Recent posts by 0_Tuo_0 on Kongregate

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Topic: War of Omens / Share your deck

After Endazu (who is still my main) and a brief life as Daramek, I’ve decided to try a Metris deck. This is my first deck that has a great win rate (just got the 3 in a row on Master with it) with Metris, and I’m still learning, meaning this would likely be a good deck for others who are just starting off with Metris and want something simple:

Theodox (20% prevent destruction)
Brute (for pure attack and the 3 HP can eat a decent number of skulls)
Infighting (great vs. ally spam)
Arson (great finisher and vs. stockpilers)
Surveillance (cheap skulls)
Informant (cheap & love extra cards, restock helps bank stay full)
Misdirect (Walls still help even with hated cards like Bloodlust & LTC)
Lackey (Just one means you have over 1/3 chance to save a card that was supposed to die, again restock helps too)
Deceit (great for stealing cards; 0 cost means can be played anytime)
Seduce (Gotta love stealing those awesome allies; try to kill non-desired ones first)
Waylay (cheap quick damage)

As with most Metris decks, this one is entirely built around using your opponent’s cards against them. Just play with it a few times at an easier difficulty than you’re used to (I’m GM and started in journey instead, now in Master; only half are fully upgraded) to learn the ropes.

 
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Topic: War of Omens / Most satisfying feelings of the game

Getting my gust charged up right as my opponent does an usury… thanks for the free coins! :D

 
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Topic: War of Omens / Most Powerful Cards Per Faction?

Originally posted by desciclope666:

why is everyone saying serf? no love for ranpart? its just 1 more coin for 2 intercep and it can’t be seduced.

I think you mean Palisade (as Rampart is the 4 defense card). There are two main points for serf over palisade (although I personally am a palisade player too): 1. That 1 cost matters a lot when trying to go infinite; 2. it counts for an ally for the cards that give things per how many allies you have.

 
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Topic: War of Omens / Suggested the fourth type for Endazu

GG: Okay, having more than one would make it an okay card although doubtful to see it in MP.

DG: You would need to change the description to “feed magic to any ally”. With that understanding, could be an okay card, again doubtful for MP.

RL: You need to change the description again. You said for EACH CHARGE. Caliph sends out Petals and Circles at 4 each, so it would be just one more based on your description to get it to activate. With the change, it would probably be underpowered and rarely played except by petal spam players.

 
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Topic: War of Omens / Suggested the fourth type for Endazu

Overall, Ruin is a nice idea; very similar to Daramek’s shrines. Individually:

GG: Decent idea; I almost wonder if underpowered, but overall a decent card (compare it to grave contract)

DG: Way underpowered. I’m paying 5 gold + 7 magic for 2 flowers that I could get for 1 gold each? No thanks.

RL: This one I really like; it would help Caliph players a lot, but it could actually be overpowered; can’t say.

TC: High cost both ways, but it is an extra turn… too slow for most games, so wouldn’t be used in MP. Dunno about GM.

WW: Decent idea. Hurt and help, but again it’s a rather slow card. Many could use the coins sooner. Perhaps if it could be fed coins instead. Something like feed 5 coins = 5 charge = 5 magic & back to 0 charge.

BTW, your Apothecary is OP’d, and Bloodlust is already too strong.

 
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Topic: General Gaming / Good "chattable" one-on-one game?

Hello all,
I’m one who’s good at video game because I really get into them (think like a lesser version of the main characters in “No Game, No Life” if you’ve seen it). My girlfriend also likes video games, but for the social aspect. Thus, I am curious if there is a Kong / Steam game that is more laid-back so that I can still focus on chatting while also playing the game, preferably a one-on-one game (or team vs. computer). It’s a long-distance relationship, so local MP games are out.

Any ideas?

 
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Topic: War of Omens / Games Per Day?

I’m just statistically curious: On average, how many games do you play per day? Also, what types of games (i.e. campaign / skirmish / MP) do you generally play?

For me:
Around 5-20 average per day (often 30 on those quest days)
Around 90% GM skirmish (sometimes lighter skirmish for a quest)

 
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Topic: War of Omens / Most Powerful Cards Per Faction?

Originally posted by vaxquis:
Originally posted by 0_Tuo_0:These are the cards that can single-handedly win a game

I wouldn’t say you made a valid point, mate.

Nice way to only partially quote my opening. Anyways, we’ve diverged enough. Everyone has their own favorites. The point of this thread is to see what they are (and perhaps help newer players see the cards best to shoot for and why).

 
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Topic: War of Omens / Most satisfying feelings of the game

Another one from me: Playing against a GM Metris who has total frame spam only to lose after my one whispered barb card finally finishes charging up :P.

 
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Topic: War of Omens / Most Powerful Cards Per Faction?

Since we have a topic on the weakest cards going, why not the most powerful? These are the cards that can single-handedly win a game or work with incredible synergy with the right leader. EDIT: Since it seems to confuse people (dunno why), the idea is to pick either cards that work well on their own (single-handedly) OR work very well with others to make common combos (synergy).

Max pick of 3 each (but you can have honorable mentions)

Vespitole:
1. Loan – Used for so many combos
2. Lead the Charge – Can win the game sometimes
3. Inquisitor – Costly but doubles attacks
HM: Marshal, Supplicant, Knight/Soldier

Daramek:
1. Ceremonial Dance – Free Cards
2. Rite of Passage – With Mogesh, can be killer
3. Stampede – Cannot say how many times I’ve lost to this card…
HM: Goat Outrider, Sacrificial Lamb, Shrine of Rebirth, Bloodlust

Metris:
1. Stratagem – Used right easily changes the game
2. Forgery – Mind games + 2-cost card = win
3. Arson – Can wreck your opponent either way
HM: Stolen Plans, Mayhem, Waylay, Clever Planning

Endazu:
1. Odashir’s Echo – Can copy ANY visible card, crazy good even with 3 delay
2. Gilded Scribe – Used in almost every combo
3. Scroll of Petals – Great magic generator
HM: Behold the Veil, Argoreth Flower, Gilded Warrior, The Yarakeen

So, what would be your top picks?

 
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Topic: War of Omens / "Whoops" Moments

Originally posted by 0_Tuo_0:

Just for fun, what are your worst “whoops” moments? Those times when you just royally screwed up.

For me, I just had one. I was so excited to see Odashir’s Echo in a rare draw (I didn’t have the card yet) that I missed seeing that one of the other cards was Mogesh (one of my last heroes left) until it was too late…

Of course, the same day I get another rare draw and see Mogesh again… but this time I actually pick him :P

 
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Topic: War of Omens / "Whoops" Moments

Just for fun, what are your worst “whoops” moments? Those times when you just royally screwed up.

For me, I just had one. I was so excited to see Odashir’s Echo in a rare draw (I didn’t have the card yet) that I missed seeing that one of the other cards was Mogesh (one of my last heroes left) until it was too late…

 
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Topic: War of Omens / Rites discussion

In my opinion, the worst part about Bloodlust is the situational use of it. There are three kinds of situations:
1. Fighting an enemy with no wall = underpowered for the cost
2. Fighting an enemy with one wall (maybe two weak ones) = at cost
3. Fighting an enemy with tons of walls = overpowered totally

It’s a VERY unbalanced card, for BOTH players.

 
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Topic: War of Omens / Rites discussion

As an Endazu player, I am not a fan of Bloodlust. I spend time charging up defenses only to lose them all in one swoop to that card. It’s even worse when my opponent doesn’t start off with it (60% chance) as then I don’t know whether to plan on it or not… a card that can bust through literally hundreds of defense is too OP’d.

The fix? Make a maximum that it can break through, say max of 5 defense that it breaks through or something like that. The idea being it can then break through most single cards (i.e. rampart or frame or a normal Endazu wall) but not this crazy “let’s destroy it ALL” card.

 
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Topic: War of Omens / Devs: PLEASE give 50 silver / exp to the victor of 1-3 turn games.

There does need to be SOMETHING done to multiplayer. Even for quests, I don’t find that the hassle is worth it; I just ignore those for the most part. With the current system, the ONLY time I play multiplayer is just out of curiosity to see how my deck handles against humans.

 
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Topic: War of Omens / Share your deck

I’m curious: Has anyone tried a deck based on loan + usury + bounty? I just played against the AI who tried a VERY heavy loan + usury deck; he quickly built up around 50 gold, but he didn’t have bounty (or any real expensive cards besides a single soldier), so it ended up being a very easy win even though my gold was quickly a crazy negative.

 
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Topic: War of Omens / Share your deck

Getting a bit bored of Endazu, and with the discussion about the “uselessness” of Daramek’s rites, I decided to try building deck around those rites. It’s winning around 85% at master (not quite as good as my Endazu, but I don’t have the cards upgraded to the same degree either):

Ezra (Draw Ally)
Lepers
Gold Panners
Goat Outrider
Scavengers
Rat Catcher
Scrivener
Rite of Kin
Orphan Gang
Herd of Goats
Rite of Brood

The idea is to start off with generating resources (and a leper if against an aggressive opponent). Rat Catcher helps to bring killed allies back into play. Goat Outrider and Lepers help protect against attacks. Gold Panners / Scavengers / Herd of Goats are the primary resource-generators. As soon as possible, I buy a rite (although I will wait one more turn in order to maximize the cards I have left). Once I have a rite going, the game turns (I often start off behind). Scrivener helps keep the rites coming in (it’s “on play” too, so even if killed, if she is in my hand, it’s basically like drawing a rite). At that point, it’s a matter of quick economy buildup and using the skulls generated (and food onto Orphans) to finish it off.

EDIT: It is VERY weak to “Ransack” and “Odashir’s Echo” though… sucks when you face them back to back and each gets lucky….

EDIT 2: I just adjusted the deck to have Rite of Combat instead of Rite of Kin. It’s now more solid vs. steal card decks. Win rate still isn’t crazy good (About 80%), but it no longer has a glaring weakness.

 
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Topic: War of Omens / ingot nerf?

I think many here are forgetting that crafting is a bonus. Yes, it has been lessened (for purchases, not for games), but it’s still a BONUS. I for one am grateful for any extra help I can get in getting those last few upgrades.

Sure, it will take a while to upgrade a card… but when has that NOT been the case? :P

 
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Topic: War of Omens / Suggested the fourth type for Endazu

It’s a decent idea, but I think it would be crazy hard to balance. I’d just play a lot of Halting Rebuke for it (Starts with 2 charges, +2 per turn). At first the lack of charges had me worried, but it does seem like it fits Endazu rather well (and I’m one who plays a lot of them with my decks in the other thread).

 
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Topic: War of Omens / Share Cards/hero that you seldom use

@Bill: The +1 inscriptions for Caliph is very useful for cards like Scroll of Petals, Tome of Memory, Warding Circle, and Gilded Contract. Inscriptions can’t really be touched by opponents, so they can be very handy to use. Also, I have gotten absolutely clobbered by Rite of Clan + Festival… it’s tough to get it into the field, but the high cost is then offset by +3 resources per card for two turns (and possibly later turns too).

As for me,
Heroes (of ones I have):
Jesmai: As many have said, she wins hard or loses hard… not my style.
Ysadora: I don’t see healing self as being that important compared to resource generation

Cards (just noteworthy ones):
Vespitole:
Vintner: I’ll just use spice route instead. It’s more stable generation most of the time.
Serf: Call me crazy, but I just don’t care from them. Give me a palisade or militia instead.
Rampart: Palisade is cheaper, better cost ratio, and quicker to replenish.
Warship: Knight is better and cheaper IMO (I do get that they are for different roles though).

Daramek:
To be honest, I see uses for each of the cards, even if I don’t use them myself. I don’t see any that I’d just never use.

Metris:
Ambush: Waylay = same price, and I’d rather clear the board than attack.
Frame: Misdirect is cheaper and better cost/protection ratio.
Consolidate: Metris rarely has units to heal, and I don’t view healing myself as a high priority. I prefer attack cards.
Apothecary: Again, Metris doesn’t need to heal allies.
Curry Favor: What are the apples good for? Metris isn’t about healing, at least not IMO.

Endazu:
Lantern Scroll: If you’ve been reading the rest, you know I don’t really care about healing. At least now it does it automatically though (was WAY underpowered before that change).
Hedge Guardian: While annoying to play against; it’s only an annoyance, not an actual threat. Give me Halting Rebuke, Golem, or Warded Circle instead.

Feel free to help me see the purposes as I tried to do so for Bill.

 
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Topic: War of Omens / Share your deck

Gonkey, in terms of your deck, when I was starting off, I also used Pocchi. His main weakness (at least when I played) was lack of attack. You really don’t need Fief unless you’re going to add in Bounty too; Masquerade Ball is much better in that regard. I also never found the point to Vintner especially if you already have Spice Route; try Embargo or a Palisade instead.

 
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Topic: War of Omens / Share your deck

I was having a really hard time against green with my Rakta deck. Malediction just would crush my soldier spam, and I could not control the field enough with so many of my cards being in my hand instead of in play. Thus, I have updated the deck:

Rakta (+1 magic with Incantations)
Behind the Veil x2 (quick magic)
Halting Rebuke x2 (defense or can be used for +1 magic)
Whispered Barbs (For extra attack or avoiding intercepts, also +1 magic)
Gilded Scribe (Helps any Endazu once protected)
Gilded Warrior (For more board control)
Yarakeen (Main attacker since it cannot actually be killed)
Argoreth Flower (Constant magic if defended; I often play first turn instead of storing up; also for wasting skulls)
Banishing Gust (Trying it out to help knock out high-powered targets like knights, stolen/opposing yarakeens, idols, etc.)

 
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Topic: War of Omens / Share your deck

I’m taking a break from Caliph for a bit. Twice I got to 4/5 master games in a row yesterday and switched over to Rakta and have only lost once so far:

Rakta (+1 magic with incantation):
Behind the Veil x2
Halting Rebuke x2
Whispering Barbs
Scroll of Petals
Cantillation
Gilded Scribe
Grave Contract
Yarakeen

Like most Rakta decks, this one is based on making magic quickly. Buying the 2-cost Behind the Veil from my bank changes two coins into two magic if I use it right away (and then 2 magic for free each time it comes up), which is powerful. Cantillation helps either the Scroll of Petals or Grave Contract (preferably on the Scroll, and I get +1 magic when playing it, so I can then immediately get that extra magic); if I don’t have either on the field, I often just use it for the +1 magic. The Halting Rebuke is a nice +1 magic when played, and now Gilded Scribe can buff it too; I often play them at a 4 charge. Grave Contract is for unit spam, pure and simple. The actual win is often done by the Yarakeen. I often wait two turns (5 attack) and then set him out, preferably behind some Rebukes. Whenever his HP reaches 0, I feed him at least once to force my opponent to take him out again. Whispering Barbs is yet again the “extra” in the deck (if you’ve seen my other decks, you know what I mean). However, with Rakta, it’s also a +1 magic, so it trumps other options, and it has helped out significantly in certain battles (i.e. Colossal Aurochs that seem to have 100% respawn rates).

 
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Topic: War of Omens / How to Pick Cards Properly from Packs

Personally, I count coins > hero, unless it’s actually a hero I’m interested in. I don’t play enough to get all of my heroes to 28 (have been playing exclusively Caliph basically since she came out, and she’s only 22), so my H cards are almost all unupgraded. Besides, coins help with every battle for those of us with less than 10.

 
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Topic: War of Omens / How to Pick Cards Properly from Packs

Personally, what I did at the start was to pick two groups to focus on (in my case, green & purple) and then distributed equally among the remaining two. It minimized the ending issues while still letting me grow my primary decks.

Now as an almost-exclusively Endazu (purple) player, I normally pick the lowest purple card first (unless it is one that I really need, like Gilded Scribe, in which case that’s first pick no matter what), and then equally distribute among the remaining cards. Again, it helps me build up my main deck much more quickly and then minimize issues later on as the chances of picking 3 Endazu cards at once (all upgraded) is VERY low, so there will likely be an un-upgraded card in the draw.