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avatar for trollbolt trollbolt 54 posts
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Topic: Berserk: The Cataclysm / Multiple Firestorms Vs. Saving for First AM?

I would say the mini-set firestorm before saving for first am becuse the mini-set have a big discount and pro booster can be obained by imperials. Also if you don’t have few ounces left your squad will be stronger immediately, atlest after evolution. Also please not that the mini-set promo for ounces are very low(only 10 ounces each).

Other + and – could be:

•Alchemist achivement
•Cost of evolution
•Unique bonuses
•Highest least ammount of promos

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Originally posted by bytex:

New achievements have more chances than next stages for old achievs.

Could you then make a option to hide the finished achivements?

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Will there will be a new clan wars achivement for only pvp battles?

 
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Topic: Berserk: The Cataclysm / Your suggestions

In next clan wars era I suggest a new type of temple. It’s like a mana fontain. It does give you one mana and one point for every turn. The mana could be used on spells to make against your enemy and/or maybe urself. Another suggestion could be to have some type of action, over the only clanwars. Maybe something like “sudden death” there you can’t repair.

 
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Topic: Berserk: The Cataclysm / Your suggestions

Originally posted by hihihiyo:

Adding a unique card for the top finishing clans seems like a bad idea. Like a really really bad idea. You should change that, for it’ll only hurt the lower leveled players and make the top players and clans even more stronger than what they are now.

I agree on some parts… most becuse of one extra card for nothing more. Maybe you could introduce a opinion to pick your clan wars reward and not only obain ounces and a unique card.

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Originally posted by hihihiyo:
Originally posted by trollbolt:
Originally posted by hihihiyo:
Originally posted by trollbolt:
Originally posted by hihihiyo:
Originally posted by trollbolt:

So Bytex, you made a mini-set with only evolution card and 6 PROMOS in it. This does seriously reduce the value of evolution set to like 4-6 ounces for each booster. The promos does also have a usefull evolve, not like the prmos in evolution set there you recive like 1 health some times only. Please rebalance evolution set, or do something, but it does start become boring with this huge unbalance.

How would it unbalance the evolution set and therefore reduce its value? This set is limited, so its 500k imps will go at the conclusion of the month or when you buy it for 500k, and then the price of 60 ounces, after which turns to 100. Out of all that, not all players can stack up 500k imperials, or put up 60 ounces or not everyone pays. And to think about that, it’ll cost 500k imps and 420 ounces to get the evolutions of the cards NOW, or 480 ounces, which will turn to 700 or 800 ounces later. Now if you’re looking at the evo boosters or this set, you’re MOST LIKELY going to pick the 21-40 evolution boosters (which gives more cards) rather than this set. I’m not seeing any value reduction, so can you explain?

Maybe limited time, but it’s a long limited and I really belive there will probebly be more really useful offers in future. Actually 100 ounces for 6 promos is still usually more then you recive from evolution set. I also belivew that the mini-sets card atleast from this new mini-set, are better then the evolution cards. I don’t think evolution set price is to expensive, it’s the mini-sets price or strenght.

In this case, it’s price is expensive and it’s strength lacks. It picks itself up and drops down, still, I see no value reduction. Anymore?

Before did I think they did not evolution promos in mini-set due the difficulty to obain them in evolution set, but now they ad 6 in a mini-set. One of the reasons why I bought evolutions set were that. Now with highest alchemist and it’s not the only set and the weakest set wish can be evolved makes it feel quite useless for me.

So therefore it lower’s the evolution booster’s value?

I belive it does, like I belive the pro boosters value also decrease, expect that imperials prices does not lose it value. Like they would ad a new standard set, with better card then the old boosters, I would think the standard booster would lose its own value. The only thing that the old standard set would have, would be unique cards.

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Originally posted by hihihiyo:
Originally posted by trollbolt:
Originally posted by hihihiyo:
Originally posted by trollbolt:

So Bytex, you made a mini-set with only evolution card and 6 PROMOS in it. This does seriously reduce the value of evolution set to like 4-6 ounces for each booster. The promos does also have a usefull evolve, not like the prmos in evolution set there you recive like 1 health some times only. Please rebalance evolution set, or do something, but it does start become boring with this huge unbalance.

How would it unbalance the evolution set and therefore reduce its value? This set is limited, so its 500k imps will go at the conclusion of the month or when you buy it for 500k, and then the price of 60 ounces, after which turns to 100. Out of all that, not all players can stack up 500k imperials, or put up 60 ounces or not everyone pays. And to think about that, it’ll cost 500k imps and 420 ounces to get the evolutions of the cards NOW, or 480 ounces, which will turn to 700 or 800 ounces later. Now if you’re looking at the evo boosters or this set, you’re MOST LIKELY going to pick the 21-40 evolution boosters (which gives more cards) rather than this set. I’m not seeing any value reduction, so can you explain?

Maybe limited time, but it’s a long limited and I really belive there will probebly be more really useful offers in future. Actually 100 ounces for 6 promos is still usually more then you recive from evolution set. I also belivew that the mini-sets card atleast from this new mini-set, are better then the evolution cards. I don’t think evolution set price is to expensive, it’s the mini-sets price or strenght.

In this case, it’s price is expensive and it’s strength lacks. It picks itself up and drops down, still, I see no value reduction. Anymore?

Before did I think they did not evolution promos in mini-set due the difficulty to obain them in evolution set, but now they ad 6 in a mini-set. One of the reasons why I bought evolutions set were that. Now with highest alchemist and it’s not the only set and the weakest set wish can be evolved makes it feel quite useless for me.

 
avatar for trollbolt trollbolt 54 posts
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Topic: Berserk: The Cataclysm / Your questions about the game

Originally posted by hihihiyo:
Originally posted by trollbolt:

So Bytex, you made a mini-set with only evolution card and 6 PROMOS in it. This does seriously reduce the value of evolution set to like 4-6 ounces for each booster. The promos does also have a usefull evolve, not like the prmos in evolution set there you recive like 1 health some times only. Please rebalance evolution set, or do something, but it does start become boring with this huge unbalance.

How would it unbalance the evolution set and therefore reduce its value? This set is limited, so its 500k imps will go at the conclusion of the month or when you buy it for 500k, and then the price of 60 ounces, after which turns to 100. Out of all that, not all players can stack up 500k imperials, or put up 60 ounces or not everyone pays. And to think about that, it’ll cost 500k imps and 420 ounces to get the evolutions of the cards NOW, or 480 ounces, which will turn to 700 or 800 ounces later. Now if you’re looking at the evo boosters or this set, you’re MOST LIKELY going to pick the 21-40 evolution boosters (which gives more cards) rather than this set. I’m not seeing any value reduction, so can you explain?

Maybe limited time, but it’s a long limited and I really belive there will probebly be more really useful offers in future. Actually 100 ounces for 6 promos is still usually more then you recive from evolution set. I also belivew that the mini-sets card atleast from this new mini-set, are better then the evolution cards. I don’t think evolution set price is to expensive, it’s the mini-sets price or strenght.

 
avatar for trollbolt trollbolt 54 posts
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Topic: Berserk: The Cataclysm / Your questions about the game

So Bytex, you made a mini-set with only evolution card and 6 PROMOS in it. This does seriously reduce the value of evolution set to like 4-6 ounces for each booster. The promos does also have a usefull evolve, not like the prmos in evolution set there you recive like 1 health some times only. Please rebalance evolution set, or do something, but it does start become boring with this huge unbalance.

 
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Topic: Berserk: The Cataclysm / Your suggestions

I’m not sure if you will understand my english or care about suggestion or maybe you already thinked about it, but I still suggest it. My suggestion is instead of making a other mini-set, is to make a new campaign. The campain could be like this.

The campain could look like this.
1 The first battle you should find a equipment. After the battle you get a or 2 card(s).

2 You did still not find the equipment, but you still search for it. You found it and recive the equipment piece, the equipment piece will be needed soon( in the story)

3: Your on your way to a prison, but someone stands in your way. After the battle you get a or 2 card(s). You also found a montain ally squad.

4: With the montain squad ally and your squad you should now finish one battle. Then you save a hero.

Then 1-x ammount of battles. Then the finnally battle come, You should free some land. The enemy does start with a terrain card.

Another suggestion is to make the cards you recive, useful against the enemy you fight.
Please also make the cards from evolution set and all less rarelity cards. Don’t you always recive only one, change it to 2.

 
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Topic: Berserk: The Cataclysm / Things I think should be fixed(done)

Originally posted by hihihiyo:

You really take your time and put your thoughts together Trollbolt. I think you should take a little more time and ask others of their opinions, and then quote them when you do stuff like this, that way you’ll have more support backing you. I agree with you on the Achievements part, and the Laar is full of surprises one. I have played games that had that boost in the achievement that made things easier to buy, get more things, etc. and it would keep the game above the deep waters for some time. I also agree on your surprises part. It doesn’t give you anything useful unless you are a level 2 and even then you could dominate higher levels without it. I think they should change that part definitely. I don’t think there is a single card that is useful when you are levels 50+. I actually have been keeping that thought incubating in my mind. I personally think there should be a level achievement that each time you gain a level it goes up by one unit each time, to kind of keep track of your levels. And every time one of those segments gets checked off, it unlocks a new set of cards or rewards obtainable through that level set until you check off another segment and it unlocks another one and relocks the other one, so you could get Laar surprises that actually match your levels. In addition to that the card sets should be kind of updated. Every time Bytex adds new cards, you either have to log in a certain time, or pay for them with ounces or a crazy huge amount of imperials that disables most players from ever getting these sets and just boosting the ever-growing power of the higher levels.

I don’t really like to ask other peoples time by asking them question due everyone aint interested.

 
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Topic: Berserk: The Cataclysm / Things I think should be fixed(done)

1: Achivements
a)Only 8 rewards…
b) Clanrusher achivement
2: Challenges(I will write it soon)
3:Tower updrages and land(I will write it soon)
a) Elemental experience(I will write it soon)
b) Land placement(I will write it soon)
4: World is full of suprices(I will write it soon)
a) In shop(I will write it soon)
b)Very weak(I will write it soon)
c) No longer a suprise(I will write it soon)

1

a)Please split this achivement, make one aginast barberians and one against players. It would also be nice if the bots did have any type of weak terrain like elm pollen against ork-warbosses+ great catapult winnig rate.

b) Would be really nice if the achivement gave something when you have them, not olny a one-time reward. Since when I got the achivement
Alchemist II , I don’t really care about it no more. Maybe a option with reduced price after you got the Alchemist II.

2
Everything is based on your main squad(s), one challenge per day in one easy diff, one medium diff and one hard difficulty with cards on special focus and they use terrain from the start. Maybe some requirments like you can only use a maxium of 3 promos so you can use your good cards for it’s own rarelity. But I bet this would take pretty muchtime to create, so other thing might be more important.

3
Some of the tower updrages are quite useless(actually pretty many for the most people) Like flag of glory and the 2 other updrages, only gives more elemental experience. Maybe it also could unlock a few new creatures in laboratory becuse then I atleast would buy the veratinos for imperials.

Hand of help, maybe it could be possible to build one own-build squad to use or something. All of your friends does also don’t have any squads you can use.

4
World of Laar is full of suprices, you just obained something almost useless or totally useless. Some times even card you already got several time before.

a) When buying evolution booster or pro boosters it always feel like World of Laar is full of suprices. Please reduce this chanse or the risk for wasting of my time.

b) The card you recive from there sucks so hard, like when you recive common or frequent *hit cards… Or 100 elemental experience.

c) Another problem is that it’s not a suprice aymore…

 
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Topic: Berserk: The Cataclysm / Your suggestions

Originally posted by DrZomboss:

Maybe change the enhancing process, because just throwing out your cards to make your hero stronger is a bit….unlogica.
If heroes just evolved through the time you play with it, that will be better, I think.

When you said hero, I got a idea when it comes from evolution set. If you sacrafice the same hero from evolution set, you recive a high ammount experience. This option would make you wan’t several of the the same heros from evoulution booster.

 
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Topic: Cloudstone / Guild options

This game for sure also need a option, that you could se when the player last played cloudstone.

 
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Topic: Berserk: The Cataclysm / Your suggestions

Evolution card got a possibility to evolve, but there is only one path, Example Shining shield 0 : 4speed,aura of life 1: 3speed aura of life 2: 3speed, aura of life, 1+hp. 3: 3speed, aura of life, 3hp. Instead of that, it would be nice with something like this;0: same 1a: 3speed, aura of life. 1b: aura of life, 2hp. 2a) 3 speed, +2hp,aura of life. 2b) 4speed, aura of life, +4hp. 3:Maybe 2 veration of same card OR 2 options. Also maybe you evolve the card you pick some of the availble options. (SPEED IS NEGATIVE)

But would this not cause unbalance?
My option there is, lets say heart of the montains. You can pick up to 2 choices in reduced heart of the montains or 1 less speed ,but if you pick the choice wish reduce the damage, the card recive one higher speed.

0-1a or 1b – 2aa or 2ab or 2bb – 3aab or 3abb. (ultra-rare and promo) 0-1a or 1b-2aa or 2ab or 2bb.(frequent-super-rare)

If you don’t understand my idea becuse of any reason, just tell me that since I think it’s a good idea.

 
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Topic: Berserk: The Cataclysm / Bug reports

Originally posted by Schw_Pestbeule:

shop does not load
campains do not load
game cannot be played because of only one squad … no additional ones can be created.

Firefox 20

If you use a good computer atleast not to bad you can use firefox. I use firefox on one of my computer, but when I play on other computers I use google chrome. I used google chrome before, that can be a other reason why it does work on this computer. Since you can take over stuffs from google chrome to firefox if your using chrome and installing firefox. But I most think you play on a really bad coputer, maybe Vista. Me by myself could not do that.

 
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Topic: Berserk: The Cataclysm / Your suggestions

Clanwars=Master troller

When you have plenty of time you usually fail becuse of some type of crap reason, but when you do not have time it’s 30 battles and 30 battles takes time…
The repair function is just a pay to win idea, just cost alot, but does prevent other clans for attack due some players.

There is a limit for the attack due the city got destroyed and sometimes te durability end like really lowso the enemy got time to repair or you will still need one more attack.

You can be very close the achivement but due your really unlucky before or even the clanwars ended there you need to wait alot.

 
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Topic: Berserk: The Cataclysm / Missing forest promo balance in evo set.

Originally posted by DrZomboss:

Or maybe just change it to ultra-rare and design a new promo

That will just take much time, better if they just gave they newbie promos some new ability or something. Also 3 of the of my 6 promos got from evolution set was Elven Warrior, so it would be really nice if would become a bit stronger.

 
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Topic: Berserk: The Cataclysm / My opinion of the mini-set Gates of Laar

1: The creatures
a)Rish
b)Feriz
c)Dahut
d)Keymaker
e)Birees
f)What I think about creatures in the mini-set
2:The non-promo terrains
a)Elm forest
b)Oshun
c)Zahyr-lahr
d)Castle Kersam
e)Ulvgard
f)Thull-bagar Waster
g)Al-fagraz
h)Dzar Desert
3: The promo terrains
a)Heart of the world
b)Trollheim
c)The Naltamenel Gate
4) Other good and bad things

1 The creatures
a) I like the creature even if it might be a bit to strong in the highest evolution, but since it’s in a mini-set and you need 4 of it to receive the best evolution I really like it.
b) Its like Rish, but a little bit weaker and other ability’s.
c) Nice creature, but with a really strange combination I do not like. Magic mirror + regeneration can be a useful combination, really easy to counter in Treasure of the dragon or King of the hill due Flame Bringer.
d) A useful creature in Treasure of the dragon and King of the hill.
e) A really strong creature, a bit too strong in my eyes due its moderate damage and high health with soul catcher.
f) I like the creatures most because it would cost really much ounces to receive several evolved creature from the set. They are other elements so you can’t just stalk them in same squad. I can’t say much more then I like it, when it’s a few creatures only and with not to high rarelity.

2: The non-promo terrains
a)I really really like the terrain, useful without evolution and a perfect counter against the Ork-Warboss masses. It does also match the forest VS plains system since it’s usually plains creature wish have call and other haste spells.
b)I like since it’s a really good counter against terror and River of the dead that I hate. The other ability’s is moderate, so feel quite useless to use if it’s not evolved.
c)I like ability’s like it, not overpowered but overall useful. Little tired that you need to buy the set 4 times to not only receive it too non-plains creature. Maybe (I don’t really know) it could be a bit stronger.
d)I should not say so much about it; expect it can be useful with the right strategy.
e)Nothing special with it, useful if you go mage only. But mage only is not good due magic mirror.
f)Moderate terrain, but does not feel really unique due Isqueller.
g) I like it, pure cure dark creatures and really useful against River of the dead, terror and dark creatures overall. The Arch Demon strategy won’t be too useful with it.
h) So much fire only squad if you use it, otherwise it’s good after it’s evolved. Without evolution it’s totally useless.
3: The promo terrains
a)WTF, highest evolution reduces all enemy’s damage to 1. Please fix this, Instead of making it reduce damage when evolved please give it the ability patron (but with a other name).
b)An anti-terrain card is there already… Thull-Bagar tower is already a perfect counter against other terrain. It got around same use as Trollheim have in highest evolution.
c)It’s the only promo terrain from the mini-set that I really like. I think it’s balanced, maybe not in the highest evolution but that does not bother me since this game did really need a new good forest terrain. It does also have the forest VS plain feeling, so it’s a bit same terrain but in a other way as Elm forest but better in other ways.
4: I really like this mini-set. Many terrains of it is strategy with counter the enemy’s squad. Now is one problem that you need hero’s that use terrains. I will probably find other good and bad things later. If I would vote the mini-set I give it 9 of 10!

 
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Topic: Berserk: The Cataclysm / Your questions about the game

When I saw the mouse only, I did think itwould be added.

 
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Topic: Cloudstone / FAQ/AMA about Cloudstone

You told me…
Q: What is a Servitor? How do I use it?
A: In order to use the Servitor, you must be in a guild. Then, simply equip it to your skill bar and either press the key it’s assigned to, or click it to activate. This will transform you into a Servitor for 20 seconds (longer if you have the Guild Perk that increases the duration). While transformed, you will gain a 50% bonus to your armor, and your entire skill bar will be replaced with two skills. Arcane Salvo, the first skill, deals damage in the targeted area equal to (Fury + Sorcery + Discipline) * 0.3. This skill has almost no cooldown and hits multiple times, so just hold down the key and spam the left mouse click. The second skill, Arcane Bombardment, deals damage in a line equal to (Fury + Sorcery + Discipline) * 0.5, and has a decently long cooldown.

If it’s based on your stats, what do you use the guilds power rating for?

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Barragor, but that also make you possible to later build a anti-squad. Like Healing 2 against warrior of the swarms only.

 
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Topic: Cloudstone / "Add me" topic

Add me!
Lvl 36 mage, that deal a high much damage but very weak against attacks.

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Will there be a mini set soon or a other new set added soon? Is it possible to use any type of hotkeys? Since it would be really useful on some places, atleast if your computer don’t need to load to much.

 
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Topic: Cloudstone / The hard difficult badge tip.

Tips for people that try to recive the hard badge. Don’t even try if you don’t want to spend hours to level up your charater to atleast level 20.

In lvl 20+ you join a guild or create a own, then start play arcane rift. In floor 10 you need to face 2 bosses, GIVE UP IF ONE OF THE BOSSES BECOME A PUMPKIN. usually it’s a pumpkin but not always.

Monster XP boost do I recomend before gold boost if you wan’t to level fast or pvp in low lvl.

Instead of level 20 only can it be a good idea to rush level 30 and go for peace keepers, jubilation or hammercrux in contracts.

To recive the gold you need you might go to your home and plant plots to sell.