Recent posts by poetic_one on Kongregate

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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Game needs more buy-able cards and also when you click on “cancel” while making up an arena deck it should take you back to the arena menu not the main menu.

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

How about team games?

 
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Topic: Elements / DIC (Deck Improvement Center)

Need help with this deck

 
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Topic: Elements / DIC (Deck Improvement Center)

Originally posted by MansW1:
Originally posted by poetic_one:

Need help with this deck to beat Fake Gods.

Don’t even bother with false gods yet.
I assume that you want to go death effects. Take away the air and add more pillars, consider pends too.

Thanks Mans, I appreciate the advice.

 
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Topic: Elements / DIC (Deck Improvement Center)

Need help with this deck to beat Fake Gods.

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Originally posted by jooe15:

Delayed Slayer
Creature
5 Time Quanta
1 Attack 5 Hp
effects are delayed by 2 turns (example: if blessing is used delayed slayer will gain 3/3 in 2 turns)

Elite Delayed Slayer(upped)
Creature
5 Time Quanta
3 Attack 2 Hp

Slayer
Creature
5 Death Quanta
1 Attack 1 Hp
Slayer deals 1 damage to every dragon once per turn

Dragon Slayer(upped)
Creature
1 Death Quanta
1 Attack 1 Hp
Dragon Slayer deals 1 damage to every dragon on the field whenever he attacks.

Elite Delayed Slayer(upped)
Creature
5 Time Quanta
3 Attack 2 Hp

If it’s still a “Delayed Slayer” (even an elite one) shouldn’t it have some sort of delayed effect?

Slayer
Creature
5 Death Quanta
1 Attack 1 Hp
Slayer deals 1 damage to every dragon once per turn

Dragon Slayer(upped)
Creature
1 Death Quanta
1 Attack 1 Hp
Dragon Slayer deals 1 damage to every dragon on the field whenever he attacks.

The Dragon Slayer is far too cheap especially if you combine it with adrenaline.

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

It takes too long to get 1,500 elec for upgrading a single card let alone a deck when you’re only getting 60 elec max after each game at AI3. 30 card deck = 30 (times) 1,500 = 45,000 elec to upgrade.

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Being able to buy upgraded cards maybe for 1,500 + (1 and a half-2 times their un-upgraded price) would be good. Also it would be nice to be able to upgrade cards without having to remove them from your deck.

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Originally posted by Kelenestus:

If anyone is still listening, I have an idea.
Add space. A grid of some size, for the cards to play on. The creatures, once played, become 2.5-Dimensional versions of themselves. The creatures can move, engage an enemy, defend a pillar, etc…. It adds movement, range, positioning, obstacles, and another level of strategy to the game. It’s possible that the ‘burrowing’ and ‘flying’ alterations could be given more consideration.

I realize that it would be difficult to do this, considering the game’s already semi-complex nature, but not impossible. It’s not perfect, but it is fantastic

Why don’t you just play Shadowfist instead? Shadowfist.com

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

It would be good if there was a third button in Deck Construction and Bazaar for Upgrade Cards rather than having to open “Quests” every time you want to upgrade your cards.

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

In deck construction it would be nice to have stats telling you how many creatures, permanents, pillars/towers, and so on that you have in your deck so you don’t have to go through and count them every time you edit your deck.

 
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Topic: Clash of the Dragons / Suggestions

It would be nice to have advance notice of when the server is going to be “down for maintenance”.

 
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Topic: Clash of the Dragons / Suggestions

Originally posted by bgold:

So lately, I came up with the idea for second tier classes, which would come from the basic four classes and would hypothetically be unlocked through collected items instead of skill points. Also, any second tier classes derived from 1 class would be able to use that classes equipment as well as have their own special equipment, and any classes derived from 2 classes would be able to equip items from both. Here are my ideas:

Assassin Classes:

Reaper: +1S, +1A, +1I (total: 2S, 3A, 1I, 0W; 5/1/2 +4 crit)

Thief: +1S, +1A, +1W (total: 2S, 3A, 0I, 1W; 5/1/3 +3 crit)

Vampire: +1S, +1I, +1W (total: 2S, 2A, 1I, 1W; 4/2/3 +3 crit)

Rogue: +1A, +1I, +1W (total: 1S, 3A, 1I, 1W; 4/2/2 +4 crit)

Sentinel Classes

Marksman: +1S, +1A, +1I (total: 3S, 1A, 1I, 1W; 4/2/4 +2 crit)

Dreadknight: +1S, +1A, +1W (total: 3S, 1A, 0I, 2W; 4/2/5 +1 crit)

Paladin: +1S, +1I, +1W (total: 3S, 0A, 1I, 2W; 3/3/5 +1 crit)

Mageknight: +1A, +1I, +1W (total: 2S, 1A, 1I, 2W; 3/3/4 +2 crit)

Pyrelord Classes:

Battlemage: +1S, +1A, +1I (total: 1S, 1A, 2I, 2W; 2/4/3 +3 crit)

Scholar: +1S, +1A, +1W (total: 1S, 1A, 1I, 3W; 2/4/4 +2 crit)

Warmage: +1S, +1I, +1W (total: 1S, 0A, 2I, 3W; 1/5/4 +2 crit)

Wizard: +1A, +1I, +1W (total: 0S, 1A, 2I, 3W; 1/5/3 +3 crit)

Druid Classes

Pirate: +1S, +1A, +1I (total: 2S, 1A, 2I, 1W; 3/3/3 +3 crit)

Mageknight: +1S, +1A, +1W (see Sentinel)

Forest Guardian: +1S, +1I, +1W (total: 2S, 0A, 2I, 2W; 2/4/4 +2 crit)

Battlemage: +1A, +1I, +1W (see Pyrelord)

This is basically what I’ve been trying so say about multi-classing.

 
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Topic: Clash of the Dragons / Suggestions

Originally posted by r2d2go:
Originally posted by poetic_one:

What’s the point in unlocking a second class? None unless…you add a multi-class system.

The point is that if you get a card good for one class (say, Lena) and you want to use it to its full potential, you have to unlock another class to do that.

Which a multi-class system wold solve anyway and give you access to your original class’s benefits too. Not to mention you wouldn’t have to keep re-equiping ycharacter whenyou change classes, and you’d be able to use equipment from both classes as well.

 
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Topic: Clash of the Dragons / Suggestions

What’s the point in unlocking a second class? None unless…you add a multi-class system.

 
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Topic: Dream World / Official Bug Reports Thread (new)

Sentence not finished Emerald Princess: “I just heard terrifying news from our scouts in the frontiers. It seems that The Ancient One has awakened and is stirring trouble inside Mt. Killjoy. Please go to learn what you can and stop him before he causes a volcano eruption that will destroy th”

 
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Topic: Clash of the Dragons / Suggestions

How about a “sort by class” feature on the inventory and a way to sell inventory items and cards that you don’t use?

 
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Topic: Elements / POSSIBLE CHEATER

Originally posted by leviathan123:

i did a pvp vs a person named zod they summoned a vulture and 11 sparks in the same turn killing all 11 sparks at the same time. and the only cards i saw them play were spark and vulture. if anyone can please explain to me how someone can summon 12 creatures in the same turn i will revoke this.

Were they using mitosis?

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Flood should not affect flying creatures.

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Cards that say every creature should affect immaterial and immortal cards because they don’t target.

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Originally posted by qazzaq123:

Number six will not be added to the game as Zanzarino introduced the import/export feature for a reason.

Okay, fair enough but there should at least be instructions or a tutorial on how to use it.

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

There are only a few things I can think of that would make the game better.

1.) Moving the position of the “End Turn” button to the bottom of the screen (it’s a pain in the arse having to move the mouse pointer to the top of the screen or press the space bar every turn).
2.) Being able to see both players discard piles.
3.) If a card has more than one ability you should be able to “mouse over” the card to see ALL the abilities in full.
4.) If a card loses/gains an ability or an ability changes you should be able to see these changes when you “mouse over” the card.
5.) Change the title of “Mitosis” to “Meiosis” because it is currently incorrect. Mitosis is the replication of cells to replace other cells e.g. when you cut yourself whereas meiosis is to do with sexual reproduction. Sorry for the science lesson.
6.) It would be nice to have deck slots so you can create multiple decks.

 
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Topic: Time World / Feedback and Suggestions

15mins is too long to wait for a single AP. Maybe 1 every 5mins at most?