Recent posts by spyke252 on Kongregate

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Topic: Clicker Heroes / Morgulis not working

Originally posted by Gotan:
Originally posted by YearOfComing:
Originally posted by Gotan:

Ok, so th only ancient even more worthless than Morgulis is Thusia (any golden clicks benefits are offset by slowing your game down). so when you buy morgulis he costs 25000 HS. so you need to dump at least 250000 HS into morgulis to break even the buying cost (and the math still holds if you buy him earlier since he makes all other ancients that much more expensive that it sums up to 25000).

Now think about it: 250000 HS=250000 clicks. So even if you have 250000 HS surplus Morgulis is so badly designed he is unusable. They shouldve made him with progressive costs, with damage proportional to total cost.

There are three I consider worse than Morgulis. Thusia is a negative, Khyrysos will never pay off for its investment, and Chronos will never really make a difference especially if you have Blubos. At least with Morgulis, if you invest over 100K levels, it will pay off for the price of getting it.

Khrysos will get you started a little faster, so if you ascend often it’s less of a hassle, Blubos maxes out at 50%, so that extended boss-time could buy another boss or two, especially when all your click skill times are maxed beforehand.

Khrysos will net you less than 5 minutes per ascension when capped; probably much less. Chronos requires 3-4 other ancients to have any noticeable effect whatsoever, and even then, will not even come into play for 90% of cases.

 
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Topic: Clicker Heroes / Ambrose's Tutorial with pictures, links, and more!

Originally posted by JotarkKa:
Originally posted by AmbroseMerle:

Yeah, basically as Olinn said. I mentioend in the tutorial that it will pick up over time, and ascending is actually becoming a very popular way of keeping otherwise short idle games lasting longer. Cookie Clicker,AdVenture Capitalist, Necromander Idle, and many others utilize an ascension system of some nature or another. It’s kind of like how in some games like Diablo II/III and Borderlands you’re rewarded for doing a Game+ or something similar where you either start over from scratch but with increasingly better perks, or start over with the same character as the perk and increased difficulty. It’s a game mechanic that gets easier with time and will open up new opportunities!

Dasupahplayer, not really sure what you’re getting at and I don’t think your comment had any place in this thread. Please keep posts on topic.

Hey JotarkKa, I’ll take a look, but even as small as the link post is, it’s apparently already somehow over its coding limit and adding even one more link throws it off a cliff perspectively speaking… I may need to remove a link to append the one you’re suggesting…

EDIT: I looked through that one yesterday actually, and didn’t entirely agree with it, in addition to not having any room for it.

If you disagree with spyke252 I think you should tell that to him so we get an ideal guide going. There’s another guy in the thread who has been helping him.

I agree, please tell me what you think is out of place. There’s actually a ton of people who have helped.

 
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Topic: Clicker Heroes / WHY NERF SOLOMON?

Originally posted by MinCeM:

I believe Solomon does need a nerf. Comparing it to Atman:

Solomon reaches 100% more souls in 20 levels and has the ability to continue leveling (at 1% so i regard this as irrelevant, id prefer a level cap).
Atman reaches 100% more souls in 25 levels.

Simply put Solomon is better at the moment. I believe Solomon should be 4% to keep the Ancients balanced.

Actually, there’s a subtle difference that balances the two already. Solomon’s bonus is rounded down. What this means is that low levels of Solomon and at low levels, Atman is better than Solomon. There is a point where the two intersect (variable dependent on level, I’m sure), but the two are of relatively similar power until 20/25.

 
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Topic: Clicker Heroes / Morgulis not working

Originally posted by Quarwyr:

it is strong. at late game, most of your damage comes from hs multipliers.
let’s say you have 1000 souls; each one gives 10% bonus so it is a 100 damage multiplier.
so if you deal 101x damage, 1x of it is your base damage and 100x of it comes from multipliers.
no need for complicated explanations, your damage is directly dependant on your soul multiplier. and morgulis gives 10% bonus for your multiplier (10% to 11%), therefore it basically gives a 10% damage bonus (minus your base damage, but it is insignificant at this point)
(100x damage from the souls, and +10x from morgulis)

also banking souls is nice too.

The problem, however, is that to break even lategame just on soul use, you need to spend 11x his cost in HS on him. If he’s, say, your 10th ancient (and I can pretty much assure you that there are 9 better ones), then you need to spend 5500 souls on him just to break even from your hero souls spent to get the same DPS you had before you bought him. As a comparison, you could buy your next 4 ancients (4200 souls) and probably cap them all with that amount. And this disparity increases the later you buy him: if he’s your 15th ancient, for example, it costs 30,250 souls to break even (only 750 less than your very last ancient’s cost).

 
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Topic: Clicker Heroes / Tier list for Ancients, v1

EDIT: Because of kong’s horrible formatting style, I’m updating it here

 
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Topic: Clicker Heroes / Soul reserve

Personally, I’d keep whatever power of 10 that you’ve reached.
If you’ve gotten 220 souls, I’d hold to 100. If you’ve only gotten 30, keep 10.

Another option is the “use half” rule- only use half the souls you gain when you ascend.

 
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Topic: Clicker Heroes / What is your first ancient? And Why?

Mine was vaagur, but I didn’t level him until later.
the first I leveled was libertas/siyalatas, and I leveled them evenly, because even using clickstorm every time it’s available, you’re idle 4/5 of the time.

 
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Topic: Clicker Heroes / What's your ancient build?

I’m going with Vaagur (Capped but capped after Libertas and Siya), Libertas (12), Siya (12), Atman (1), and Solomon (1).
When Atman gets to 8 and Solomon gets to 10 (another 200ish souls), I’ll try a DR run.

 
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Topic: Clicker Heroes / "plus % more treasure chests"

Originally posted by Krolan:
Originally posted by spyke252:
Originally posted by Krolan:

Lvl 10 Thusia = +1000% Life for treasure chests. The amount of gold depends on life points, so basically you now get TreasureChestGold x 11

NOT TRUE. Thusia does NOT affect chest gold.

Sure about that? Please confirm. I really wanna know. If it doesn’t Thusia would be point-less

Got confirmed by AmbroseMerle. removing it. Thusia only makes sense for golden clicks.

Yeah, I tested on level 14- 3050 gold with level 20 thusia, 3050 gold without any thusia. Trying to spread the word.

 
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Topic: Clicker Heroes / "plus % more treasure chests"

Originally posted by Krolan:

Lvl 10 Thusia = +1000% Life for treasure chests. The amount of gold depends on life points, so basically you now get TreasureChestGold x 11

NOT TRUE. Thusia does NOT affect chest gold.

 
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Topic: Clicker Heroes / Comparison between Gold increasing Ancients, patch 0.12

Originally posted by Nuzz604:

Mind explaining where your magic numbers are coming from in the calculations? 0.433?

The equation for expected return is (proportion with skill)(bonus with skill) + (proportion without skill)(bonus without skill).
That .433 comes from the time that you’re not idle (1-.567).

Originally posted by Nuzz604:

Also it might help to assume 100 souls spent upgrading instead of 1.

One of the assumptions here is that, due to the extreme rising costs of buying ancients and the similar soul increases (except Thusia), that it doesn’t matter how many souls you dump in. Any amount of dumped souls in one will only amplify the difference. However, at some point it might make more sense to buy the next ancient down the list and have both- I might calculate that later.

However, this guide is obviously outdated already (Fortuna was HEAVILY nerfed, and Thusia actually doesn’t give gold for increased health of chests).

 
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Topic: Clicker Heroes / Please fix dark ritual!

Originally posted by olinn:
Originally posted by Garanor:

Dark ritual breaks the game as it is, what i would suggest is the following:
As a additional cost, dr transfers cummulative 1 soul per use from your pool to your ascension. (1 for the first use, 2 for the second …). At some point, you will run out of fuel for your dr and get stuck, but you can ascend with a much higer amount of souls. So the next streak will be longer (unless you spend your souls on ancients, which will get you up to speed faster).

making DR addative rather than multiplative is the best way, in my opinion.

Honestly, I and I think many other people would quit if this happened.
How the heck, in a land of exponentials, are you supposed to get to level 1000 without an exponential of your own? There’s really no point.

 
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Topic: Clicker Heroes / Comparison between Gold increasing Ancients, patch 0.12

If anyone has any good formatting tips, let me know- the kong formatting guide sucks.

If you want to avoid math, here’s the sorted order of several of the gold heroes:
Libertas > Mammon > Mimzee > Fortuna > Dogcog > Dora.

Thusia DOES NOT give increased gold for chests, even with the higher health, except when combining with golden clicks.
Fortuna was heavily nerfed right before patch, and has moved.

This should be used solely as an ordering for when to get the ancient and for a general impression as to how good an ancient is.

I’m still working on how to work in the ancients that modify gold skills (Pluto, Kleptos, Energon) and Khrysos to this, but I’m fairly certain that they’ll be lower rank than Mammon.

All of these are assuming 1 level in the ancient and no synergy, because new ancient costs raise so quickly in comparison to level. It’s very possible that a high level Thusia makes Mimzee beat Mammon, or that high level Thusia and Mimzee make Dora beat Dogcog, and I can do those calculations for various levels of ancients if people wish.

Expected gold multiplier for first level of each ancient:
*Libertas Freedom 1/2/3/4/5 Bonus idle Gold 25%
Assuming you have max cooldown and even assuming 60s extension of clickstorm (worst case), but assuming idle otherwise, idleness occurs 56.67% of the time.
.5667 * 1.25 + 0.433 * 1 = 1.14 times the gold, even in complete worst case scenario.
*Fortuna Chance 1/2/3/4/5 3x Chance 5% 100%
0.95 * 1 + 0.05 * 3 = 1.1 times the gold [pre-nerf]
0.9975 * 1 + 0.0025 * 10 = 1.0225 times the gold [post-nerf]
*Thusia Vaults 1/3/5/8/11 Extra Treasure Chest health 100%
-Assuming Treasure chest rate is 0.75% average case, collected from several users in chat. Rate is somewhere between .5% and 1%.
-Treasure chest bonus is 10×.
Expected value including chests generally: 0.0075 * 10 + .9925 * 1 = 1.0675
Expected value including Thusia: 0.0075 * 20 + 0.9925 * 1 = 1.1425, or 1.0703 times the gold. Caveat, however, is that treasure chests take longer to kill.
*Mammon Greed 1/2/3/4/5 Bonus Gold dropped 5%
Obvious, 1.05
*Mimzee Riches 1/2/3/4/5 Bonus Gold from Treasure Chests 50%
-Assuming Treasure chest rate is 0.75% average case, collected from several users in chat. Rate is somewhere between .5% and 1%.
-Treasure chest bonus is 10×.
Expected value including chests generally: 0.0075 * 10 + .9925 * 1 = 1.0675
Expected value including Mimzee: 0.0075 * 15 + 0.9925 * 1 = 1.105
Expected gold increase: 1.035 times as much gold
*Dogcog Thrift 1/2/3/4/5 Decreased Hero cost -2% -50%
Unless I’m wrong, a 98% hero cost directly equates to a 2.04% increase in gold, or 1.0204.
*Dora Discovery 1/2/3/4/5 Increased Chests chance 20% 1000%
-Assuming Treasure chest rate is 0.75% average case, collected from several users in chat. Rate is somewhere between .5% and 1%.
-Treasure chest bonus is 10×.
Expected value including chests generally: 0.0075 * 10 + .9925 * 1 = 1.0675
Expected value including Dora: 0.009 * 10 + 0.991 * 1 = 1.081
Expected gold increase: 1.013 times as much gold

All data collected from Taelia’s google document (Thanks Taelia!) It can be found here.

 
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Topic: Clicker Heroes / Guide to Ancients (Hero Soul Spending for v0.12)

Originally posted by Nuzz604:

FYI, as someone who used Dark Ritual to level 450, I can say it does slow down considerably, and you’ll eventually be awhile between each boss. It’s not really the best way to farm souls.

I see this argument a lot, but I’ve never seen a competing strategy that does better- do you have one?

 
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Topic: Clicker Heroes / Guide to Ancients (Hero Soul Spending for v0.12)

Originally posted by olinn:

how many souls would it take to get solomon, atman and vaagur to high level?

Assuming you can get them without rerolling and they’re your first three heroes, it costs:
120 for Vaagur to cap (-75% cooldown)
~80 for atman to 8 (1/3 bosses are primal, instead of 1/4, had to estimate last two levels)
31 for solomon to 5 (1.5 times primal souls).
But also note that this guide was written when Atman and Solomon still had a 1/2/3/4/5 upgrading scheme, and so they were even better.

 
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Topic: Clicker Heroes / Guide to Ancients (Hero Soul Spending for v0.12)

Originally posted by olinn:
Originally posted by spyke252:
Originally posted by JotarkKa:
Originally posted by Bobz08:
Originally posted by JotarkKa:

Terrible advice.

No its now he/she is telling us info about beta before it comes out so you know something about it and you know what it does :P

I know about the beta, I have played it. I was referring to his views on the different Ancients. They suck.

I agree. For example, his top ancient (fortuna) is one of the completely overshadowed ancients.
Expected value for the first level of fortuna: .95 * 1 + .05 * 3 = 1.1
Expected value for first level of libertas (no autoclicker): .766 * 1.25 + .233 * 1 = 1.19 (assuming using clickstorm every time it goes off cooldown)

where does he say that Fortuna is the best ancient? both Fortuna and Libertas are in the same catagory: Highly recommended. he never states that each ancient in any catagory are sorted in any manner so unless any of the “Situational” or “Bottom of the barrel” overshadow fortuna, that point is moot.

True, but I think that’s a little misleading, then. You are correct. I still think that this topic would be much more useful just as a description of the ancients without commentary (especially commentary without mathematical basis), rather than giving the author’s own opinions as facts.

Originally posted by Nuzz604:
Originally posted by spyke252:
Originally posted by JotarkKa:
Originally posted by Bobz08:
Originally posted by JotarkKa:

Terrible advice.

No its now he/she is telling us info about beta before it comes out so you know something about it and you know what it does :P

I know about the beta, I have played it. I was referring to his views on the different Ancients. They suck.

I agree. For example, his top ancient (fortuna) is one of the completely overshadowed ancients.
Expected value for the first level of fortuna: .95 * 1 + .05 * 3 = 1.1
Expected value for first level of libertas (no autoclicker): .766 * 1.25 + .233 * 1 = 1.19 (assuming using clickstorm every time it goes off cooldown).
I understand that you do lose the boss bonus with libertas (generally, you need to use skills), but that’s more than made up for when you get to the next level before a boss.

This sort of guide shouldn’t be made without a mathematical basis- that’s why the lategame heroes thread is awesome.

EDIT: Also, what’s up with Atman and Solomon being “bottom of the barrel”?
Solomon, especially, is absolutely worth it, needing only 231 souls to pay himself back at level TWENTY, and anything past that is pure profit.
8 levels in Atman (45 souls) moves the probability for a primal 1/4 levels to 1/3, and then capped (351 total souls) moves that probability to 1/2. This is an easy choice if you’re going for pushes as well.
In lategame, you gain constant levels/time (due to DR spam), and hero souls give virtually no benefit. As a mathematical calculation for dps, going from 0 → 100 souls can be performed with 24 DRs (12 hours of gameplay), 0 →1000 in 50 DRs (25 hours of gameplay), and 0→10k in 74 DRs (37 hours of gameplay). Hero souls only really help in getting up to DR spamming levels for long pushes, which is still looking like an optimal strategy.

You’re not factoring in the cost to get each ancient. At 10 ancients, you are paying 500 souls and the reroll cost is pretty hefty since you’re likely to have most of the ones you want anyway. Some of the wombo combos require a lot of ancients to really work.

And you realize that other ancients “pay for themselves” as well? What about 1000% more treasure chests and +3000% gold from treasure chests? You’ll get to a much higher level that way and higher levels give a lot more souls from the primals.

I think that it’s a little hard to compare how many souls per hour that most ancients give you, but I’m under the assumption that the best strategy is going to still be pushing using DR (due to exponentials). If that is the case, then gold and dps are nice, but DR swamps them both. Solomon will pay for himself faster than spending souls on gold ancients, or hoarding souls, will. Even if that’s not the case, I think that the rate of soul gain is much higher from primal hunting than from hero ascensions, and I think that’s a powerful argument towards Solomon’s use.

I also think that the appeal to number of ancients is applicable in this case. If you’re going past 10 ancients, then you’ll be lategame, and solomon’s use will net you those souls that much faster. If you’re under, I still feel that Solomon is more useful than the majority of heroes. If you’re going to want him eventually, you might as well get him earlier- I think he obviously increases the speed in which you get souls faster than, say, chest chance, for the same number of souls.

 
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Topic: Clicker Heroes / Guide to Ancients (Hero Soul Spending for v0.12)

Originally posted by JotarkKa:
Originally posted by Bobz08:
Originally posted by JotarkKa:

Terrible advice.

No its now he/she is telling us info about beta before it comes out so you know something about it and you know what it does :P

I know about the beta, I have played it. I was referring to his views on the different Ancients. They suck.

I agree. For example, his top ancient (fortuna) is one of the completely overshadowed ancients.
Expected value for the first level of fortuna: .95 * 1 + .05 * 3 = 1.1
Expected value for first level of libertas (no autoclicker): .766 * 1.25 + .233 * 1 = 1.19 (assuming using clickstorm every time it goes off cooldown).
I understand that you do lose the boss bonus with libertas (generally, you need to use skills), but that’s more than made up for when you get to the next level before a boss.

This sort of guide shouldn’t be made without a mathematical basis- that’s why the lategame heroes thread is awesome.

EDIT: Also, what’s up with Atman and Solomon being “bottom of the barrel”?
Solomon, especially, is absolutely worth it, needing only 231 souls to pay himself back at level TWENTY, and anything past that is pure profit.
8 levels in Atman (45 souls) moves the probability for a primal 1/4 levels to 1/3, and then capped (351 total souls) moves that probability to 1/2. This is an easy choice if you’re going for pushes as well.
In lategame, you gain constant levels/time (due to DR spam), and hero souls give virtually no benefit. As a mathematical calculation for dps, going from 0 → 100 souls can be performed with 24 DRs (12 hours of gameplay), 0 →1000 in 50 DRs (25 hours of gameplay), and 0→10k in 74 DRs (37 hours of gameplay). Hero souls only really help in getting up to DR spamming levels for long pushes, which is still looking like an optimal strategy.

 
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Topic: Anti-Idle: The Game / Challenge #2 possible set up

at 326, you can do Secret Dungeon pretty consistently- do it straight until 400+. Probably 425ish would be good.

 
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Topic: Anti-Idle: The Game / Game Bugs

Edited by Tukkun: Thanks for reporting! (This is a bug related to Technical Lights.)

 
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Topic: Anti-Idle: The Game / Easy Suggestion

It looks like you’re not taking suggestions, but could you consider adding booleans for
.root.save.gardenTrees1 == 0
.root.save.gardenTrees26 == 0
to the garden technical lights program? It seems kinda silly to me that you can only track trees as they’re about to die, rather than being dead.

EDIT: I can’t figure out how to stop kong formatting the brackets… :(

 
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Topic: Anti-Idle: The Game / Challenge #2 possible set up

Originally posted by EtchenBa:

So I almost have enough CoUR to make a 500/500 G5/GS. Should I just do that and make CN armor without any crystals? I have plenty of other currency to buy all the armor and enhancers, and I already got the WM gem, so I think I’m pretty set.

Yeah, if you have enough pix to make 2 of each CN armor and do about half att/half crit with a speed at the end, you should be good.

 
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Topic: Anti-Idle: The Game / Challenge #2 possible set up

Originally posted by darkmarty:

can explain that almost identical part, after we got him in the running for the challenge, we saw your post and as he had enough resources to make your build, but just a bit better, pretty confident that’d be enough to finish it.
Obviously, that WM-gem (gotten from SCM-idle-mining) and CHAOS IA is so much better than a dominator gem and invisible X.

was same for me, was saving up for WM-gem and thought… why wouldn’t i try CGT, …result… a bit overkill.

in other words:

save your CoUR’s and SCM, you’ll need both for WM-gem and CN-armor. (well need, mining is just so tedious to get SCM)

Actually, I’m pretty confident that my build was worse- I could’ve finished so much faster had I ignored the CoUR and just done the CN armor when I could (remember- I was at about 350 CoUR when I really wanted to make the armor)
When I was making the armor, I actually was going for close to the stats that you had, Micah- since it looked like my crit was going to be less, I opted to put full crit on the shirt. I figured the pluses from the pyrabows would make up for the attack difference.
Also, it looks like you can get by without ANY CoUR on C2- The best build so far really looks like PB/ES+11ish and CN/CN with maybe 100/0 crystals (since regular crystals are so easy to come by). CM is overabundant, use it for passes to DP and such.
At some point, you want to put light/non-boss damage or attack or HP%/attack power on basically everything and spec rage/revenge and go get a really nice PB/ES though. You might be able to do this as soon as you get the CN armor if you have the SP.

 
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Topic: Anti-Idle: The Game / Challenge #2 possible set up

Originally posted by EtchenBa:

How did you guys go about crafting/enhancing/fusingyour Chuck Norris armor. I hope you didn’t craft them with 500/500…CoUR are hard to come by

Mine was 100/100 unfused. CoUR was probably one of the constraining factors of the run, don’t waste them!
As for enhancing, pretty sure 50/50 Crit level 9s and attack level 9s is good. That’s what I did, other than I had enough CM/Pix for a level ten or two on the pants (last one I did) and the shirt was pure crit.

 
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Topic: Anti-Idle: The Game / Challenge #2 possible set up

Here’s my build, even lower rank and level than MicahhC. I didn’t really expect to win, so you can probably do it at even lower with less points in Protection.

Stats

Player Name: spyke252
Lv. 4,946
Rank: 406
Robacon Rank: 347

Ring: Rage
Buff: Power (Effect: 122%)
Invisible Ally: [#432] CHAOS

ATT: 316,919 (90,000)
DEF: 143,260 (65,000)
ACC: 0% + 54,252 (18,000)
EVA: 1% + 73,152 (18,000)
MaxHP: 5,674,234 (900,000)
MaxMP: 1,024,335 (360,000)

Equip ATT: 3,444
Equip DEF: 1,600

Max Damage: 34,670,860 (at 0 Combo + 0% Rage)
Mastery: 94%
Ignore DEF: 95%
Damage Resist: 0% + 0
Magic Resist: 0%
Attack Speed: 25
Double Hit: 27% (This looks bad, but it was capped from Panic)
Crit. Chance: 76% (Generally capped from Combo Crit and CdG)
Crit. Damage: 268%
Reflect: 12%
Magic Reflect: 0%
Instant Kill: 0%
Non–Boss Damage: 125%
Boss Damage: 185%
Potion Efficiency: 50%
Negate Effect: 0%
Rage Depletion: 185%
Rage Power: 308%
Rage Speed: 198%

Autosteal: Lv. 0
EXP: 360%
Coin: 232%
Pixel: 464%
Drop: 320%
Spawn: 112%
Rare Rate: 100%
Epic Rate: 100%

Fire: 0%
Ice: 0%
Wind: 0%
Earth: 0%
Thunder: 0%
Water: 0%
Light: 0%
Dark: 0%


Resources

Pixel: 852,760,803
Crafting Material: 2,420,085,307
Superior Crafting Material: 8,118
Unobtainium: 2,437
Enhancer Fragment: 626,800
Chaotic Fragment of Chaos: 1,645
Proof of Training: 21,009
Proof of Mission: 291
Crystal of Rarity: 1,100
Crystal of Ultimate Rarity: 99


Equipment


Robacon’s Weapon
Pyrabow [+11] – FUSEDTEMP.

  • Rank: 246 | Unob. Enhancement: 11
  • Item Level: 11 / 11
  • ATT: 1,322 | SPD: 18 | DEF: 150 | CRIT: 78 | DEX: 84 | HP: 2
  • Bonuses: [EXP] – [Rage Attack] – [Attack Power]


Weapon
Pyrabow [+11] – FINALIZEDTEMP.

  • Rank: 246 | Unob. Enhancement: 11
  • ATT: 1,592 | SPD: 22 | DEF: 180 | CRIT: 94 | DEX: 101 | HP: 3
  • Bonuses: [EXP] – [Rage Attack] – [Attack Power]


Hat
Chuck Norris Hat [+10] – FINALIZEDTEMP.

  • Rank: 222 | Unob. Enhancement: 0
  • ATT: 314 | SPD: 3 | DEF: 278 | CRIT: 96 | DEX: 8 | HP: 78
  • Bonuses: [EXP] – [Attack] – [Attack Power]


Shirt
Chuck Norris Shirt [+10] – FINALIZEDTEMP.

  • Rank: 222 | Unob. Enhancement: 0
  • ATT: 206 | SPD: 3 | DEF: 237 | CRIT: 168 | DEX: 44 | HP: 42
  • Bonuses: [EXP] – [Ignore Defense] – [Attack Power]


Gloves
Chuck Norris Gloves [+10] – TEMP.

  • Rank: 222 | Unob. Enhancement: 0
  • Item Level: 3 / 3
  • ATT: 321 | SPD: 2 | DEF: 199 | CRIT: 125 | DEX: 6 | HP: 35
  • Bonuses: [EXP] – [Attack] – [Attack Power]


Pants
Chuck Norris Pants [+10] – FINALIZEDTEMP.

  • Rank: 222 | Unob. Enhancement: 0
  • ATT: 326 | SPD: 3 | DEF: 257 | CRIT: 114 | DEX: 44 | HP: 42
  • Bonuses: [EXP] – [Attack] – [Attack Power]


Shoes
Chuck Norris Shoes [+10] – FINALIZEDTEMP.

  • Rank: 222 | Unob. Enhancement: 0
  • ATT: 326 | SPD: 6 | DEF: 236 | CRIT: 96 | DEX: 98 | HP: 42
  • Bonuses: [EXP] – [Ignore Defense] – [Attack Power]


Skin
Blue Skin [+10] – FUSED

  • Rank: 50 | Unob. Enhancement: 0
  • ATT: 0 | SPD: 9 | DEF: 25 | CRIT: 0 | DEX: 0 | HP: 0
  • Bonuses: [Spawn Rate] – [Dodge Chance] – [Attack Power]


Pendant
Platinum Pendant [+10] – TEMP.

  • Rank: 350 | Unob. Enhancement: 0
  • Item Level: 4 / 50
  • ATT: 2 | SPD: 5 | DEF: 8 | CRIT: 0 | DEX: 1 | HP: 1
  • Bonuses: [EXP] – [Mastery] – [Attack Power]


Earring
Crappy Earrings [+10]

  • Rank: 30 | Unob. Enhancement: 1
  • Item Level: 15 / 15
  • ATT: 7 | SPD: 2 | DEF: 40 | CRIT: 3 | DEX: 5 | HP: 3
  • Bonuses: [Spawn Rate] – [Mastery] – [Attack Power]


Trinket
Worst Moon Gem [+0] – BONUS LOCKED

  • Rank: 400 | Unob. Enhancement: 10
  • Item Level: 2 / 500
  • ATT: 0 | SPD: 0 | DEF: 0 | CRIT: 0 | DEX: 0 | HP: 0
  • Bonuses: [Spawn Rate] – [] – []


Medal
Ultimate Fighter [+0] – BONUS LOCKED

  • Rank: 350 | Unob. Enhancement: 0
  • ATT: 140 | SPD: 0 | DEF: 140 | CRIT: 0 | DEX: 0 | HP: 0
  • Bonuses: [EXP] – [] – []

Skills

LOAD CODE:

0,2,30,0,0,0,1,1,0,50,0,0,21,0,0,50,9,0,10,5,50,0,9,0,30,17,1,30,0,19,0,0,50,36,0,0,0,0,50,6,0,6,40,6,6,50,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,9,22,50,9,50,0

SKILLS:

Lv.  2 / 30  Quick Attack
Lv. 30 / 30  Power Attack
Lv.  1 /  1  Quick Attack Improve
Lv.  1 /  1  Power Attack Improve
Lv. 50 / 50  Strength Enhancement
Lv. 21 / 40  Invisible Weapon
Lv. 50 / 50  Weapon Mastery
Lv.  9 / 40  Weapon Booster
Lv. 10 / 50  Critical Force
Lv.  5 / 30  Critical Chance
Lv. 50 / 50  Keen Eyes
Lv.  9 / 50  HP Boost
Lv. 30 / 30  MP Recovery
Lv. 17 / 50  MP Boost
Lv.  1 /  1  'potion [PROFANITY] 1/5'
Lv. 30 / 30  Combo Power
Lv. 19 / 40  Combo Critical
Lv. 50 / 50  Rage Power
Lv. 36 / 50  Panic
Lv. 50 / 50  Coup de Grace
Lv.  6 / 30  Poison Ability
Lv.  6 / 30  Weaken Ability
Lv. 40 / 40  Weaken Power
Lv.  6 / 30  Blind Ability
Lv.  6 / 40  Blind Power
Lv. 50 / 50  Explosive Attacks
Lv.  8 / 30  Double Hit
Lv.  9 / 50  Protection
Lv. 22 / 50  Buff Boost
Lv. 50 / 50  Crescendo
Lv.  9 / 50  Revive
Lv. 50 / 50  Revenge

Lv.  0 / 30  Super Knockback
Lv.  0 / 30  Combo Strike
Lv.  0 / 10  Heal
Lv.  0 /  1  Super Knockback Improve
Lv.  0 / 50  Dexterity Enhancement
Lv.  0 / 40  Invisible Armor
Lv.  0 / 50  Artful Dodger
Lv.  0 / 50  Accuracy Boost
Lv.  0 / 30  HP Recovery
Lv.  0 / 50  Overpowered Tanker
Lv.  0 / 30  Combo Protection
Lv.  0 / 50  Combo Reward
Lv.  0 / 30  Rage Mastery
Lv.  0 / 50  Learner
Lv.  0 / 50  Money UP
Lv.  0 / 50  Drain
Lv.  0 / 30  Mana Eater
Lv.  0 / 40  Poison Power
Lv.  0 /  1  Mana Power
Lv.  0 / 50  Five-Leaf Clover
Lv.  0 / 30  Reflect
Lv.  0 / 30  Magic Reflect
Lv.  0 / 50  Autosteal
Lv.  0 / 20  Basic Attack
Lv.  0 / 10  Elemental Bonus
Lv.  0 / 10  Master Hunter
Lv.  0 / 10  Spirit Shield
Lv.  0 / 10  Legendary Weapon
Lv.  0 / 10  Adrenaline
Lv.  0 / 50  Absorb

TOTAL SP: 6,091
REMAINING SP: 30

PS thanks a ton for Marty, laherm, Kira, and Parsee (and MicahhC) for helping a newb like me beat C2! :-D

 
Flag Post

Topic: Zombie Pandemic / Recent Changes

So, there have been some definite changes recently on the kong server- and they’ve tended to suck.
Crafting has gone through some major revisions, and now crafting (and tech!) is essentially worthless except for medkits/bandages and the occasional food item. Ammo is cheaper to buy than to craft, not to mention the 5 hour waiting period before getting. Items are now unavailable in the game, with missions requiring them still open. I also hear that the number of skillpoints has gone down from leveling up. To top it off, there’s not even an admin message of what they’re doing or why they’re doing it.
Should we all stop spending money on this game?
Cheers,
spyke