Recent posts by Manaco on Kongregate

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Topic: Monster Battles: TCG / Tell Frozen Shard Why You're Quitting This Game.

But you at least agree that Lake was too easy before the changes? Going into old lake, it was pretty much guaranteed a win. That in itself was a problem.

Also, you can still grind. It’s called Easy tournaments. I have got three legendary cards from doing Easy. Easy is pretty relaxing!

‘nerf wichin’ really? 6/6 to 4/4 and 12/12 to 10/10 with the exact same ability? That’s negligible. If you want to go down this route, zephyr got nerfed. So did garauidon.

 
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Topic: Monster Battles: TCG / Ultra Pack

and to answer your question, Ultra = 3 rares, 2 epics.

 
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Topic: Monster Battles: TCG / Tell Frozen Shard Why You're Quitting This Game.

These people also play against REAL human people and out of all of them, only one person can win the prize. Here? everyone wins.

 
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Topic: Monster Battles: TCG / Share your thoughts with devs

Originally posted by BeerBaron:

An idea would be a card shop where people can use kreds for specific cards

You can just buy daily resets and keep gaining more shop coins.

 
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Topic: Monster Battles: TCG / Tell Frozen Shard Why You're Quitting This Game.

Lake is still the easiest one to win. Round 3 does not have One Stone, so the wichin tactic still works.

I pleaded and asked devs to make Lake non-abusable. It was too easy to walk into round 4 with a pair of wichin. Zap two lanes to 1/1 or 0/X. You win. Every single time. And as a result, everyone gets profit, free gold, and easy gym points. That is WRONG. A tournament should cost you money, regardless of prizes. 80 cost for 100+ reward? Fail, especially with a 95% win ratio for everyone. Earning points for your gym should require effort. A blind person could win Lake. Hell, I could teach my cat to win Lake.

Adding One Stone to round 4 has signifiicantly reduced the win ratio, but it is still the highest of all tournaments (except MAYBE ruby). However, the problem lies when you start falling behind. The AI will start using THREE One Stones in a single turn. That’s bullshit and wrong. I want a limit of only 1 One Stone in the AI deck.

I personally win Lake more often than I lose, so I’m perfectly content. Just want limit to 1 (or 2) One Stone, not 3.

Edit 1: Quitting because you can’t “exploit” the game anymore? Sad.

Edit 2: I should mention that since One Stone is now part of the AI’s deck, the AI actually pass its turn slightly more often now! If you can manage to wipe the field clean, there is a chance your AI ends up drawing three One Stones, a legendary stone, and a wind stone. (The AI can get 5 stones without the One Stone, so this just makes it more likely)

 
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Topic: Monster Battles: TCG / Tournament predictions

History
Week 1: Ruby + Rainbow
Week 2: Rainbow + Tempest
Week 3: Tempest + Lake
Week 4: Lake + Area 52
Week 5: Area 52 + Ruby

Prediction
Week 6: Week 1, repeat week 1 to 5.

Only an educated guess.

 
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Topic: Monster Battles: TCG / Changing cell phone

did you use your facebook account to log in the game on the phone?

 
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Topic: Monster Battles: TCG / Rainbow tournament

I got a fragment on rainbow from my first rainbow win. Was a epic mystic stone.

 
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Topic: General Gaming / How do I find the list of beta games without being a K+?

I am no longer a K+ but I still want to regularly check the list of beta games in case I see something that sparks me into getting K+ again…

but I can’t find the list?!?

 
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Topic: Monster Battles: TCG / About VIP offer ingame

I have NEVER got that pop-up. NOT. EVEN. ONCE. I even believed everyone was in the conspiracy to troll me. Why do I never get that offer on Kongregate, but other people seem to get ti all the time? Is it because I already paid into the game?

Then I downloaded the game on my phone and immediately got that VIP offer. (I bought it, of course… nobody like ads!) and it hasn’t showed up again. (since it’s a one-time deal)

 
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Topic: Monster Battles: TCG / Mono Element Decks

Thunder: (85% Mana-approved)
1x Sepix
1x Cubix
2x Zug
2x Joeix
2x Moox
2x Voltaic Stone
2x Quinxie
2x Mamvolt
2x Hypnoad
2x Chargid
1x Evolution Stone
1x The One Stone

Deck Goal: 100% Offense, do not allow your opponent to have a monster alive at the start of his turn. Use Mamvolt against high health monsters. Use Hypnoad to increase odds of keeping your own monsters alive so you can use Voltaic Stone. Almost all thunder monsters have low health, so your deck is one big glass cannon. You can hit hard, but also die easily. It is all about who gets to evolve faster. Evolved Quinxie is an awesome toy to play with.

Note 1: Moox does not deal creature damage, and can be replaced for another monster. Recommended: Squeaky (random stats, great with evolved Quinxie) or Volmice (weak version of Cubix)
Note 2: Replace Evolution Stone and one monster for 2x thunder monster that evolves other thunder monsters. (As of this date, said monster doesn’t exist… yet)

One AP opening move suggestions:
Joeix, Mamvolt.

 
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Topic: Monster Battles: TCG / Mono Element Decks

Wind: (Still testing) (50% Mana-approved)
1x Otti
1x Zephyr
2x Garadion
2x Owly
2x Stuky
2x Sky Stone
2x Piu
2x Vultor
2x Wary
2x Chiro
1x Evolution Stone
1x The One Stone

Deck Goal: Trade blows until you out-evolve with Sky stones. Use Piu to play defensively and to keep Piu alive until your turn so you can use a Sky stone on Piu+one other. Evolve your Chiro when possible – without compromising yourself. A 15 (or 20) attack on a Stuky or Garadion on an empty lane is a beautiful thing. Use Zephyr and Owly to clear lanes for direct attacks. Use Garadion and Stuky on empty lanes. Wary makes a nice early 17/13, but does eventually get outclassed.

Note 1: Replace Evolution Stone and one monster (Wary recommended) with the wind monster that evolves other wind monsters. (To this date, no such monster exists… yet)
Note 2: Replace 2x Wary with 2x Ptery or 2x Flappy, depending on your style. Ptery works well if you rely on Chiro heavily. Flappy works well if you’re trying to play defensively.
Note 3: You CAN replace 2x Vultors and rely on One Stone for healing.
Note 4: While it’s harder to keep wind monsters alive for a full turn – in comparison to other elements – One Stone is effectively 25% more powerful in a wind deck. +5 damage on a double damage card = +10 damage boost.

One AP opening move suggestions:
Piu, Wary, Otti, Garadion, or Stuky.

 
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Topic: Monster Battles: TCG / Cats Gym

http://i.imgur.com/93jRL8q.jpg

 
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Topic: Monster Battles: TCG / Mono Element Decks

Earth: (100% Mana-approved)
1x Shellu
2x Triceroc
2x Stroc
2x Skully
2x Rochesire
2x Pebbly
2x Castory
2x Sandophorus
2x Duppy
2x Hard Stone
1x The One Stone

Deck Goal: Play the defense game until you out-evolve with Triceroc then hit HARD. Your first goal should always be keeping all three lanes blocked. Do not concern yourself on damage output in the beginning. The goal is to stall, blocking all three lanes until you can out-evolve your opponent. Allow your opponent to evolve ONLY if you also get to evolve as well and still have the lane secured. A fully evolved Pebbly does 28 damage before losing immunity, which kills just about every monster in the game, so it matters little if your opponent evolves or not as long you stay ahead.
It is expected to find yourself lower in health than your opponent until the point when you are sufficiently far ahead in the evo game. A 32/32 usually closes the health gap pretty quickly.

Note 1: No evolution stone here. It would literally just be a third hard stone.
Note 2: Triceroc is the ‘Evolon’ in this deck, and you get to have two. Ultimately this means you have four cards to trigger a evolution, which is the ideal ratio in a deck.
Note 3: When the epic earth stone is released, they would replace the two hard stones.
Note 4: The One Stone is your sole source of healing. It is especially useful in this deck due to the likelihood you will have two monsters alive on your turn before using AP.

Card Combinations:
Shellu+Triceroc = Fantastic play almost at any given time. Get a free 16/16 (32/32) while blocking a lane with Triceroc.
Skully+Sandophorus = Skully is guaranteed to evolve at no cost on next turn.
Stroc+Sandophorus = Eliminate a powerful hitter by using Reflect+Immune without taking damage.
Castory+Triceroc = free 20/20 while blocking a lane.
Pebbly+Rochesire = Pebbly does 12 damage in total before losing immunity, turn that into 22 instead.

Most opponents will ignore your Triceroc and Stroc on the field due to their low damage and devastating skills. They also tend to ignore shielded monsters such as Pebbly. This usually leads to their downfall when it comes to Rochesire. Turn that 4/12 your opponent ignored into a 11/11! An effective tactic is playing Stroc+Triceroc, then Rochesire on your next turn, as your opponent will probably ignored the two or reduced their attack. There is also The One Stone, as an alternative to Rochesire.

One AP opening move suggestions:
Stroc, Rochesire, or Skully.
I don’t recommend opening with a Pebbly or Sandophorus. Your opponent will ignore it and hit your two empty lanes, and you will have less chances to draw immunity for round two.

That’s all I have for now. Other elements to be added whenever.

 
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Topic: Monster Battles: TCG / Cats Gym

The only and single requirement to join the gym Cats is to change your name to anything cat-related. View the current members of the gym to get a better idea.

I do not care if you are level 1 or level 166, or if you started today or played since beta.

I deny ALL applicants that does not have a cat name. Proper names of famous cats are acceptable, but I do not know all of them and may deny you anyway. Best to just change name to “cat” then change again once you are approved.

Questions? Sorry, time for my cat nap. Get out of here.

 
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Topic: Monster Battles: TCG / Balance changes for Season 2!

“much harder to beat Lake” are you serious? Do people even lose in Lake at all?
Will Lake ever go to 100 gold cost? Hard to make a profit (for devs) from your game when all one has to do is repeat Lake for unlimited gold.

 
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Topic: Kongregate Multiplayer Games / [Infinitum: Battle for Europe] Official TRAILER

Originally posted by EarlH1:
Originally posted by Manaco:

the battles looked cool in the trailer, but WHY is it happening? WHY am I fighting the AI or other players? WHAT are we after? (camps, fortresses, farms, etc)

You mean you lack more of a backstory?

Sort of. Your trailer didn’t show a camp or a fortress. You don’t mention that there are specific areas (fortresses) we can control for bonuses.

 
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Topic: Monster Battles: TCG / Suggestion For New Players: Avoid PVP Until You Get Sepix

PVP and easy gold in the same sentence? LOL. Unless you run nothing but no-evo power cards, you won’t get easy/quick gold compared to farming lake hard.

 
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Topic: Kongregate Multiplayer Games / [Infinitum: Battle for Europe] Official TRAILER

the battles looked cool in the trailer, but WHY is it happening? WHY am I fighting the AI or other players? WHAT are we after? (camps, fortresses, farms, etc)

 
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Topic: Monster Battles: TCG / Going 1st Is Not Random

i’ll love to be exploited. I prefer going first anyway. it’s an advantage because whoever goes second has to reveal his strategy first, so it’s kind of silly to WANT to be second.

 
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Topic: Monster Battles: TCG / Going 1st Is Not Random

what happens if both players use the exploit? who goes first then.

 
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Topic: Monster Battles: TCG / How to Win at Hard Tourneys

Originally posted by JasonJ29:

Even if luck related, a video for Tempest would be helpful for people I would think

Your wish is my command. Added.

 
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Topic: Monster Battles: TCG / Suggestion Thread

Originally posted by adolfopahissa:

Please we want to be able to trade our cards!!!! (and I think I speak for everyone)

trading in a free game will never work, especially on kong.

 
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Topic: Monster Battles: TCG / GUIDE: I'm new! What do I do now?

The first thing you should do when you start playing is to complete the tutorial. I cannot stress this enough. Asking people in chat ‘how do I play this?’ is fruitless. The tutorial is there for a reason!

Do the tutorial first, which is the first 19 stages of the campaign. After clearing 19, tournaments and features are unlocked.

Finished the basics? Then keep reading.


Continue to play through campaign until you reach the point where you’re stuck. This varies for everyone based on the type of cards you draw in your first several packs. Some are unlucky and get stone cards and nothing else. Some are lucky and get legendaries in their first pack.
You should have unlocked PvP and Tournaments before you end up stuck. (You might struggle on level 17-19 but a few attempts and you should manage)


Once you’re stuck and can’t advance past a stage, it’s time to farm for more gold and cards. You can not repeat campaign stages for gold. You can only earn more gold by doing PvP and Tournaments. EDIT: AS OF RECENT UPDATE; YOU CAN EARN GOLD FROM REPEATING CAMPAIGN LEVELS, BUT DETAILS UNCLEAR


The best step to take is to start on Tournaments, located on the bottom-left corner, within the blue arrow button. Here is also where your daily rewards and progress screen is located.
You can edit and change your name however often you like in the progress screen.


Tournaments give you a pre-fixed deck (every player has the exact same deck to work with) so there is no need for you to have any good cards in your own collection.
Open Tournaments and attempt a few runs on easy mode. Easy mode does not cost you any gold, and upon winning, can earn you 10-15 gold and a chance at a random card. Follow this other guide;
http://www.kongregate.com/forums/4219-monster-battles-tcg/topics/478100-how-to-win-at-hard-tourneys


EDIT: AS OF RECENT UPDATE; ONLY TWO TOURNAMENTS WILL EXIST FOR A WEEK. EVERY WEEK, THE TWO TOURNAMENTS CHANGE.
There are five tournaments in total; Ruby, Lake, Tempest, Area 52, and Rainbow


I strongly recommend focusing on the Lake Tournament in the beginning. Practice Lake Easy until you get a handle on the deck you will be using. Collect up some gold. Feel free to attempt Medium mode to have a better grasp on what Hard mode will feel like. Ultimately, you want to farm Lake Hard because it’s the only tournament where you can earn a profit from winning. It costs 80 gold to enter but you can walk away with around 100 gold (after selling cards you already own).
Continue to farm Lake Hard until you possess 2x of every rare card in the game. If you have excess gold, feel free to buy 100 gold packs and hope for epic/legend. I would recommend you not to buy 100 gold packs if you want to make the most of your hard-earned gold.
Once you have 2x of every rare card, it’s time to stop farming Lake Hard and say good-bye to it.


Move on to Ruby Easy Tournament. Learn the deck. Upgrade yourself to Hard Ruby. You will NOT be able to make a profit from Ruby Hard, so you’ll be depending on the excess gold you have stockpiled from Lake Hard. Lake Hard has a 25% chance of obtaining an epic card but Ruby Hard gives you a 75% chance at an epic card.
Continue to farm Ruby Hard until you have 2x of every epic card. (There are three epic cards you can’t obtain from Ruby or Lake, keep that in mind, see Tempest for details)


Now say good-bye to Ruby Hard. It’s time to attempt Tempest Tournament. Practice on Easy until you have a handle on the deck you will be using. Upgrade to Hard. You will have a less than stellar win ratio on Tempest, no matter how good you are. Continue to farm Tempest Hard until you have all four exclusive tempest cards. (Sepix the thunder legendary and the three epic stones – wind/fire/thunder)


After obtaining Sepix and 2x of each epic stone, say good bye to Tempest. You are finished with Tournaments. In other words, you now possess 100% of the cards, minus the legendary cards.


At any point during your tournament farming, you can attempt PvP. PvP pits you against other players playing the game. I would recommend a healthy dose of Lake Hard (in order to earn plenty of rare cards first) before attempting PvP. It is possible you will end up against someone who has every card already, or against someone who started five minutes ago.
Learn, adapt, edit your decks through PvP experience. There is nothing else I can say to you about PvP except to experience it yourself. Nothing is more valuable than dueling experience.
However, you can also refer to this link for deck suggestions;
http://www.kongregate.com/forums/4219-monster-battles-tcg/topics/475742-deck-suggestions


Legendary Cards: Random eggs earned from tournaments (Round 1-3) has a chance of being legendary. Packs or special eggs from winning tournaments has zero chance of being a legendary. Buying 100 gold packs has a chance at legendary. It is PURE LUCK.
However, there is a way to guarantee two chances at a legendary card. Continue doing campaign, and replay stages until you have three stars on every stage. By reaching 100 three-starred stages and 125 three-starred stages, you get a legendary card.


Good luck.


 
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Topic: Monster Battles: TCG / Bug of not?

intimidation is an ability that makes you attack yourself. Attacking yourself is still normal damage, not ability damage.