Recent posts by Manaco on Kongregate

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Topic: Monster Battles: TCG / WE HAVE A WIKI!

Admin rights have been granted to me, so i went ahead and gave the wiki a makeover and an interface upgrade. Check out the new NavBar at the top! No more yucky white background! Suggestions are of course welcome.

P.S. I enabled polls, blogs, and a live chatroom. The chat can be accessed by the Community tab on the NavBar

 
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Topic: Monster Battles: TCG / Bug Report Thread

Originally posted by lp42:

Another bug: while in the auction, if for example you bid 800, and another person bids 810. For you to bid 820 you should only need 20 gold, not the whole 820, that would make 1620 gold spent.
Even if you win, you pay 1600 gold for something that should cost 800, please fix, many bugs in here already ^^

WHAT, REALLY? THIS WOULD EXPLAIN HOW I’M MISSING ABOUT 2500-3000 GOLD!

 
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Topic: Monster Battles: TCG / WE HAVE A WIKI!

Located here:
http://monster-battles-tcg.wikia.com/wiki/Monster_Battles_TCG_Wiki

Anyone can edit the wiki, so feel free to help me with the wiki! I have a lot of pages to add and edit, so any effort you can put in would be greatly appreciated.

So far all the legendaries (monsters and stones) have their own page but needs stats or pictures, all Raids and Tournaments have their own pages, so any information you can add to those would be great.
All campaign levels are available on the wiki as well.

As for advanced editing and organizing, I am taking all suggestions! I am working on getting Admin Rights, so I can monitor all activity done to the wiki, and to do some massive, advanced editing on the front page.

 
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Topic: Monster Battles: TCG / Guide: I am newer and want to pvp more and win.

Thanks for the help, Beer. It would be great if you can add your information to the wiki; http://monster-battles-tcg.wikia.com/wiki/Monster_Battles_TCG_Wiki

Any other pages you want to fill out while you’re there would be greatly appreciated.

 
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Topic: Monster Battles: TCG / Monster battles level 1-67 element type 3 stars guide

Thanks Spam! I updated the wiki to include 211-270. Thanks LSpike, updated the three incorrect levels.

Wiki here: http://monster-battles-tcg.wikia.com/wiki/Monster_Battles_TCG_Wiki

Anyone can edit the wiki, so please feel free to help out with any empty pages.

 
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Topic: Monster Battles: TCG / Bug Report Thread

One of the mech cards has Affinity wrong and is only reducing/increasing by 2. I think it was the Origin epic with 14/18 at full evo. I fought a dragon card expecting it to die during my opponent’s turn. It ended up with 4 hp instead (Affinity was 2, not 4)

 
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Topic: Monster Battles: TCG / Share your thoughts with devs

Originally posted by BeerBaron:
Originally posted by lp42:

i think it would be good to change paby to legendary (leaving has it is) because a game with 2 fully evolves pabys takes way too much time, so it would reduce the number of pabys to one. it would also be interesting to change dravy, but not so urgent.

I do not like that idea. It removes diversity from the game and leaves people more at the mercy of speed go for the face decks, not counting it makes gaining 3* on missions harder for non kill in X turns maps. Some people enjoying playing a slower more control based deck which paby fits into allowing for a different style of match instead of who just manages to redraw their heavy hitter more times style of play. Speaking for myself I would consider that a huge deterrent to continuing to play. It might be annoying to face but it is a valid style of play that has a place in these type of games and removing it because it takes too much time as you and others might see it is not fair for those who enjoy that style or do not have the cards to play another style.

I would much rather see them add more cards with ways to combat the issue and open more options instead of limiting what we have, an idea would be a monster or stone that locks a players or both players health at their current as max total they can have the rest of the match. Another option which has been floated from time to time is to add life total victory goal to pvp along the lines of first to 300 health wins, this option makes paby a double edged sword if the other play has ways to prevent damage or other forms of healing or can deal more damage than the paby user.

As a heavy Paby user, I am so against making it L rarity. I love slow matches, I love when both opponents have stall/turtle/heal decks, it brings STRATEGY back to the game. I refuse to listen to anyone who claims winning a match in less than 5 turns have anything remotely to do with strategy. Monwid Wars back in the days were so much fun. I am looking forward to an update that adds a whole bunch of healing cards. We need them, badly!

As a player from basically Day One, the hugest issue with “overpowered” cards are that there are no cards that effectively counter them. The solution is not changing existing cards, but to add new cards that reduces the OP’ness of cards. The origin update added so many cards that made previously OP cards normal. Wichin used to be a staple and was basically required, now there’s thunder cards that does almost the same thing. Honestly, just add 3x as many cards, with similar skills at varying rarity, so there are multiple options to defeat a certain card. No card should be a catch-all.

It’s a HUGE reason why I stopped making suggestions on cards. The game will never be balanced until all 9 emblems are released. THEN, I’ll make my judgement. Earth emblem will help stop everyone from being a Thunder-Anything Deck. YAWNFEST. Try a different deck, guys. It’s still the off-season, this is the BEST TIME TO EXPERIMENT.

 
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Topic: Monster Battles: TCG / Share your thoughts with devs

Originally posted by BeerBaron:

Sure, and while youre at it, make people who pay keep the evolved monster from previous rounds, have 3aps, and 200initial hp.
and after all that, the difficulty of the tourneys for other people would stay the same.
Or after that, put amulet of merit working in pvp as well, that way you could really make this a pay-to-win game and make everyone who doesnt spend money quit.

There is really no reason or need to spend money on this game as is. Adding in some small incentive for people to spend is good for the longevity of the game and the company. As is the tourneys are not that hard even on hard. I have been tracking my win rate on all of them and for lake its 75-85%, ruby 70-80%, rainbow and area 52 are 60-70% and tempest 55-65%. Giving people who would want to support the game a small edge in tourneys is far from game breaking like you so sarcastically suggested, the company could use the money and use that money to improve the game. Can you think of better way for them to monetize the game without it becoming pay to win? Before you jump off the deep end about how horrible that small change would be think on how much it effects you and everyone else. It would probably increase most players win rates by 10% in tourneys maybe 20% in some cases that is not a big leap and does not give people new cards or anything else f2p except a better efficiency which over the long run means they would get new cards 10-20% faster than someone without provided they were both farming tourneys.

Not only that, but once your collection reaches a certain point, you stop doing tourneys entirely. Got all the fragments? No reason to play any tourney other than Ruby/Lake. Got all the rares/most epics? You’re done. Only reason to keep playing any tourney at all is for the random cards. And on hard mode, you don’t need to win! You just need to reach round 4, quit, and still end up with the same reward. Round 4 does not give you a 4th card, so why bother?

I haven’t touched any tourneys except Tempest (because I still need Sepix…. after 94750675689546 wind stones) I have all fragments, all rares, 90%+ epics. I just pvp/raid daily.

edit: Raids. My god, RAIDS! What a wonderful feature for new players! Great way to get free packs and summon points. Summoned myself a pretty Tadlif.

 
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Topic: Monster Battles: TCG / Duplicate Legend Game Rant.

Just wanted to say; over two different accounts and a year+ of playing; I don’t have any major issues with the randomness. I have got plenty of different types of legendaries, along with many, many repeats. My first account had Evo Stone and Zat almost immediately. My 2nd account does not have Evo Stone, but has almost all the legends the first account do not own, and vica versa. The two accounts are worlds apart.

Not only that, the further this game gets and the more cards get added, the less likely you end up getting a duplicate. Looking at this game from last year 2014-2015 and now 2015-2016, I can imagine 2016-2017 will have a LOT more cards, maybe even a third/fourth type of pack.

Anyway, my point is from a year’s worth of opening packs, the randomness is fine.

edit: but to support the other side, I have had Zat about 20 times… what the heck!

 
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Topic: Shop Heroes / Is my progress supposed to be so slow?

Originally posted by mikesully52:

Your losing tons of money…20k/1hour you should only be doing that if your about to log out…

20k per slot…. five slots… 100k a hour. not 20k a hour. did you not finish reading my comment?

Originally posted by doudoudou:

If money was everything I’d just sell all my materials from quests and build always the same thing.

Quite this. quest resources sell VERY nicely for minimum effort. There is almost always someone looking to buy. A single Frozen Core is valued 17.1k on the market at the moment. That is similar to crafting an recipe requiring the item, and surcharging to a customer. A single Liquid Fire is valued 31.5k, Royal Bone 25.2k, Yggdrasil Leaf 39.9k.

 
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Topic: Monster Battles: TCG / *IMPORTANT* Raid Progress will be Reset 05/11

By the way, when you use up a raid ticket, the campaign map returns to the bottom (where level 1-15 is). Scrolling all the way back is slow and cumbersome. How about a button to move campaign map instantly to top or vica versa?

 
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Topic: Monster Battles: TCG / Hacker/Eploiter Report thread

how about people with ancient stones but playing fair? Ancient stone is already pretty useful without the exploiting. You make it sound like Ancient is useless. You can still use Ancient when you have 1 AP left. I put one Ancient Stone in all my decks now and I use the card AS INTENDED.

 
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Topic: Monster Battles: TCG / Hacker/Eploiter Report thread

Using it to counter players who used it on you first? Fine.

Using it first? You’re a scumbag. Play fair, hypocrites.

 
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Topic: Shop Heroes / Is my progress supposed to be so slow?

my recipes are valued at 20k+…. roughly one hour to craft. Given I’m human and can’t log back in precisely every hour on the dot and throwing in 8 hours of sleep… it averages out to 100k an hour.

 
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Topic: Monster Battles: TCG / Hacker/Eploiter Report thread

Ancient Stone is being exploited by many, many players. Please do an immediate fix. You can use Ancient Stone “without” an AP. Play Ancient Stone with 0 AP, you end up at -1/3, but on your next turn you still have 3/3 AP instead of only 2 AP.

 
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Topic: Monster Battles: TCG / Announcement: New Expansion set "Origins" *LIVE NOW!*

Will there be a way to see how much damage or % my gym members are contributing to Gym Raids? like a history info on each raid?

 
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Topic: Shop Heroes / Suggestions & Feedback

a single player game can’t be p2w.

As long there is zero interaction – in terms of competition – between players, this game is purely a single player game. You just happen to live in the same city as a few other single players. There is no PvP, there is no ‘attacks’ on cities, there is no bonuses/penalties for doing something to another player (you can’t even do ANYTHING to anyone)

Therefore, there is zero reason to spend money on the game. There’s nothing to accomplish before anyone else. There is no fabled trophy to seize. Boosting your shop/income through gems does not affect anyone except yourself, even in your own city.

The prices are fine to me. Now if they would fix it so I can actually buy gems on mobile! (Gem shop crashes every single time I try to buy gems) The only thing that works are the free gems. (You know, that option where you download other game apps for 5~50 free gems) I love doing that. Free gems is fun.

 
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Topic: Shop Heroes / Is my progress supposed to be so slow?

25 and im barely breaking 100k a hour and I think the game is progressing fine to me.

Damn, have patience.

 
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Topic: Monster Battles: TCG / Cards in quest shop

Originally posted by Littleheran:

removing shamalix = reason for ppl to not quit

Fixed that for you. Shamalix and emblems should be illegal and removed from the game.

 
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Topic: Shop Heroes / Suggestions & Feedback

Originally posted by toe95:

WOah, i don’t think it is fair that you lose heros and investments that occur from a change in city members. I mean, people leaving literally rips away lots of my investments. Worse, I have to raise the levels of the heroes again

People leaving does not remove your investments. It removes THEIR investments. Simply invite someone who has a similar amount of investments and everything is normal.

Originally posted by michelha75:

A hard reset option would be great :D

This is an option in Settings (at least on mobile)

 
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Topic: Shop Heroes / Suggestions & Feedback

Racks provided gold bonuses? I do not see that on details. It just says you gain extra energy from selling.

By level 24 you’ll need ALL the workstations since you’ll have five workers. To answer your question, yes, I have all 24 resource bins (soon to be 30?). I will never look back at this, and I still run out of resources. It get insanely expensive later on. Recipes requiring 70-100 resource a pop? Yeeeeeah.

Heroes level up fast enough. In fact, two of my heroes are too high-leveled for most of my equipment I can craft… then again, I do also have two heroes too low leveled for my best gear – HOWEVER there is nothing stopping me from crafting lower gear for those lower heroes.

Also want to mention; few classes have zero need for Herb, so you can most definitely get away with never using Herb ever. Gear breaking is a total non-issue. I can always craft more.

That said, what I really meant was, pick three of four resources. Stick with it for a few days. Switch it up and focus on the other recipes for few days. Don’t try to learn recipes across the entire board at the same time. Like, Monday to Thursday – focus on weapons/armor. Fri to Sunday – scrolls/potions/rings. You can always store bins and pull out the other bins. You have unlimited storage space, so build every rack, storage, bin, workstation, upgrade every one of them… but decide which ones to keep in shop, and which to leave in warehouse.

As for racks, even if there is a gold bonus, it’s still useless during the actual crafting process. When customer comes, remove a storage/workstation and put the approriate racks up, sell the item, remove racks, return storage/workstation to shop. It’s just a matter of how often you’re willing to “rotate” stuff within your shop.

 
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Topic: Monster Battles: TCG / Announcement: New Expansion set "Origins" *LIVE NOW!*


- 60 New Levels! A time-lapse breach has caused new worlds to appear! Go explore them!

Does that mean instead of 211-270, there are multiple paths? or when you say “world” you mean the maps on the map screen? (new map every 15 levels)

 
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Topic: Shop Heroes / Bugs & Issues

Originally posted by ReapersRazor:

Sometimes customers get stuck walking in place and if I click on them they may glitch and ask for a legendary sword for an absurd price and no image. then the game crashes.

I had that once… but I play on mobile, so there was no crashing at all. The customer just eventually POOF away.

 
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Topic: Shop Heroes / Suggestions & Feedback

Dev,

for the love of God, please give us an option to disable Good/Great notifications. It is so annoying getting that popup every other craft. I get it, I’m so incredible I make one quality better half of the time.

 
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Topic: Shop Heroes / reduced number of clients?

I never have this issue (level 23) I’m always full of customers.

I come back to the game every 30-60 minutes after 1-2 rounds of crafts and 1-2 rounds of customer service. The only time customers slowly stop coming (even with 100% service rate) is when you keep playing constantly.

Take a break, go take a piss, go fap, watch an episode on Netflix, call your mother, make a lunch, talk to your cat, go outside for a smoke. Come back in a half hour. Your customers will all be waiting.