Kuzelwatt
39 posts
|
Topic: Tyrant /
Why Do You think Tyrant Is Dead?
This explains why tyrant is dying, as well as the cause of spams by trolls : http://www.youtube.com/watch?v=Bxszx60ZwGw
|
|
|
Kuzelwatt
39 posts
|
Topic: Tyrant /
Nerf Pyro Rig lvl2 anyone?
All that nerfing/buffing, isn’t necessary just make it unique. There is the entire problem solved as it will become limited to one per deck.
|
|
|
Kuzelwatt
39 posts
|
Topic: Spiral Knights /
Bossy Squad is recruiting!
Bossy squad, is a small to average sized guild looking for new members to recruit on Spiral Knights. We are looking for active players that act maturely.
The Guild is about Maturity and Enjoyment of the actual game. We help each other from time to time and aid in runs such as the Jelly King and Lord Vanaduke. There are also absolutely no Guild Fee’s whatsoever, we don’t ask for crowns but rather your ability to help others, your well made maturity, and your ability to have a good time.
The only two requirements to join are:
1. Act maturely, the guild likes mature and responsible players.
2. Enjoy the game, our guild is mainly part of having fun and enjoying our time.
PM/Message Bossylife if you would like to join, also if you want more information go the Guild’s wiki page at: http://wiki.spiralknights.com/Bossy_Squad
|
|
|
Kuzelwatt
39 posts
|
Topic: Spiral Knights /
Frustrating Energy, Mist and elevator cost.
This game is like a 1-time day use. You have to wait 22 hours for your must to regenerate so go in play, log off, come next day.
|
|
|
Kuzelwatt
39 posts
|
Topic: Spiral Knights /
Frustrating Energy, Mist and elevator cost.
You do know there is something called buying 100 CE (crystal energy) and the Elevator Pass…
|
|
|
Kuzelwatt
39 posts
|
Topic: Spiral Knights /
loading takes to long
This has been around from the time that the game was first released on kong. I’m sure the problem has been addressed before but I only think they tried to make it faster, mainly since a few computers now load a bit more faster (such as mine) than before the times there has been updates. Some of the only few suggestions is to re-install Java or Update Java. But other than that there is no way to fix the problem…
|
|
|
Kuzelwatt
39 posts
|
Topic: Spiral Knights /
Items and farming
Do Jelly Runs once your in tier 2. All you preety much need is the wolver or Jelly mail set along with a nightblade and bam you can farm crowns easily. Just make sure to do it with others the Jelly King isn’t all that easy. Once your like 5* or so, Solo Jelly Runs are a must and will give you quite the amount of crowns. Good for farming Jelly Gems to get Sealed Sword or Antigua.
|
|
|
Kuzelwatt
39 posts
|
Topic: Tyrant /
Incinerator Upgrade
Originally posted by aquaquake:
Guys you’re making these upgrades too powerful… Incinerator needs upgrade, but something not-game-breaking. Take it easy, like this:

DEVS PLZ!
Guys… Im pretty sure devs know this card needs an upgrade, and will recieve it one day, just wait, they know it better :>
say hello to 1 card wins with no rally…
|
|
|
Kuzelwatt
39 posts
|
Topic: Tyrant /
[POLL] Just how popular are some of Tyrant's changes?
I did and did not like some stuff up to this point into the new content…
1st of all the devs did nothing to control spams and they went too far with Pyro rig, also devs introduced summon where now players have nothing but rares that summon cards that aren’t unique. THIS IS A MAJOR THUMBS DOWN FROM ME PERSONALLY.
Phobos and it’s aftermath had to be the worst packs to be introduced and now they are being able to be purchased with a high cost of gold??? EPIC FAIL DEVS. Some of the recent promotion AKA warbond cards have been quite the fail such as tule hound.
Upgradable cost… ehh i’d prefer not to pay 20,000 gold and gain two silly dots on my card… Moving on… Quest I really don’t give for them since they are seemingly difficult with good rewards, but i’d rather farm missions. The new live PVP is kinda good because that way your not playing against their defense deck but what really ticked me off is that in the PVP we get random opponets and it’s not just that, highly skilled and spammer deck players are lingering around the bronze section of the arena reputation meaning newbies will find it hard to do the arena and in some cases turn them to leave the game early. It would have been better if it was also based on level that way a lvl 5 doesn’t face a lvl 62 or so…
Next-up is shards, now to honestly say the truth it would be better if packs just cost gold and WB, but shards? pfft… waste of log-in bonus since you only get or two… But I do admit it’s selling rate is preety good towards me since I get 5K for every shard allowing me to upgrade my cards… But overall I don’t like shards very much.
The conquest I don’t even care about so moving on…
Packs recently have been quite ok, but still some rares are poop, just like the epic fail xeno rare I got for buying waypoint…
which was Xebari… the card made me filled with sadness as I got a bad deal on the pack for a rare as it failed to fit in my Xeno deck. (If you don’t know what card Xebari is yet, it’s a Rare Xeno card thats on the cover of the waypoint pack, it’s 3/9/3 with the skills Intercept, Berseker 1 on attack, and Regenerate 4).
|
|
|
Kuzelwatt
39 posts
|
Topic: Tyrant /
(TO DEVS) Music Problem
Well just to start things off, the problem started a few days ago…
I started to play tyrant as usual the music in the background played, so then I decided to continue onwards with the missions. However on that specific day that I can’t remember the music suddenly shut off when I entered battle against the AI/CPU in the main story line (mission). I finished the mission and thought I most likely had the music off so I checked an it was on. For some reason however the sound effects still played such as the units attacking, the heal sound, strike, etc…
But not the music. Even afterwards the music still did not play even when I wasn’t doing a mission or PVP. I know it may not be much a problem but to say the truth I kinda like the battle music… (Note: My master volume and everything else on my computer are perfectly set-up)
|
|
|
Kuzelwatt
39 posts
|
Topic: Tyrant /
[DEV] 5/7/13 New Promo Cards and Phobos for Gold!
Originally posted by DaWayne33:
New Promo Cards have been released! Check them out in the featured tab of the store! We have also removed the third Worldship pack and now sell Phobos packs for 80,000 gold!
|
|
|
Kuzelwatt
39 posts
|
Topic: Tyrant /
[SPOILER] New Fail Promos
Originally posted by SeanDougherty86:
^ TI is one of the glassiest cannons you will see in the game.
Although Tactical Infiltrator may be a favorite among imperial fear decks, I can easily beat a person most of the time with TI spams. How do I do this you ask? Get a high hp commander for one, get a structure with the skill “wall”, get 1 single powerful unit such as Fortifier and get a bunch of action cards that rally and also a couple of structures. Alternatively you can find your own way, but I mainly win by playing my Stormrunner first, then put imperial assaults with a wait time that will allow it to activate when stormrunner activates. Most of the time I win because of this. Other times when I lose it’s mainly due to the fact I don’t get Stormrunner first in my hand or I lack a structure. Needless to say TI may seem OP but it’s balanced like most cards don’t get me wrong, some Rare+ cards are indeed horrible.
|
|
|
Kuzelwatt
39 posts
|
Topic: Tyrant /
Why don't def decks have more cards?
If they increase defense deck size that will leave more trouble for players going against Pyro Rig or Tactical Infiltrator Spams. Mainly because they will be outnumbered and will have to defeat more enemy units to directly attack the enemy commander.
|
|
|
Kuzelwatt
39 posts
|
Topic: Tyrant /
Skill suggestion thread
Originally posted by Maharid:
Neutralize: Interesting but too much game-breaking, it will be never adopted.
Resist: “Negative Status Effect”, i want to see this.
Engrave: never happen.
Obstruct: No thanks.
—
I want to se a little rework on actual skills.
Now we can have this:
1) Strike 1
2) Strike 1 on Play – on Death – on Attack – on Kill
What i want is a thing like that:
3) Strike 1 /on Play on Death
Tha means that the Card use Strike 1 on Play, on every turn after actived and on Death. so the normal and triggered version of the skill can be used at the same time, this will be a GREAT improvement.
One thing on the skill I suggested resist FYI that even though the unit may not be affected by skills like Rally, Protect, heal, etc… the skill can also prevent from being poisoned,diseased, jammed, etc…
|
|
|
Kuzelwatt
39 posts
|
Topic: Tyrant /
Skill suggestion thread
Well I created this thread for people to express their ideas on new skills mainly for the game. Even though the skill may not be added at least people can share their ideas with others…
Anyways here are a few of my suggestions:
Neutralize:Whenever an enemy assault cards uses a skill 50% chance the skill be canceled and not take effect* (Could be used to stop most unit spams).
Resist: When an ally assault card is applied a status effect 50% chance that the effect will not be applied.
Engrave When an enemy assault card is destroyed/killed 20% chance that the unit will be revived on your side of the field but with only half the hp and ATK.
Obstruct When an enemy assault card is played, the user cannot play the same assault (if they have another one) for a limited amount of turns.
Anyways if you have any suggestions post them below this and share ideas with the community. But please don’t suggest dumb skills like “Troll all 999”, “Faill 999”, etc… It seriously gives the thread a bad reputation and makes the thread more off-topic than it should be. Enjoy posting!
|
|
|
Kuzelwatt
39 posts
|
Topic: Tyrant /
Octane
Octane is more of a type of raider but I don’t think he supports em. He is first found warning about Xenos. So Maybe he has strike 3 or something towards xeno and maybe (since hes a robotic) an Augment 1 (non in-game faction related)
|
|
|
Kuzelwatt
39 posts
|
Topic: Tyrant /
my upgrade proposal
Hmmm how bout plague duster gets this upgrade instead:
Strike All Raider 2 becomes Strike All 2
(Remains flying)
Gains Skill Poison 2
Gains Extra 1 HP
|
|
|
Kuzelwatt
39 posts
|
Topic: Tyrant /
Suggestions
No enegy bar to limit the amount I play… it’s my only and foremost suggestion. Mainly due to the fact it’s like the devs dont want you to continue playing tyrant
|
|
|
Kuzelwatt
39 posts
|
Topic: Tyrant /
hh's predictions for game changes in 2013
If they remove shards where shall I get my gold….? Although this is mainly a prediction if this happens IM PROTESTING! (Since I mainly sell shards to get gold to buy higher costing packs, upgrade cards, and buy energy upgrades).
|
|
|
Kuzelwatt
39 posts
|
|
|
|
Kuzelwatt
39 posts
|
Topic: Tyrant /
[Idea] Upgrade Decks
This would seriously break the game, but I do agree with the extra cards in deck. However I disagree with the rest.
|
|
|
Kuzelwatt
39 posts
|
Topic: Tyrant /
Post your own card ideas here.....
Name: Flash Plane
Faction: Xeno
Rarity: Rare
Type: Assault Card
Wait-Time:0
ATK:0
HP:3
Skills:
Evade
Flying
Regenerate 3
Name: Grand Righteous Shield
Faction: Righteous
Rarity: Legendary
Type: Structure
Wait-time:3
HP:8
Skills:
Protect All Righteous 3
Regenerate 4
Wall
Name: Huevid
Faction: Righteous
Rarity: Unique
Type: Assault Card
Wait Time: 2
ATK:1
HP:1
Skills:
Legion 3
Poison 2
Heal All 2 on death
Name: Blazer Bombarder
Faction: Raider
Rarity: Rare
Type: Assault Card
Wait Time: 1
ATK:0
HP: 6
Skills:
Siege 3
Strike 2
Armored 2
Name: Mass Destruction
Faction: N/A
Rarity: Legendary
Type: Action Card
Skills:
Strike All 3
Siege All 3
Chaos All
|
|
|
Kuzelwatt
39 posts
|
Topic: Tyrant /
Post your own card ideas here.....
Name: Blight Trooper
Faction:Bloodthirsty
Rarity: Rare
Type: Assault Card
Wait-time:1
ATK:1
HP:2
Skills:
Rally All bloodthirsty 1
Enfeeble 1
Name:Forinza
Faction: Xeno
Rarity: Rare
Type: Commander
HP: 10
Skills:
Heal Xeno 1
Protect Xeno 1
Cleanse Xeno
Name: RSP Guerilla
Faction:Raider
Rarity: Legendary
Type: Assault Card
Wait Time: 3
ATK: 2
HP: 5
Skills:
Armored 4
Protect All Raider 2
Intercept
Name: Strike Sphere
Faction:Imperial
Rarity: Rare
Type: Assault Card
Wait Time: 2
ATK: 0
HP: 4
Skills:
Strike 4
Armored 2
Siege 2
Name: Skyward Tower
Faction: Righteous
Rarity: Rare
Type: Structure
Wait Time: 4
HP: 12
Skills:
Wall
Rally Righteous 5
Chaos All
|
|
|
Kuzelwatt
39 posts
|
Topic: Tyrant /
[Dev] What is best in life?
I personally oppose A since I use shards to sell them and get gold easily and fast. Since 1 shard is equal to 5K gold saving up and selling them will earn you alot of gold. Though however I do want every pack for gold so how bout keeping the shards and making packs cost gold. That way we can use shards to sell them and get a wanted pack easily.
|
|
|
Kuzelwatt
39 posts
|
Topic: Tyrant /
[Upgrade] Immortal Is Not Quite Immortal... (yet)
Originally posted by Roki123:
Originally posted by Zeitvertreibe:
How about to make him a Legendary Immortal? :D

Served Enlightenmer is more of like a Rip-Off of immortal making immortal look bad for 1 and 2 having same base stats. Although this card is better than immortal it’s not orginal, besides immortal could have 1 or 2 diffrent skills also immortal is imperial.
PS: Sorry for mutli-post
|