Recent posts by Tetsuo_Shima on Kongregate

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Topic: Technical Support / CANT SIGN OUT

If your problem is similar to this report, it’s under investigation. From what I can tell they have some trouble reproducing the issue themselves. I’m sure they can appreciate any extra information you can give them.

 
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Topic: Technical Support / Banishing

Neither does dragging the point on.

It can still be of interest to other people what game the guy was having issues with, even if it’s not for technical reasons. Since the topic is open, this is a good a place as any to get the person’s attention. I’m sure the op gets that he needs to contact the dev for his issue and that the admins are smart enough to ignore information not relevant to them without you pointing it out. :-)

Of course, as far as that point is concerned, I should probably have kept my mouth shut too, as I usually do. But temptation eh. (chuckle)

 
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Topic: Technical Support / Banishing

Originally posted by adv0catus:
Originally posted by AntonioS2740:

what game?

it doesn’t matter

To you.

 
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Topic: Technical Support / Bug regarding Unity on Chrome warning

Originally posted by adv0catus:

It’s always been like that.

Aha, so it’s reproduceable beyond me. I don’t think this is intended behaviour. Maybe someone will check it out. ^^

 
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Topic: Technical Support / Bug regarding Unity on Chrome warning

I’ve run into this bug a few times now (when I forget to put my computer back into balanced mode). I’m using Chrome 32-bit in Windows 8.1 Pro 64-bit, this behavious has displayed itself with or without extensions enabled, plugins are all click to play.

I have a tendency to load multiple tabs at the same time (open in new/background tab).
Sometimes when I load a tab that has a Unity game in it, the warning message will display itself not on the page that has the Unity game, but rather on one of the next tabs I’ve opened, for example a forum page.

I don’t know whether this is an issue with website code or an issue with the Chrome browser.

The way I can make it happen reasonably consistently is by placing my computer into energy saving mode (which has noticeable performance implications). Open Kong frontpage. From there, in quick succession, open a Unity game from recently played games and a few main forum pages from the My Kong dropdown via the open in new/background tab (middle click) on all the to be opened links. If then one of the forum pages loads before the game page, the Unity on Chrome warning displays on the forum page rather than the game page that loaded later.

Not really an issue, but maybe some dev would find it a challenge to find the cause.

 
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Topic: Technical Support / You are supposed to protect us

I dunno, if this is the first time since 2008 that you’ve had enough issue with an ad to try and report it here, then I think they’re not doing too shabby with their diligence. :p

 
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Topic: Kongregate / You guys.

Originally posted by kewkey:

Interesting that you will judge my profile by number of forum posts and level, but not the word troll. Very interesting.

I’ll be equally cryptic as you are: your statement has at least one crucial error in it, causing it to be a meaningless reply. Can you find your flaw? ^^

 
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Topic: Kongregate / Have you seen a Troller on Kongregate?

Someone press ctrl+w, that’ll end all the misery in this thread!

 
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Topic: Kongregate / Idlegregate

I think the thread title should be changed to “IDLEGATE”!
It currently does not reflect enough of the congruence between ‘idle games’, ‘kongregate’ and ‘watergate’ to truly reflect the depth of the conspiracy involving the takeover of online gaming by idle games.

 
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Topic: Technical Support / logout

I’m not sure if you’ll get the info you need from what I see in developer tools, considering the fact that as soon as I open developer tools the problem basically just vanishes. Switching tabs also ‘fixes’ the issue. Simply minimising the whole browser window and maximising again does not. I cleared my cache before testing, just to be sure there wasn’t anything obsolete in there.

Anyway, I checked console, there are no error messages upon loading (other than a notice about dppx and google sending image ads with text/html mime). When I hover over the gear, I do get some javascript error, but that error is there while the dropdown functions as expected (since as soon as developer tools is opened the dropdown no longer disappears when hovering below settings).

screen

sitewide_javascripts-be5b677fde42a01cf9b337f076608181.js:85 		Uncaught TypeError: Cannot read property 'compareDocumentPosition' of undefined
sitewide_javascripts-be5b677fde42a01cf9b337f076608181.js:85 		Element.Methods.descendantOf
sitewide_javascripts-be5b677fde42a01cf9b337f076608181.js:118 		e
sitewide_javascripts-be5b677fde42a01cf9b337f076608181.js:134 		getBoundingClientRect.document.documentElement.Element.addMethods.viewportOffset
sitewide_javascripts-be5b677fde42a01cf9b337f076608181.js:88 		Element.Methods.clonePosition
sitewide_javascripts-be5b677fde42a01cf9b337f076608181.js:23 		Object.extend.methodize._methodized
sitewide_async_javascripts-3f6eae364c70e4228d927bc8898c3fba.js:381 	Shim.shimElement
sitewide_async_javascripts-3f6eae364c70e4228d927bc8898c3fba.js:339 	a
sitewide_async_javascripts-3f6eae364c70e4228d927bc8898c3fba.js:339 	(anonymous function)
sitewide_javascripts-be5b677fde42a01cf9b337f076608181.js:279 		g.each.g.event.special.(anonymous function).handle
sitewide_javascripts-be5b677fde42a01cf9b337f076608181.js:272 		g.event.dispatch
sitewide_javascripts-be5b677fde42a01cf9b337f076608181.js:265 		g.event.add.k.handle

I also hovered around a bit, but couldn’t really find anything overlapping (anything that overlaps is basically a div container for the header and such). Upon setting the element state of the list item with class settings profile_control to :hover I thought maybe the search box was overriding the dropdown (even though the dropdown is on top of the search box visibly) since that is sort of in the same area. However, the dropdown disappears before my mouse moves down that low (it disappears when the top of the pointer reaches the top of the ‘S’ in settings when the problem is present).

I also checked for things with ‘display:none’, but the only thing hidden is the sign out spinner and when I forceably show that it appears below the sign out link. The whole dropdown is set like that too of course, but by setting the state to :hover that display style goes away too, as expected. For the rest no elements present with such a style, or anything else that would seem out of the ordinary.

 
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Topic: Technical Support / Unity not working in Chrome

Chrome will be able to run npapi just fine ‘till around september this year (you’ll have to manually enable it in flags). Switching to FF is only a stopgap measure. FF will also be discontinuing support of that type of plugin, the first steps have already been taken, it’ll just occur at a much later date. Expect all current unity games to become nonfunctional in browsers in a few years.

I understand their position, the way the plugin was set up makes it infeasible to switch to ppapi.

 
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Topic: Technical Support / logout

Ok I got it again now.

For some reason I can replicate it now by simply surfing to www.kongregate.com, but any page on kong works really. If I simply load the page, this is what happens: upon hovering over the gear the drop down appears, the settings link is perfectly clickable, when you try to hover over the ‘sign out’ link, the drop down disappears.

If I then browse to for example the kong forums (left click on a link to the forums) in that same tab, I still won’t be able to get to the sign out link. I have found I can always make the drop down box showing dropped down as intended with the sign out link selectable again by either using ‘duplicate page’ or by opening developer tools. Simply doing either (=1 click away) solves the issue. Simply right clicking and trying a random context menu option doesn’t solve it.

Once I have a page with ‘sign out’ accessible and I subsequently open a fresh tab and manually browse to kong again (either type the page or use a bookmark), the ‘sign out’ will be inaccessible on that tab. However, going to the earlier tab with a kong page that has the ‘sign out’ working, no need to even hover over the menu, will make it working in the 2nd tab as well when selecting that 2nd tab again.

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EDIT: I have since found that it doesn’t even need to be a kong tab with ‘sign out’ working. Simply switching to another tab (any tab, even with completely different websites) and back to the kong tab, will make it so ‘sign out’ is selectable.

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I have also found that using the ‘open in new tab’ (which is use extremely often and explains why I couldn’t figure out how to make the issue appear earlier) option in chrome makes it so the issue never arrises, in other words: load any kong page in a new tab, rather than the tab you’re currently working in, and the ‘sign out’ link is selectable, as should be, right away in that new tab.

Once a specific tab is ‘fixed’ I can browse to other kong pages in that tab and it’ll stay fixed in that tab.
EDIT: As long as a tab is not ‘fixed’, I can browse to other pages on kong and ‘sign out’ will remain inaccessible.

I have tried all the above in my default set-up and with all plug-ins and extensions disabled, it makes no difference.

I have no idea what causes it, but considering the ways I can ‘fix’ it, I really think it’s something browser related. It’s a very odd issue, it still confounds me.
EDIT: Considering the ease of fixing it on this end, it’s not bothersome, though finding out what causes it would be interesting from a technical perspective.

This is on windows 8.1 pro 64-bit + chrome 41 32-bit + some extensions and plug-ins. All plugins are click to play, external cookies are not allowed and some other higher than normal security settings, javascript is normally enabled. I could not replicate any of the above on IE or FF.

 
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Topic: Technical Support / logout

I’ve checked a few times since yesterday, but aside from that 15 minutes that I spend on it yesterday, I haven’t been able to replicate it again, maybe it was a fluke or something? Or maybe what I saw was not related to what the op had going on? There has been a chrome update in the mean while though, not a clue if that changed anything. Maybe the op can provide more useful info.

 
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Topic: Technical Support / logout

LOL, I was so surprised by this actually being replicatable.

So, sadly I can confirm this behaviour on windows + chrome. Even more sadly I can also confirm that reloading the page several times eventually does allow you to select the sign out button. What’s even weirder is that when I open a page and I can’t select sign out and then load a fresh page in a second tab and reload that tab until i can select sign out, suddenly i can also select sign out in the original tab which is actually a different web page which was not reloaded. Somehow this makes me think it’s more related to browser issues than kong issues. Still weird though. Maybe I’m just losing my mind or something. :D

 
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Topic: Kongregate / Unity and kong badges

Unless unity comes with a pepper plugin or something within the next 6 months or so, they’re gonna lose 30% of the browsermarket (that’s the announced period for chrome to remove the temporary override from the flags menu for enabling npapi plugins, i think it was september or october or something). As far as game-worthiness is concerned Unity is several steps above flash. I do dislike the need for too many different plugins though. Flash is definitely going the way of the dodo in a few years, unless unity steps it up a notch, as far as web content is concerned, they will follow suit. Silverlight is a goner already.

From what I read, unity is not gonna be making a pepper plugin though, too many issues and restrictions, they thought it was a better idea to move to webgl instead, which they’re probably right about. This will mean all older unity stuff will effectively become unplayable on chrome in the future and a while after that on all browsers.

So far I have no problems with unity content though, it works perfectly. Since there isn’t a massive invasion of people complaining about the same issue, I’m guessing the issue is on your end, not the dev’s end. As far as my own experience with people’s tech problems is concerned, I can state with confidence, that 90% of all imagined tech problems are at the user’s end (and that’s probably an understatement).

 
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Topic: Kongregate / Upcoming Badges!

Well, something with time and zombies can only be:

Time of the Season

:-)

 
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Topic: Technical Support / People using your email to register here?

No sane person would ever register an account he intends to keep with a genuine email address registered to someone else. The best way to handle this sort of thing is to simply add kong to the spam filter, problem solved.

 
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Topic: Kongregate / Idle Games

I have to agree that ‘idle’ ‘games’ get too much attention, at any one time there are at least a few featured somewhere in some semi-prominent spot on the first page. I’d just stop putting them in the ‘hot games’ sections and so forth, that would stop half the annoyance of them and maybe give a chance to a ‘genuine’ game to get discovered by a mob of inquisitive gamers.

 
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Topic: Kongregate / bullying

I propose kong institutes a retro-active ban on all usernames containing a succession of characters that can be interpretted as crow. =)

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by back900:

Most these off site things people are talking about are links inside the game that must be pressed to progress.
You never have to click a specific link in Mu Complex and also you could randomly know everything or look in the comments below the game.

That must be like the weakest justification ever. :-D

I honestly don’t care either way how the thing works out. It’s a flash mmo, so give it a couple of years and the badges will be a goner anyway, they’re just used for a quick promotion of the game in question. I’m fairly certain mostly everybody playing the game will end up pressing the button anyway for some quick extra goodies. These links generally don’t require you to log in or anything, you can even actively block them in your firewall or whatever and they’ll still give you the goodies/let you progress. I don’t mind there being requirements or even different standards for different games, but hiding behind shoddy reasoning…
Well, let’s just say I don’t agree. Luckily we don’t have to. :-)

 
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Topic: Kongregate / Upcoming Badges!

On the business of not needing to go off-site to earn a badge… Unless you’re walking around with an encyclopedia in your head, you’re not gonna be able to finish Mu Complex hard without going off-site, so I guess that makes the whole point kinda moot, given that it already has badges.

 
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Topic: Kongregate / It's time for the forums to change.

@Adv: Kong doesn’t use php so it’s pointless to suggest stuff like that, as has been pointed out before. As for a more modern forum, I’m waiting for a reply to that from the suggestion thread. Replies seem to be semi-random with some measure of fifo. I’d be highly surprised if they’re suddenly going to make a full detailed reply in a random thread like this, when I’ve been waiting for months for a reply to a, imo, more useful suggestion to them in a series of threads they actually maintain.

I have to agree with everyone else, that kong’s search is fairly useless compared to a simple google search, google is both faster and more relevant.

 
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Topic: Kongregate / Upcoming Badges!

Don’t Escape 2 is interesting enough for a badge. Not too hard to figure out either. Plenty of options for a badge as the in-game achievements are directly ported via the implemented and seemingly working API. Seems to work retro-actively as well. It should probably be relatively easy to add badges on this one too, not something that’ll require a lot of ‘sleepless nights’. ^^

It has a rating at this time of 4.22 btw.

 
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Topic: Kongregate / Upcoming Badges!

On decision3, you need to go to the camp (it’s an actual selectable area), gather the people you need into your team and then you can build.

 
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Topic: Kongregate / New Kongregate Version: New navigation changes

Thumbs up to thecandyman for the info and good news. :)