Recent posts by astralmagic on Kongregate

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Topic: Rise of Mythos / Ignore / Mute

Can we pleasee have this feature?

I really like to manually decide who to block from sending me invites, and who to mute from reading in chat.

 
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Topic: Rise of Mythos / Sealed League Introduction SPOILER ALERT*

1 word dyllan: LMAO

 
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Topic: Rise of Mythos / HOW DOES THE GUIDE REWARDS WORKS?

the more you got, dyllan clearly can’t read topics.

 
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Topic: Rise of Mythos / Sealed League Introduction SPOILER ALERT*

Just like hearthstone’s arena model.

 
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Topic: Rise of Mythos / Sealed League Introduction SPOILER ALERT*

Originally posted by dyllan42:

So, since every battle gives 1 win and 1 loss, on average players will end with 3 picks (simple math… obviously more skilled players can up that average, while less skilled will lower it). If the best pick is 25 gold, then it’s a losing proposition, from a gold standpoint, unless you can do better than average AND get lucky in picks.

IE, while this sounds incredibly fun, in the long run you WILL lose gold playing it (unless you’re incredibly skilled and lucky)… so I’m still unhappy that they’re taking away the free to play tournaments for this. I’m trying to save my gold to buy some cards that I have literally no other way to get as a VIP0 – I can’t afford to spend it here. :(

funny how you made “simple math” into some extremly flawed logic. I can’t point out one thing in your post that sounds logical to me. How does every battle give 1 win and 1 loss? Where is this number comming from?
Where is the math were the average player will get 3 picks? And where does this in the long run comment come from? What grounds do you base that on?

But on a side note: with your logic i would definetly avoid using gold on it, as it seems to me, that you are fully aware of your own lack of skills. NO OFFENCE! Just that your entire post implies that you think less of yourself.

 
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Topic: Rise of Mythos / [Maintenance] Rise of Mythos Maintenance 6:00 PM - 10:00 PM PDT Wed. 3/12

Originally posted by blindlight36:
Originally posted by astralmagic:

The way i see it: the new sealed event is open 24/7. You can go in and play as much as you like, just like arena. You have 3 lifes, loose all 3 and you get rewards based on ammount of wins you’ve achieved. You will need to pay 98 gold to enter again and get 15 new packs with cards for it.

only thing i wonder about is queues if no one else is doing it.. at least in normal sealed you get an auto win, rather than having to wait for opponents

guess you’ll just be in q till someone shows, no matter how long it may take or you cancel timer.

 
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Topic: Rise of Mythos / [Maintenance] Rise of Mythos Maintenance 6:00 PM - 10:00 PM PDT Wed. 3/12

The way i see it: the new sealed event is open 24/7. You can go in and play as much as you like, just like arena. You have 3 lifes, loose all 3 and you get rewards based on ammount of wins you’ve achieved. You will need to pay 98 gold to enter again and get 15 new packs with cards for it.

 
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Topic: Rise of Mythos / Hotshot2k4's Guide to Winning Sieges!

Best tip given by starudst:
I always start off slow, and push the lanes that creatures come out from.
This way if opponent has blocked any of his own lanes, i won’t open them for him. Doesn’t matter if its lane 1 – 2 – 3 – 4. I concentrate on 1 or 2 lanes depending on where the creatures appear from.
Im at city defence lvl 16 atm, and usually get 2 – 3 wins every day. Pays 800 crystal for each win. Love the outcome, and will continue to increase city defence level whenever i can. Upgrading to 17 tomorrow.

2 types of decks that i find hard to handle in city defence. Strong rush with some distract and strong PROPER hero bane decks. Both these 2 types makes it hard to play anything before the match is lost.

 
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Topic: Rise of Mythos / Seriously?!?

beats my luck… Never seen a legendary, rarely see 1 epic in there… after 235 days streak im reset to 1!

 
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Topic: Rise of Mythos / Seriously?!?

First my pvp season start is bugged.
Guild showdown didn’t happend, even tho i wasted time staying up all night.
Now my lucky draw reset, making me waste gold as i didn’t notice at first.

Seriously??????

Are you guys gonna fix this?
Or is it gonna be one of these lame ass compensations that everyones get?

 
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Topic: Rise of Mythos / Sorting of Decks

lol, “omg i have to press between 2-3 pages of decks and see the right name before i can pick it. as it keeps moving around every time i make a new one”

a bit whine for nothing topic if you ask me, but yeh alphabetical option would be nice.

 
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Topic: Rise of Mythos / Arena scores

This season i started with 120 points in 1v1 and 80 in 2v2….
Bug??

 
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Topic: Rise of Mythos / Bug?

thank you, good to know

 
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Topic: Rise of Mythos / Bug?

I noticed that: The warrior skill: Military Charge," affect auto mode in a “weird” way. As soon as drawn, nothing in hand gets played in auto mode. It will just endlessly skip turns till you are dead or have won.

I noticed this by accident at first during a Tower Level with farmhand westley.

Drew military charge as my 4th card, turn before 3 of my other cards were about to reach 0 cd. I had already put on auto, and went on with other tasks outside RoM. Came back to turn 40+ and win on sudden death with all my cards still at hand.

Are there other cards that affect auto mode like this?
I have tested this with Military Charge several times.
Nothing played after it enters hand.

 
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Topic: Rise of Mythos / Sanc on Pontiff

i think martyrs soak sudden death damage… if they are lock into hero. Crystal arcane tower does, so why not martyr?

 
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Topic: Rise of Mythos / [Bug] Received Mynx instead of Zeeva

you can pick one of the two… with 4 toolkits

 
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Topic: Rise of Mythos / Card idea.

Beast
Medusa (unique)

Epic: 1 atk 9 hp 25% chanse to pet enemy it hits
Legendary: 3 atk 12 hp 25% chanse to pet enemy it hits
Godlike 4 atk 16 hp 50% chanse to pet enemy it hits

 
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Topic: Rise of Mythos / Suggestion

Give more guild options, i would really prefer having the possibility to send out guild mails to every member at once now and then. And wouldn’t mind that Officials/V.P could do the same. Easier way to communicate with all, and give them information relevant to guild goals etc.

 
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Topic: Rise of Mythos / Beast deck ideas

Priest with protege and bladesoul is pretty pointless. You want the buffs that a warrior can bring to them to get their tripple strike to its best potensial. One thing with the whole post that you have left out to say anything about: What level / score are you playing around? Sounds to me that your opponents are weak, and therefor my only conclusion is that you, yourself are playing in the lower part around 700 – 900. Personally i don’t see marching lizards as a viable strategy at all. I can think of many other cards i would want in a 15 card deck, and i have several epic lizards, not to mention a legendary one. Barely use any of them for any boss and not at all for pvp. Hope this answer satisfies you :-p

 
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Topic: Rise of Mythos / Block / Ignore

We have players like StinkBeard, who keeps spam inviting to a full room. Over and Over when he is online… I’d really love to BLOCK him. I’ve tried accepting several times, but like stated the room is ALWAYS FULL. This is intentionally spam from a lowlife troll.

 
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Topic: Rise of Mythos / Raising deck minimun size to 20

Originally posted by Polari:
Originally posted by Seizan_7:

*1 CD pegasi are crap after around level 20, just because it’s fast doesn’t mean it’s good rush card.

I almost t64’d both 1v1 and 2v2 on Stone Ruins with seven 1CD horses in a vip0 rush (epic horsemen, epic peg scouts, one legendary peg guard). Ended up at around 70-80 after ragequitting on last night, might have been able to do it if I tried to farm rating at better time earlier against a softer field.

Originally posted by Seizan_7:

This. You’re not losing to rush, you’re losing to wallet warriors. Rush of equal rarity and consistency is extremely easy to counter. Never lost to one in equalizer as priest in 1.1 (so no sanctuary).

I asked you about this the last time you were bragging about your equalizer success and you ignored the question: how’s your 1v1 rating? The fixtures are arranged by rating and if you’re low enough you’ll end up playing mostly vs donkeys. I never lost in equalizer either before I moved to higher groups.

No there is no match making in arena… Those on timer at the same time will be matched. Has nothing do with each individual players current score. Atleast thats the impression i’ve got, and im almost certain i’m right.

 
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Topic: Rise of Mythos / what can a ranger do in King's Mausoleum challenge?

I like the yumi idea, but still you are back to relying on PRIESTS! So the whole tactic is just flawed, when the priests can just do it the easy way.

 
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Topic: Rise of Mythos / crit and block in pvp

Originally posted by Ralzeen:

Perfect damned example of get crits out of PvP:

I have 8 hp, my opponent has 5. He has a 4 att guy on me, I have a 12 (or 15 or something over 10) att guy on him. His guy crits, I lose the fight.

Complete and utter bullshit.

Had a similar situation once, where i had 22 hp and my opponent 3, he was dead the next turn, pulls out a mifzuna and maia encourages the mifzuna… and boom i lost to double crit first strikes. If the crit / block rate were even remotely balanced based on the players reputation level of the type, and your equipment was balanced… then maybe… maybe it would be ok, but there is no logic behind the block and crit rates at all. It’s all random luck. Devs should make an arena mode with no crits and blocks at all, for those who want atleast. And we can see the outcome ourselves on what people choose to play.

 
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Topic: Rise of Mythos / The biggest flaw in the game

-1 for calling it the biggest flaw in game

 
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Topic: Rise of Mythos / crit and block in pvp

funny facing opponents with way less fortitude than yourself, and their creature blocks 3 – 4 times in a row. Note the word creature! not creatures.