Recent posts by ZigZagZombie on Kongregate

Flag Post

Topic: Forum Games / The General Thread (A.K.A. Funky Town)

Well if there is so many people lurking, I suggest you go lurk over the Choose my Next Game Thread and check out my proposals. Lurks away

 
Flag Post

Topic: Forum Games / The General Thread (A.K.A. Funky Town)

Ah, the joys of lurking.

 
Flag Post

Topic: Forum Games / The General Thread (A.K.A. Funky Town)

Heya RT, its been a while

 
Flag Post

Topic: Forum Games / The General Thread (A.K.A. Funky Town)

Just to say guys that am I back with two proposed Forum games, in the “Choose my next Forum Game” thread :)

 
Flag Post

Topic: Forum Games / [Game-Related] The "Choose My Next Game!" Thread

So moving on, would anyone be interested in the previously mentioned War in Numbers or Haunted ?

 
Flag Post

Topic: Forum Games / [Game-Related] The "Choose My Next Game!" Thread

Hey everyone.
I am sorry for my absence and just ending Dungeon Masters on such a note, but a lot was going on AND the system I had put down for combat literally broke in the later rounds from being overcomplicated. But now I am back, with a vengeance, with games that I have already built a good and simple base on. Tell me what you think!

War in Numbers
Great leaders, armies and factions have been at war with each other for ages over everything and anything, from land ownership to resources, quarrels between leaders or opposing goals and ideals. So of course it was very natural that, upon discovering a new continent, boats, airships, teleportation pads and more were sent in large numbers, and it would not take long before the eternal conflict would break out in the new lands to conquer.
War in Numbers is a Civlization-esque game, where players would build bases, control land, build armies and so on. The certain characteristics of each faction, its goals, how it works and the units they use will be completely up to the players, with a system provided by me to explain how to do so, very much like my old game.
What is different however is the combat system, which is now very much based on odds. It’s what I call line fighting. How it works is like this. When player A decides to have his unit group (because your military will move around in groups) attack Player B’s unit group, there will be no need for the players to manage the fight. Each military unit is put somewhere on a queue, on a line. as so

(PLAYER A SUPPORT UNIT) — (PLAYER A MELEE UNIT) — (PLAYER B MELEE UNIT) — (PLAYER B RANGED)

Each player, when making a military group, decides which one of their units will be closer to the front line and which one will hang back. At the beginning of a round, each unit performs its action, most of them being to attack. So let us focus on the melee units, what happens when it’s their turn.
Both units have an attack value, a minimum to maximum that their attack does, expressed in the form of a dice.Both of these units deal 1d6 damage (from 1 to 6) in this example. Both of them, on their turn, receive a random number from 1 to 6.
Player A got 5 and Player B got 3. The Unit with the highest strength wins, and they deal a total damage to the enemy equal to its number – the enemy’s. So in this case, Player A’s unit would deal 2 damage to the enemy.
Although there are a lot more concepts to it (which are going to be both explained by me and discovered/invented by the players making these units) the concept as shown is pretty simple. This system keeps rolling until one party destroys the other, so the decision making is no longer in managing your units, but designing them and positioning them correctly.

Haunted
Old Miss Gallywick has passed away for quite a while now, and it has been all over the news. Not much about her and her death though, but rather, the mansion she left behind. Miss Gallywick, in her young age, was a prominent business woman married to a very powerful banker, and so her residence is of a size and worth almost unparalleled. The only problem is, most people who have gone inside after her passing to evaluate it have not returned, and rumors are now circulating that the place is inhabited by spirits, banshees, ghosts, apparitions and more. Most are even afraid to go near the place.
…but not the players. A family member that wants to inherit the house, or a Mystic wanting to put these spectral beings to peace? A Paranormal Investigator or Mad Scientist? All of that is up to the players, but there is something that ties them all together: They are going inside that mansion, and are either coming out successful in their endeavors, or not coming out at all.
The game would work like a form of survival and investigation game, and could be compared a little bit to ¬ Luigi’s Mansions The players, either working together or conspiring against each other, move around the area as they wish, trying to interact with the spectral beings. There are going to be many types, each with their own sets of characteristics. Some might roam around and follow the player, while others might be bound to an object or location. Using their logical reasoning, good deductive skills and slew of equipment going from wonky gadgets to spiritual objects, the players try and deal with the spiritual creatures.
An important game feature is what I call triggers. Each ghost has it own set of triggers. These are things that make the ghost react. Some might start manifesting themselves simply by human presence, while others stay hidden. Some might result in the phantom becoming aggressive and attack the players or friendly and cooperate. Some will hide while others will chase after you, and so on.
Each human character has two main stats. There is Physical Health, which dwindles down from being harmed and injured, losing all health resulting in the character’s death. There is Willpower, which dwindles down from being scared or witnessing frightening events, losing enough willpower resulting in the character fleeing the mansion, while losing all willpower resulting in the character dying of fright.
And god hopes that if you were to die in that place, you would not become one of them

 
Flag Post

Topic: Forum Games / Dungeon Master (Night 7/Total War)

Originally posted by gammaflux:

I’m still thinking about my action, almost have it worked out though.

Still waiting on actions.

 
Flag Post

Topic: Forum Games / Dungeon Master (Night 7/Total War)

Not all actions have been sent . Still waiting.

 
Flag Post

Topic: Forum Games / Dungeon Master (Night 7/Total War)

Originally posted by ilovekirby12:

Seriously feline you are going to attack my golem for nothing.


Also, techinically all of the candlestick’s fire attacks should have done nothing but charge my inferno talos’s attacks, assuming the talos was in range.

Last, shouldn’t the blessed treeant be damaged since I attacked it with one of my Djinns?

1 Unless you can show me that is I am wrong, I believe its way out of range. The candlesticks attacked from upper middle to left middle, while the talos started out lower right. Also, the candlesticks attack a lot faster than the talos can move, so I presumed he was not within range when he took his first step. If you can give me exact range on that aura, I can keep better track of it/verify your claim right now.

2 The blessed treant is completely dead, if you did not notice.

 
Flag Post

Topic: Forum Games / Dungeon Master (Night 7/Total War)

NIGHT 7 ROUND TWO

Battle Versus Gamma (The battle that caused me so much grief trying to manage)

The Talos, revealing his shadow lantern, vanishes into thin air.
As the Elite Hound is about to pounce, he splits into three. Something is afoot.
The Djinn’s get to work, two of them adjust their orbs, who now glow much more brighter and stronger. The third one simply attacks the blessed treant
As that happened, the hounds pounced on the Green Oozes, making quick work of them. In their defense, the oozes fought back, but did very little damage, two of them even slamming full throttle into illusions. The golems followed suit
The Scorch Tree throws a fruit grenade at the left group of hounds, then retreats. The candlesticks pelt that same group with fire, the powder on their fur exploding into fiery heat. Followed up with the hydraulic blasts of the healing mist slimes, the left wing of hounds were torn apart, leaving only a hound left
The middle phosphorous treant releases his fumes onto the elite hound, countering hound and common dog before being torn to pieces. The right phophorous treant goes down with a fight, spraying its fumes over most of the right-sided hounds, among the clay golems and common dog.
As that whent on Gammflux himself charged in. As he approached, many of the golems began to get weaker, two of them crumbling to dust as he approached. He then charged in the elite hound.
The mantis slowly advance forward.
in the back of the battlefield(gamma’s side) 4 tree sprout pop out randomly, breaking through the cavern ground.

CASUALTIES
6 Green Oozes, 2 Phosphorous Treants (50 gold/exp)
4 Bloodthirsty Hounds, 2 Clay Golems (90 exp/gold for Gammaflux)
INJURED
Offensive clay golems and common dogs are at 1/2/

Battle Versus Woofy

The Pugs, being led by their leader, began charging for the enemy. Fire bolts flew out, halting the progress of several dogs as the flames enveloped them. As the remainder of the canine army charged forward, the guards form a defensive position.
With that, the rest of the army moves out.
Before both armies met, a martyr walked up to the charging golem, and did quick work of it.
The pugs charged in and surrounded the treants, who waited patiently. As the left one was ovverun, its noxious fumes filled the air, killing several pugs as it dies. The two remaining pugs on the left side were quickly put in pieces by the martyr
On the right side, three other pugs die to poisonous gas as the second treant falls over. Two more pugs join their dead canine friends as the green oozes pummel them as they charged for the treant. The final surviving pug begins attacking one of the green oozes.
Finally, the great dragon himself leads the charge, crushing a green ooze like an ant as it charges forward.
CASUALTIES
11 pugs, 1 golem (60 gold and exp. Plies and Gamma)
2 treants. 1 green ooze( 25 gold/exp
Left Martyr 4/6
Green Ooze right 1/2

Battle versus Psycho-Scorpion

The battle commenced with the two factions charging at each other. Above their heads, projectiles were fired. Barely having the time to react, the Tribal Warrior raises his shield as the barrage of fire from the candlesticks breaks down his defense. The candlesticks also aimed for the saboteur, but with speed and flight, the flying insect avoided death. It proceeded to fly in front of its master, who was on high alert, ready to dodge anything coming his way.
A volley of caustic spit then filled the sky as it rains down on the village people, who were quick to form a defensive position. The Martyrs being the main target, were spared momentarily by the valiant work of the guards, blocking several projectiles, but eventually there was too much, and the two martyrs dropped to the ground, their corpses dissolving slowly from acid.
The Vocal Ooze, panicked and confused from the absurd quantity of creatures it is sensing around it from the swarms, fires on something it is sure of, the Tribal Warrior. His shield broken down, the shriek pierced through his ears as he charged towards the ooze, his ears bleeding, and stabs furiously the vocal ooze, injuring it
The Giant Praying Mantis was heading for one of the treants when a hydraulic blast pushes the Mantis, who trips over next to its ant companions. As it was slowly getting up, it raised its head to see the Violator Stormling, its metal body crackling with electricity: A large shriek was heard as the mantis laid dead on the ground, before slowly getting back up again, electricity bouncing off of him, its eyes red looking at Psycho-Scorpion.
The endless swarm charged for the lumbering treants, who promptly released their gases as they approach. Entire swarms fell before even getting close to the treants, the entire first row ending up as mere cannon fodder. The Tribal warrior coughed as the flammable powder fell on his on him, and the now undead praying mantis remained as unresponsive as the powder fell on it as well. Between the remaining caterpillars, roach swarms and ant swarms, the treants were easily dispatched as well. From there the swarm, like a wave hitting a beach, enveloped everything. Every blob was crawling with ants. The ants zapped as it touched the skin of its former ally, now undead and sparking with electricity. The swarm caught in between the Dragonling and electrified undead lost quickly its numbers. The guards, however, in their defensive stance, stopped all wave of ants from getting to them, fully concentrating on defending, they do not even retaliate even when the swarm hit their shields.
Tribal Warrior, 3/4
Vocal Ooze: 2/6
Healing Mist 5/7
Candlesticks (All) 1/2
Giant Mantis (Undead): 2/5, Electrified, Flammable.
Ant Swarm (Above Mantis); 1/2
The Violator Stormling: 5/6
Casualties: -9 Ant Swarms, 1 Giant Praying Mantis (65 gold and exp. for Plies and Gamma)
-3 Phosphorous Treants, 2 Village Martyrs (70 gold and exp. for Psycho-Scorpion)

 
Flag Post

Topic: Forum Games / Dungeon Master (Night 7/Total War)

I did not give up on this

If you are asking what happened, life does not enjoy my hobbies. My girlfriend dragged me on a trip to Nova Scotia(which I enjoyed, but still) So tonight, the actions will be up. Literally, they were already finished.

 
Flag Post

Topic: Forum Games / Dungeon Master (Night 7/Total War)

Update

This war is very complicated to work on, but I got progress done! By the end of tommorow, I will try and have it finished :)

 
Flag Post

Topic: Forum Games / Dungeon Master (Night 7/Total War)

@Gamma, you also have to specify which treant is the scorch tree

@Kirb I will make sure all your actions will be final for the next day(already working on balancing that flame bomber of yours)

 
Flag Post

Topic: Forum Games / Dungeon Master (Night 7/Total War)

Originally posted by gammaflux:

Now that Woofy has shown his true intentions I can and will not back down.

Feel free to retreat your own troops, but one way or another a fight between me and Woofy is inevitable.

If he wants a fight so badly, I’ll gladly give it to him.

Well with 20 hit points, a 4 damage melee attack, improved evasion and movement and a aoe that can be channeled through either himself or an pug, Woofy is one of the few dungeon masters well built to deal with enemies on his own. Still, having a couple more allies on his side would of made the odds a bit better for him.

 
Flag Post

Topic: Forum Games / Dungeon Master (Night 7/Total War)

Still waiting on responses.

 
Flag Post

Topic: Forum Games / Dungeon Master (Night 7/Total War)

Originally posted by gammaflux:
Originally posted by ilovekirby12:

Theres a slight mistake. I’ll pm it. Yeah its actually major…

and drocto sent the wrong units

If Dr.Octaganapus2 changes his actions do you mind if I spend the extra money I earned from investments (Which I must’ve overlooked somehow) on units for defense?

Dr.Oct did not change his actions. Kirb probably gave him instructions and he did not follow them.

 
Flag Post

Topic: Forum Games / Dungeon Master (Night 7/Total War)

Night 7
It was all out warfare…

Battle versus Gamma

Units with a yellow cross or blotch are blessed(including the healing mist next to gamma)
Dogs with exclamation points have tracking, Dogs with the red marks has counter, the dog with the red-background is the elite.
The talos is in red because he is an Infernal talos

Battle versus Woofy

Battle versus Psycho-Scorpion (THIS ONE took me forever)

 
Flag Post

Topic: Forum Games / Dungeon Master (Night 7/Total War)

Originally posted by SypherKhode822:

Thanks, Ziggy!
Kirby, you can take charge this turn, jest fill me in on your plans.

Originally posted by ilovekirby12:
Originally posted by SypherKhode822:

Also. What’s a RRCG?

Hey sypher since I kinda planned this night phase specifically with specific tactics and I know how the current units work can I take over this night phase?


Hamadryad costs how much?!


Also, if the void crystal is thrown into an area where the corner of a large creature is (overlapping) , does that creature get sucked in?

100, I believe.

If the large creature is entirely in the zone, then absolutely, if 1/4 of a large creature is in the 2×2 void zone, than theres a chance. If the large creature is just adjacent to the null zone, very improbable.

Also, night phase incoming in about 10-15 minutes.

@Gamma, it was subtle, but you did not notice that you gained extra revenue during the day from the investment, they basically ship X ammount of gold to you/day.

 
Flag Post

Topic: Forum Games / Dungeon Master (Night 7/Total War)

Originally posted by SypherKhode822:

Also. What’s a RRCG?

A result from the alchemists hut on a clay golem here

A Single Clay Golem has come back with a note: "This one came out wonderfully, The other one, let’s say you don’t need to know.

Reinforced Regenerative Clay Golem(RRCG): Has +3 health, and heals of 1 each turn(2 if he has not taken any damage that turn)

 
Flag Post

Topic: Forum Games / Dungeon Master (Night 7/Total War)

Originally posted by SypherKhode822:

Uhm, well:
What’s an Inferno Talos?

Inferno Solar Talos
Health: 5
Attack: 2 ranged / X+2 melee (all fire based)
Ichor of Molten Lead: This is used to preform the melee attack, as well as the improved ranged attack. Upon using this skill, the next ranged attack instead deals 2 damage to the initial target, and 1 damage to adjacent enemy units (3×3 area).
Ichor of molten lead additionally fuels power from enemy attacks. Any fire based attacks used within a 5×5 area of the Inferno solar talos is absorbed safely. X= every two fire attacks absorbed during this skill. For example, if this unit absorbed 6 fire attacks, then the next melee attack deals 3+2 damage. The ranged attack also increases one damage for every 2 fire attacks absorbed.
Immense height: Since the Solar Talos is so damned tall, his Ranged attack can hit any unit on the map. This effectively breaks up the usefulness of hiding your DM behind a wall of meatshields. Of course, it only deals two damage (unimproved).

 
Flag Post

Topic: Forum Games / Dungeon Master (Night 7/Total War)

They said I was dead…but I’m a zombie. You can’t kill what is already dead! (AKA I am officially back. If anyone is curious as to why I have been gone forever, PM and i will gladly tell you my story)

End of Day 7

Gammaflux

New Unit!: Hamadryad

Hamadryad
Type: Monstrous Plant
Size: Medium
HP: 6
Attack: Branch Whip (3 physical damage, melee)
Skills:
Ingrain: The Hamadryad burrows its roots into the ground beneath it, increasing its defense by 1 (minimum of 1), altering its attack to Root Impale (strikes 4 random enemies in a 4×4 radius around it for 1 physical damage; for all intents and purposes other than range, the attack is still counted as a melee attack), and allowing it to regain 1 HP per turn. It loses the ability to move.
Summon Dryad: Summons a dryad which can move up to a total of 6 spaces away from the Hamadryad. If the distance between them increases anymore the Dryad will immediately die. Dryad’s have an hp of 3, attack of 1, are immune to any physical or contact counter attacks (such as poisonous skin, or lava flesh). (once a day) Note: The dryad can not be targeted or perform any actions on the turn it is summoned. (so it’s not 1-shotted)
Thick Skin: The Hamadryad is immune to contact counter damage. (damage associated from touching the body of a creature, and not actually a true attack.)

The Violator Storm spotted a medium settlement.

The candles scurried, trying to melt the ice, but ran away as danger approached. Next time, they can be commanded to fight off any threats, but it would risk losing some in the process. they melted 2/10th of the ice.

The settlement rewards the group for killing the bandits with 20 gold, and offers them a quest to delve further into bandit territory, which has more risks, but also a much greater reward.

Gammaflux learned Energy Absorption.

Total Units: 1 Ironbark Phosphorous Treant, 1 Healing Mist Slime, 4 Green Oozes. (All Blessed), 6 Phosphorous Treants, 3 Healing Mist Slimes, 4 Green Oozes, 1 Violator Stormling, 15 Candlesticks, 1 Sonic Ooze(Remind me of him again? I can’t seem to find him)
Gold Left: 265-Sonic Ooze price.

Viraz
DECEASED ON NIGHT 6

Woofy

The dungeon master donates 30 pugs and all of his artifacts to Promethean One.

Elite Bloodthirsty Hound: gains 2 hp and the ability to pounce on enemies, closing in on them from a distance.

Total Units: 2 Common Dogs, 49 Pugs, 9 Bloodthirsty Hounds, 2 Tracking Bloodthirsty Hounds!
Gold Leftover: 20

Psycho Scorpion

Oddly enough, Psycho-Scorpion sends his troops to try and help the town recover from being raided. The villagers, completely confused, have no idea what to think of this.

Total Units: 26 Ant swarms, 4 Giant Praying Mantis, 4 Roach Swarms, 1 Queen Saboteur, 23 Caterpillars, 10 Terrorized Captives, 1 Tribal Warrior,

Kirb the Great
DECEASED ON NIGHT 4

Plies the Benevolent

Area discovered: a cryptic graveyard.

Laborers toil away, bringing home 490 gold
Preachers recruit the following 53 units:
Spiritual Preacher recruits the following:
Spectre: 2 hp, deals 1 ethereal damage (ignores normal/physical damage resistance), stealth. Ability (Ambush): when attacking someone who is unaware of the Spectre’s location (being previously invisible), deals +2 damage/

Total Units: 11 Village Guards, 8 Improved Shields Qigong Initiate Guards 6 Tomahawk Guards, 1 Spiritual Preacher, 55 Preachers, 75 Laborers, 2 Ghastly Bombs, 22 Village Martyrs’, 1 Spectre.

Promethean One

30 pups and all of Woofy’s artifacts arrive at the doorstep…

The 4 clay golems found a literal gold mine, and take as much as they can carry, bringing back together 75 gold.

Revealed Artifacts:

Book of Necros: When incanted, is suppose to increase the power of other Necros items. The rest is still unknown

Void Crystal: When thrown, creates a 2×2 vortex for 1 turn , all creatures in the zone fall in, and adjacent units have a chance of being sucked in(dependant on size). After the turn has passed, the crystal comes back, out of energy for the day, and all units who were caught in the vortex reappear.

Total Units: 4 Clay Golem (Miner), 13 Clay Golems ,5 Clockwork Djinn. 7 Mannequins, 1 Master Illusionist, 1 Stone Sludge (Donated), 1 Solar Talos, 1 Red Dragon Wyrmling, 1 RRCG. Inferno Solar Talos

Items: Grail of Health, Items: Skull of Necros, Orb of Deflection, Gem of True Sight, Ring of the Ram, Shadow Lantern, Book of Necros, Void Crystal. Plus these unrevealed artifacts…
Artifact 1: Steel and brass pauldrons featuring two brass lion heads. Their eyes seem to glow when someone other than the wearer approaches it
Artifact 2: An amulet, with a ruby in the shape of heart. The ruby seems to be filled with a strange liquid
Artifact 3: An eerie crown. Instead of being encrusted with gems, skulls take its place. The skulls sometime glow eerily.
Artifact 4: A claw, stained with blood. Odd runic symbols cover it
Artifact 5: A black chest, with eerie fumes coming out of the cracks. It is sealed, and no one has dared open it.
Artifact 6: A golden orb, very bright. It floats on its own and appears heavenly.

The Violator Storm
DECEASED ON NIGHT 3

Aelild Razorthorn
DECEASED FROM DIVINE INTERVENTION

 
Flag Post

Topic: Forum Games / Dungeon Master (Night 7/Total War)

Hey guys, I know massive delays. been busy. But! I have fixed my website technicalities, and can now access kongregate. So the posts are coming.

 
Flag Post

Topic: Forum Games / Dungeon Master (Night 7/Total War)

For the sake of coherence, can everyone resend their final actions(all included nothing missing or errored like when I messaged you all) ? That way I will only need to have my private message screen open, because or else navigating the website right now is very difficult. So all your possible actions,in 1 private message, this could include

-Level Up
-Viraz Ability Gain
-Elite Unit
-Ressearch
-Use of Money
-Unit Day Actions
-Unit Night Actions.
-Etc?

 
Flag Post

Topic: Forum Games / Dungeon Master (Night 7/Total War)

Hey sorry guys for the delay I am still have massing technical difficulties when trying to access kongregate

 
Flag Post

Topic: Forum Games / Dungeon Master (Night 7/Total War)

Hey everybody! I looked through all your actions, and found through quite a few of you guys many errors/misunderstanding. If I am confused/wrong in what I said, please contact me, but I sent each of you all the inidividual issues I had with your actions. And make sure everything is complete, which should include some(if not all, depending on who you are)..

-Level Up
-Viraz Ability Gain
-Elite Unit
-Ressearch
-Use of Money
-Unit Day Actions
-Unit Night Actions.
-Etc?