Recent posts by Atlas2112 on Kongregate

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Topic: The Last Stand: Dead Zone / "Disconnected"

Ya, it’ll kick me out a couple times a day. It’s really annoying when I’m on a gun raid. It wipes out the raid and locks the location.

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Bug Reports

‘Call to Arms’ summons to literally every empty slot, both mine and the enemy’s. So if there are no creatures in play, I’ll summon six creatures.
Of note, the card that does this but for elementals with Haste works as it’s supposed to.

 
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Topic: Kongregate Multiplayer Games / [BattleCraft] Energy and Endgame

Hi there!
Let me begin by saying that you’ve got a good game here. The fundamentals are balanced and the coding is solid. I’ve been looking for something else since burning out on Tyrant and this is a lot more fun than most of the other card games I’ve come across. I’ve enjoyed playing it and am looking forward to playing (and perhaps paying) more.
Mind you, all too often I’ve found myself in the following scenario:
1) I have 3 (or even, all 4) of my cards, and the enemy is down to 1 or 2, and my morale/energy total is still roughly equal to the enemy’s.
2) In the endgame that follows, I actually lose because it costs me more energy to hurt the enemy than it costs him.
So I’m owning the battelfield but I still lose???
Like, once my badass cleave guy kills the guys in front of him, because he’s 4 energy and 2 Power he actually become a LIABILITY because his 4 energy hurts me more than the 2 damage he’s doing to the enemy. And the rest of my troops don’t actually help, since the 4Power guys are also 4 Energy, and the 3 Power are 3 Energy, so they hurt me EQUALLY as much as they hurt the opposing deck.

I’m sorry to say that this is quickly becoming a gamebreaker for me.

However, there are many easy and simple tweaks that can overcome this.
1) Get rid of the energy concept entirely. (Okay, you probably don’t want to do this, so this is a bad idea, but we’re just getting started!)
2) Readjust all Energy stats so that instead of E= Power, it’s more like E = Power – 1.
3) Double the amount of starting energy. (This seems simple enough, since it seems better that only in extreme cases should energy start to be taken from Morale).
4) Give a bonus to morale when damaging the enemy. (This could be as small as +1 morale whenever a creature hurts the enemy directly. Or it could be as large as equal to damage done. This way if you’ve got a 3 on 1 scenario, the side with 3 cards standing has an appropriate advantage.)
5) Okay, this, I think is the best suggestion: INCREASE the bonus from killing a card!! Right now it’s an insignificant 2 points. Why so low? Killing a single card is 25% of the opposing force. It could be at least equal to power. Or DP. Or, even better (and this, I think, would fix the game permanently) equal to HEALTH. Kill an 8 health knight, get 8 points to morale. Why not? Killing the enemy would increase morale, and the tougher the enemy, the greater the boost.

Okay, there’s a lot to think about, I know. But please please please do something. If I lose another 4 on 1 endgame, I don’t think I’ll be coming back too much.
Also, I know that I’ve just started the game and for all I know the high-level cards solve this problem, but you’ve can’t give new players frustrating losses like this and expect to rival Tyrant in popularity.

Thank you and have a Great Day!!

 
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Topic: Kongregate Multiplayer Games / [Aetheron] Glitches/bugs?

Ya, Mental Breeze (lvl 2) is supposed to heal energy and health. It has the energy part down. It only heals upon first play, and never again after that.

 
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Topic: Kongregate Multiplayer Games / [Aetheron] Improvements?

(oops. OMG postingfail! ;-)

 
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Topic: Kongregate Multiplayer Games / [Aetheron] Improvements?

nobody is reading these, but what the hell…

suggested card modifications:

cannibalize flesh should have the exact reverse effect on stats, instead of only giving 35 energy for 60 health, it should give 60 energy for 35 health.

it’s too much of a desperation card as it is, and even then, when wizs typically have low health to start with, who is ever going to use it?

Originally posted by Ichthyic:

nobody is reading these, but what the hell…

suggested card modifications:

cannibalize flesh should have the exact reverse effect on stats, instead of only giving 35 energy for 60 health, it should give 60 energy for 35 health.

it’s too much of a desperation card as it is, and even then, when wizs typically have low health to start with, who is ever going to use it?

I completely agree with this.

Also, someone mentioned allowing permanent improvements to rare cards, but making it hugely expensive. Well, just look at Elements. That has a level-up system for cards that requires immense farming, but it seems to keep ppl playing it.

 
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Topic: Kongregate Multiplayer Games / [Aetheron] Glitches/bugs?

Someone may have noted this already, but I couldn’t find it.
I got the “A meeting with a chief” quest twice. After killing his guard, I checked the tavern and got the quest, but after doing it the second time, it doesn’t show up a gain. This has resulted in me staring at 2 “A Strange Errand…” quests. (Which is, indeed, strange. :)

 
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Topic: Swords & Potions / Warn us about future server maintenance

Nodz. Speaking of Tyrants, if we’re not compensated for this with coins, how many of us will just go back to Tyrant and Aetheron?

 
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Topic: Kongregate Multiplayer Games / [Aetheron] Glitches/bugs?

I notice that if I get a color combo, if the card I play is the killing blow, I won’t get the combo bonus. I think it should make the check for a combo/atheron right after that card is played, before other effects are done.

 
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Topic: Kongregate Multiplayer Games / [Aetheron] Glitches/bugs?

@ KillerOfWar: I consider the Fire Shield/Counterspell (fire) issue to be a bug. Fire Shield does say that it ignores “effects”, but the common interpretation of that would be ‘effects that affect the player’. To use a M:TG analogy, that would be like a COP:Blue allowing you to ignore Counterspell. IMHO, it’s already OP’d at a 5 rnd duration, (I mean, Heart Of Fire, a rare lvl 2 card, only ignores water damage for 3 rounds) to have it also ignore CS:(f) would be yet another bridge too far.

 
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Topic: Kongregate Multiplayer Games / [Aetheron] Glitches/bugs?

I think Energy Weapon is bugged. It’s supposed to ignove defense, and do 30-50 + wpn. I’m attacking at 32-37, so, with a range of 62-87, I just did 49pts.
Actually, I’m usually doing in the mid-50’s, which still doesn’t make sense.

 
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Topic: Kongregate Multiplayer Games / [Aetheron] Slotting

Seconded as well.
Also, when I tried to slot my Burning Sentinel, it gave me the “Do you want to” box, but in the effect it just said: (null).
Ummm, anyone know what the effect is? This looks like a bug message.

 
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Topic: General Tyrant Discussion / [Petition] Make Nexus packs buyable with gold

signed

 
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Topic: General Tyrant Discussion / Post Active Raid Links Here

http://www.kongregate.com/games/synapticon/tyrant?kv_joinraid=3686406

Enclave Flagship. Just started.

 
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Topic: General Tyrant Discussion / Tyrant Errors

Same, half an hour waiting on Raid Module.

 
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Topic: General Tyrant Discussion / Tyrant Errors

Lost a HD win and now refusing to load. :(