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Topic: Forum Games / Blobvolution: Survival of the Fittest: Turn 9 Game 1

Alright, i’ll get onto that in my free time.

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest: Turn 9 Game 1

Shutdown or Continue up to you guys.All that is to say is i am back finally. Its complicated, but i am back.

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest: Turn 9 Game 1

Bump

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest: Turn 9 Game 1

Originally posted by ilovekirby12:

Which power in water leads to freeze?

Control Water

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest: Turn 9 Game 1

@FelineForumer Wow, thank you!

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest: Turn 9 Game 1

Originally posted by CowFriend:

Hell ya. What can I do with the electricity?

Static Fighter(2 turns): The Blob can trasmit electricity by touch or near vicinity, causing all of it’s physical attack to gain 1 extra damage from electric shock
Jolt(2 turns): A short range jolt of electricity comes out of the Blobs hand.
Recharge(3 turns): The Blob can spend the turn jolting itself with energy, gaining energy)
Adrenaline Rush(2 turns): The Blob jolts itself, increasing it’s speed by 1.

Originally posted by ilovekirby12:

when are the babies gunna be born??? My bunny I mean. Also, could you update evolutions, as i developed thorns, and i want to know What possible upgrades I could have with those. The same with water, (Freeze land, rain, snow storm, → Hurricane, Flash Flood, Summon Deep sea Blobster) .

Will do.

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest: Turn 9 Game 1

Originally posted by FelineForumer:

[ Opps, Seems I said Spring Reflexes instead of Leap Reflexes. =3
Now I have two spring reflexes, and wasted 1 extra point on it. ]

Leaf

Action: Look around the map.

Evolution:

Obtain Tail Reinforcement
Begin Muscular Reinforcement
Finish Muscular Reinforcement

I’ll change it.

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest (Sign-Ups/Reserve List and Questions!)

Originally posted by thecartm:

Reserve.
Name: Sparticus
Color: Awesome (if you can’t find that color than I will be black)
Gender: Male

Will do

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest: Turn 9 Game 1

Turn 9

I rushed this in to get back on to updating these. If something is wrong just say so and I’ll fix it, there might be errors.

What is happening?

Arken has summoned a fog around him, Waswowarum and Slimey, there actions can not be seen.
Leaf has taken flight into the skies, observing his environnement
White tried eating an apple of a tree, but as he bit into one of them, the tree started moving, an eye opening up. Tree roots started sprouting from the ground, but the “tree” seems unable to touch White who is in flight.
Anjea ate a bit of berries
Before Gamma was getting up and leaving, Kirb quickly throws a punch at the fleeing Blob, knocking it’s hp down. Kirb has engaged and disengaged combat on Gamma
Gamma, meanwhile, began feeding on the dead rabbit.

1- Your action? Remember discretion.

2- Evolutions
Now that your Blobs are brain level 3, they have the choice between
-Physical Evolutions
-Develop Powers(such as fire/water/etc)
-Develop spell/power ability/etc
-Gastronomic(Diet) Evolutions

You can have up to 3 powers developping at once AT ALL TIMES. You can also develop two things and shorten the duration of one of them by 1 turn or develop a single thing and shorten it’s duration by 2 turns.

Physical Evolutions
Arms(1 turn)
Bipedal Mouvement(1 turn)
Slug Mouvement(1 turn)
Improved Sight (1 turn)
Head( 1 turn)
Tail: (1 turn)
Hands(Requires Arms): 1 turn (Is required for claws, pincers, etc.)
Feet(Requires Legs) : 1 turn
Nose(1 turn)
Ears(1 turn)
Hair (1 turn)
Scales( 1 turn)
Feathers ( 1 turn)
Faster Slug Mouvement (1 turn)
Quadrupedal Mouvement(Requires legs) (3 turns): The Blob grows an extra set of legs
Spring Reflexes(Requires legs) (2 turns): The Blob is slightly faster and can have around similarly to a bunny rabbit or a kangarou.
Four arms(Requires arms) (3 turns) : The Blob grows an extra set of arms
Thick Skin ( 1 turn) : The Blob takes slightly less damage
Aerial legs (Varies): The Blobs legs are that of a bird, smaller but lighter and improves flight. Awkward with normal feet, though. If the Blob already has legs, its a 1 turn evolution, otherwise its 2 turns.
Fins ( 1 turn)
Gills ( 1 turn)
Adhesive Glands(Requires Slug Mouvement) ( 2 turns) : The Blob can go up surfaces, sticking to them.
Extensive Vision( Requires Improved Sight) ( 1 turn): Even better, larger and more detailed vision to your Blob
Heat Vision(Requires Improved Sight) (2 turns): The Blob can see a hidden Blob through it’s heat.
Improved Hearing(Requires ears) (1 turn)
Scent Tracking(Requires Nose)(2 turns): The Blob can smell hidden Blobs.
Hands for feet(Requires legs) ( 2 turns): Similar to a monkey, the Blob grows hands on its feet.
Tentacles (2 turns) : The Blob grows a pair of long tentacles
Horns (Requires head) (1 Turn): The Blob grows a pair of horns)
Claws(Requires Hands) (2 turns): The Blob grows sharp claws
And it keeps going, but none of you have the level or prerequisites for them, so I’ll stop here.
Tentacular Reinforcement (1 turn): allows hands and claws to be on tentacles
Pincers: 2 turns
Muscular Reinforcement(2 turns): Improves speed
Tail Reinforcement (1 turn): Allows upgrades on tail, improving it’s utility.
Wings(3 turns): Gives a Blob-ish beginning of what appears to be wings. Not very good at flight, more for gliding, but can be upgraded and is improved by aerial legs, wings and more.
Shell(3 turns, requires head or slug mouvement): Slows and weighs down the Blob, but gives him a defensive shell. The shell reduces the damage of all attacks by two, but exterior limbs are vulnerable(head/arms/slug tail) and must be brought inside the shell(making the Blob immobile) to protect those body parts. Can be upgraded.
Leap Reflexes(3 turns, requires spring reflexes): Allows the Blob to jump at incredible height and lenghts.
Thorns( 2 turns): The Blob is covered in thorns, and any Blob that touches it takes 1 point of damage. Can be upgraded.
Buck Teeth(Requires Herbivore, 1 turn): The Blob gains a bite attack and can munch throught wood and similar objects with ease
Fangs(Requires Carnivore, 1 turn): The Blob gains a powerful bite attack and can cut throught meat well.
Proboscis(2 turns, 1 if Omnivore): The Blob gains a tube-like mouth. With it, it can stab other Blobs and allows different gastronomic options
Talons(2 turns): Makes the Blob lighter and more adapted to flight
Beaks(2 turns, 1 if omnivore): the blob gains a beak and a peck attack and allowing them to better pick off small food. Can be upgraded.
Hooves(2 turns): The Blob walks around on large hooves, preventing debalancement and giving him a more powerful but slower kick attack.
Eyes(1 turn): The Blob grows a second eye, reducing chance of blindness and enlarges sight radius
Scent Tracking(2 turns, requires nose): Allows the Blob to know where a Blob is or has been through smell.
Camoflage Skin(3 turns): With this cameleon-like skin, the Blob can blend into his environnement and make itself almost invisible to the naked eye. Upgrades later to allow blend in while moving and such.

Powers
Since Anjea has finally developped Electricity, the following have been unlocked)

Static Fighter(2 turns): The Blob can trasmit electricity by touch or near vicinity, causing all of it’s physical attack to gain 1 extra damage from electric shock
Jolt(2 turns): A short range jolt of electricity comes out of the Blobs hand.
Recharge(3 turns): The Blob can spend the turn jolting itself with energy, gaining energy)
Adrenaline Rush(2 turns): The Blob jolts itself, increasing it’s speed by 1.

Since Arken has developped wind, he has acces to this:

Improved Flight(2 turns): Self Explanatory
Breeze(2 turns): A strong breeze passes by pushing small objets and creatures in a direction
Slashing Wind(2 turns): A quick wave of wind slices through a target
Small Fog: A small fog is created around the Blob, hiding itself from it’s enemies.
Wind Fists(4 turns): The Blob can punch the air, sending out punches to his enemies from a short distance.

Water:
Improved Swim(2 turns): Self Explanatory
Aquatic Healing(4 turns): The Blob, when submerged in water, heals over time
Icicle(2 turns): A small icicle forms, that can be thrown or used as a weapon up close
Aquatic Force(2 turns): The Blob can push around a small wave of water similar to a Wind Blob using breeze. Requires to be in water or Create Water
Create Water(2 turns): Converts energy to spawn water, in any form.

Fire:
Interior Heat(4 turns): Can use energy to heat ones body, sending back heat damage to Blobs that touch him. Keeping this for turns uses more energy, but the Blobs physical attacks do burn damage
Overheat(2 turns): The Blob heats up another Blob body temperature, making them fatigue and drop in energy. Also does minimal damage
Firball(3 turns): An energy costly attack. A Blob spews out a fireball that burns a target for a good amount of damage

Nature:
Natures wrath(minor) (2 turns): The nerby grass or vegetation around the Blob entagles it, stopping it from moving and dealing minor damage
Wild Empathy(2 turns): Improves the relationship with an animal or slightly with a NPC Blob.

Gastronomic
Requires to have confirmed a diet.

Herbivore:
Frugivore(2 turn): Extra health and energy output from fruit
“Herb”-ivore(2 turns): Extra health and energy output from eating grass, leaves, herbs and flowers
Beaver(Requires Buck Teeth, 2 turns): The Blob gains health and energy from eating bark and roots(wood)

Carnivore:
Hunter-Killer(2 turns): Extra health and energy output from eating other creatures killed by your own hand
Scavenger(2 turns): Extra health and energy output from eating other creatures killed by others. Can eat semi-rotten meat.
Sanguivore(2 turns): Allows the Blob to drink blood for health and energy
Insectivore(2 turns): Extra health and energy output from eating insects

Omnivore: All 2 turns
Aquivore(Requies Proboscis): Can filter through water to get nutrients, giving health and energy
Melivore: Increases the health and energy output of honey
Nutrivore(Requires proboscis): Can filter through the ground for nutrients, similar to Aquivore but not as nutritious.

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest: Turn 9 Game 1

Originally posted by CowFriend:

Sounds like someone’s jelly.

Hahahaha.

PS: Sorry guys for the delays lately, I have been having massive issues of my own to deal with, but don’t worry I’m still trying to continue this game. At worst it shall be 1 post/week, which saddens me and I hope to have a more opened schedule in the near future.

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest (Sign-Ups/Reserve List and Questions!)

Originally posted by hamuka:

B-b-but… Where am I? ;(

Check on the game thread, you name should be there.

Originally posted by ocelot:

I’m kind of back on FGF now.

Welcome back.

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest (Sign-Ups/Reserve List and Questions!)

Originally posted by Jaskaran2000:

I’d like to get back in the game, due to my break cut short, my blob will be the same (Gold male named Lord)

Perfect I’ll put you on the list.

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest: Turn 9 Game 1

Originally posted by ilovekirby12:
Originally posted by CowFriend:

I have the best sprite in the game, but Leaf looks like a badass Arceus.

Most attractive? Yes
Best choices? No

Everything has its advantages and disadvantages.

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest: Turn 9 Game 1

Originally posted by ilovekirby12:

Kirb

[Evolution] Finish Thorns(1/2), Create Water(1/2), Frugivore(1/2)
For the thorns, my body is covered in it, but not my palms.

[Action] Collect yellow berries nearby while guarding my bunny.

Commentary:
I really enjoy blobvolution, the entire concept, especially the picture. I feel that pictures provide a nice break from the wall of text. Your evolutions are detailed, and i can see you put much effort into this game. The clever, amusing concept of evolution really excites me.

Thanks.

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest: Turn 9 Game 1

Originally posted by gammaflux:

@FelineForumer Nice pictures, :D also I meant more statwise how do they differ? Are claws faster yet weaker (still stronger then hands). And are pincers slower yet stronger?

Claws are fast, swiping at foes with claws. Pincers are bulkier, but once you grab onto his arm, you can hold him down and he’s got nowhere to go.

Originally posted by FelineForumer:
Originally posted by gammaflux:

(also how do they differ from claws?)

Claw

Pincers

Crab pincers are usually called claws, but are not the type he was thinking of.

/\/\/\

How much energy does it take to get smaller?

Not that much in comparasion, but you must live with the consequences.

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest: Turn 9 Game 1

Originally posted by FelineForumer:

… I chose omnivore as a decided diet… shouldn’t my beak be done? =S

Also, when can we choose blob size?

Oh sorry, I’ll have it updated next turn

You need an overexcessive ammount of energy to grow one size bigger.

Originally posted by gammaflux:

You win this round Gamma is defeated D:

Evolutions: Slug, Thorns.

Action: Retreat move away from everyone, and eat the dead bunny corpse and suck out its blood with my proboscis. (top left bunny).

My opinion about the game: Its very fun overall :D, i’m glad you took the time to make this for all of us :).

Q1. Does proboscis give a combo bonus to sanguivore?

Q2. If I grow pincers will that stop me from picking up anything? (also how do they differ from claws?)

A1: You gain a sting damage from proboscis, then suction shall be a second damage factor
A2: No, but it won’t be as easy as if you had fingers.

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest: Turn 9 Game 1

Turn 8 (Next Turn is Nightfall)

WARNING! There seems to be some error with my thing. Waswowarum is currently near Slimey and Anjea. I’ll try and fix it.

What is happening?

Powered up by Arken’s breeze, Leaf charged straight into Gamma, knocking him down and preventing him from touching Waswowarum.

Arken and Leaf have engaged Gamma in combat

Slimey was going in for the kill, trying to raise its body, glued onto White, and slam it , crushing the poor Blob. While he was attempting to do it, White had enough time to take flight, debalancing Slimey, and so White knocked Slimey off of him.

Anjea ate.

Kirb made a small dirt nest for the bunny, who is now peacefully residing inside the burrow that she keeps enlarging. Oh and Kirby, she isn’t going to lay an egg, she’s going to have a litter of children.

I put an evolution scale on the first page to show off your full evolutions. Some have changed alot. Others, not that much physically.

1- Your action? Remember discretion.

2- Evolutions
Now that your Blobs are brain level 3, they have the choice between
-Physical Evolutions
-Develop Powers(such as fire/water/etc)
-Develop spell/power ability/etc
-Gastronomic(Diet) Evolutions

You can have up to 3 powers developping at once AT ALL TIMES. You can also develop two things and shorten the duration of one of them by 1 turn or develop a single thing and shorten it’s duration by 2 turns.

Physical Evolutions
Arms(1 turn)
Bipedal Mouvement(1 turn)
Slug Mouvement(1 turn)
Improved Sight (1 turn)
Head( 1 turn)
Tail: (1 turn)
Hands(Requires Arms): 1 turn (Is required for claws, pincers, etc.)
Feet(Requires Legs) : 1 turn
Nose(1 turn)
Ears(1 turn)
Hair (1 turn)
Scales( 1 turn)
Feathers ( 1 turn)
Faster Slug Mouvement (1 turn)
Quadrupedal Mouvement(Requires legs) (3 turns): The Blob grows an extra set of legs
Spring Reflexes(Requires legs) (2 turns): The Blob is slightly faster and can have around similarly to a bunny rabbit or a kangarou.
Four arms(Requires arms) (3 turns) : The Blob grows an extra set of arms
Thick Skin ( 1 turn) : The Blob takes slightly less damage
Aerial legs (Varies): The Blobs legs are that of a bird, smaller but lighter and improves flight. Awkward with normal feet, though. If the Blob already has legs, its a 1 turn evolution, otherwise its 2 turns.
Fins ( 1 turn)
Gills ( 1 turn)
Adhesive Glands(Requires Slug Mouvement) ( 2 turns) : The Blob can go up surfaces, sticking to them.
Extensive Vision( Requires Improved Sight) ( 1 turn): Even better, larger and more detailed vision to your Blob
Heat Vision(Requires Improved Sight) (2 turns): The Blob can see a hidden Blob through it’s heat.
Improved Hearing(Requires ears) (1 turn)
Scent Tracking(Requires Nose)(2 turns): The Blob can smell hidden Blobs.
Hands for feet(Requires legs) ( 2 turns): Similar to a monkey, the Blob grows hands on its feet.
Tentacles (2 turns) : The Blob grows a pair of long tentacles
Horns (Requires head) (1 Turn): The Blob grows a pair of horns)
Claws(Requires Hands) (2 turns): The Blob grows sharp claws
And it keeps going, but none of you have the level or prerequisites for them, so I’ll stop here.
Tentacular Reinforcement (1 turn): allows hands and claws to be on tentacles
Pincers: 2 turns
Muscular Reinforcement(2 turns): Improves speed
Tail Reinforcement (1 turn): Allows upgrades on tail, improving it’s utility.
Wings(3 turns): Gives a Blob-ish beginning of what appears to be wings. Not very good at flight, more for gliding, but can be upgraded and is improved by aerial legs, wings and more.
Shell(3 turns, requires head or slug mouvement): Slows and weighs down the Blob, but gives him a defensive shell. The shell reduces the damage of all attacks by two, but exterior limbs are vulnerable(head/arms/slug tail) and must be brought inside the shell(making the Blob immobile) to protect those body parts. Can be upgraded.
Leap Reflexes(3 turns, requires spring reflexes): Allows the Blob to jump at incredible height and lenghts.
Thorns( 2 turns): The Blob is covered in thorns, and any Blob that touches it takes 1 point of damage. Can be upgraded.
Buck Teeth(Requires Herbivore, 1 turn): The Blob gains a bite attack and can munch throught wood and similar objects with ease
Fangs(Requires Carnivore, 1 turn): The Blob gains a powerful bite attack and can cut throught meat well.
Proboscis(2 turns, 1 if Omnivore): The Blob gains a tube-like mouth. With it, it can stab other Blobs and allows different gastronomic options
Talons(2 turns): Makes the Blob lighter and more adapted to flight
Beaks(2 turns, 1 if omnivore): the blob gains a beak and a peck attack and allowing them to better pick off small food. Can be upgraded.
Hooves(2 turns): The Blob walks around on large hooves, preventing debalancement and giving him a more powerful but slower kick attack.
Eyes(1 turn): The Blob grows a second eye, reducing chance of blindness and enlarges sight radius
Scent Tracking(2 turns, requires nose): Allows the Blob to know where a Blob is or has been through smell.
Camoflage Skin(3 turns): With this cameleon-like skin, the Blob can blend into his environnement and make itself almost invisible to the naked eye. Upgrades later to allow blend in while moving and such.

Powers
Since Anjea has finally developped Electricity, the following have been unlocked)

Static Fighter(2 turns): The Blob can trasmit electricity by touch or near vicinity, causing all of it’s physical attack to gain 1 extra damage from electric shock
Jolt(2 turns): A short range jolt of electricity comes out of the Blobs hand.
Recharge(3 turns): The Blob can spend the turn jolting itself with energy, gaining energy)
Adrenaline Rush(2 turns): The Blob jolts itself, increasing it’s speed by 1.

Since Arken has developped wind, he has acces to this:

Improved Flight(2 turns): Self Explanatory
Breeze(2 turns): A strong breeze passes by pushing small objets and creatures in a direction
Slashing Wind(2 turns): A quick wave of wind slices through a target
Small Fog: A small fog is created around the Blob, hiding itself from it’s enemies.
Wind Fists(4 turns): The Blob can punch the air, sending out punches to his enemies from a short distance.

Water:
Improved Swim(2 turns): Self Explanatory
Aquatic Healing(4 turns): The Blob, when submerged in water, heals over time
Icicle(2 turns): A small icicle forms, that can be thrown or used as a weapon up close
Aquatic Force(2 turns): The Blob can push around a small wave of water similar to a Wind Blob using breeze. Requires to be in water or Create Water
Create Water(2 turns): Converts energy to spawn water, in any form.

Fire:
Interior Heat(4 turns): Can use energy to heat ones body, sending back heat damage to Blobs that touch him. Keeping this for turns uses more energy, but the Blobs physical attacks do burn damage
Overheat(2 turns): The Blob heats up another Blob body temperature, making them fatigue and drop in energy. Also does minimal damage
Firball(3 turns): An energy costly attack. A Blob spews out a fireball that burns a target for a good amount of damage

Nature:
Natures wrath(minor) (2 turns): The nerby grass or vegetation around the Blob entagles it, stopping it from moving and dealing minor damage
Wild Empathy(2 turns): Improves the relationship with an animal or slightly with a NPC Blob.

Gastronomic
Requires to have confirmed a diet.

Herbivore:
Frugivore(2 turn): Extra health and energy output from fruit
“Herb”-ivore(2 turns): Extra health and energy output from eating grass, leaves, herbs and flowers
Beaver(Requires Buck Teeth, 2 turns): The Blob gains health and energy from eating bark and roots(wood)

Carnivore:
Hunter-Killer(2 turns): Extra health and energy output from eating other creatures killed by your own hand
Scavenger(2 turns): Extra health and energy output from eating other creatures killed by others. Can eat semi-rotten meat.
Sanguivore(2 turns): Allows the Blob to drink blood for health and energy
Insectivore(2 turns): Extra health and energy output from eating insects

Omnivore: All 2 turns
Aquivore(Requies Proboscis): Can filter through water to get nutrients, giving health and energy
Melivore: Increases the health and energy output of honey
Nutrivore(Requires proboscis): Can filter through the ground for nutrients, similar to Aquivore but not as nutritious.

3-Your opinion

In private message or with your post, tell me how you like the game so far. Your opinions? Comments? What would you like to see more from the game?

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest: Turn 9 Game 1

UPDATE: NEXT POST ON THE WAY GUYS, THANK YOU FOR YOUR PATIENCE.

 
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Topic: Forum Games / [Sign-Ups] Deify

Originally posted by BCLEGENDS:

Yep, that’s reasonable. You’re in, ZigZag.

So what is the game? Is there premade villages? Things to do? Anything initially set down by the game creator to give us direction?

 
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Topic: Forum Games / [Sign-Ups] Deify

Updated. Do I get in?

 
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Topic: Forum Games / [Sign-Ups] Deify

Sign!, though I may not have time to write full description right now!

Name: Màtoha
Nickname: The Mà(Often written the Maw)
Title(s): Death’s Embrace, The Purifier
Appearance: A tall and lean gentleman. wearing a dark grey jacket, a grey-ish white undershirt, black pants, a cloak with a hood that normally stays over is head at all times. He has grey eyes, black hair and a pale skin. He wears black gloves as well. When frustrated, his face slowly fades away to reveal a skeleton. His left hand is the only body part that is always skeletal.
Personality:
Base: Màtoha thinks very high of himself and considers others as low-life, especially non worshippers. He is calm and collective, but if pushed he can become extremely agressive. In his mind, the living are a curse and he is merely purging the land of corruption.
Perceived: He is perceived in many different ways. Lawful and good hearted people will often perceive him as a cold killer, killing innocent lives as he passes through town. They often keep an eye on him, but keep their distance. The General population interpret him as the grim reaper, taking away the sick and weak. Families of the soon to be deceased often try and offer deals to spare their loved ones lives, which are often considered. His worshippers obviously adore him, and often offer part of their souls for a chance of being raised as a powerful undead in the afterlife. He is the purifier, killing the flaws in humanity and creating the perfect race of the undead.
Focus: Death. If too abstract, The souls of the dead.
Backstory:
Death has always existed, though not as much as when the Mà came into existence. At first mistaken by a simple plague, he went from town to town, killing off various different people and started spawning the undead. It didn’t took long before he reached a position of power, becoming a skeletal monster of nightmares, but it wasn’t long before the other dieties stripped him of that strenght. He still keeps a souvenir of his true form that is shown when he is frustrated. His left hand has been kept skeletal as well, often shaking the hands of those unwanting life with it.

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest: Turn 9 Game 1

I’m trying to make it today. We’ll see.

PS: To be precise, the update has been severly delayed due to some AFK’ness and me needing to chase after some players for clarifications.

PS2: I have sent SEVERAL private messages over certain concerns, if I get some replies back I’ll have it done for today no problem.

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest: Turn 9 Game 1

This game isn’t dieing, I am merely a bit busier. That I have saddly had to remove a player from afk, and there’s a second player that has begun not replying to day 7, which is dissapointing. But do not worry, I am on it.

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest: Turn 9 Game 1

Originally posted by arkenarken:

ETA on update?

I’ll work on it when I can, but I can’t promesse anything before the weekend, since back from the holidays my workload is already alot, and so most likely during the weekend/monday there shall be the update.

 
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Topic: Forum Games / Blobvolution: Survival of the Fittest: Turn 9 Game 1

Hahaha, try saving the document in PNG or something, would make better quality hahaha.