Recent posts by Manaco on Kongregate

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Topic: Monster Battles: TCG / New Card Suggestions Thread

card type: Creature
element: Water
rarity: Rare

> Evolution 1
name: Abeoma
size: Small
att/def: 4/8
ability: None at basic form.

> Evolution 2
name: Retsyo
size: Medium
att/def: 8/12
ability: Upon death caused by PHYSICAL damage, instead of removing from field, this card de-evolves into Abeoma.

> Evolution 3
name: Gnikbarc
size: Large
att/def: 12/16
ability: Upon death caused by PHYSICAL damage, instead of removing from field, this card de-evolves into Retyso.

Note: Skill damage will not trigger this card’s ability. Only actual physical damage caused by a creature’s attack will trigger the skill.

 
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Topic: Monster Battles: TCG / New Card Suggestions Thread

card type: Creature
element: Fire
rarity: Epic

> Evolution 1
name: Glowrm
size: Small
att/def: 8/11
ability: Fragility: Choose a target to receive an extra two damage every time it receives physical damage.

> Evolution 2
name: Gloccon
size: Medium
att/def: * 8/17*
ability: Fragility: Choose a target ro receive an extra five damage every time it receives physical damage.

> Evolution 3
name: Gloeetle
size: Large
att/def: 18/18
ability: Fragility: Choose a target to receive an extra eight damage every time it receives physical damage.

Notes: Useful against cards with high defense and has decent stats itself to hold its own. First form is a glowworm, then a cocoon, then a beetle.

 
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Topic: Monster Battles: TCG / New Card Suggestions Thread

card type: Creature
element: Fire
rarity: Uncommon

> Evolution 1
name: Bombe
size: Small
att/def: 4/8
ability: Destruct: Activates on death, causes current attack modifer’s skill damage to opposing monster in same lane.

> Evolution 2
name: Bombu
size: medium
att/def: 7/11
ability: Destruct: Activates on death, causes current attack modifer’s skill damage to opposing monster in same lane.

> Evolution 3
name: Bomball
size: large
att/def: 11/15
ability: Destruct: Activates on death, causes current attack modifer’s skill damage to opposing monster in same lane.

Note: A fire card with direct damage of some sort. A blatant ripoff of final fantasy’s Bomb creatures. Deals skill damage equal to current attack stat. (if it has zero attack, it does no skill damage)

card type: Creature
element: Fire
rarity: Rare

> Evolution 1
name: Kamiz
size: medium
att/def: 10/10
ability: Destruct: Activates on death, causes current attack modifer’s skill damage to opposing monster in same lane.

 
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Topic: Monster Battles: TCG / Randomized Draws

After reading this post and then thinking about it some, I agree and disagree with Sir’s propositions. I agree the draw is too randomized, but I disagree on how to fix it.

What about this;
Player draws five cards from his deck of 20 remaining cards. Player summons two monsters and discards the remaining hand. Those three unused cards are discarded to the graveyard. Player draws five more cards from his deck of 15 remaining cards. Repeat this until the final five cards are drawn and discarded to the graveyard. When the deck is empty, all cards in the graveyard are re-shuffled and returned to the Deck pile. Repeat this until match is over. Draws remains randomized, but becomes impossible to draw the same card every turn.
This also give opponents incentive to destroy monsters immediately to ‘remove’ them from the game for several turns.

If this is still too randomized, then instead of a fresh deck every four turns, all discarded cards/destroyed cards are ‘removed’ from play for two turns, then reshuffled into the deck. This include stone cards.

 
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Topic: Monster Battles: TCG / 3 on globe?

…why not click on globe and find out?

 
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Topic: Technical Support / How do I stop K+ payments?

I’m getting close to my yearly subscription and I’m not interested in paying another year. So I went into my account settings, thinking I could find it easy.

Nope. Absolutely nothing in my settings regarding K+. How do I end my subscription?

Better question: why the **** is it not an option in my account settings?

 
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Topic: Sky Ocean / Referral Code for New Players + Tips!

F7Y8SU is a super referral code, use this instead!

Your advice is nice, but you need to consider the flip side. Scouts with pure speed using melee weapons IS A COLOSSAL FAIL when it comes to defending. You end up running away and never being able to use your melee weapons while attackers get to use cannons/missiles safely.

I am a Mechanic with all points into Defense. (zero Gun/zero Navi) and almost nobody can kill me when I am defending. Though on the flip side, I can’t attack people! No one class is better than others.

 
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Topic: Global Assault: General / [Dev] Player Feedback

I’m still relatively new and not playing the game heavily just yet. (I’m barely scratching 2*/3* units). But I see a lot of fun and potential with this game.

My only suggestion at this time:
-more sorting options for units. Limiting to 1* units, 2* units, etc is nice but I would like to see “Organize by Attack Power” with highest attack units first, “Organize by Health Power” with highest health units first.

 
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Topic: Kongregate Multiplayer Games / [DV8:Exile] Base Layout Ideas and Suggestions

I call this one; “Virus In A Box”

 photo DV8_Layouts_VirusSCREEN_zpsdf754f07.png

I call this one; “Diamond In The Rough.” As of post’s time, this is my current layout!

 photo DV8_Layouts_FrontalSCREEN_zpse1cc47fb.png

 
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Topic: Kongregate Multiplayer Games / [DV8:Exile] Feedback and Suggestions

why does having your avatar alive 24/7 is so crucial??? Just accept that it’s going to die at least once a day. EVERYONE dies once a day. That infamy just gets tossed back and forth. You wake up, kill your killers and some others and gain whatever infamy. You go to sleep and lose some or all or more of a loss of infamy. Whatever. That same person who killed you went to sleep and probably got his avatar killed by someone else. That someone else has to go to sleep and got his avatar killed by a 4th person. You wake up and kill the 4th person. Guess what? infamy is back where they are.
Deal with it. It’s a part of the game. If you don’t want to die during your sleep, it’s called using a shield. If you won’t use a shield, then you obviously don’t consider your avatar THAT valuable, so what’s the problem?

What’s wrong with a constant infamy of 20k? 30k? 40k? 100k? 750k? It’s not that big of a deal, even for me. I have gone from 0 to 250k to 0 to 500k to 0 to 750k. I wouldn’t have any problem dropping to 0 again because the next time around I’ll have 1 million. Granted, I am a WW and have spent $400 into this game but the point is still valid. If i was a f2p, I would be at a constant rate of around 40-50k, maybe even 100k of infamy. I would die every night but I would wake up and take it back just as easily. Bronze has done it since day 1 without cheating and hes at 100k. That’s pretty amazing for a f2p’s infamy. He has no problems gaining back the infamy obviously, since he’s been at 100k-ish for a long time now.

I repeat, SO WHAT IF YOU DIE EVERY NIGHT? Look at everyone else. Those with 30k generally flux around 30k, those with 20k tends to stay around 20k. Every once in a while someone gets lucky and triples their infamy (killing bronze, killing me, etc.) but that same infamy EVENTUALLY FINDS IT WAY BACK TO THE APPROPRIATE OWNERS.
Infamy makes no difference at all! Just enjoy your online fights. Nothing more.

With all that said, give me your infamy! ROAR. MANA IS HUNGRYYYY!

As for alts, yes it’s a problem but you’re fueling it by adding your own accounts. People respect you bronze. People believe in your credibility. People believe in your battle skills. People believe in this game because of you and your one-account play style. You completely destroyed that when you started cheating – and even lashed out at people who had nothing to do with it. Your respect was lost. Your credibility got damaged, people lost belief in you. We looked up to you because despite all odds, you stayed a one-account F2P and you even manage a 100k infamy rate for a long time. It gives other f2ps hope that they can be as good as you are instead of relying on $$$ to win. Stop being a dipshit.
Yes, I did report your two accounts. I also report tekito’s frequently, but because tekito does not log with multiple names at the same time (on Kong) most of the time, and it’s a lot harder to come up with appropriate reports because he barely talks in chat, barely logs on multiple kong accounts (probably plays some accounts on different sites), Kongregate can’t do anything about it. Short of a confession “I use X accounts and they are X, Y, Z” on kongchat, nothing that Kong can do. Which means you must rely on the game devs themselves, they are very hesitant to ban anyone because there can be so many possibilities we are overlooking, family members playing together, friends, etc. Just keep reporting every time he cheats – preferably with screenshots and as much details as possible (date, time, units, base location, blah blah).

 
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Topic: Kongregate Multiplayer Games / [DV8:Exile] Base Layout Ideas and Suggestions

Half-Map Design Titled “Boobs”

Black: wall/pillar
Gray: Window
Brown: Barricade
Orange: Turrets (11 lights, 1 tesla, 1 sniper) The tesla/sniper are together at center.
Purple: Terminals (24)
Blue: Lucid/Generator (28)
Green: Ammo Caches (7)

 photo DV8_Layouts_BoobsSCREEN_zpsb33b8ff8.png

 
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Topic: Kongregate Multiplayer Games / [DV8:Exile] Base Layout Ideas and Suggestions

I call this one Knox.

Black: wall/pillar
Gray: window
Brown: barricade
Light Blue: telepad (25)
Dark Green/Blue: telemodule (3)
Purple: Terminals (36)
Blue: Lucid/Generator (42)
Green: Ammo Caches (9)
Pink: Factories (3)
Orange: Turrets (100)
Red: Headquarters
Yellow: Biotanks/Statues

 photo DV8_Layouts_KnoxSCREEN_zps2e0145bc.png

 
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Topic: Kongregate Multiplayer Games / [DV8:Exile] Base Layout Ideas and Suggestions

Color Code
Purple: Terminals (34)
Pink: Factories (5)
Scarlet: Ammo (9)
Blue: Generators/Lucid (42)
Orange: Turret (100)
Black: Wall/Pillar
Brown: Barricade
Gray: Window

 photo DV8_Layouts_FunnelSCREEN_zps1eda51fd.png

 
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Topic: Kongregate Multiplayer Games / [DV8:Exile] Base Layout Ideas and Suggestions

I dub this “Cubix”

Brown: Barricade
Orange: Turret (all 100)
Black: Resources (except the center avatar box, those are walls/pillars)
Blue/Dark Blue: Telepad/TeleModule
Red: Camera

 photo DV8_Layouts_Cubix3Screen_zpsd7b1d632.png

 
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Topic: Kongregate Multiplayer Games / [DV8:Exile] Base Layout Ideas and Suggestions

Slightly improved half map layout;

 photo DV8_Layouts_HalfMap_BasicSCREEN2_zps84af6e2c.png

 
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Topic: Kongregate Multiplayer Games / [DV8:Exile] Base Layout Ideas and Suggestions

My first half-map design. It’s pretty basic but it’s not a bad place to start at.

 photo DV8_Layouts_HalfMap_BasicSCREEN_zpsdd067e18.png

Blue: Lucid/Gen
Pink: Ammo Cache
Purple: Hardware Factory
Scarlet: Terminal
Gray: Window
Orange: Turret (11 lights/1 heavy)
Brown: Barricade
Black: Pillar/Wall

 
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Topic: Kongregate Multiplayer Games / [DV8:Exile] Feedback and Suggestions

I have reached level 60!….. or it should be so. Instead I am stuck at level 59 while continuing to go past the requirement to level up. (I am still gaining experience)

Game is completely broken, glitched beyond belief now. I cannot collect, I cannot fight, I cannot accurately determine if my base is not in alert or in alert. Nothing is working the way it should be. And this is happening because of the level 59/60 max. Every time I gain experience (from killing an unit or collecting) game stop working. I collect from one terminal and game glitches and won’t let me collect. I have to refresh, click one terminal, refresh, click one, refresh, and so on.

 

Topic: Kongregate Multiplayer Games / [DV8:Exile] Feedback and Suggestions

This post has been removed by an administrator or moderator
 
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Topic: Kongregate Multiplayer Games / [DV8:Exile] Feedback and Suggestions

Just realized something after killing another player; the 3 minute/4 minute withdrawals on renegades and liberators are acutally ANTI-ALT! People with multiple accounts can’t simply spawn their other renegades/liberators from other accounts because of the withdraw timer. They will ALWAYS lose them. This forces the defender to limit himself to only one account when defending, while only able to use weaker units with short withdraw times. Definitely a nice step in the progress towards an alt-free game. Keep it up, devs! (of course there are exceptions, especially with certain base designs)

 
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Topic: Kongregate Multiplayer Games / [DV8:Exile] Feedback and Suggestions

That more than likely would requires you sacrificing a lot of your valuable units. If you had attempted to dig through my conscript walls, I would have spawned 1d units to stop/stall you. I wouldn’t just sit on my hands and watch you ambush me. People knows better than to go up against me. Medibots have 30 second withdraw timers, more than ample time to flee if people started killing my conscripts.

In a standard 1v1, i would NOT spawn a lib or a reng, unless I am 20+ units ahead of him on the border. I’m crazy, but not stupid.

And the situation you said DID happen at kausk, and they still failed for the most part. (I did lose 1 ren at kausk’s)

 
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Topic: Kongregate Multiplayer Games / [DV8:Exile] Feedback and Suggestions

Originally posted by DAvidro:

Libs have a 5day build time, with a 3min withdraw time, its pretty much a bad ideia to spawn a lib to attack a base, perhaps its time to reduce that time to say 90 seconds.

I am living and breathing proof that this is NOT THE CASE. I was able to kill kausk while multiple players were currently active on the map. I did not start spawning renegades or a liberator until 2-5 players were on the map fighting each other. Two of three renegades survived, the liberator survived AND killed the avatar. The third renegade nearly escaped, but failed. It’s a LOT easier than you think, you just can’t use them as your first units anymore. They are supposed to be the ‘omega’ unit, meant to used last, toward mid-battle/end-battle. Just ask kausk or anyone that was involved.

Edit: Another joint attack by me and vortex against one of catalan’s alts. Many people were watching, a few helped a little but vortex and I pretty much did all the work. Both vortex’s libs lasted a long time, but he disconnected and lost one lib. My lib survived the entire thing, including two rounds of healing from a medibot on-field. My two rengs managed to survive with the help of a medibot. Some close calls but manageable.

 
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Topic: Kongregate Multiplayer Games / [DV8:Exile] The Mana Corporation's Guide to DV8:Exile, Version 0.2

The new turret strengths are as follows:

Tesla Turret: Shot Cool-down: 15 seconds
Level Damage Range
1 14 11
2 14 11
3 16 11
4 18 11
5 22 11
6 26 11
7 30 12
8 34 12
9 38 12
10 45 12

Missile Turret: Shot Cool-down: 60 seconds
Level Damage Range
1 35 12
2 40 12
3 45 12
4 50 12
5 55 12
6 60 12
7 65 13
8 75 13
9 85 13
10 100 13

Heavy Turret: Shot Cool-down: 25 seconds
Level Damage Range
1 24 9
2 26 9
3 28 9
4 30 9
5 34 9
6 38 9
7 42 9
8 48 9
9 54 9
10 60 9

Sniper Turret: Shot Cool-down: 50 seconds
1 14 15
2 15 15
3 17 16
4 18 16
5 20 16
6 22 17
7 24 17
8 26 17
9 28 17
10 32 18

I’ll clean this up and make it look pretty later. As per request, these are the OLD STATS for comparison

Missile Turret

Level / Upgrade Time / Upgrade Cost / Health / Range / Damage

2, 1800, 30 Minutes, 50, 52, 12, 22
3, 1 Hour, 75, 54, 12, 24
4, 2 Hours, 150, 56, 12, 26
5, 4 Hours, 300, 58, 12, 28
6, 12 Hours, 500, 60, 12, 30
7, 24 Hours, 1000, 60, 13, 35
8,, 48 Hours, 2000, 62, 13, 40
9, 72 Hours, 3500, 64, 13, 45
10, 96 Hours, 5000, 66, 13, 50

Heavy Turret

Level / Upgrade Time / Upgrade Cost / Health / Range / Damage

2, 30 Minutes, 50, 122, 9, 26
3, 1 Hour, 75, 124, 9, 28
4, 3 Hours, 150, 126, 9, 30
5, 12 Hours, 300, 128, 9, 32
6, 24 Hours, 500, 130, 10, 34
7, 48 Hours, 1000, 132, 10, 38
8, 72 Hours, 2000, 134, 10, 42
9, 96 Hours, 3500, 136, 10, 46
10, 120 Hours, 5000, 138, 10, 50

5 – Sniper Turret

Level / Upgrade Time / Upgrade Cost / Health / Range / Damage

2, 600, 10 Minutes, 50, 28, 16, 14
3, 1 Hour, 75, 30, 16, 16
4, 2 Hours, 150, 32, 16, 18
5, 12 Hours, 300, 34, 16, 20
6, 24 Hours, 500, 36, 16, 25
7, 48 Hours, 1000, 38, 16, 30
8, 72 Hours, 2000, 40, 16, 35
9, 96 Hours, 3500, 42, 16, 40
10, 120 Hours, 5000, 44, 16, 45

Tesla Turret

Level / Upgrade Time / Upgrade Cost / Health / Range / Damage

2, 30 Minutes, 50, 142, 6, 56
3, 1 Hour, 75, 144, 6, 58
4, 3 Hours, 150, 146, 6, 60
5, 12 Hours, 300, 148, 6, 62
6, 24 Hours, 500, 150, 6, 66
7, 48 Hours, 1000, 150, 7, 72
8, 72 Hours, 2000, 152, 7, 78
9, 96 Hours, 3500, 154, 7, 84
10, 120 Hours, 5000, 156, 7, 90

 
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Topic: Kongregate Multiplayer Games / [DV8:Exile] Feedback and Suggestions

just from the last 24 hours;

1) Femborg activity have drastically reduced, and people are now tactically using them instead of spamming like a moron.
2) Butcher, incinerator, and assorted 1d+ units activity have increased and are now often being used to attack renegades and liberators. (instead of femborgs) This is exactly how it should be! You want to destroy an enemy’s 5-day liberator? You better be willing to risk a few 1d+ units for it! No more of this 20 minute femborg bullshit.
3) Dead renegades and liberators EVERYWHERE. It’s glorious.
4) Gravibot is now the OP unit. Please modify behavior.

 
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Topic: Kongregate / Can you gift kreds?

Originally posted by Wh0Cares:

Lol. You can make multiple accounts and fill 30 points and send them to real account? I dont think so.

Ahh that would explain it. I was searching for an option to gift kreds to a friend. Was willing to do it legit, buy kreds with my credit card and send to an account… looks like gift cards are best.

 
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Topic: Kongregate Multiplayer Games / [DV8:Exile] Feedback and Suggestions

Why do fences have an unlimited cap but storage cylinders and crates have a cap?

crates and cylinders have 10 hp, doesn’t provide Cover.
fences have 20 hp, doesn’t provide Cover.

I would like to see fences greatly limited, maybe the same cap as crates/cylinders.