Recent posts by Manaco on Kongregate

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Topic: Monster Battles: TCG / Balance changes for Season 2!

“much harder to beat Lake” are you serious? Do people even lose in Lake at all?
Will Lake ever go to 100 gold cost? Hard to make a profit (for devs) from your game when all one has to do is repeat Lake for unlimited gold.

 
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Topic: Infinitum: Battle for Europe / Official TRAILER

Originally posted by EarlH1:
Originally posted by Manaco:

the battles looked cool in the trailer, but WHY is it happening? WHY am I fighting the AI or other players? WHAT are we after? (camps, fortresses, farms, etc)

You mean you lack more of a backstory?

Sort of. Your trailer didn’t show a camp or a fortress. You don’t mention that there are specific areas (fortresses) we can control for bonuses.

 
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Topic: Monster Battles: TCG / Suggestion For New Players: Avoid PVP Until You Get Sepix

PVP and easy gold in the same sentence? LOL. Unless you run nothing but no-evo power cards, you won’t get easy/quick gold compared to farming lake hard.

 
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Topic: Infinitum: Battle for Europe / Official TRAILER

the battles looked cool in the trailer, but WHY is it happening? WHY am I fighting the AI or other players? WHAT are we after? (camps, fortresses, farms, etc)

 
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Topic: Monster Battles: TCG / Going 1st Is Not Random

i’ll love to be exploited. I prefer going first anyway. it’s an advantage because whoever goes second has to reveal his strategy first, so it’s kind of silly to WANT to be second.

 
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Topic: Monster Battles: TCG / Going 1st Is Not Random

what happens if both players use the exploit? who goes first then.

 
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Topic: Monster Battles: TCG / How to Win at Hard Tourneys

Originally posted by JasonJ29:

Even if luck related, a video for Tempest would be helpful for people I would think

Your wish is my command. Added.

 
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Topic: Monster Battles: TCG / Suggestion Thread

Originally posted by adolfopahissa:

Please we want to be able to trade our cards!!!! (and I think I speak for everyone)

trading in a free game will never work, especially on kong.

 
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Topic: Monster Battles: TCG / GUIDE: I'm new! What do I do now?

The first thing you should do when you start playing is to complete the tutorial. I cannot stress this enough. Asking people in chat ‘how do I play this?’ is fruitless. The tutorial is there for a reason!

Do the tutorial first, which is the first five? stages of the campaign.

Finished the basics? Then keep reading.


Continue to play through campaign until you reach the point where you’re stuck. This varies for everyone based on the type of cards you draw in your first several packs. Some are unlucky and get stone cards and nothing else. Some are lucky and get legendaries in their first pack.
You should have unlocked PvP and Tournaments before you end up stuck.


Once you’re stuck and can’t advance past a stage, it’s time to farm for more gold and cards. You can not repeat campaign stages for gold. You can only earn more gold by doing PvP and Tournaments.


The best step to take is to start on Tournaments, located on the bottom-left corner, within the blue arrow button. Here is also where your daily rewards and progress screen is located.
You can edit and change your name however often you like in the progress screen.


Tournaments give you a pre-fixed deck (every player has the exact same deck to work with) so there is no need for you to have any good cards in your own collection.
Open Tournaments and attempt a few runs on easy mode. Easy mode does not cost you any gold, and upon winning, can earn you 10-15 gold and a chance at a random card. Follow this other guide;
http://www.kongregate.com/forums/4219-monster-battles-tcg/topics/478100-how-to-win-at-hard-tourneys


I strongly recommend focusing on the Lake Tournament in the beginning. Practice Lake Easy until you get a handle on the deck you will be using. Collect up some gold. Feel free to attempt Medium mode to have a better grasp on what Hard mode will feel like. Ultimately, you want to farm Lake Hard because it’s the only tournament where you can earn a profit from winning. It costs 80 gold to enter but you can walk away with around 100 gold (after selling cards you already own).
Continue to farm Lake Hard until you possess 2x of every rare card in the game. If you have excess gold, feel free to buy 100 gold packs and hope for epic/legend. I would recommend you not to buy 100 gold packs if you want to make the most of your hard-earned gold.
Once you have 2x of every rare card, it’s time to stop farming Lake Hard and say good-bye to it.


Move on to Ruby Easy Tournament. Learn the deck. Upgrade yourself to Hard Ruby. You will NOT be able to make a profit from Ruby Hard, so you’ll be depending on the excess gold you have stockpiled from Lake Hard. Lake Hard has a 25% chance of obtaining an epic card but Ruby Hard gives you a 75% chance at an epic card.
Continue to farm Ruby Hard until you have 2x of every epic card. (There are three epic cards you can’t obtain from Ruby or Lake, keep that in mind, see Tempest for details)


Now say good-bye to Ruby Hard. It’s time to attempt Tempest Tournament. Practice on Easy until you have a handle on the deck you will be using. Upgrade to Hard. You will have a less than stellar win ratio on Tempest, no matter how good you are. Continue to farm Tempest Hard until you have all four exclusive tempest cards. (Sepix the thunder legendary and the three epic stones – wind/fire/thunder)


After obtaining Sepix and 2x of each epic stone, say good bye to Tempest. You are finished with Tournaments. In other words, you now possess 100% of the cards, minus the legendary cards.


At any point during your tournament farming, you can attempt PvP. PvP pits you against other players playing the game. I would recommend a healthy dose of Lake Hard (in order to earn plenty of rare cards first) before attempting PvP. It is possible you will end up against someone who has every card already, or against someone who started five minutes ago.
Learn, adapt, edit your decks through PvP experience. There is nothing else I can say to you about PvP except to experience it yourself. Nothing is more valuable than dueling experience.
However, you can also refer to this link for deck suggestions;
http://www.kongregate.com/forums/4219-monster-battles-tcg/topics/475742-deck-suggestions


Legendary Cards: Random eggs earned from tournaments (Round 1-3) has a chance of being legendary. Packs or special eggs from winning tournaments has zero chance of being a legendary. Buying 100 gold packs has a chance at legendary. It is PURE LUCK.
However, there is a way to guarantee two chances at a legendary card. Continue doing campaign, and replay stages until you have three stars on every stage. By reaching 100 three-starred stages and 125 three-starred stages, you get a legendary card.


Good luck.


 
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Topic: Monster Battles: TCG / Bug of not?

intimidation is an ability that makes you attack yourself. Attacking yourself is still normal damage, not ability damage.

 
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Topic: Monster Battles: TCG / GYMS are Live!

After watching this week’s gym scores and seeing the motivation of my gym (Cats) in racking points, Gyms are not very good long-term, or is not very good for endgame players.
An endgame player is someone who has 2x of every rare and 2x of every epic, for the record.

1) As an endgame player, we do not need to grind tournaments for more cards, and even during ‘releases’ of new cards, we’re still not terribly motivated to rack up points.
2) #1 Gym wins a Super Pack, which has a zero chance of obtaining a legendary. As a result, endgamers prefer to be #2. #2 Gym wins a mystery pack, which has a small chance of obtaining a legendary.
3) Racking up points for higher weekly gold is not motivation enough, when we consider that endgamers own almost every card already.
4) Lake Tournament Hard allows you to make a profit from winning it steadily, virtually giving you the opportunity to farm unlimited gold (and as a result, unlimited gym points). I’m partly to blame because I told everyone how to beat Lake Hard easily with my videos. I’m seeing that bite me in the ass now. Lake Hard is not a tournament any endgamer wants to do, since it’s the best place to collect RARE cards, and not EPIC cards.

I know you’re working on gym wars, and I’m sure that’ll take care of my concerns.

I’ll like to recommend that Lake Tournaments give less points than the other two tournaments, just because it’s cheaper. Why do Ruby Hard for 100 gold and get 600 points, when you can just do Lake Hard for 80 gold and get the same 600 points? Reduce Lake to 450 (in gym points).
I would also like to see Lake Hard costs return to 100 gold, same as others. Earning a profit is bad for develoeprs, as nobody would ever give you money when they can easily get free gold from lake hard.

 
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Topic: Monster Battles: TCG / Deck Suggestions

I would like to propose a challenge to everyone reading this. I want YOU to come up with the best deck possible. However, there is a condition. You cannot include any legendary or epic cards in this deck. In other words, come up with a newbie-friendly deck! Rare, uncommon, and starter cards can only be used.

 
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Topic: Monster Battles: TCG / GYMS are Live!

it would be nice if notifications were colored differently for chat vs wins. Like, green notifications if someone completed a pvp/tourney and red notifications for chat messages.

 
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Topic: Monster Battles: TCG / The Strength Gap - Devs please consider

I agree with alp2va’s sentiments. New players shouldn’t be doing PvP. A level 5 Pikachu shouldn’t be going up against a level 50 Onix. Ever. That’s just plain dumb of the new people to think they deserve a fighting chance in PvP. Let just skip the entire game and go right to the Final Four, yeah? Unlocking PvP at a later stage would probably be best and encourage people to actually learn how to play and not cry about losing every pvp match.

 
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Topic: Monster Battles: TCG / Vulcatron needs some teeth.

I think Vulcatron is one of the better legendaries out there… I LOVE using it, even in non-fire decks.

 
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Topic: Monster Battles: TCG / Deck Suggestions

Bananas Usurping Monstrous Peaches

 
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Topic: Monster Battles: TCG / Affinity, Applied Before or After Combat?

Thanks! That cleared it all up.

 
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Topic: Monster Battles: TCG / Glitch for Devs to Check Out

That is not an exploit. It’s just a glitch, and it doesn’t happen to both players. Chances are, on his side, he discarded as normal and finished your turn and then you simply just time out because you never took your turn. In fact, I’m not even sure if he needs to actually needs to click on discard for the glitch to occur.
I have tried to recreate this without any luck.

 
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Topic: Monster Battles: TCG / Ideas?

there is already a card suggestion thread. Please at least look through forums first.

 
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Topic: Monster Battles: TCG / How to Win at Hard Tourneys

Bowling Upon Motherly People

 
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Topic: Monster Battles: TCG / Deck Suggestions

Deck Name: Unnatural
Stones (4):
1x Evolution Stone
1x Magictron
1x Dracotron
1x Mystic Stone

Monsters (16):
Mystic
1x Wichin
2x Mimi
2x Sartzar
2x Mistah
Dragon
2x Drah
2x Minigon
Mech
1x R.A.I.
2x Ufix
2x RO-1

Gameplay: Use Attack-Reducing cards to maintain field control. Do not worry about your opponent’s evolution, as you will be attack-reducing them anyway. Evolve RO-1 and combine it with Sartzar to unleash devastating damage. Use Drah, Wichin, and RAI to get rid of high attacking monsters if your attack-reducing cards are not strong enough. Upgrade all of your attack-reducing cards when you can maintain field control for a full turn, as it allows you to keep your opponent’s evolved monsters in check.

 
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Topic: Monster Battles: TCG / Deck Suggestions

Deck Name: Weather
Stones (6):
1x Evolution Stone
1x Magnet Stone
1x Rain Stone
1x Sand Stone
1x Voltaic Stone
1x Sky Stone

Monsters (14):
Thunder
2x Zug
2x Mamvolt
Earth
1x Shellu
2x Stroc
2x Duppy
Wind
1x Zephyr
2x Owly
2x Vultor

Gameplay: Use Direct Damage cards to maintain field control. Use Mamvolts in combination with a DD card to take down even the biggest creatures without losing a monster. Use Vultors to increase player health when needed. Try to play the field and keep a wind or thunder card that can be evolved alive. That way, you can get 3 AP (or even 4 AP) if you draw an epic stone. Three wind (or thunder) monsters that can be evolved on the field and you use the epic stone is the ultimate tactic you’re trying for with this deck.

 
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Topic: Monster Battles: TCG / Deck Suggestions

Deck Name: Nature
Stones (4):
1x Evolution Stone
1x Vapor Stone
1x Burning Stone
1x Life Stone

Monsters (16):
Fire
1x Bushi
2x Skuff
2x Pinschi
Water
1x Raino
2x Anchie
2x Seally
1x Moebi
Grass
1x Zat
2x Pigly
1x Thornmaze
1x Toady

Gameplay: Use Direct Damage cards to maintain field control. Resort to Zat or evolved Moebi/Toady if you’re losing field control. Combine Seally with a high-attacking fire card for a free hit (and free blocker that potentially opens up a lane next turn).

 
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Topic: Monster Battles: TCG / Affinity, Applied Before or After Combat?

Is Affinity damage considered part of combat? Is it factored in before, during, or after combat? Cards are reacting differently to Affinity damage and it doesn’t make sense to me. There are few examples, but I’ll just share two;

1) Stuky (at five attack) will only do two damage to a thunder card. This implies the affinity is factored in before (or during) combat.
2) However, this is not the case with Rokuon. His ability allows excess damage be transferred to the player’s health but when you attack with Rokuon against a mech-type unit, the Affinity damage is not factored in Rokuon’s ability. A rokuon with 12 attack hits a mech-type with 12 hp, and does zero excess to player health.

This doesn’t make sense. If Stuky’s attack is ’affinity’ed’ before its skill is activated, then should not Rokuon’s be too? Or vica versa, Rokuon activates its skill before affinity is applied, then should Stuky’s skill not activate before affinity is considered? A Stuky with 5 attack should deal 6 damage, instead of 2, against a thunder type. Those two cards are conflicting the principle of Affinity.

 
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Topic: Monster Battles: TCG / How to Win at Hard Tourneys

Brazenly Urging Motorized Patents