Recent posts by vesperbot on Kongregate

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Topic: General Gaming / [Little Warlock] Underrated new game

About suggestions, yes probably I should put them into game comments.

About screen resolution, I say the height of the game is too big, not the width, with my 1366×768 screen the game window does not fit in the browser even if I press F11 to move the browser into full screen. Yes, one should not chat mid-battle :)

And about hotkeys, this is very cool to know that there are some, technically these are enough to cover most of the clicky-miss issues I have experienced. I believe they should be explained in the tutorial at some point.

Hmm, so PVP in there is AI vs you? This explains a lot. I wasn’t speaking about live PVP lags (yet), I understand that there are multiple sources for it, and it’s better that the game will lag than crash.

 
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Topic: General Gaming / [Little Warlock] Underrated new game

Well, about paying 5 life to reshuffle your deck – this should retain requiring manual interaction, indeed, but while there are cards in deck, an auto-draw is HIGHLY recommended. Indeed I have just put my nose into the game, gathered a bit of data and pretty much left (for a day, probably). About P2W issues – this is pretty normal, because in any MMO (and this game fits the description) you have to pay either time or money to progress (or both, in case of some games). About buying boosters – yes, you can get boosters with relative ease (this is good!), just splat a ton of gold for them, and apparently you can get gold by replaying PvM levels.

Well, this is enough for me to take a second glance at the game. I don’t have months to burn here, that was a reason why I ditched The Gate, so I won’t stay for long.

EDIT: nah, too much grind for a booster, also it doesn’t fit in my browser window (fullscreen – no thanks) and occasionally skips clicks on cards, which IS bad when one needs to heal a creature and couldn’t press the f’n card before that creature gets killed. And, if there are two melee units in one place, you plain cannot choose which one you want to target for heal or damage.

 
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Topic: General Gaming / [Little Warlock] Underrated new game

I don’t say underrated, IMO this combines two things that shouldn’t be combined, real time battles and manual collect, which is good for PvZ but not good for a CCG. Also, no ability to see what card has been played against you (when it’s a spell) gives small ability to understand what to do for countering. Also, what’s with that timered draw? If there are free slots in hand, the game should draw in an instant, otherwise wait until a slot would be freed and then draw. I am already tired of clicking the manual draw button. So for me, this one deserves a 3.5/5, but seeing a “+3” spell available and getting a +0 same spell out of a booster means unfair advantage for P2W’s with the consequence of lowering the rating to 3.

 
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Topic: General Gaming / Any idea if theres a MAX level for upgrading weapons in elona shooter?

IIRC there is no max level on guns in Elona Shooter, it’s just the game becomes too tedious past a certain point that Mk30+ weapons appear too rarely to be placed into wiki.

 
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Topic: General Gaming / What are you currently playing?

Warcraft 2 Beyond the Dark Portal :D

 
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Topic: Game Programming / Best way to store ingame level?

I perfer JSON over XML, because of its compactness due to lack of tags. Yes, once your game allows a ton of functions on a single level, you should devise a level editor. (I use MS Excel workbook with a macro to convert the placed data into a JSON to import into the game)

 
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Topic: General Gaming / Official Enigmata Stellar War Thread

Originally posted by aqzqzd:
else if (0.005% x B && CLevel > 9 && F > 2000) aries (max 3)
else if (0.0015% x B && MLevel > 15 && F > 2000) x rank (max 5)
PPPS: I feel sorry for the people who farmed hours for aries without having played the fion challenge
PPPPS: Tesire is the lowest level you can get the super rare drops. However this doesn’t mean it’s the best. It all depends on how fast you can kill the enemies.
Playing on higher difficulties/levels means more enemies on a certain time and thus more chances. However your base might not kill them fast enough to make it efficient. The best strategie is to note the kills and time it took to complete the level and then choose the most time efficient.

Wow, nice find about fion drone challenge! About whether Tesire is best, I can say that if your kill rate is high, your defence is low (you are either low on healers or walls or negvoiders), this means monsters on levels 11 onward can turn your base into rubble if you would get an unlucky 10x-HP monster of a difficult kind. Also, there are no very dangerous monsters on Tesire, while there are some rammers on levels 11 onward.

 
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Topic: General Gaming / [Official] The Enchanted Cave 2 Guide

Originally posted by Fat__Tony:

For the more adventurous players out there, I’ve compiled a list with increasing order of difficulty:

1: Game completion
2: Game completion without using escape wings
3: Game completion without using escape wings or artifacts
4: Game completion without using escape wings, and killing every monster
5: Game completion without using escape wings, artifacts, and killing every monster
6: Game completion without opening up equipment chests, and using up to 1 escape wings

Well, part 6 is plain impossible, because wings are hidden in equipment chests, therefore if you don’t open chests, you can’t get escape wings at all… unless you’re speaking about a bug I recently found, that if you clear data, then start new game, then go straight to museum, you can pick a weapon from the museum that’s left from previous run. Getting a Hero’s Sword makes the last challenge theoretically doable, you then invest into alchemist tree for item loot percent, and occasionally get a piece of equipment out of the killed monster.

Speaking about limiting oneself to not using artifacts – well, by not using escape wings you are just speaking about not using part of equipment available in the dungeons. Most of the time you can get a solid substitute to the artifact you can find in the dungeon, although some artifacts can only be changed for something different (I’m speaking of you, Shadow Rings!), which can still be useful enough. Therefore, the only real challenge out of this list is “kill every monster on the floor” setting, which is mitigated by a major part by heavily playing with mana regen and heals, and unless you get a megaton of wisps, you can get by every floor killing everything. In fact, the plain “win without escape wings” essentially encourages the player to kill every monster at least early, where experience matters the most, and the start is usually the worst part of the game.

 
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Topic: Game Programming / Totally lost with Bitmaps and BitmapData

draw() performance is heavily dependent on the object being drawn. If it’s a one-layered Sprite or even a Shape, it’s pretty decent, but still depends on the graphics data length. If it’s a heavily nested MC, the performance of blitting (even if blitting by pieces) will be about tenfold the performance of draw.

Yes, in this case a single draw call and then layering multiple copyPixels() will be better, but you’ll have to check the boundaries, because if your ray is semitransparent, double-layered parts will be brighter than single layered, and there could be jagged edges due to full pixel rounding required to properly perform copyPixels(). Still, you can blit 2000 per frame, if you do a draw beforehand.

 
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Topic: Game Programming / Totally lost with Bitmaps and BitmapData

Aesica, apparently “ship” is not a bitmap-based object, so no “copyPixels()” for them. While yes, “lock” and “unlock” are needed.

 
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Topic: Game Programming / Totally lost with Bitmaps and BitmapData

It’s not good to reallocate the entire BitmapData. Also, dropping a bitmapdata makes your “stageDrawing” lose connection with your bitmapdata. You should instead call “stageDrawingData.fillRect()” to fill the bitmap data with background, then draw the ship. Also, supply the dam matrix to “BitmapData.draw()” or else your ship won’t get drawn properly (most likely, in the wrong place).

 
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Topic: Game Programming / How to Make any kind of game??? NOT 3D

How about starting HERE http://www.kongregate.com/forums/4-game-programming/topics/160453-how-to-make-flash-games ???

 
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Topic: The Gate / WB Timer

11.02 06:27 UTC WB died

 
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Topic: The Gate / Community Tier List for Ultra Rares [Taken from Jason27104]

I think with such stats on Alkonost she can be classified as T1.5, being very viable in fire team for stats, alternate vulnerability and fear. Also cover fire helps everyone, not just earthen archers.

 
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Topic: The Gate / Mare bug

Nice find. It’ll be a reason to have 1 rebirth scroll just for the sake of “ow shi, I’ve accidentally lost Mare!”

 
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Topic: The Gate / WB Timer

People please place UTC time (seen in game) in these posts. Otherwise the forum writes “1 day ago” and here the precision of up to a minute is required.

 
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Topic: The Gate / Community Tier List for Ultra Rares [Taken from Jason27104]

Just have found out Abyss Brood is missing from the list. http://spicyworld.spicyhorse.com/wiki/doku.php?id=abyssbrood I’d say he’s in T2.5 as is, not too tough, no boosts, one CC and a decent NM skill “Swamp”.

 
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Topic: The Gate / Ultimate Guide (WIP)

Originally posted by cronzero:

Gold use tactic will be nice.

Hoard.

I think one of the best gold uses early game (Mare-wise, as you will get your 2k arena coins per day just by battling once vs a bunch of R2s) is buffing attack on your most evolved disciple (most likely your FA evo3) either to the top or half top (300 gold → 100 large atk DBs, two packs for topmost buff, one pack for half buff). Other potentially good uses are buffing deck slots (200 per 5 slots) and one skill slot if you’re not planning to get high royalty (1000 gold, and don’t go for more than 4, you’ll not get enough soul coins to put them all to use). Once you did all that and are satisfied with your deck size, stop and hoard until something like a tasty raid boss event would appear, so you could then employ that gold to gather all shards of the reward equipment with a potential to get 4-8 cards of the boss alongside.

 
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Topic: The Gate / Community Tier List for Ultra Rares [Taken from Jason27104]

What’s his attack speed (seconds/attack)? If slow, Shockwave might be better.

Also, what is Hard Bone and how to use this oddball summon?

 
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Topic: The Gate / Isla Mare for Lvl~25

Originally posted by Nechromanthys:

I’m not a pro in mare…
My highest cards are arg25 purson25 nero20 psucc20 zagam20 lili20 octo20. I don’t know which are choosen as best cards.
I run with arg25 octo20 lili20 rimmon15. Most of the fight you can win without caring too much about enemies, healer first works good.

A 25 Purson surely is one of the top 4 cards in your deck. You can check if you go “Disciples” – “All disciples” – sort by “High power”, first 4 cards will be ones that affect Mare. Also they say you shouldn’t delete (feed, sell) either of them, as this might weaken you but will not weaken Mare’s opponents.

About Fear – its radius is definitely smaller than attack radius, so yes, pull arg closer to enemies.

Originally posted by cpchua:

Im running 3 lvl 20 Full Argestes and a lvl 20 Lili Scorch / lvl 20 Ordog Blizzard Maw (3 Wind Buff = Squall,Gale,Breeze)
Bulldozing through Islamare, have some minor hiccups when facing 1 Mared Full Argestes (very rare case) Ordog will chewed through her and die (good doggy)

You’ve got lucky with a NM FA not being tops, or he had bad skills (Sunder Armor, Opportunist’s Boon – the latter isn’t worth a squat vs pure air team). I’m usually facing a what I call “mirrored FA” – a lv30 Full Argestes with comparable dps/def, Gale, Squall and Fear, for him, I use double healers and time Heal Alls while my FA eats up mirror’s HP along with other enemies. Everything else is resolved with just NM FA and Lili Scorch.

 
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Topic: The Gate / Noob Guide for Full Argestes Team (UPDATED)

In fact, a lv20 arg evo3 with cyclone+gale+squall is more reliable in Mare than your triple FA, also this allows to use Princess Octopain with Assault, Wound and Trap, and TWO healers with maxed (or upgraded) Heal All. Also, when you gain enough marestones to NM your FA, an NM’d FA with gale, squall and FEAR can RIP APART Mare while your other cards will wait in line. (Two healers are advised, one can do.) And of course, Virago might be better spent elsewhere (Carnal Queen? WWWB? Cerberus Lord?) than yet another FA.

Unholy Nova is crap, Mend is better for a rare case of healing FA from under 10% HP.

About Sunder Armor – it just reduces enemy def by its percentage, adding about 1-2k per shot against heavily defenced opponents, and about 600 against normal glass cannons. With 3xFA it might be useful, as your other FAs won’t hit as hard as one single big FA.

For records: My main’s team consists of NM FA lv28, Octo/20, Lili evo2 lv15 and a filler (Winged Lilith if facing troubles). Just pull your FA up front and whack melee in the face once, so they won’t think about eating your healers or octopain, then fear and watch the show of One Man Hero. My alt’s team is lv20 FA evo 3 (leveled up to 25 but not using fear atm), lv17 Octo, lv10 Lili Scorch and lv15 evo 2 Duke Vual of Ice. Can’t go full auto with this setup, as I need to time Heal All, but this wins Mare straight.

 
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Topic: The Gate / Isla Mare for Lvl~25

Originally posted by SaoNicolauP:

What is ur deck?

At that lvl, FA 25 + Octo 20 + lili (fire r3 healer) 20 + Another healer lvl 15/20 is normaly the best combo for mare.

So, in case u don t have her yet, u should be working to get a fully funtional lvl 20 lili, or, if u r lucky with summons and get all the 15 friends from invites a lvl 20 rimmon. But lili is a lot esear to get and will get the job done.

I’m pretty satisfied with a lv15 evo2 lili scorch, because her lv20 skill is pathetic and scales with atk, which isn’t big, and that Unholy Nova has potential to draw aggro to the healer. While yes, Heal All, Heal, Mend = enough for mare in most cases.


I advise u not to get past lvl 30 before u have at least 1 NM (that should be ur FA, the only really worthy NMing card at start) So, cut on ur XP gain if u need to manage ur lvling, try to allways keep ur deck more lvled than ur actual lvl.


No, this is only true for raids, not for mare. With raids, a highly evolved deck means easier bosses, but you will also need to burn hope and get exp to spawn more bosses. With mare, account level does not get factored in, and a balanced top 4 means harder mare than if one card of yours is OP and others are cr@p.

IF u need to xp ur cards with low xp gains on ur lvl just do Primo (elzapop very 1 st lvl) to get feeders for ur cards.


In case ur FA got scrwed with bad evolution and that is hurting ur game play, send a ticket to SH support explaning that, and they will reset ur FA to the 8 starting cards so u can rebuild her again. If she is just a bit screwd, and still useble, keep in mind that after u NM her, she will get fixed and will recover her perfect stats.


This one is true.

About mare fights: Here is what I did while my FA was normal:
1 – drag FA to the very center of the battlefield. While he’s moving, start dragging FA towards the primary target (Flux user, something fragile but with damage potential aka Naberius, something with nasty skills, or a healer), release when applicable. This usually puts all enemy team in FA’s Fear range.
2 – wait for FA to perform 3 attacks, slap Fear (to not interrupt third attack). Target FA to the next target after primary is down.
3 – pull Octopain forward so that all team is in rage of Octo’s trap.
4 – as soon as fear wears off, slap Trap – here, 3 more seconds of disability.
5 – slap Heal All prior to Trap wearing off, so that enemy won’t kill either FA or Octo.
6 – drag FA against strongest enemy card to draw aggro off Octo.
7 – slap Heal (FA is targeted) – FA will be healed over time, this is normally enough for FA to survive the ordeal.

The same tactics is applied now, when I have NM FA lv28, and with it I can eliminate teams just by using NM FA and lv15 Lili Scorch, Heal lv7 and Heal All lv9.

 
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Topic: General Gaming / Three games you're playing RIGHT NOW

The Gate
Rebuild 2
How to trick your boss that you are not playing games on the workplace

 
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Topic: The Gate / Some Sugestions @ SH to improve game play

1 – a really great addition, selling/feeding a wrong card can hurt beyond measure.
2 – for convenience, although this would require tampering with working code with a potential to introduce bugs alike the one that made people sell R4s if they change sorting order. (Although this bug’s creator deserves to get kicked out of devs, there’s probably more to fix in the Unity code or even architecture.)
3 – agreed, clicking +1 button 100 times is plain stupid, I wonder why they didn’t make it earlier.
4 – agreed, so that you won’t evolve a card to 25 prior to getting enough marestones to not make Mare harder
5 – even if as paid option, it’s viable. Pinging support just for that is not the logical way to resolve these problems.
6 – this might trigger a reevaluation for existing mare shop cards, although I say it’s needed anyway. Also opening the third slot should cost a tad more virago. Say, replace the small DB slot with this one, with a probable change of its location.

7 – Let players save decks with skills, not just the “active” deck and skills, but say “water deck”, “raid deck” etc. for example, a player might want to construct a special deck just for world boss, with as much stun as possible, to survive longer and do more damage, to use another optimized deck for farming primo (or other stages should he feel like it), to present as PVP deck in Arena so he won’t be cannon fodder (optimized to be used by AI, say no double heal all, some AoE, slow+haste to control who fears first, etc – this can make people re-evaluate skills that are not used as often), maybe more. This opens a possibility to 7.1 – if someone would kill themselves against your deck, maybe award 1-2 points in the rating to the defending deck.

 
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Topic: The Gate / Bugged Mare and Arena - No Opponents found - Any one else has it?

Ha, there’s a redeem code in operation :D

HERES-TWO-SCROLLS

They say that this is a server issue, and it has been fixed.