Recent posts by plopsy on Kongregate

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avatar for plopsy plopsy 58 posts
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Topic: Sacred Seasons MMORPG / Pathway for your average warrior or mage

120 for black widow bayonet

it also depends on whether you are grinding solo or with a friend…. but nice start!

 
avatar for plopsy plopsy 58 posts
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Topic: Sacred Seasons MMORPG / Pathway for your average warrior or mage

120 for black widow bayonet

it also depends on whether you are grinding solo or with a friend…. but nice start!

 
avatar for plopsy plopsy 58 posts
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Topic: Sacred Seasons MMORPG / What happens if you Change Class?

nope, you keep all your stats every time you change class. another good thing is that if you have a weapon that you bought or got from a quest on your main class, you will be able to use those weapons with every other class you have. ..the bad thing is that each quest can only be done by one class, and then its over.

 
avatar for plopsy plopsy 58 posts
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Topic: Sacred Seasons MMORPG / The Arenas and levels required:

you must have gotten somebody MUCH higher than yourself to pretty much do the quest for you then… because a 41 would get killed in 1 or 2 hits by himself

 
avatar for plopsy plopsy 58 posts
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Topic: Sacred Seasons MMORPG / Healing?

yeah, just go inside ANY dungeon (any house, cave, etc marked by the red transportation pad) and beat all the battles in it. Once you beat that last battle, you will have full hp and sp. If you are in an arena, you will have to wait until you beat the VERY last battle of the VERY last room to heal (there are 49 rooms in an arena).

 
avatar for plopsy plopsy 58 posts
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Topic: Game Programming / [VOTING] Game of the Week # 8

i vote for chapman

 
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Topic: Game Programming / [CONTEST] Game of the Week #9

bump

 
avatar for plopsy plopsy 58 posts
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Topic: Game Programming / [AS3] Preloader? More like Postloader.

when posting code, put <pre> before the code you are posting and then use /pre after it 
 
avatar for plopsy plopsy 58 posts
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Topic: Game Programming / Free sound effects for all!

nice work

 
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Topic: Game Programming / [VOTING] Game of the Week #6

i’ve put the code into the first frame of an AS2 .fla file… when I test the movie and click around, nothing comes up in the output? I’m doing it right aren’t I?

Maybe you can’t call the mouse click as a key.isdown for macs

 
avatar for plopsy plopsy 58 posts
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Topic: Game Programming / [VOTING] Game of the Week #6

cool, i’ll try it on a PC if I ever find myself on one

 
avatar for plopsy plopsy 58 posts
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Topic: Game Programming / [VOTING] Game of the Week #6

using safari 4.0.2 on a mac, with flashplayer 10, could safari be the problem?

 
avatar for plopsy plopsy 58 posts
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Topic: Game Programming / [VOTING] Game of the Week #6

Ok, forget I said I right click and go forward a frame. I still can’t operate the start menu. There is no need to get so upset about it. Obviously I read the instructions at the bottom of the page;

“to select an option click the mouse briefly, to move to a new option, hold the mouse down until it looks like the following”

I have clicked everywhere and held down the mouse for over 10 seconds but nothing happens. Am I not doing it right? If replying to this comment will further raise your blood pressure then don’t bother

 
avatar for plopsy plopsy 58 posts
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Topic: Game Programming / [VOTING] Game of the Week #6

how exactly do I start playing skyboy’s game? I click on all of the buttons and all around them on the first screen but nothing happens. I hold click and nothing happens. When I right click I can go forwards a frame, and I get to what I think is the maze you guys talk about, but again nothing happens no matter where I click or for how long I click.

 
avatar for plopsy plopsy 58 posts
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Topic: Game Programming / testing save game feature

If I’m using this method to save and load my game:

function saveGame()
{
	saveData = SharedObject.getLocal("my_game");
	saveData.data.levelPassed = _root.mygame.levelPassed;
	saveData.flush();
}
function loadGame()
{
	saveData = SharedObject.getLocal("my_game");
	_root.mygame.levelPassed = saveData.data.levelPassed;
	saveData.flush();
}

Should I be able to test if it works properly on my own computer without uploading it onto kong? Like if I publish the .swf file and pass the game then exit it, should the game data be saved (provided I call saveGame() after each level is passed and loadGame() in the main onLoad() function).

 
avatar for plopsy plopsy 58 posts
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Topic: Game Programming / [VOTING] Game of the Week #6

skyboy when i try to play your game I get to what I think is the start menu, and it says to click on an option or hold click to change option etc… the problem is that nothing happens when i click or hold the click down. The link in your skyboy name works though.

And do entrants vote? If so I vote for Moonkey, nice concept and pretty well done for the time allowed

 
avatar for plopsy plopsy 58 posts
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Topic: Game Programming / [Contest] Game of The Week #6 [EXTENDED DEADLINE]

skyboy i can’t seem to play your game?

 
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Topic: Game Programming / basic questions for making a platform game

I’m sure there is a better way to do it but you could have:

if(Key.isDown(Key.RIGHT)){
_root.spriteRunRight._visible = true;
_root.spriteRunLeft._visible = false;
_root.spriteStandRight._visible = false;
_root.spriteStandLeft._visible = false;
}
else{
_root.spriteRunRight._visible = false;
_root.spriteRunLeft._visible = false;
_root.spriteStandRight._visible = true;
_root.spriteStandLeft._visible = false;
}
if(Key.isDown(Key.LEFT)){
_root.spriteRunRight._visible = false;
_root.spriteRunLeft._visible = true;
_root.spriteStandRight._visible = false;
_root.spriteStandLeft._visible = false;
}
else{
_root.spriteRunRight._visible = false;
_root.spriteRunLeft._visible = false;
_root.spriteStandRight._visible = false;
_root.spriteStandLeft._visible = true;
}

This should work if you replace the instance names with the ones you are using. But like I said there is probably a much more efficient way of doing it.

 
avatar for plopsy plopsy 58 posts
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Topic: Game Programming / [Contest] Game of The Week #6 [EXTENDED DEADLINE]

Here is a quick little game I made for the contest:

Don’t Hit The Bomb

Thought I may as well enter, to boost the number of entries

 
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Topic: Game Programming / ANOTHER quick AS2 coding question, sorry :P

ahhh I like your thinking, thanks!

 
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Topic: Game Programming / ANOTHER quick AS2 coding question, sorry :P

another problem (sorry!)… i’ve tried googling but can’t find anything that helps me

_root["Level"+i].removeMovieClip();

this doesn’t seem to remove the movie clip that is attached. I set up a few more functions similar to the one you taught me just before, but the problem i’m now having is getting the movieclip removed when i want it. Everything else in the functions is working I think, I’m just having trouble targetting the "Level"+i movieclip to remove it

 
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Topic: Game Programming / ANOTHER quick AS2 coding question, sorry :P

thanks moonkey, this is the first time i’ve tried to simplify my coding… before this i’ve always just copy and pasted out the same bit of code for each level/enemy/bullet or whatever. Now i’ve decided i need to learn how to do it the proper way, so apologies if I make some really stupid mistakes haha

 
avatar for plopsy plopsy 58 posts
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Topic: Game Programming / ANOTHER quick AS2 coding question, sorry :P

I have a similar problem now!

If i want "btn"+i to attach movieclip "level"+i, how do I go about it? This is what I have and it doesn’t seem to be working…

for (var i = 0; i<21; i++)
{
	_root.levelSelectPage["btn"+i].onPress = function()
	{
		_root.playPage._visible = true;
		var level = _root.attachMovie("Level"+i,"Level"+i, _root.getNextHighestDepth());
		level._x = 250;
		level._y = 250;
		_root.levelSelectPage._visible = false;
	}
}

am I doing something wrong?

Also, if I were to use a button to clear whatever level is on the stage, is that easy as well? Something like this… ?

for (var i = 0; i<21; i++)
{
	_root.["Level"+i].removeMovieClip()
}
 
avatar for plopsy plopsy 58 posts
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Topic: Game Programming / ANOTHER quick AS2 coding question, sorry :P

moonkey you always save me, and make it seem so simple! haha thanks again

 
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Topic: Game Programming / ANOTHER quick AS2 coding question, sorry :P

I’m making a game where there are 20 levels. In the level select menu I only want the buttons to the levels to be visible if the player has reached the corresponding level. The instance names of the level buttons are “btn1”, “btn2”, “btn3” etc.

I have tried to use two variables to check if the level that the player is up to (levelcurrent) is greater then the levelnumber (levelcheck), than the button of that level number is visible.

class Game extends MovieClip
{
	var levelcurrent;
	var levelcheck;
	
	function onLoad()
	{	
		levelcurrent = 6;
		levelcheck = 0;
	}
	
	function onEnterFrame()
	{
		levelcheck += 1;
		
		if(levelcheck > 20)
		{
			levelcheck = 0
		}
		
		if(levelcurrent >= levelcheck)
		{
			_root.levelSelectPage."btn"+levelcheck._visible = true;
		}
	}
}

in this example the player would be up to level 6, so I would like only the first 6 buttons on the level select menu to be visible.

Any help would be appreciated, thanks!