Recent posts by DavidsMe on Kongregate

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Topic: Freefall Tournament / The 'Beat This' Game!

Originally posted by 9Storm:

ahem I make a giant city called Eden where everything is literally paradise and all outsiders are kept out by an INDESTRUCTIBLE force-field and anyone who is teleported in is immediately vaporized by the atmosphere that only insiders have.

I build the Death Star and destroy the planet you built Eden on (thus destroying Eden, or at least making it unlivable). I then fly my Death Star through a black hole to destroy the star ship Enterprise (I hope at least someone gets the reference ;D).

 
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Topic: Freefall Tournament / Bug Report

Originally posted by Weaselmaster:

I get stuck near the respawn for training arena, both my team’s and opponent’s respawn area. I can run in place, do skills in place, but no way to unstuck other than dying…., .

.

Originally posted by untellable:


Also on getting stuck in training, I you can get stuck in enemy base the same way you get stuck in your own.

I also have experienced this glitch many times on Training Arena, always as I run down the ramp after spawning. I’ll try to get a screenshot uploaded (although I’ve never uploaded a screenshot before).

 
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Topic: Freefall Tournament / FFT Corrupt-a-Wish

Originally posted by CallOfDuty213:
Originally posted by zeezon:

Granted, your head explodes…
I wish for the ability to become actually somewhat good at this game.

Granted, but after the minute you get good, you get so bad that the game doesnt last and explodes ever computer currently playing it.
I wish that crest and abraaz would just make up again D:

Granted, but the way they make up is by forging an evil pact to enslave the world, including you.

I wish that I had all of the classes bought permanently.

 
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Topic: Bloons TD 5 / General Suggestions Thread

Originally posted by kjojo:

Do love this game, I’ve got one papercut bug — I can’t see the need for pixel-hunting during placement in tight locations, it’s a jarring and frustrating timesink to see the range circle flash black for a moment and then feel obligated to hunt that placement down, could you add snap-to-nearest feedback/placement?

This is an excellent idea… I personally always put my towers in pixel perfect placement, but it is quite time-consuming… it would be very nice to have this feature ;)

 
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Topic: Bloons TD 5 / Track Videos

Here’s a youtube channel with a lot of BTD5 videos. He does most of the daily challenges before the next one comes and he does some random other BTD5 videos, like when new tracks are released, etc. He also has some episodes of playing BTD Battles. However, he most of his videos aren’t actually BTD videos, because he makes videos about a lot of different things, so you’ll have to look through his videos if you only want BTD5 videos.

Tl;Dr: He has BTD5 videos of most daily challenges on time and others, but you have to look through his videos.

Casual Pro Gamer’s Youtube Channel

 
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Topic: Bloons TD 5 / Wave Auto-Start

Can you make one for macs? ;)

 
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Topic: Bloons TD 5 / new ability

This should be posted in the General Suggestions Thread
or think of your own towers and upgrades for them

 
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Topic: Bloons TD 5 / [Resolved] What is the new 4th Medal?

And it doesn’t give any monkey money :(

 
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Topic: Bloons TD 5 / Create a track

Originally posted by uuu2:

It would be nice, but I would imagine rather difficult to implement.

They had a track creator for the 4th BTD, so I imagine it’s quite possible for this one. Of course, this game almost certainly runs on a different engine, but I think it’d be at least as easy to make as it was for the 4th one, and this one is waay more popular/better game. Adding a map creator would just be icing on the cake.

 
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Topic: Bloons TD 5 / THIS POST IS OFF LIMMITS

Ok, no offense, but why hasn’t this thread been locked yet? Posts have already been removed, so obviously mods have already been here… is it just because 1 person made an intelligent post?

 
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Topic: Bloons TD 5 / General Suggestions Thread

Originally posted by TheTomarto:

Hi, Once you unlock a towers ability you should be able to hot-key the power or already have a shortcut for them. If for example i am using the dart guns, it becomes really hard to both aim and use the powers.

Definitely agree with this… it’s the main reason I don’t use dartlings or special buildings very often. When you add banana farms into the mix… yeah, it just doesn’t work.

 
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Topic: Bloons TD 5 / General Suggestions Thread

Originally posted by myskybluecap:

Double trouble mode

Bloons come from both the start and the exit!Can you survive?

Tutorial mode

Learn to play,learn to unlock other mode.Round 1-10.

I like the sound of the double trouble… maybe, to make it a bit harder, have the full amount of bloons from each side. It would still give you extra money, so not really too much harder in the long run, mostly in the beginning and that way it reduces the randomness.

 
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Topic: Bloons TD 5 / General Suggestions Thread

Here’s a suggestion that I think everyone will agree with… the new reverse medals for beating a track on reverse should change depending on the difficulty you beat it on, while playing in reverse mode.

So, it should be a bronze medal with the reverse symbol on it if you beat in in reverse on easy mode, silver for medium and gold for hard. The way it currently is, you just beat it on easy in reverse to get the medal :(

Also, you should get SOME amount of Monkey Money for beating it on reverse… maybe 2x/2.5/3x the already been beaten value for beating it on reverse? (only for the first time you beat it on reverse of course)

 
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Topic: Bloons TD 5 / the stomper monkey

Originally posted by waakk:

and costs 999999999999999999999999999999999999999999999999999999999999999999 monkey money.

If this is the cost ^^ Then it’s unnecessarily UP. But yeah, dumb suggestion.

 
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Topic: Bloons TD 5 / General Suggestions Thread

Originally posted by gubump:
Originally posted by DavidsMe:
Originally posted by gubump:

I guess I must have typoed. I meant that it would render x/3 and x/4 spike factories useless.

So, I’m curious, what exactly do you use x/3 and x/4 spike factories for…? Because all they are useful for as far as I can tell is popping exactly 1 MOAB/BFB/ZOMG. 3/x and 4/x are much more useful as an “end of track protection” than x/3 and x/4. Also, I’m not suggesting that the special move from x/4 could only pop MOAB class, only that the laid down spikes from x/3 and x/4 could only pop MOABs. Maybe you could have an option? Like the targeting. Yeah, I think that the spike factory should have a targeting option once you upgrade it to x/3 and x/4. There would be 2 options: “All” and “MOAB”. I’m editing my original post, this way everyone’s happy :D.

Well, I only use x/3 and x/4 spike factories for special missions that ban 3/x spike factories. And your targeting options idea is MUCH better.

Yeah, it is… the other idea was pretty lame. But I love the idea of being able to target only M.O.A.B.s with them…

 
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Topic: Bloons TD 5 / FBI Monkey

Originally posted by SlaveInADogSuit:

Over powered like hell

This ^^
Seriously though, why do you feel the need to make such an OP tower. Plus, there is already a thread for suggesting your own towers, you don’t need to make your own thread. (In before lock)

 
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Topic: Bloons TD 5 / Think of your own bloons!

Originally posted by goodjosh:

Armored bloons- these guys have a thin shell that absorbs a certain amount of damage, and only towers that can pop more than 1 layer of bloon can get these. They move slightly slower than regular bloons.

^^Contains 2 obsidian bloons.
Obsidian bloons- These are immune to sharp objects like leads and explosives like blacks, but they’re also immune to fire and take 3 hits to pop (like ceramics). They contain 2 lead bloons, 2 camo blacks and are slightly slower than leads.

S.S.B.M.- Stands for Super Secret Bloon Mobile. Is exactly the same as a M.O.A.B but faster and contains 4 camo regrowth ceramic bloons. Appears some time before round 60, or possibly only in certain DCs…

 
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Topic: Bloons TD 5 / General Suggestions Thread

Originally posted by gubump:

I guess I must have typoed. I meant that it would render x/3 and x/4 spike factories useless.

So, I’m curious, what exactly do you use x/3 and x/4 spike factories for…? Because all they are useful for as far as I can tell is popping exactly 1 MOAB/BFB/ZOMG. 3/x and 4/x are much more useful as an “end of track protection” than x/3 and x/4. Also, I’m not suggesting that the special move from x/4 could only pop MOAB class, only that the laid down spikes from x/3 and x/4 could only pop MOABs. Maybe you could have an option? Like the targeting. Yeah, I think that the spike factory should have a targeting option once you upgrade it to x/3 and x/4. There would be 2 options: “All” and “MOAB”. I’m editing my original post, this way everyone’s happy :D.

 
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Topic: Bloons TD 5 / General Suggestions Thread

Originally posted by gubump:

Game Mode ideas:

Expert

Towers cost even more than on hard, bloons move even faster, and you have 50 lives.

Special Mission ideas:

Mission: Chimpossible

Beat switch on hard with a twist: All bloons except MOAB class bloons are lead, and you can only use monkeys!

Glue Master

The amazingly awesome 4/4 Glue Master is here! He devours your most expensive tower every round, but having him on your side is worth it! Can you survive rounds 50-80?

Glue Master stats & abilities:

Super Glue Strike: Glues every bloon on screen, including MOAB class bloons and camo bloons.

Poppage per sec: Same as Bloon liquefier.

Firing Speed: Same as Glue Hose.

Bloons splattered per shot: Same as a x/2 Glue Gunner.

Special: Can shoot MOAB class bloons!

I kinda like the expert mode… although, if it follows the pattern of more MM for harder difficulty, then it would essentially cause a huge inflow of extra MM into the game, as everyone competent in this game gets all of the beginner tracks, most if not all of the intermediate tracks and some if not all (eventually) of the advanced tracks on expert. Seems like a good idea though, it would also add some instant replayability (and some more presumably platinum? medals).
As to the Glue master, as I said earlier, I don’t think any of the Wizard Lord ripoffs CAN really be a good suggestion, though chimpossible seems like a very interesting DC.

 
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Topic: Bloons TD 5 / General Suggestions Thread

Originally posted by myskybluecap:

Game mode ideas:

Sudden death

Start with only 1 live!How long can you survive?

Special mission ideas:

Ninja grandmaster

The 4/4 Ninja wants to test your abilities on the famous snake river.Like Wizard lord,he eats the most expensive tower.Unlike wizard lord,he eats your tower every round!.Pass 15 costum round of gruelling bloons.

Starting cash:4000
Round:

1:65 Blue
2:35 Pink
3:50 Camo Yellow,4 Regen Lead
4:5 Camo Black,10 Camo White,15 Camo Zebra
5:20 Black,2 Ceramic
6:100 Zebra
7:10 Regen rainbow
8:20 Zebra,10 Rainbow
9:5 Ceramic,10 Regen Zebra
10:5 Camo Ceramic
11:100 Regen Pink,100 Regen Yellow,50 Regen Black
12:20 Camo Lead,20 Regen Lead,20 Camo Regen lead
13:40 Rainbow,40 Camo Zebra
14:5 MOAB,1 BFB
15:400 Camo Regen lead,2 BFB,2 MOAB

Track:Snake River
Reward:600 MM
Tower available:All
Max per tower:Infinite

Start with Ninja grandmaster near middle

Ninja grandmaster ability:Super sabotage supply lines ability:Stuns all bloons in game for 5 seconds.New bloons come with quarter speed

I like the sudden death mode… although, it should also have no saves allowed ;) However, all of the “Wizard Lord clones” in this thread… meh. They’re just ripoffs of a mission that already exists.

 
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Topic: Bloons TD 5 / General Suggestions Thread

Originally posted by Thepenguinking2:
Originally posted by DavidsMe:

This is a thread for posting any general suggestions for the game, whether they are likely to be implemented or not. However, please do not put new tower suggestions here as there is already a thread for that ;)
Towers suggestion thread
-
Here are mine:
-
-
Suggestion 1: I think that the moab shredder spikes from the spike factory should only pop moabs, and other balloons should pass right over them. As it is, they are only useful whatsoever if there is only one moab/bfb/etc., because if once they pop the moab, they get uselessly used up by all the ceramic balloons etc. It would be nice, because it would finally give us a pure anti-moab tower. First of all that would be nice for those of us who complete a set-up that can take more or less any amount of ceramics and down, but can’t deal with moabs. It would also just look better I think, than a huge wall of moab maulers which demolish everything, moab or not ;) I would much prefer a set-up of say, some pure anti-moab towers, if there were any (in this case, moab-shredder spikes :D), along with some glue, viral frost, cluster bombs, mortars, tornado wizards, etc. to deal with all of the ceramics and down.
tl;dr Moab-shredder spike upgrade should only pop moabs (everything else passes over them) to make them useful ;)
-
Suggestion 2: I think that two new “Specialty Buildings” should be added. Yes, you guessed it, one for the banana plantation and one for the monkey village. They would be like this:
Bananas Inc.
| Reduces the cost of banana plantations and their upgrades by 5%
|| Increases life span of bananas by 10%
OR
|| Increases number of bananas/money produced per round by 10%
|||Bananas collect themselves (love this one :D)
X Increases cost of monkey village and its upgrades by 5%
Monkey Villagers Association
|Reduces the cost of banana plantation and their upgrades by 5%
|| Increases the range of the monkey village by 10%
||| Monkey Village becomes capable of being upgraded to 3/3, 4/3 & 3/4 (still working on this one)
X Increases the cost of banana plantation and its upgrades by 5%
And they would cost about $1000 for the first two upgrades, $1500 or $2000 for the last.

I Really don’t like your first suggestion. that’d ruin several strategies involving S.H.R.E.D.Rs, and it’d render the spike factory useless.

Interesting… what strategies would you possibly use a 2/3 spike factory for, that it wouldn’t be better to use a 3-4/2 and some towers that pop MOABs? Also, it would in no way make spike factories useless, it would only affect the x/3 spike factory.

 
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Topic: Bloons TD 5 / General Suggestions Thread

Originally posted by gubump:

Game mode ideas:

Last Stand

Towers cost as much as on easy, bloons move as fast as on hard, you start with $5000, and all bloons are 3 ranks higher. Also, banana farms are disabled, and only MOAB class bloons give you money for popping them, but you gain $250 at the end of every round. MOABs give you $400, BFBs give $1500, and ZOMGs give $6000.

Strong Blimps

MOAB class bloons have twice as much health. This is a selectable box just like reverse mode, and when it’s checked, the mode you play will give 1.5 times as much monkey money(rounded up) as normal.

Last stand seems interesting, although kinda random, and probably more suited to a DC than a full-on game mode. Unfortunately, I’m gonna have to say the second was is pretty much bunk… I guess it’s a decent idea to be able to turn on something that makes MOAB class bloons harder, but the 1.5 times monkey money for it? A definite no there… it’s far too much of a bonus, and it would also kinda screw over the people who had already beaten a lot of tracks without having used this “1.5 times MM multiplier”…

 
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Topic: Bloons TD 5 / This is a disgrace

Originally posted by armagheddonman:
Originally posted by Helius250:

Frankly I don’t really understand you guys.I played Bloons tower defense since the 2nd one and have always been a fan.This one has,well almost evrything you could even ever want.If you think this game is bad go play the first one .That would shut up you people.

Pretty sure the issue here isn’t that people don’t like the game, they just want transferrable save files.

Yup ^^

 
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Topic: Bloons TD 5 / Thoughts on Reverse tracks?

Just want to get everyone’s opinions on the new reverse tracks mode. Is there anything unique or fun about it? Do you recommend trying out certain maps with reverse mode, etc.

I haven’t really tried it yet, so I just wanted everyone’s thoughts/advice.

 
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Topic: Bloons TD 5 / What's your favorite tower?

Originally posted by DavidsMe:

Definitely bomb towers :D

The 3/x are great area damage, 4/x are amazing against all ceramic and down, and spammed x/3 are amazing against MOAB class. Sometimes I even build x/4 (MOAB assassins) away from the track when I have lots of money, to try out tower combinations, so that I can kill the MOABs ;)

Glue gunners are pretty amazing too…

Actually, I just realized something… banana farms are my favorite tower, by far, they win you every level that you get some early on and survive with. They let you mess around, or just feel awesomely powerful, once you have way to much money. I guess I didn’t count them as a “tower” the first time I thought about it…
Oh banana farms, how OP you are :D.