				waiti = 0
			}
			public function add(name:String, framesArray:Array, waitFrames:int, loop:Boolean = true):void
			{
				animationsList.push([name, framesArray, waitFrames, loop])
			}
			public function play(name:String):void
			{
				for (var i:int; i < animationsList.length; i++)
				{
					if (animationsList[i][0] == name)
					{
						frameslist = animationsList[i][1]
						waiti = animationsList[i][2]
						//animationloop = animationsList[i][3]
						startAnimation();
						waitj = waiti + 1
					}
				}	
			}
			public function startAnimation():void
			{
				if (!isAdded)
				{
					addEventListener(Event.ENTER_FRAME, animate);
					isAdded = true;
				}
			}
			public function animate(e:Event):void
			{
				if (waitj > waiti)
				{
					drawTile(frameslist[frameNumber]);
					frameNumber++;
					if (frameNumber >= frameslist.length)
					{
						frameNumber = 0;
					}
					waitj = 0
				}
				waitj += 1	
				}
			public function stopAnimation():void
			{
				if (isAdded)
				{
					removeEventListener(Event.ENTER_FRAME, animate);
					isAdded = false;
				}
			}
			public function destroy(e:Event = null):void
			{
				if (parent != null)
				{
					parent.removeChild(this);
					if (!isAdded)
					{
						removeEventListener(Event.ENTER_FRAME, animate);
					}
				}
			}
		}
	}

discuss sprite sheets
sprite sheet animation
and animation optimization
and animation ease of use
and sprite sheet classes
and sprite sheet animation classes

 
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Topic: Game Programming / GiTD [#12] Entries and Discussion

hey UG CHange the deadline otherwise we have till 2013(the next year with a february 10th as a sunday

 
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Topic: Game Programming / About importing in AS3

what i meant by my post
had nothing to do with coding on the timeline
i meant not using it at all
instead just use a class too animate spritesheets

 
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Topic: The Arts / [Group] Pixeltopia - Now Open

im sure its spelled fine

 
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Topic: The Arts / [Group] Pixeltopia - Now Open

can i join?

 
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Topic: Forum Games / note teacher

oh, i guess i was confused as to the point of this forum

 
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Topic: Forum Games / Time Duel

sign Ninja