Recent posts by ZigZagZombie on Kongregate

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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Originally posted by gammaflux:

Now that Woofy has shown his true intentions I can and will not back down.

Feel free to retreat your own troops, but one way or another a fight between me and Woofy is inevitable.

If he wants a fight so badly, I’ll gladly give it to him.

Well with 20 hit points, a 4 damage melee attack, improved evasion and movement and a aoe that can be channeled through either himself or an pug, Woofy is one of the few dungeon masters well built to deal with enemies on his own. Still, having a couple more allies on his side would of made the odds a bit better for him.

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Still waiting on responses.

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Originally posted by gammaflux:
Originally posted by ilovekirby12:

Theres a slight mistake. I’ll pm it. Yeah its actually major…

and drocto sent the wrong units

If Dr.Octaganapus2 changes his actions do you mind if I spend the extra money I earned from investments (Which I must’ve overlooked somehow) on units for defense?

Dr.Oct did not change his actions. Kirb probably gave him instructions and he did not follow them.

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Night 7
It was all out warfare…

Battle versus Gamma

Units with a yellow cross or blotch are blessed(including the healing mist next to gamma)
Dogs with exclamation points have tracking, Dogs with the red marks has counter, the dog with the red-background is the elite.
The talos is in red because he is an Infernal talos

Battle versus Woofy

Battle versus Psycho-Scorpion (THIS ONE took me forever)

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Originally posted by SypherKhode822:

Thanks, Ziggy!
Kirby, you can take charge this turn, jest fill me in on your plans.

Originally posted by ilovekirby12:
Originally posted by SypherKhode822:

Also. What’s a RRCG?

Hey sypher since I kinda planned this night phase specifically with specific tactics and I know how the current units work can I take over this night phase?


Hamadryad costs how much?!


Also, if the void crystal is thrown into an area where the corner of a large creature is (overlapping) , does that creature get sucked in?

100, I believe.

If the large creature is entirely in the zone, then absolutely, if 1/4 of a large creature is in the 2×2 void zone, than theres a chance. If the large creature is just adjacent to the null zone, very improbable.

Also, night phase incoming in about 10-15 minutes.

@Gamma, it was subtle, but you did not notice that you gained extra revenue during the day from the investment, they basically ship X ammount of gold to you/day.

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Originally posted by SypherKhode822:

Also. What’s a RRCG?

A result from the alchemists hut on a clay golem here

A Single Clay Golem has come back with a note: "This one came out wonderfully, The other one, let’s say you don’t need to know.

Reinforced Regenerative Clay Golem(RRCG): Has +3 health, and heals of 1 each turn(2 if he has not taken any damage that turn)

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Originally posted by SypherKhode822:

Uhm, well:
What’s an Inferno Talos?

Inferno Solar Talos
Health: 5
Attack: 2 ranged / X+2 melee (all fire based)
Ichor of Molten Lead: This is used to preform the melee attack, as well as the improved ranged attack. Upon using this skill, the next ranged attack instead deals 2 damage to the initial target, and 1 damage to adjacent enemy units (3×3 area).
Ichor of molten lead additionally fuels power from enemy attacks. Any fire based attacks used within a 5×5 area of the Inferno solar talos is absorbed safely. X= every two fire attacks absorbed during this skill. For example, if this unit absorbed 6 fire attacks, then the next melee attack deals 3+2 damage. The ranged attack also increases one damage for every 2 fire attacks absorbed.
Immense height: Since the Solar Talos is so damned tall, his Ranged attack can hit any unit on the map. This effectively breaks up the usefulness of hiding your DM behind a wall of meatshields. Of course, it only deals two damage (unimproved).

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

They said I was dead…but I’m a zombie. You can’t kill what is already dead! (AKA I am officially back. If anyone is curious as to why I have been gone forever, PM and i will gladly tell you my story)

End of Day 7

Gammaflux

New Unit!: Hamadryad

Hamadryad
Type: Monstrous Plant
Size: Medium
HP: 6
Attack: Branch Whip (3 physical damage, melee)
Skills:
Ingrain: The Hamadryad burrows its roots into the ground beneath it, increasing its defense by 1 (minimum of 1), altering its attack to Root Impale (strikes 4 random enemies in a 4×4 radius around it for 1 physical damage; for all intents and purposes other than range, the attack is still counted as a melee attack), and allowing it to regain 1 HP per turn. It loses the ability to move.
Summon Dryad: Summons a dryad which can move up to a total of 6 spaces away from the Hamadryad. If the distance between them increases anymore the Dryad will immediately die. Dryad’s have an hp of 3, attack of 1, are immune to any physical or contact counter attacks (such as poisonous skin, or lava flesh). (once a day) Note: The dryad can not be targeted or perform any actions on the turn it is summoned. (so it’s not 1-shotted)
Thick Skin: The Hamadryad is immune to contact counter damage. (damage associated from touching the body of a creature, and not actually a true attack.)

The Violator Storm spotted a medium settlement.

The candles scurried, trying to melt the ice, but ran away as danger approached. Next time, they can be commanded to fight off any threats, but it would risk losing some in the process. they melted 2/10th of the ice.

The settlement rewards the group for killing the bandits with 20 gold, and offers them a quest to delve further into bandit territory, which has more risks, but also a much greater reward.

Gammaflux learned Energy Absorption.

Total Units: 1 Ironbark Phosphorous Treant, 1 Healing Mist Slime, 4 Green Oozes. (All Blessed), 6 Phosphorous Treants, 3 Healing Mist Slimes, 4 Green Oozes, 1 Violator Stormling, 15 Candlesticks, 1 Sonic Ooze(Remind me of him again? I can’t seem to find him)
Gold Left: 265-Sonic Ooze price.

Viraz
DECEASED ON NIGHT 6

Woofy

The dungeon master donates 30 pugs and all of his artifacts to Promethean One.

Elite Bloodthirsty Hound: gains 2 hp and the ability to pounce on enemies, closing in on them from a distance.

Total Units: 2 Common Dogs, 49 Pugs, 9 Bloodthirsty Hounds, 2 Tracking Bloodthirsty Hounds!
Gold Leftover: 20

Psycho Scorpion

Oddly enough, Psycho-Scorpion sends his troops to try and help the town recover from being raided. The villagers, completely confused, have no idea what to think of this.

Total Units: 26 Ant swarms, 4 Giant Praying Mantis, 4 Roach Swarms, 1 Queen Saboteur, 23 Caterpillars, 10 Terrorized Captives, 1 Tribal Warrior,

Kirb the Great
DECEASED ON NIGHT 4

Plies the Benevolent

Area discovered: a cryptic graveyard.

Laborers toil away, bringing home 490 gold
Preachers recruit the following 53 units:
Spiritual Preacher recruits the following:
Spectre: 2 hp, deals 1 ethereal damage (ignores normal/physical damage resistance), stealth. Ability (Ambush): when attacking someone who is unaware of the Spectre’s location (being previously invisible), deals +2 damage/

Total Units: 11 Village Guards, 8 Improved Shields Qigong Initiate Guards 6 Tomahawk Guards, 1 Spiritual Preacher, 55 Preachers, 75 Laborers, 2 Ghastly Bombs, 22 Village Martyrs’, 1 Spectre.

Promethean One

30 pups and all of Woofy’s artifacts arrive at the doorstep…

The 4 clay golems found a literal gold mine, and take as much as they can carry, bringing back together 75 gold.

Revealed Artifacts:

Book of Necros: When incanted, is suppose to increase the power of other Necros items. The rest is still unknown

Void Crystal: When thrown, creates a 2×2 vortex for 1 turn , all creatures in the zone fall in, and adjacent units have a chance of being sucked in(dependant on size). After the turn has passed, the crystal comes back, out of energy for the day, and all units who were caught in the vortex reappear.

Total Units: 4 Clay Golem (Miner), 13 Clay Golems ,5 Clockwork Djinn. 7 Mannequins, 1 Master Illusionist, 1 Stone Sludge (Donated), 1 Solar Talos, 1 Red Dragon Wyrmling, 1 RRCG. Inferno Solar Talos

Items: Grail of Health, Items: Skull of Necros, Orb of Deflection, Gem of True Sight, Ring of the Ram, Shadow Lantern, Book of Necros, Void Crystal. Plus these unrevealed artifacts…
Artifact 1: Steel and brass pauldrons featuring two brass lion heads. Their eyes seem to glow when someone other than the wearer approaches it
Artifact 2: An amulet, with a ruby in the shape of heart. The ruby seems to be filled with a strange liquid
Artifact 3: An eerie crown. Instead of being encrusted with gems, skulls take its place. The skulls sometime glow eerily.
Artifact 4: A claw, stained with blood. Odd runic symbols cover it
Artifact 5: A black chest, with eerie fumes coming out of the cracks. It is sealed, and no one has dared open it.
Artifact 6: A golden orb, very bright. It floats on its own and appears heavenly.

The Violator Storm
DECEASED ON NIGHT 3

Aelild Razorthorn
DECEASED FROM DIVINE INTERVENTION

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Hey guys, I know massive delays. been busy. But! I have fixed my website technicalities, and can now access kongregate. So the posts are coming.

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

For the sake of coherence, can everyone resend their final actions(all included nothing missing or errored like when I messaged you all) ? That way I will only need to have my private message screen open, because or else navigating the website right now is very difficult. So all your possible actions,in 1 private message, this could include

-Level Up
-Viraz Ability Gain
-Elite Unit
-Ressearch
-Use of Money
-Unit Day Actions
-Unit Night Actions.
-Etc?

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Hey sorry guys for the delay I am still have massing technical difficulties when trying to access kongregate

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Hey everybody! I looked through all your actions, and found through quite a few of you guys many errors/misunderstanding. If I am confused/wrong in what I said, please contact me, but I sent each of you all the inidividual issues I had with your actions. And make sure everything is complete, which should include some(if not all, depending on who you are)..

-Level Up
-Viraz Ability Gain
-Elite Unit
-Ressearch
-Use of Money
-Unit Day Actions
-Unit Night Actions.
-Etc?

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Still missing certain actions, notably Gammaflux

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Originally posted by ilovekirby12:

Is sypher still alive active? Just wondering if he is reading this. (Post if u are)
Either way I have something convoluted in mind.


Edit: do you use rng for your event results? (Eg. The regen golem)

Double edit: The runic book and pulsating purple gem should be added to items. Also how much gold do i have.

1- Yes, I do. All big table with a lot of numbers, I trust you, if a post takes time, its because im rolling a bunch of variables

2- Thank you for reminding me!

3- Uh that would be 255. My bad

Originally posted by FelineForumer:

I believe you did not add the units I recruited by mistake, Zigzag. Those were my numbers for the beginning of Day 6, without the numbers of the ones I recruited that day. =/


1)

Plies tries to explore the surrounding area..

The 44 Preachers shall gather new recruits.

The Spiritual Preacher shall try to gain more spirits.

The 49 Laborers shall toil away the day, working.

2) Secret!
3) Mwahahaha!
4) Hahahahahahahaha!

Yeah it should look more like this
Total Units: 8 Village Guards, 6 Tomahawk Guards, 1 Spiritual Preacher, 35 Preachers, 20 Laborers. 2 Ghastly Bomb, 2 Village Martyrs

Originally posted by sirwoofy:

For now I will provide my upgraded Bloodthirsty Hound information. I am waiting on a few answers before I do the rest.
Size: Medium
Type: Undead Animal
HP: 5
Attack: Soul Drain – 2 damage ranged attack. Applies Blood Thirst causing each attack to heal the hound by 2 hp. This attack never misses.
Blood thirst: This dog feeds on blood. It gains 2 hit point every time it attacks.
Adrenaline Rush: Upon successfully killing a unit, an Undead Bloodthirsty Hound gains an adrenaline boost, increasing its movement speed and agility. It also increases its damage by 2. This lasts 2 rounds. Killing a unit during this round adds 2 rounds to total duration.
Ranged Counter Attack: Upon being attacked, this unit will retaliate with Soul Drain, dealing 2 damage and restoring it’s health by 2.
If this is not ok please pm me so we can discuss it.

Uh is this going for a new unit or an upgrade? You can create a whole new unit with those statistics if you want, But I doubt it would be feasible to put it on the upgrade(would cost more than to just buy the unit). But I’ll take your answer and look into it. Once I know what you want I could tell you if its balanced or not.

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Night 6 Round 3
Sorry for the insane delay, I have been having trouble reaching Kongregate . Am I the only one experiencing technical difficulties?
Battle versus Viraz
Surrender and total submission.
The forces of Viraz left their defensive position, and attempted to make a run for it, but was no match for the vengeful offensives forces who chased after each fleeing target, before looking back at the lone Dungeon Master, who had accepted his fate. They all charged at him, and with that, another large explosion shattered from yet another death.
Viraz has been slain
Woofy and Promethean One gain 85 experience and gold from defeating the defending forces, additionally both have access to another Diamond Shard

Battle Versus Woofy
The Candlesticks, with quick reflexes, ran from the fight. The Scorch Tree sends out one devastating fruit grenade before fleeing, killing 8 pugs and a common dog, who were stuck in the frantic crowd of dogs. They all die in a red vapor, quickly evaporated by the skull of Necros
The Skull of Necros is now glowing powerfully, it is at 11 stacks.
Woofy gains 20 gold and experience from killing two phosphorous
Gamma gains 90 gold and 90 experience from killing two bloodthirsty hounds, 8 pugs and 2 common dogs

Day 7
Only 5 Remain….
Gammaflux

At his doorsteps appear the remaining forces of Viraz…

Total Units: 1 Ironbark Phosphorous Treant, 1 Healing Mist Slime, 4 Green Oozes. (All Blessed), 2 Phosphorous Treants, 3 Healing Mist Slimes, 4 Green Oozes, 1 Scorch Tree, 1 Violator Stormling, 15 Candlesticks.
Casualties: 2 Phosphorous Treants
Enemies Slain: 2 Bloodthirsty Hounds, 8 Hounds, 2 Common Dogs
Experience: 260/200. LEVEL UP! Gammaflux is now level 4! He may choose to add or improve one of his abilities, and may now create high tier 2 units.
Gold: 285 = (170 Daily+25 Investment Returns + 90 Enemies Slain)
Upgrades Available: Stonebark Phosphorous Treant, Incombustible Ooze, Enlarged Ooze
Known Locations: Old Man’s Hutt, Large Settlement(Quest/Invest), Encased Primal Diamond

Viraz

DECEASED ON NIGHT 6

Woofy
Total Units: 2 Common Dogs, 49 Pugs, 4 Bloodthirsty Hounds, 1 Tracking Bloodthirsty Hounds
Casualties: 8 Pugs, 2 Common Dogs, 7 Bloodthirsty Hounds
Enemies Slain: Viraz and all his defending forces.
Experience: 105/75. LEVEL UP! He may choose to add or improve one of his abilities, and may now create middle tier 2 units. Also, do not forget The Viraz diamond shard!
Gold: 640 = (170 Daily + 105 Enemies Slain + 365 Fetching)
Upgrade Available: Rabid Dog(Common Dog), Tracking(Any Dog), Efficient Fetcher(Pug and Common Dog)
Known Locations: None
Items: Skull of Necros, Orb of Deflection, Gem of True Sight, Ring of the Ram, Shadow Lantern. Plus these unrevealed artifacts…
Artifact 1: Steel and brass pauldrons featuring two brass lion heads. Their eyes seem to glow when someone other than the wearer approaches it
Artifact 2: An amulet, with a ruby in the shape of heart. The ruby seems to be filled with a strange liquid
Artifact 3: An eerie crown. Instead of being encrusted with gems, skulls take its place. The skulls sometime glow eerily.
Artifact 4: A claw, stained with blood. Odd runic symbols cover it
Artifact 5: A black chest, with eerie fumes coming out of the cracks. It is sealed, and no one has dared open it.
Artifact 6: A golden orb, very bright. It floats on its own and appears heavenly.

Psycho Scorpion
Total Units: 23 Ant swarms, 3 Giant Praying Mantis, 4 Roach Swarms, 1 Queen Saboteur, 16 Caterpillars, 10 Terrorized Captives.
Casualties: None
Enemies Slain: None
Experience: 265/500
Gold: 245 (170 Daily + 75 Looting)
Upgrade Available: Flying Roach/Beetle Swarm
Known Locations: Kobold Camp, Frozen Primal Diamond, Assassin/Thief Guild, Gnome Mercenary Base, Small Settlement, Ancient Ruins, Dragon Roost.

Kirb the Great
DECEASED ON NIGHT 4

Plies the Benevolent
Total Units: 8 Village Guards, 6 Tomahawk Guards, 1 Spiritual Preacher, 35 Preachers, 20 Laborers. 2 Ghastly Bomb, 2 Village Martyrs
Casualties: None
Enemies Slain: None
Experience: 120/200
Gold: 370 = 200(Left Over) + 170(Daily)
Upgrade Available: Enthralling Preacher(Village Preacher), Noble Defender(Village Guard), Qigong Initiate(Any Village unit), Tomahawk Guard(Village Guard), Improved Shields(Village Guard)
Known Locations: None

Promethean One

A Single Clay Golem has come back with a note: "This one came out wonderfully, The other one, let’s say you don’t need to know.

Reinforced Regenerative Clay Golem(RRCG): Has +3 health, and heals of 1 each turn(2 if he has not taken any damage that turn)

4 Clay Golem (Miner), 4 Clay Golems 4 Clockwork Djinn. 2 Mannequins, 1 Master Illusionist, 1 Stone Sludge(Donated), 1 Solar Talos, 1 Red Dragon Wyrmling, 1 RRCG.
Casualties: 4 Clay Golems, 2 Clockwork Djinns, 3 Hardlight Mannequins, 1 Solar Talos
Enemies Slain: Viraz and his defending forces
Experience: 280/200. LEVEL UP! The Promethean One is now Level 4! He may choose to add or improve one of his abilities, and may now create high tier 2 units.
Gold:
Upgrade Available: Clay Golem Miners, Hard Light Mannequins, and Improved Construction (125 gold +1 hp all units(forever)),
Known Locations: Dragon Roost, Dimensional Portal, Alchemist Hutt, Small Ruins.
Items: Grail of Health.

The Violator Storm
DECEASED ON NIGHT 3

Aelild Razorthorn
DECEASED FROM DIVINE INTERVENTION

Tell me if I forget anything!

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Yes, and I am working on it as we speak.

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Originally posted by sirwoofy:

I vote that Zombie provides the inactive Viraz/Behemoth a generic action so we may progress.

If it persists I wil.

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Originally posted by sirwoofy:

We waiting on someone?

Yup. Same as always

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Originally posted by sirwoofy:

Does my artifact break if I use it/Hound holding it dies? Does it take a turn to use? What happens when a DM dies? Will all my units that killed him die?

Most artifacts do not break upon use. If the unit holding it dies, it drops to the ground. When a DM dies, the diamond explodes,killing off all units. If you had a unit in that fight, an elite version of it will be summoned.

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Still waiting on certain answers

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Night 6 round 2

Battle versus Viraz

The battle begins with projectiles flying. The two chandeliers and the infernal candlestick shoot out their bolt of fire at the Solar Talos, who was saved from a quick death from a force barrier, cast by one of the Djinn. The other one shoots its orb at Viraz, with the Solar Talos who does the same. While this is happening, a mannequin appears, in front of the corpse of another mannequin.
Solar Talos: 2/4
Viraz: 13/15
While the golems stayed behind in a defensive formation, the hounds charged. The defending force, however, huddle up in a defensive position. The Bloodthirsty canines stop, growling at their enemy, knowing the dangers of getting any closer to the Vessel of Forgotten Souls.
Promethean One and Woofy gain 15 experience for killing a possessed Mannequin

Battle versus Woofy

The battle begins with a volley of flaming bolts, harming several hounds as the weaker dogs in the back scramble in a panic, hoping to avoid any projectiles sent their way. Afterwards the candlesticks pull back in a defensive position
Hound 5/6/7: 4/5
The Scorch Tree sends out a fruit of fiery explosion on another section of Hounds, the middle one being the central target, he takes the brunt of the impact.
Hound 1: 4/5, Flammable
Hound 2: 2/5, Flammable
Hound 3: 4/5, Flammable
The Hounds, now enraged, leap at the treants. In group of twos, the hounds pounce, and take down two phosphorous treants. The treants, before dying, exhume their fumes, although the damage is abysmal as the adrenaline rushes to the dogs. The dogs who were already flammable ignites on the contact of the acidity of the powder, which makes them flammable once more. One of the dogs charges straight for the retreating candlesticks. The Scorch Tree is heavily injured and attempts to retreat as the hounds’ claw at him
Hound 6: 4/5, Flammable
Hound 7: 5/5, Flammable, Adrenaline Rush
Hound 2: 1/5, Flammable
Hound 3: 4/5, Flammable, Adrenaline Rush
Hound 5: 5/5
Scorch Tree: 2/6
The treants powder the wolves in flammable gas, another barrage of fire bolts from the candlesticks soar at them, the bolts igniting the wolves into flames, killing two of them. Two of the fire bolts were aimed at the Common dogs, who now yelp in pain from their injury
Hound 5: 4/5
Hound 7: 3/5, Adrenaline Rush
Hound 4: 0/5, Dead
Hound 2: 0/5, Dead
Hound 5: 2/5
Common Dogs: 1/2
The Skull of Necros glows faintly, it has now collected 1 soul(Bloodthirsty Hound)
Woofy gains 20 gold and experience from killing two phosphorous treants
Viraz and Gamma gains 40 gold and 40 experience from killing two bloodthirsty hounds

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

I. AM. BACK. And working on this!

 
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Topic: Forum Games / Famished [Game] Morning Phase Day 3 (Updated)

Lets impale that guy with my crab stick javelin thingys -Zac

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Bad News

Another family crisis! So I do not have access to my computer, I’ll try and keep all of you up to date

Sorry for the inconvenience.

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Still missing half of an action.