Recent posts by MINECRAFF on Kongregate

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Topic: SAS: Zombie Assault 4 / new class suggestion

chemist nerfed.. i think.. added the starting wep..

description: Chemist are generally trained to use weapons of mass destruction and engage in horde of enemy

appearance : like medic but in green and wears a gas mask and holding a chemical type rifle and has chemical type pistol at his thigh while having a bio sigh on his left shoulder glowing in green

class name: Chemist

starting weapon pistol and rifle

Damage: 100
Pierce: 2.0
Crit Chance: 0.00%
Rate of fire: 8.0 rps
Damage over time: 55.0 hp/s for 2 sec
Clip Size: 15
Reload time: 2.50 sec
Movement Penalty: 5%
Automatic: semi auto
Category: pistol
Damage Type: chemical
Ammo: infinite

Damage: 125
Pierce: 2
Crit Chance: 0.00%
Rate of fire: 7.0 rps
Damage over time: 95.0 hp/s for 3 sec
Clip Size: 30
Reload time: 2.30 sec
Movement Penalty: 15%
Automatic: Semi auto
Category: Assault Rifle
Damage Type: Thermal
Ammo: $170 for 200

1-starter skill – poison gas : throws a gas canister containing poison last for 2.50 second does 600 damage/per sec in blast radius of 2.00m while slowing zombies for 15% and lowering resistance for 10% consumes 35 energy/ 10 sec cool down ( adds 0.3 sec for lasting effect, 100 damage and 0.1m blast radius per level) max level last for 9.7 sec does 3000 damage/per sec (over all damage 43,500 ), 4.4 blast radius

2-second skill (passive)- chemical aura – 2m radius and does 100 damage to all nearby zombies ( adds 0.1m radius, and 50 damage per level) max level 4.4 radius and 1300 damage to all zombie

3-third skill (passive)- bio-weapon master – adds 6% damage to all chemical,thermal weapons and 6% damage per sec ( adds 1% damage and 1% damage per sec in each level ) max level adds 30% damage to all chemical and thermal weapons and 30% damage per sec to all chemical/thermal weapons

4-fourth skill (passive)- bio-armor master – 6% damage reduction to chemical/thermal/energy attacks ( adds 2% damage reduction per level) max level 54% damage reduction to chemical/thermal/energy attack

5-fift skill (passive)- vampire – zombie chemical/thermal/energy attack has 6% chance to heal you by 200 health per hit ( adds 1% chance of healing and 10 health) max level zombie chemical/thermal/energy attack has 30% chance to heal you by 440 per hit

6-sixth skill (passive)- kamikaze – when you die you explodes into a deadly chemical bomb that does 6500 damage to all nearby zombies in blast radius of 1.2m and last for 6 seconds ( adds 0.05m blast radius , 4500 damage and 1 seconds per level ) max level does 114,500 damage in 2.4m blast radius and last for 30 second

7- seventh skill lvl 20- nuclear bomb- calls a nuclear bomb drop into a specific location and does 100,000 damage at radius of 5m and leaves a trace of chemical that slows down zombies for 40% and lower their resistance for 40% that last for 10 seconds consumes 85 energy and cool down for 75 second ( adds 50,000 damage per level and 1 second for lasting effect of slowing zombies 40% and lowering their resistance for 40% after the nuclear bomb drops) max level does 1,300,000 damage and leave a trace of chemical that slows zombies down 40% and lower their resistance for 40% in 34 second

 
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Topic: SAS: Zombie Assault 4 / new class suggestion

Originally posted by RogerB33:
Originally posted by MINECRAFF:

description: Chemist are generally trained to use weapons of mass destruction and engage in horde of enemy

appearance : like medic but in green and wears a gas mask and holding a chemical type rifle and has chemical type pistol at his thigh while having a bio sigh on his left shoulder glowing in green

class name: Chemist

1-starter skill – poison gas : throws a gas canister containing poison last for 2.50 second does 800 damage/per sec in blast radius of 2.00m while slowing zombies for 45% and lowering resistance for 40% consumes 40 energy/ 5 sec cool down ( adds 0.50 sec for lasting effect, 300 damage and 0.1m blast radius per level) max level last for 14.50 sec does 8000 damage/per sec (over all damage 116,000 ), 4.4 blast radius

2-second skill (passive)- chemical aura – 2m radius and does 100 damage to all nearby zombies ( adds 0.1m radius, and 50 damage per level) max level 4.4 radius and 1300 damage to all zombie

3-third skill (passive)- bio-weapon master – adds 6% damage to all chemical,thermal weapons and 6% damage per sec ( adds 1% damage and 1% damage per sec in each level ) max level adds 30% damage to all chemical and thermal weapons and 30% damage per sec to all chemical/thermal weapons

4-fourth skill (passive)- bio-armor master – 6% damage reduction to chemical/thermal/energy attacks ( adds 2% damage reduction per level) max level 54% damage reduction to chemical/thermal/energy attack

5-fift skill (passive)- vampire – zombie chemical/thermal/energy attack has 6% chance to heal you by 200 health per hit ( adds 1% chance of healing and 10 health) max level zombie chemical/thermal/energy attack has 30% chance to heal you by 440 per hit

6-sixth skill (passive)- kamikaze – when you die you explodes into a deadly chemical bomb that does 9000 damage to all nearby zombies in blast radius of 2m and last for 8 seconds ( adds 0.1m blast radius , 9000 damage and 1 seconds per level ) max level does 225,000 damage in 4.4m blast radius and last for 32 second

7- seventh skill lvl 20- nuclear bomb- calls a nuclear bomb drop into a specific location and does 100,000 damage at radius of 5m and leaves a trace of chemical that slows down zombies for 55% and lower their resistance for 55% that last for 10 seconds consumes 95 energy and cool down for 50 second ( adds 100,000 damage per level and 1 second for lasting effect of slowing zombies 55% and lowering their resistance for 55% after the nuclear bomb drops) max level does 2,500,000 damage and slows zombies down 55% and lower their resistance for 55% in 34 second

i think its a little bit over powered but its a good class if you think about it :D took me hours to think of dis cuz im bored…

This is just broken , the lv 1 skill is already MUCH stronger than the medics lv 20 and so on

then nerf it ‘-’

 
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Topic: SAS: Zombie Assault 4 / new class suggestion

description: Chemist are generally trained to use weapons of mass destruction and engage in horde of enemy

appearance : like medic but in green and wears a gas mask and holding a chemical type rifle and has chemical type pistol at his thigh while having a bio sigh on his left shoulder glowing in green

class name: Chemist

1-starter skill – poison gas : throws a gas canister containing poison last for 2.50 second does 800 damage/per sec in blast radius of 2.00m while slowing zombies for 45% and lowering resistance for 40% consumes 40 energy/ 5 sec cool down ( adds 0.50 sec for lasting effect, 300 damage and 0.1m blast radius per level) max level last for 14.50 sec does 8000 damage/per sec (over all damage 116,000 ), 4.4 blast radius

2-second skill (passive)- chemical aura – 2m radius and does 100 damage to all nearby zombies ( adds 0.1m radius, and 50 damage per level) max level 4.4 radius and 1300 damage to all zombie

3-third skill (passive)- bio-weapon master – adds 6% damage to all chemical,thermal weapons and 6% damage per sec ( adds 1% damage and 1% damage per sec in each level ) max level adds 30% damage to all chemical and thermal weapons and 30% damage per sec to all chemical/thermal weapons

4-fourth skill (passive)- bio-armor master – 6% damage reduction to chemical/thermal/energy attacks ( adds 2% damage reduction per level) max level 54% damage reduction to chemical/thermal/energy attack

5-fift skill (passive)- vampire – zombie chemical/thermal/energy attack has 6% chance to heal you by 200 health per hit ( adds 1% chance of healing and 10 health) max level zombie chemical/thermal/energy attack has 30% chance to heal you by 440 per hit

6-sixth skill (passive)- kamikaze – when you die you explodes into a deadly chemical bomb that does 9000 damage to all nearby zombies in blast radius of 2m and last for 8 seconds ( adds 0.1m blast radius , 9000 damage and 1 seconds per level ) max level does 225,000 damage in 4.4m blast radius and last for 32 second

7- seventh skill lvl 20- nuclear bomb- calls a nuclear bomb drop into a specific location and does 100,000 damage at radius of 5m and leaves a trace of chemical that slows down zombies for 55% and lower their resistance for 55% that last for 10 seconds consumes 95 energy and cool down for 50 second ( adds 100,000 damage per level and 1 second for lasting effect of slowing zombies 55% and lowering their resistance for 55% after the nuclear bomb drops) max level does 2,500,000 damage and slows zombies down 55% and lower their resistance for 55% in 34 second

i think its a little bit over powered but its a good class if you think about it :D took me hours to think of dis cuz im bored…

 
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Topic: TDP4 Team Battle / Got an idea for a new gun? Share it here!

Name:Buster Rifle
Type:Sniper Rifle
Damage:500-600
Ammo:3
Shot Interval:0.2
Reload:1.5
Requirements:4 Strength – 4 Accuracy
Cost:15790 Coin – 5 Cash

 
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Topic: TDP4 Team Battle / Got an idea for a new gun? Share it here!

Because i em only level 5 lol .

 
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Topic: TDP4 Team Battle / Got an idea for a new gun? Share it here!

Plss if you accept my idea make it sale 50% for 4 days

 
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Topic: TDP4 Team Battle / Got an idea for a new gun? Share it here!

Name:Rail gun
Type:Energy Gun
Damge:250-300
Ammo:10
Shot Interval:0.5
Reload:2.2
Requirements:3 Strength – 5 Accuracy – 2 Explosion
Cost:12567 Coin – 12 Cash

 
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Topic: TDP4 Team Battle / Got an idea for a new gun? Share it here!

Name:Zapper
Type:Elemental Weapon
Damge:400-500
Ammo:40
Shot Interval:0.1
Reload:4
Requirements:6 Strength – 4 Accuracy – 4 Explosion
Cost:23899 Coin – 45 Cash

 
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Topic: TDP4 Team Battle / Got an idea for a new gun? Share it here!

Name:M061
Type:Pistol
Damge:190-250
Ammo:20
Shot Interval:0.1
Reload:2
Requirements:4 Strength – 1 Accuracy
Cost:10399 Coin -4 Cash

 
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Topic: TDP4 Team Battle / Got an idea for a new gun? Share it here!

Name:Shawn off
Type:Shot gun
Damge:180-205
Ammo:2
Shot Interval:.35
Reload:1.5
Requirements:4 Strength
Cost:4500 Coin – 5 Cash

 
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Topic: TDP4 Team Battle / Got an idea for a new gun? Share it here!

Name:M6A1 Evulotion of M16
Type:Assault Rifle
Damge:350-400
Ammo:40
Shot Interval:1.20
Reload:.3
Requirements:5 Strength – 3 Accuracy
Cost: 7500 Coins – 25 Cash