Topic: Dungeon Blitz /
Ace's guide for the total beginner
Charms, mines, and gold
One of the first quests you’ll get is to clear a homestead of goblins. Do that.
Now anytime you click the little house icon, you’ll go to your house where there is a mine and a forge. VERY FIRST THING to do here is hire a worker from the foreman and get some crystals coming out of your mine. Get the best one. He’s worth it!
ok, now hopefully you’ve found some crafting items. if so, click on the forge. if not, come back to this later.
There is a list of all your crafting materials. The different color borders show which group they are from. diferent groups produce gems with different effects. Green is health, Purple is proc chance, ect… for a really good list of all that google dungeon blitz wiki.
The number at the top left of the crafting item is how many Points it’s worth. Pretty much the farther into the game you found the item, the more points it is worth up to like 25 or 26. So.. lets say I put into my forge a red-bordered wyrm tail with a value of 8 points. the forge shows that the gem i can create with it is a 1% to ability cracked ruby.
the number in the middle ball (8) is the total points I’ve put in so far. The small number to the left of it (1) is the number of points I need to make a 1% ruby. The number on the right (16) is the points I need to make the next higher 2% Ruby.
OK you are with me so far right? Great. I have another strength 8 Wyrm tail so I put that in and 8+8 = 16. good to go right?
This is where it gets a bit confusing. I get 8 points from the first one. But If I put in more of the same item each extra only gives me 1 more point! my testing shows this is the case until you’ve put 50 points into a single cell, which in this case would be my first which gave 8 points, and another 42 at one point each. 50 seems to be the cap for a cell. But there are three open cells right now. so what if I put a different 8 point item in another cell?
Lets see… I have an 8 point green border magic seedling, lets try that. Sure enough, now I have 16 points and can make my 2% ruby. the number to the right of the bulb now says 41 meaning to get to 3% I need to get 41 points total. and no, made no difference that the other item wasn’t red. however if I put more total points of green into the mix than red, it will change to a health gem.
and of course there is a cost in crystals as well which is why we want to get to mining them. Eventually we will be able to craft 10% effect gems and put three of those in every piece of our gear. that’s gonna take a lot of crystals.
Also making gems gives you ‘gem exp’ so you can level up your crafting. Every ten levels opens up a new cell, allowing you to make even more powerful gems.
That’s about all there is to it! Now as to gold…
Gold is great for getting abilities at the trainer. I may not have mentioned it, but as you gain levels not only does your gear improve, but the dungeons get harder to match. so you do that level 1 first dungeon with a level 50, its going to take just as long and be just as tough. So how do you get ahead???
two things basically:
trainer skills, and charms. If you trained up 5% damage to a monster type and 5% more damage with your weapon type and 5% less damage from that monster type, you’ll be a lot more effective than when you fought at level 1 without all those advantages. you add in like 30% or so more health from gems and yes, at level 50 you should rock the place a lot harder than you did at level 1.
So mostly that’s what the gold should be used/saved for. Trainer skills. Most of the equipment sold by vendors is trash, and you find better stuff. Not to mention it’s expensive trash, the price going up as you get to higher level areas even though the effectiveness of the gear is the same as it was at level 1.
It’s not a bad thing to run some + to gold find once you have some gear you like. But mostly just level up and you make more.