Recent posts by AMD_Paulius_J on Kongregate

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Topic: Game Programming / GiTD [#53] Voting

1st. place Halysia ~ Gone in Ten Days
2nd. place nutter666 ~ Granmagotchi

 
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Topic: Game Programming / Free Game Design Course

It is very nice of you to share this, thanks!

 
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Topic: Game Programming / GiTD [#53] Theme Selection

Oh shit, I don’t like grandmas, not gonna come up with anything

 
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Topic: Game Programming / GiTD [#53] Theme Selection

Noun: Spiders
Mechanic: Search and destroy

 
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Topic: Game Programming / GiTD [#52] Voting

1st. place: Kewry ~ City Invaders
2nd. place: AwesometacularVG ~ Invasion Evasion

 
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Topic: Game Programming / GiTD [#52] Theme Selection

My box of randomness says:

Noun: Thievery
Mechanic: Action

 
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Topic: Game Programming / GiTD [#51] Voting

Congratulations to the winners, and thank you guys for all feedback, it’s much appreciated:]
My opinion about #52 is probably similar to above ones, if it’s being hosted then I may enter it, but it’s totally ok if you have a break.

 
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Topic: Game Programming / Space Rocks

Got 730, not bad but you should make faster asteroids give more points, because now nuke is pointless, as it gives 0 points, and slower moving asteroids are the most valuable, so it means that when you use nuke you just waste points and spawn faster asteroids. Also, N and Z for special abilities? you should make them closer, like N and M or Z and X.

 
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Topic: Game Programming / Game resolution problem!

Are you sure you didn’t misspell something when uploading? like setting height first instead of width? Have you tried playing your game in different browsers? as it may be a browser quirk, I had a bug with opera which made only 1/4 of my WebGL game visible, but it was fine in other browsers.

 
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Topic: Game Programming / GiTD [#51] Voting

It was really hard to choose votes this time but here it is:

1st place: ploo98 ~ Relics of the Ancient Flame, I liked the atmosphere in higher levels, also upgrades and weather conditions made game much more interesting, I enjoyed this game. I see that you put a lot of effort to it, well done!

2nd place: Dave_McDave ~ Weather Wizard, this game has some things which could be improved, like the glittering of some relics was too bright and I had a hard time seeing tileset, having some sounds would be cool, and when I change the shovel to pickaxe it would be nice if the tile marking would update immediately without having to move the mouse, but I enjoyed this game the most. Also autosave is nice!

 
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Topic: Game Programming / Best software for making 2D Apple or Android games?

You are misunderstanding something, it’s not about not giving credit at all, it’s just about a standard splash screen which is not always a good thing.

 
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Topic: Game Programming / GiTD [#51] Entries and Discussion

Here is my entry:

http://www.kongregate.com/games/AMD_Paulius_J/ghostsn-gems

Headphones are strongly recommended, otherwise it will be difficult, it’s kinda horror game, but I promise there are no screamers:]

 
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Topic: Game Programming / Best software for making 2D Apple or Android games?

Originally posted by JWBSoftware:

You are wrong. All games are built from something; they all use tools, libraries, algorithms, art, sounds. Some may be created in house but many are made by other people. They can’t all be given a five second movie at the start, and there is no reason why the tools you used are most important. Often they are least important as the thing that could be most easily replaced; tools are often a personal preference more than anything.

How many games have you played recently that include a movie for the engine at the start? None that I have, primarily on mobile. So if it’s ethically and legally required many games are breaking the law. Except they are not. Ethically they may feel obliged to mention everything they used but this is often in the credits, or on a web site, sometimes many months later in a post-mortem.

It’s different if the license you have requires you to mention the tools, such as Unity’s Personal Edition. But that’s a choice you make, to “pay” by including an advert for Unity, rather than paying for a Professional Edition license.

I definitely agree with your point of view, actually it’s not true that most big companies include engine splash screens, most of them don’t, that’s why I often find myself googling for the game engine that was used to create a certain game. And as for indies and especially for mobile games, splash screen does more harm than good, because there are thousands of mobile sh*t games made in unity, and when the player sees unity splash screen it’s a very big probability that he/she will think, “oh that’s another crappy unity game”, mobile games without engine splash screens looks much more professional. There are certainly better ways to give credits for tools that were used, like in a credit page.

 
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Topic: Game Programming / GiTD [#51] Entries and Discussion

Originally posted by ploo98:

I finished my game. Man, I put so many hours into it! Everyone time when I came home from work, I got straight back into developing it lol. Guess I finished it a little early too… Oh well, gives me time to find left over bugs and polish the game up. I wanna see everyone else’s progress as well! :)

Same here:] game is finished but bug searching is not, happy hunting!

 
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Topic: Game Programming / GiTD [#51] Entries and Discussion

Count me in. The title of my entry is “Ghosts’n gems” it will be about stopping bad weather by finding hidden gems (stupid I know:]) but if I can finish it in time, it will have some horror elements, this is what I have so far:

 
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Topic: Game Programming / Does Kongregate allow scriptaccess to my domain?

Thank you! you made me look more into the details, and i found out that it wasn’t a allowScriptAccess that was blocking me, but my adBlock:D i was blocking myself. So here is a conclusion (correct me if i’m wrong):

allowScriptAccess has 3 different options – never, sameDomain, always. And this property is not for XML or JSON calls but for javascript, so if it is set to never, that means that flash can’t use javascript files, even if it’s included in a current page, if it’s sameDomain then flash can use javascript, but can get .js files only from a current domain, and if it’s always, then you can load javascript even from your server (which is insecure, because then a flash game could start messing even with the current page). I’m not sure about using php files, does allowScriptAccess also go for php? i will have to experiment with that probably.

 
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Topic: Game Programming / Does Kongregate allow scriptaccess to my domain?

I inspected some games on Kong, and they have allowScriptAccess value set to never, so it’s a no to crossdomain:( but is there a way to go around this?

 
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Topic: Game Programming / Does Kongregate allow scriptaccess to my domain?

Originally posted by Draco18s:

It’s not Kongregate that allows access out. Its the remote site allowing access in. Your site needs to whitelist Kongregate (and the crossdomain.xml file must be at the site’s root directory, eg. <a href="http://www.whatever.com/crossdomain.xml" rel="nofollow">www.whatever.com/crossdomain.xml</a>)

Thanks, i didn’t knew about whitelisting sites, that’s some really useful information. However there is still one thing that is not clear to me, here is an example of object tab:

<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" id="example" align="middle" height="650" width="800">
				<param name="movie" value="example.swf">
				<param name="quality" value="high">
				<param name="bgcolor" value="#ffffff">
				<param name="play" value="true">
				<param name="loop" value="true">
				<param name="wmode" value="window">
				<param name="scale" value="showall">
				<param name="menu" value="true">
				<param name="devicefont" value="false">
				<param name="salign" value="">
				<param name="allowScriptAccess" value="always">
			</object>

There is “allowScriptAccess” variable at the bottom set to always, if this variable is not set to always then it will not be possible to access crossdomain.xml so i wonder, is it possible to ask Kongregate admins to add this parameter to a flash game? How do others go about getting some data from a personal server?

 
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Topic: Game Programming / Can adding RAM cause driver issues?

Yeah, you can mix ram modules, and you can even mix ram modules with different frequencies, if you have 1 RAM module that is faster and other that is slower – your system will simply downclock your faster RAM, however there are recommended RAM module lists for every mainboard, i know someone who had problem with incompatible RAM.

In your case though, i’m positive (like Draco mentioned) you just set SATA cable or SATA power cable loose, that’s why you are experiencing this problem, just check the cables, you could also connect your SATA cable to a different SATA slot on your MB.

 
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Topic: Game Programming / Does Kongregate allow scriptaccess to my domain?

So maybe i should correct the question to – does Kongregate and other similar sites allow scriptaccess to different domains?

 
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Topic: Game Programming / Does Kongregate allow scriptaccess to my domain?

Hmm, what is Crossdomain.xml? is it something specific on Kongregate? because i can make XML to work with my domains and it’s crossdomain, works fine, as long as flash html object tab has property “allowscriptaccess=always”

 
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Topic: Game Programming / Does Kongregate allow scriptaccess to my domain?

I want to add a function in my flash game where it loads external xml file from my domain, and based on acquired info it would load some external images also from my domain, but in order for this to work scriptaccess property must be set to ‘always’ in object tag, my question is does Kongregate support this? and how about other sites like Newgrounds, FGL?

 
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Topic: Game Programming / Releasing a flash game demo version?

Originally posted by archipel1:

Why do you want to release a demo ?

I want to release demo, because i think that a feedback from players could help to make final version much much better, and maybe a demo version could make a final game more noticeable.

momoguru, thank you! thank you! for such a valuable post, it’s the same as you gave me some gold coins to collect:] I really wanted to hear an opinion from someone who has tried it before, it’s so true that players can greatly help to make a final version much better than it would be without their input. For example, why is dota2 (defense of the ancients) such a genius game? because it was made from a warcraft III mod, which was polished by lots of players.

So, yes, if the meaning of success is to create a fun, interesting game, then releasing a demo version is probably a good choice. But demo version could have some bad impact too i guess, i read at fgl.com that if a sponsor can find your game in google then they may not be interested anymore, so finding a demo version may have a bad impact.

 
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Topic: Game Programming / Unity and blender, simple quick texturing question

Actually somehow it started working now, if i create a model with UV map in blender and add a texture for example skin.png (still in blender), and when i copy skin.png to my unity’s project folder → prefabs/textures, then unity will add this texture once i import .blend file, but i don’t understand how did unity started to find textures, i created textures folder on my own, maybe because i used to add textures from my textures folder, maybe after several times unity started checking if the right texture already exists in that folder, and if it does then unity adds this texture on its own.

 
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Topic: Game Programming / Releasing a flash game demo version?

I’m thinking about releasing a demo for a flash game, but i want to hear your opinions is it a good or bad idea? maybe i should just upload it to fgl.com and make it visible only for other game devs, or maybe i should release it to the wide public at many sites like newgrounds, kongregate and others? But won’t there be any problems at getting full game sponsored if the demo is already available? your opinions please.