Recent posts by dragondave17 on Kongregate

Flag Post

Topic: AdVenture Capitalist / Update: Less money?

Logged in after 18 hours, it’s the second time so I made note to check the amount. My losses seem to be higher than others are reporting, I lost 90% of what I should have gained (income was 10% of what it should be- 500 unsex when the skip a day reads as 7 duosex a day). Gained 10 octo AI, ~12 octo AI yday, have 640 octo AI. Haven’t checked online progress, but something isn’t adding up somewhere. Online progress seems crazy slow though, it seems around 1 unsex every 30 seconds(guess), and while that doesn’t seem right, that would add up to ~3 duosex a day… I don’t know what’s going on. Was it too fast before, and now it’s too slow?

 
Flag Post

Topic: AdVenture Capitalist / Optimum Strategy - Lead Designer Thoughts

I buy in groups of 100s, but it’s mainly so that I can easily see what the price of the next milestone is. Allow us to see that in a different fashion and I would be buying up in 1s instead.

 
Flag Post

Topic: War of Omens / Suggestion about early multiplayer quits

Good idea, anything would be better than the current system which is also open to abuse.

 
Flag Post

Topic: War of Omens / Today's update

Originally posted by DrZomboss:

Ok, now I get it. I misunderstood the new system, thought it’s under lvl 8 and it’s actually beneath lvl 8 you still get tickets! So the system is not that bad. Sorry…

Wait, you’re saying the update is confusingly worded? you still get draft ticket rewards from levels 2-7? just not 8 onwards? I read it as getting draft tickets from 8 onwards and silver from 2-7.

 
Flag Post

Topic: War of Omens / Today's update

To devs: If you wanted people to draft less with free tickets, it’ll happen shortly anyway, we only get so many “free” draft tickets from hero levels anyway. That’s the only buffer new drafters have when going into drafts against experienced drafters.

If you do nerf a reward system, let us know in advance (this feels worse than ingots to me, because we were all in the same position here, you benefitted from ingots more if you had more gold when they were released, and it wasn’t a different game mode. I didn’t have any gold when ingots came out, so I couldn’t have felt as bad as if I did have a lot of unspent gold and then ingots were nerfed- ignoring that some people got a lot more ingots than others did pre-nerf).

@Schattensang, you’re correct. Roughly three(or more) people lose out for every person that goes 7-1, so if everyone is remotely competent, and in a winner stays on type scenario that should be the case, you only go 7-1 on average a quarter of the time. Which’ll happen more often now with the draft ticket nerf as well.

 
Flag Post

Topic: War of Omens / Today's update

Exactly, even the draft tickets from those levels that we would’ve got are going to dry up anyway, it’s a non-renewable source of draft tickets, but it’s still been taken away from a lot of players regardless. The rewards from draft aren’t even significantly better than just playing normal games, you have to go at least 7-1 to get a good reward which means it is likely that at the very least one other person loses out for every person that goes 7-1.

I feel like I would be less annoyed if they increased the reward from draft after this to justify the change (which might annoy those that spent a lot of draft tickets), than from them doing this change, either way not giving any warning to reducing/eliminating the number of draft tickets given out early on feels unfair.

 
Flag Post

Topic: War of Omens / Today's update

Balance changes:
Draft heroes give 250 silver instead of tickets on levelup below level 8

Can I ask why, as that’s as many as 24 less draft tickets for some people (21 for me)? (most people that didn’t draft in the first few days), whereas people that simply had the time to draft in the first few days can have that many more.

6k silver or 24 draft tickets- they are not remotely in the same league. 24 draft tickets is so many and 6k silver is so comparatively small that it isn’t even funny. Consider that with 1 draft ticket you can score 1k silver many times over as well as getting to choose up to two Rares to advance. Balance changes in cards don’t leave people feeling screwed over, the tokens nerf didn’t feel anywhere near as bad as this.

If you’re going to nerf the amount of draft tickets handed out, then a reduction of 24 is still pretty severe.. or find a way to do it that doesn’t leave players feeling like they’ve been punished because they didn’t play the first few days of draft.

It’s enough of a punishment that the draft players will have more experience and the better draft players are likely to be the ones staying on and matched up against, but now they have up to 24 extra draft tickets on top of that.

Alternatively, if you’re going to change a reward system in a fairly radical way, then it would help if warning was given in advance. E.g. todays update “within 1 week all draft heroes will give 250 silver instead of tickets on levelup below level 8” – then people have time without feeling cheated and the effect will still take place. It’s not like you are changing a glitch in the game here, you are changing a design choice on the reward system, which was already in place, and can’t be replaced afterwards (6k silver does not replace 24 draft tickets in any way, if it was 1 gem per level, that’s far less harsh (ignoring the fact 1 gem > 1 draft ticket right now, since you can enter tourney with gems)).

tl;dr: give us prior warning before you change a reward system (reward changes are not identical to balance), and if you don’t give prior warning, then the change shouldn’t be so potentially huge.

 
Flag Post

Topic: War of Omens / Birondelle's big hands

Yes, they are getting smarter. Learning human behaviour and the source of human misery. It’s all in preparation for when they take over the world and stick us in vat tanks.

 
Flag Post

Topic: War of Omens / Birondelle's big hands

Someone posted this in chat:
http://i59.tinypic.com/28cm6ph.png

 
Flag Post

Topic: AdVenture Capitalist / x1000 Button

x1000 is actually a good idea. Why is it good? because you get to the point where you have click minimum 20*10 times (200+ clicks) to rebuy everything after a reset when you’re in the quattourdecillions of AI, that’s a lot of clicks. With x1000 it’s only 20+ clicks.

 
Flag Post

Topic: AdVenture Capitalist / fast parts

The latest update made anything from at least the septillions to the un/duodecillions really fast imo.

 
Flag Post

Topic: AdVenture Capitalist / Does hard reset wipe kred purchase?

No it doesn’t wipe, yes you keep them.

 
Flag Post

Topic: AdVenture Capitalist / Confused about Angelic Selection

It’s just simple math really imo, the difference between addition/subtraction and multiplication/division. I think perhaps what gets people is that they’re retaining a % inside the equation that doesn’t need to be there. Thinking about it, when people that get this wrong think they’re subtracting AI they kinda think they’re dividing the profit by the loss in AI*AI efficiency instead.

An example:

Your AI = 2B
AI bonus = 10%
Bonus from AI = 200M * investment (not 200M% * investment)
Total bonus = 200M * investment

Spend(subtract) 1B AI to gain a 5x multiplier
(That’s subtract 1B AI, not divide by 200M%, those are two very different things)
Your AI = 1B
AI bonus = 10%
Bonus from AI = 100M * investment
Total bonus = 100M *5 = 500M * investment

What everyone above is saying in words is also correct. You’re subtracting a number of angels, to gain a multiplicative bonus. Honestly I think it’s just because people retain the % that it gets confusing at all, take that out and it’s a very simple maths equation that gives the correct answer.

The way I always explained it in words. The multiplier you buy applies to everything, including the bonus from AI. It’s just simple math A(B+C) = AB+AC. But looking at Gendo’s reply I guess even this might be misunderstood. The AI bonus applies to everything as well. That’s how multiplication works, the order in which you multiply things doesn’t matter either, etc, etc.

 
Flag Post

Topic: AdVenture Capitalist / low end cap on angel investors??

OP, it’s because of how much ATC you have. The higher ATC and generally more AI you have, the more money you need to earn to gain the next AI. You’ve just got to a point that having 2k lemonade stands and 0 in everything else isn’t enough on it’s own to generate AI quickly anymore, regardless of how many AI you have. There’s nothing wrong, the rate at which the AI “cost” scales outpaces the boost you get from individual AI you gain, but not the boosts from upgrades and reaching 100s, which is why when you get to high numbers and run out of upgrades to buy and “100/all 100” achievements to get, progression in the game starts to get slower and resets take longer as well. I’m at the same point as OP (slightly more AI), and I don’t even look at my AI gain rate until I have 1800+ in everything and all upgrades purchased.

 
Flag Post

Topic: AdVenture Capitalist / 1750 Newstands Hump - How to get over it?

1800-1900 newspapers is the real hump. 1800-1850 only boosts income by around 10% and takes many days to get (I’m nowhere near after a few days stuck at 1800). 1800-1900 takes around 1000 times as much cash as 1800-1850.. so this looks like it’s going to be a really long haul.

 
Flag Post

Topic: AdVenture Capitalist / suggestion: angel ressurrector?

Since there’s a formula to work out how many AI you “should” have (if you didn’t sacrifice any), how about an upgrade that buys a manager that slowly resurrects your sacrificed angels and adds them to the growing AIs in your next reset box, while also keeping track of the total number of angels we’ve sacrificed so we can compare it to other players?

Would be a nice thing for Phase 2.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Legacy of Heroes] People going afk when they are losing in pvp

you can use report bug if you think it’s intentional.

 
Flag Post

Topic: Clash of the Dragons / Autoconceded from an Erraka Brawl

Somebody invited me to an Erraka-Sak brawl, the brawl started and it was my turn. Then after a few second before I could use equipment or select a card I got the defeat message and sent back to the brawls screen. I didn’t click on concede but I asked the person who invited me and it said I conceded on their screen. I lost the 400 energy. I was on a regular deck.

What happened? Never seen that before.

 
Flag Post

Topic: Clash of the Dragons / PvP disconnection

I’ve had this bug a few times, it’s a new bug, I’m guessing directly related to another fix that was done to concedes, as that’s an old bug that I don’t see anymore (and I see now that the game doesn’t immediately end when a player concedes now).
It always happens right at the end of the 2nd match where you would’ve won- so it might be related to an opponent conceding at their 2nd loss (you would win the match).
I lost a day’s worth of tickets to tickets reset, so I suggest people do their dueling before that point or risk losing tickets.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Bug Reports - Official

drgorgo, did you count the Tactical Attacks that The Hat has in his deck? When they are depleted, he will gain WC. Also, if someone has Cold Case, they gain WC when allies are depleted.

Originally posted by drgorgo:

In addition, I’ve sometimes found that he’ll play his namesake card on me, and then when I take a look at his depletion pile, it won’t be there. Again, the battle log makes no mention of the card being reshuffled into his deck.

Ally cards (such as The Hat) are always reshuffled back into the deck on play.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Suggestions

Let us talk to league from within brawl invite screens (public or league) ?

 
Flag Post

Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Bug Reports - Official

bug ticket #506 and circa.
Serious freeze bug with Fire from Within. If you die while playing the card (e.g. it deals damage and you take damage from “splash damage” or “fire wall”), the game will not allow players to pick cards or turn on autopilot and every turn will take 30s+.

This will affect brawls such as firerazer and daddy-o that have backlash damage, when you deal them damage, they deplete cards that can inflict damage on you and kill you. Beware of using Fire from Within in this brawls especially when you are close to dead.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Balance in drafts

Original poster is correct, 2nd player should perhaps start with 1 shield or a chance at 1 shield. It’s more pertinent in drafts because they are specifically best out of 3 matches (also partially-premium) so often times whoever goes first in the first of three matches has the advantage in that whole round as they’re more likely to go first twice, than the other player, the other player in fact if he wins the first two matches, will never go first in that round, whereas the other player has gone first twice.

0 damage would be too much of a disadvantage to the first player as if they didn’t play an npc, they already lost 1 card (an attack) and in a lot of cases, the 2nd players next threat will immediately do damage as well.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Suggestions

let us set the speed of league brawls to Fast or Ludicrous.
maybe let us select default options. like always Fast or Ludicrous.
.
Plaid speed.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Suggestions

Let us switch a brawl’s status from invite only to public from the invite screen to fill remaining slots. (or reserved slots).