Recent posts by ZigZagZombie on Kongregate

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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Originally posted by ilovekirby12:

(School projects got me like)
(Can we ever make a new settlement like puffport? That way tile claiming doesnt take that long later)
PuffPort
The two military units shall move south east.

Yes yo u need to ressearch expansion

Originally posted by gammaflux:

Question: How does Exp work?

Also sorry for the wait, Move my military units South-West, followed by West.

It takes about 15 exp to make a unit gain a level, and the cost of a new level steadily goes up from there. You gain a number of EXP depending on the cost of the unit.

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Originally posted by DrOctaganapus2:
Originally posted by ZigZagZombie:
Originally posted by DrOctaganapus2:

No Man’s Land

Territory to the left shall continue being taken.
Research Expansion for Settler Unit
Continue construction of Barracks
Begin taking the land North-West (1 to the top-right) of Unity
Begin Construction of Desolator Totem Pole
Begin Construction of Shrine of the Savior


Mutated Dog is to move left 1 space
Marauder is to move to down 2 spaces, avoiding enemies if possible
Titan is to move right 2 spaces

(Am I missing anything/messing anything up?)

Ah, here, let me help.

The number given in Units is your total: So you have a total of 4 Units
Idle Units are workers that have not been assigned a job. Here you have 2 out of 4 of your Units idle, meaning that they are doing nothing.

Make sense?

So units includes military units? Sorry, this kind of stuff I should’ve addressed before the game started, but better late than never right? :T

No, I meant worker units. Your military is composed of 1 of each and do not count in the total list or the idle list.

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Originally posted by DrOctaganapus2:

No Man’s Land

Territory to the left shall continue being taken.
Research Expansion for Settler Unit
Continue construction of Barracks
Begin taking the land North-West (1 to the top-right) of Unity
Begin Construction of Desolator Totem Pole
Begin Construction of Shrine of the Savior


Mutated Dog is to move left 1 space
Marauder is to move to down 2 spaces, avoiding enemies if possible
Titan is to move right 2 spaces

(Am I missing anything/messing anything up?)

Ah, here, let me help.

The number given in Units is your total: So you have a total of 4 Units
Idle Units are workers that have not been assigned a job. Here you have 2 out of 4 of your Units idle, meaning that they are doing nothing.

Make sense?

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Bumpity Bob.

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Turn 5

Despite their agitation, there has been very little conflict between civilization and wildlife, for now, though some do not take the risk of nature getting the upper hand.

By the way, I have updated certain people’s growth points, since last turn I did not take into account that it was now 2 GP/T instead of 1

The Rooted

The military prowess has been showed by their first successful skirmish, although much bigger combats are sure to come

The Seed Spreader produced a fruit two rounds ago(I forgot to mention this, my bad) and will produce another one next round.

Starfruit: Unit gains 5 exp on consuming.

Petal
Units: 4
Idle Units: 0
Growth Rate: 1 GP/Turn
Next Unit: 2 turns
In progress
Buildings
-Adrenaline Tree 4/5
-Splitting Chambers 2/3
-Wasp Nest 1/3
-Builder’s Treant: 1/3

The Ornu Conglomerate
Expansion continued, and successfully, at that. Without anyone stopping them, The Ornu will become very big


Drywood Forest
Units: 4
Idle Units: 0
Growth Rate: 1 GP/Turn
Productivity 1.5,
Next Unit in: 4 turns
In Progress
-Research Expansion 1/3
-Expand Northeast 1/3
-Expand West 1/3
-Building Conduit of Animal Friendship 1/3

Krustal Ampir
Exploration continued as usual. So far, it seems as the Ampir is all alone

Buildings: Animated Crystal, Hivemind Conduit, Construction Appendages
Idle Units: 0/4
Sham
GP/Turn: 2
Next Unit in: 2 turns
Productivity: 0(+1 when making Buildings)
In Progress
-Expand Northeast, Northwest, Southwest and East 1/3

Xenospores
There is not much to report. Being on the coast, hidden away behind mountains proves to be a very safe position, but maybe not the most exciting.

Puffport
GP Turn: 2
Units: 4
Next Unit in: 2 turns.
In Progress
-Build Fume Shroom Garden 4/5
-Build Lichen Hive 1/3
-Construct Fungal Farm (River Tile) 1/3
-Expand River Tile 1/5

No Man’s Land
Progress continues, slowly, though the chaos and lack or organization of the land leaves some citizens without a job

Unity
Units: 4
Idle Units: 2
Productivity: 0.5
Growth Rate: 1.5 GP/Turn
Next Unit in: 1 turn
Current Buildings:
-Slave Warren
-Shrine of the Savior

In Progress
-Left: 2/3
-Construct Barracks(Desert Tile) 1/3

Reminder, of what Settlement Units can do

-Buildings
-Convert to a Military Unit
-Claim Tiles
-Research: You can assign a unit to research a particular field, right now there are 2 options and each takes 3 turns.
Military: Unlocks 20 point-units
Expansion: Unlocks the Settler Unit
-Prototype a Unit, Building, Tile Improvement, Concept, etc.. You can propose something to me. This will occupy a Unit, and take two turns more than it would normally take (since it is a prototype) during which we look over balance or conceptual issues.
-Etc

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Happy New years everyone, and with that, welcome back to War in Numbers!

COMBAT LOG

The force of Rooted quickly reacted to the wildlife, mobilizing into action.

Red is for damage, Blue is a buff
The Enemy consisted of two dwarfish creatures made entirely of stone. They seem to be very territorial
Pebble Stomper
HP: 3
Attack: Slam 1d4 Melee
Stone Skin: Reduces all damage taken by 1
Pebble Hurler
HP: 1
Attack: Hurled Pebble 1d4 Range 1
Stone Skin: Reduces all damage taken 1
Round 1:
The Slimeling bashes the Pebble Stomper for 2, dealing 1 damage.
The Pebble Hurler, manages to hit the Slimeling for 2 damage.
Round 2:
The Slimeling slams the Pebble Stomper for 3, dealing 2 damage and killing it.
The Pebble fails to deal damage to the Slimeling
Round 3:
The Slimeling deals 2 damage to the Pebble Hurler,

Combat Over. 10 Exp. Awarded

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Still waiting on answers.

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Turn 4
The colonists have, by their presence, agitated some of the wildlife, who have now formed small packs and have begun roaming.
The Paw symbol represents wildlife. For now, packs consist of one or two 5 cost minions. They will not target the players, but will simply roam around. They will attack if they end up in the same tile as another unit.
PS: I have made a balance concern regarding the Ornu Conglomerate passive, splitting the bonus in half. Consider or else that at this turn Drywood Forest would have 3 Productivity, which I thought to be a bit much
The Rooted
The border expansion of the Untitled Settlement of the Rooted been successful, but it seems that the act of taking the land has angered the former tenants

Initial Settlement (Name Needed)
A New Unit has been born!
Units: 4
Idle Units: 2
Growth Rate: 1 GP/Turn
Next Unit: 3 turns
In progress
Buildings
-Adrenaline Tree 3/5
-Splitting Chambers 1/3

The Ornu Conglomerate
The border expansion of Drywood Forest has been successful. You have gained a new unit. Incoming message from your Marksman:

The animals have started getting more agitated, and I think I might know why. You know the No Man’s Land? The funny desert in the middle of the forest? Well, the desert expanded. Yeah, all vegetation and life just stripped completely, I can’t believe what I just saw

Drywood Forest
Units: 4
Idle Units: 4
Growth Rate: 1 GP/Turn
Productivity(1.5, up from 0)
Next Unit in: 5 turns

Krustal Ampir(Has been inactive for 1 turn)
New unit created, Buildings finished

Buildings: Animated Crystal, Hivemind Conduit, Construction Appendages
Idle Units: 4
Sham
GP/Turn: 2
Next Unit in: 4 turns
Productivity: 0(+1 when making Buildings)

Xenospores
New Unit spawned. Border Expansion complete. Fungal Cavern completed

Puffport
GP Turn: 2
Units: 4
Idle Units: 3
Next Unit in: 4 turns.
In Progress
Buildings
-Fume Shroom Garden 3/5

No Man’s Land
Expansion complete, and the new tile has instantly turned into a barren desert(lucky roll). New Unit spawned

Construction of the Slave Warren and Shrine of the Savior has finished
Unity
Units: 4
Idle Units: 3
Productivity: 0.5
Growth Rate: 1.5 GP/Turn
Next Unit in: 3 turns
Current Buildings:
-Slave Warren
-Shrine of the Savior

In Progress
Left: 1/3

Reminder, of what Settlement Units can do

-Buildings
-Convert to a Military Unit
-Claim Tiles
-Research: You can assign a unit to research a particular field, right now there are 2 options and each takes 3 turns.
Military: Unlocks 20 point-units
Expansion: Unlocks the Settler Unit
-Prototype a Unit, Building, Tile Improvement, Concept, etc.. You can propose something to me. This will occupy a Unit, and take two turns more than it would normally take (since it is a prototype) during which we look over balance or conceptual issues.
-Etc

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Originally posted by ilovekirby12:

Blump
(Can you just auto behemoth’s action? Its not like he can do much but explore anyways. Also, merry late christmas!)

Oh shoot, I did not even realize he did not post, will send him a quick PM, then submit the actions if no quick answer is given.

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Still missing part of Gamma’s action.

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

@ilovekirby12

I just wanted to post to say that I love these blogs. They’re hilarious and I love the dedication

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Originally posted by gammaflux:

Is the big red dot an enemy or a volcano?

New worker unit: Create the Splitting Chambers

Military: (Wait until question is answered)

No, the red dot is the volcano. Military always have a inner circle and outer circle, usually the same two colors as the faction itself, and the neutral mobs will have a very defining symbol to avoid confusion

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

@DrOct.
The Brown unit is your military, the green is The Ornu Conglemerate’s military.

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Turn 3
PS: Sorry for the short delay, was with my missuz.

Exploration has proved to reveal valuable information for many. One thing is for sure, the local wildlife seems to becoming more active at the presence of the colonies.
Starting on this turn, small mobs may spawn and roam around, attacking a unit that enters the same tile as them

The Rooted

Initial Settlement (Name Needed)
A New Unit has been born!
Units: 4
Idle Units: 1
Growth Rate: 1 GP/Turn
Next Unit: 4 turns
In progress
Border Expansion
-Southwest: 2/3
-West: 2/3
Buildings
-Adrenaline Tree 2/5

The Ornu Conglomerate
The Ornu Conglomerate has met No Man’s Land! The leaders may now enter communication

Drywood Forest
Next Unit in: 1 turn
In Progress
Border Expansion
-Northwest: 2/3
-Southwest 2/3
-East 2/3

Krustal Ampir

Buildings:
Sham
Next Unit in: 1 turn
In Progress
-Animating Crystal 2/3
-Hivemind Conduit 2/3
-Construction Appendage 2/3

Xenospores
Xenospores has met No Man’s Land! The leaders may now enter communication

Puffport
Next Unit in: 1 turn
In Progress
Border Expansion:
-Southeast 2/3
Buildings
-Fume Shroom Garden 2/5
-Fungal Cavern 2/3

No Man’s Land
No Man’s Land has met Xenospores and the Ornu Conglomerate! The leaders may now enter communication

Construction of the Slave Warren and Shrine of the Savior has finished
Unity
Units: 3
Idle Units: 2
Productivity: 0.5
Growth Rate: 1.5 GP/Turn
Next Unit in: 1 turn
Current Buildings:
-Slave Warren
-Shrine of the Savior

In Progress
Border Expansion
-Right 2/3

Reminder, of what Settlement Units can do

-Buildings
-Convert to a Military Unit
-Claim Tiles
-Research: You can assign a unit to research a particular field, right now there are 2 options and each takes 3 turns.
Military: Unlocks 20 point-units
Expansion: Unlocks the Settler Unit
-Prototype a Unit, Building, Tile Improvement, Concept, etc.. You can propose something to me. This will occupy a Unit, and take two turns more than it would normally take (since it is a prototype) during which we look over balance or conceptual issues.
-Etc

 
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Topic: Forum Games / Master Thread

Could you add War in Numbers to the current games? :3

Edit: Looking at it, the current games need to be updated 0-0

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Turn 2
It’s a slow beginning for civilization. Although some take the initiative and start exploring, others are content staying inside, protecting themselves from whatever may lurk outside, though for now the area seems to be peaceful.

Btw, the circles represent your military units

The Rooted

Border Expansion
-Southwest: 1/3
-West: 1/3
Buildings in Progress
-Adrenaline Tree 1/5

The Ornu Conglomerate

Border Expansion
-Northwest: 1/3
-Southwest 1/3
-East 1/3

Krustal Ampir

Buildings:
-Animating Crystal 1/3
-Hivemind Conduit 1/3
-Construction Appendage 1/3

Xenospores

Border Expansion:
-Southeast 1/3

Buildings
-Fume Shroom Garden 1/5
-Fungal Cavern 1/3

No Man’s Land

Border Expansion
-Right 1/3

Buildings:
Slave Warren 1/2
Shrine of the Savior 1/2

If there are still any confusions feel free to message me. Or else, from now on I expect turns to fly by rather quickly, and I will be on the ball for that

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Originally posted by DrOctaganapus2:

My bad. Just got home actually. I did mean Tribal Village. I can’t build it on the tile I have?

Also, does the Desolator Totem Pole increase the chance of turning a piece of land into No Mans Land like the desc. says? If not build a Shrine of the Savior.

No because the only tile you have is where your main base is.

And I guess its my bad for the DTP, because the effect is: increases border spread. The rest below is just lore stuff.

Getting next turn ready right away!

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Originally posted by ilovekirby12:

Thanks, eta on the next update?

(At this rate it’ll literally take a month for one building to be built, or two tiles to be claimed…)

As I said I am taking my time on the 1st one so the concept is understood, but the next ones will go by really quickly. I will wait till the end of the night for DrOct. then I will proceed.

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Originally posted by ilovekirby12:
Originally posted by ZigZagZombie:
Originally posted by DrOctaganapus2:

Instead of building the Desolator Totem Pole, can I swap that with the Tribal Village?

The village is a tile construction, you need a tile to build it on.

Unless you meant to say, Tribal Council(which unlocks next tier), that is a building, and you could build that.

I’m sure he meant tribal village, after all why build something that unlocks tier two buildings when he hasn’t built any of the other buildings?

On another note, can you explain the xp system? Do units just gains a health bonus or something when they level up?

Upon level up, the minion will have a choice on what to improve. Some are generic(hp/attack) and others are specific. How many options it will have will depend on the level of the unit, and the point cost of the unit(a 15 cost minion will have more options on level up than the 5 coster)

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Originally posted by DrOctaganapus2:

Instead of building the Desolator Totem Pole, can I swap that with the Tribal Village?

The village is a tile construction, you need a tile to build it on.

Unless you meant to say, Tribal Council(which unlocks next tier), that is a building, and you could build that.

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Originally posted by DrOctaganapus2:
Originally posted by ilovekirby12:
Originally posted by DrOctaganapus2:

So my 2 military units are building the Warren/Pole and one of them is taking the right tile, yes?

no, you have 6 units,

3 regular units that can build or claim tiles
3 military units that can attack or explore.

Your three military units are idle, while your regular/builder units are building

Oh. I see. Thanks

So knowing that you have your miilitary at your disposal, are you going ot keep them inside your settlement or explore?

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Helltank has opted out for several reasons, so his civilization has been removed from the game.
Do not worry the game will go quite quickly, it is just the first turn that is a bit longer, getting everything together.

I want you all to confirm what you are doing, to make sure everything is understood

Xenospores
Build Fume Shroom Garden
Build Fungal Cavern
Claim River Tile
Explore two tiles away, the river
Idle Units: None
Idle Military: Weather Earthstar(1), Death Cap(1), (Defending Settlement)

No Man’s Land
Build Slave Warren
Build Desolator Pole
Claim Right tile
Idle Units: None
Idle Military: Mutated Dog(1), Marauder(1), Titan(1)

Ornu Conglomerate
Claim Southwest Tile
Claim Northwest Tile
Claim East Tile
Idle Units: None
Idle Military: Elven Marskman(1), Troll Defender(1), Dryad Healer(1)

Krustal Ampir
Build Animating Crystal
Build Hivemind Conduit
Build Construction Appendage
Idle Units: None
Idle Military: Crystal Grunt(1), Crystal Shatterer(1), Crystal Burrower(1)

The Rooted
No confirmed actions.

Just to make sure everything is clear. CONFIRM with me that this is your actions. A lot of you have idle military, so I need to know that you decided to keep them inside your settlement, instead of just not knowing that you had a military to begin with.

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Originally posted by gammaflux:

Can multiple units build the same building to speed it up?

ie – 3 units build, building x (normally takes 5 turns) however because three are working on it, it’s built in 2 turns. (with one free unit who can start another project the next turn.)

Well I think I had in mind that each worker does 1 thing each. Although if it would be too late otherwise, I am all up for debate

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Originally posted by ilovekirby12:

(Just finished finals and I’m bored, also could you still place the character bios/backround in a google doc? Its cluttering up the thread)

What happens if a player is simply dragging the other players down? Seriously, it takes ~3 turns to get something done, and this great game would take forever to accomplish anything significant just if somebody halted it every now and then. And we all know long games tend to be abandoned before they finish.

Sorry, just my thoughts

If a player does not post anything after a while, I will either automate them or have them do nothing. And the game will speed up significantly, its just the start might be a bit slow. Especially since everybody is figuring things out.

And I will try and do that, the google doc.

 
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Topic: Forum Games / War in Numbers(Stategy Game,Turn 5)

Originally posted by ilovekirby12:

Is there a difference between exploring and claiming territory?

Exploring: Discovering the map around you
Claiming territory: Expanding your territory. You have to claim tiles adjacent to territory you already own(your settlement) You can build on territory you claimed