Recent posts by vesperbot on Kongregate

Flag Post

Topic: General Gaming / Official Enigmata Stellar War Thread

Originally posted by satansFinger:

there is a minor bug: when deleting a nuclear terra, it does not count as unit loss, but the nuclear terra still explodes and damages nearby units, when deleted while deployed. to avoid this the nuclear terra has to be moved to the unit bank and deleted from there. still i assume it should not be like that.

Nice catch, thanks, though I usually use Formation Editor to delete units, to not worry about losses.

 
Flag Post

Topic: Game Programming / Squeezing as much audio into a game

You can add another ~15MB if you place another SWF alongside your main, and load that one too. IIRC Kongregate allows one file for the game.

Originally posted by Amibtious:

For cutscenes, or the like, you can use embedded youtube vids. There’s a mining game that does this well, can’t quite recall the name atm.

Glean (and Glean 2). I love this game.

 
Flag Post

Topic: General Gaming / Official Enigmata Stellar War Thread

See, +100% drops is just x2, aka a single mob has just double the chance to make a drop. Also, even sanctum beacond and GGs are counted “rare” for the purpose of zava detectors. Also, from my experience, anything “ultra-rare” only drops if you taunt, while I wasn’t taunting, I didn’t even get a ledgend, having 0 in the base. So, maybe they do stack, but your kill rate has dropped to the point when this stacking starts to hinder you from increasing rares/zone ratio.

 
Flag Post

Topic: Game Programming / Continue counting offline?

There’s no such thing as “counting offline”, but if you store the last run date and get current date, you can simulate “counting offline” using the date difference. SumGato says what you should use.

 
Flag Post

Topic: Game Programming / Edit a game

Another possible solution is to whack Ctrl+F5 on the webpage with the game, it should reload all the used content from the server.

 
Flag Post

Topic: General Gaming / Try this game on Kongregate!

You’d better post the game link right nere instead of “do the search”, it’ll gain that game more hits.

 
Flag Post

Topic: Game Programming / [Solved I think] How to _copy_ semi-transparent pixels?

You probably copy the corner quadrants twice by yourself, thus blending corners with double the alpha application. Check what you copy and what are the coordinates.

 
Flag Post

Topic: General Gaming / how do i convince my parents (or just my mom) to let me play M rated games

Grow up and then screw restrictions.

 
Flag Post

Topic: Kongregate / New Kongregate Version: Minor bug fixes and text fixes

Okay, apparently momoguru got flooded with bugreports saying something that’s client failure, not the game’s trouble. Thanks.

 
Flag Post

Topic: Kongregate / New Kongregate Version: Minor bug fixes and text fixes


See, no link down here.

 
Flag Post

Topic: Kongregate / New Kongregate Version: Minor bug fixes and text fixes

Where is the “Report game bug” link now? I can’t find it in the new UI.

 
Flag Post

Topic: General Gaming / Official Enigmata Stellar War Thread

Sure you can’t. See, there are 14 walls in your base, 17 if counting ZACAs. Use ZACAs as rear walls, normally they don’t need extra attention this way, and hide other walls. Drop minelayer turrets, drop vira saviors except one (they are bugged), use sanctum beacons instead (sure you have one ready?). 7 scorpions are a bit too many, they are decent at least, you might reduce their number to say 4. 3 gold gens are too many, leave one fully upped. Add chargors+nyons in equal numbers.

 
Flag Post

Topic: Game Programming / best way to draw an array of moving overlapping objects?

Do you draw by BitmapData.copyPixels() or by BitmapData.draw()? You should completely switch to the former.

 
Flag Post

Topic: General Gaming / Official Enigmata Stellar War Thread

Originally posted by TetsuoOni:

i saw someone listed the rare units, they missed one, the aries. its a large purple unit that fires twin lazers similar to the lightbringer. it cost 3 VII to activate and I have had it 4 rounds more then lightbringer and it has done 4x as must total damage to enemys 200k vs 800k also if someone can tell me how to unlock the insane difficulty… im at zone one but still cant get it xD

You need to beat Villalobos at least once to unlock Insane diff. You can do that on normal difficulty.

 
Flag Post

Topic: Game Programming / Simple Array question AS3

So impatient, are we? You have outlined your task to yourself, you know how to do one element, go do the whole task.

 
Flag Post

Topic: Game Programming / What else do I need?

You need Flex SDK, the compiler with all the other stuff necessary to turn your *.as files into an SWF.

 
Flag Post

Topic: Game Programming / Why does this not work?

Originally posted by EndlessSporadic:

I thought we were talking about ints here. I’m sorry internet users need to manipulate things to make others wrong. That sense of superiority must be nice.

With a newbie developer you can never be sure of his vars, if the language supports a variant. Many people that don’t have a strict-type schooling use untyped vars just because they haven’t been taught that a var should have a type. So, it could end up being a Number and not an int.

 
Flag Post

Topic: General Gaming / [GemCraft chapter 0] all 229 waves

Flash is a 32-bit process, thus it can’t contain more than 2.0 GB of stuff, and GC0 is already pretty memory heavy. You should think forward next time. :)

 
Flag Post

Topic: Game Programming / Why does this not work?

Originally posted by EndlessSporadic:

There is literally no difference between “>= N” and “> N – 1”. That won’t solve anything.

There is, if what’s compared is a Number. 99.5 is more than 99 but not “more or equal” to 100.

 
Flag Post

Topic: Game Programming / [?]Multiplayer, Anti-Cheating, and True random numbers

Originally posted by saybox:

A RNG and a seed, like Draco suggested, might work better but it depends on the gameplay I guess.

A PRNG you probably want to say, aka “pseudo-random”. And yes, this way you record the starting seed (try making it more than 32 bits long, though) and pass it into replay routine so it’ll generate the very same “random” numbers and check for interference from what’s given in score submission.

 
Flag Post

Topic: Game Programming / Question

Usually a table and an attribute in the users table are created to store groups info, sometimes an extra table is needed if you plan for users to belong to more than one group. Then, you get permissions out of group(s) the users belongs to, and correspondingly change the interface provided to them.

 
Flag Post

Topic: Game Programming / what about a good Flash Chess?

Battle Chess rulez, yeah.

 
Flag Post

Topic: Game Programming / as3: change registration point

You should never have to change a clip’s registration point at all. In your case, you should have your “gun” be the child of “soldier”, so that when soldier turns, your gun turns with him. But then, in order to use Math.atan2() you will need to use this.globalToLocal(that.localToGlobal(new Point()) to get the correct position of “that” relative to “this”.

 
Flag Post

Topic: Game Programming / Help with Flash Variables

piesPerClick += 2;
Learn your syntax first, dude.

 
Flag Post

Topic: General Gaming / TD games and blocs

Try this one: Geologist TD
(shameless self-ad)