Recent posts by Zubon on Kongregate

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Topic: Realm Grinder / Lore Artefacts Guide

Originally posted by h2h1z:

I have a few questions that may have been answered earlier but for the sake of getting to tell me what an idiot I am (your welcome) I’ll ask anyway; does it require 100(or whatever) excv with THAT faction to count, and also does “Demonic Figurine” count the trophies (90%) from the 700+ or from the ones you’ve started on (i.e. 1/12 or whatever)?

No, not 100 excv with [faction], an excavation is an excavation.
I assumed 90% of all but cannot test that since I’m at 679/705.

 
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Topic: Realm Grinder / Lore Artefacts Guide

Funny story, I hadn’t seen that Demon/Angel had been changed from (times allied)/60 to (consecutive times allied)/60, so I was bouncing back and forth between the two to increased my (times allied). I was very confused why I did not get my Divine Sword after 10, 20, 50, 100 excavations. Check the thread: “Ohhhhhhhhhhh…”

I have now allied with Angels and Demons about 1400 times each. But I have my two artifacts.

 
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Topic: Realm Grinder / Challenges

Originally posted by silmarilen:

Druid 1 is incorrect, i just got it with only 96.8% of production.

Okay, but 99.9% is what the challenge actually says. Also, this is the game that occasionally says a building is 106% of production, so one part of the game may think it is 99.9% while another displays 96.8%.

 
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Topic: Realm Grinder / Problem with Autocast TC

Originally posted by IanIanIan:
Originally posted by Nilloe:
Originally posted by IanIanIan:

imo if we have a bronze contigency setting that casts a spell whenever there is mana available (assuming all other spells are up if it is last priority), then thats what you should use if you want all your TC cast at once. But if you want it to wait until a certain level to cast, and then wait to get above that level again, it would make sense to make the mana bar work that way.

I feel like that is the obvious way to make it work, and if it is, why not make it that way? Less confusion = better? That’s just what I interpret the explanations as though

That sounds more like another level of autocasting though.

I’m saying it shouldn’t be another level though, since this is what bronze already does..

No, you have that backwards. Bronze is not last priority; it is first priority. Bronze casts its spell(s) ignoring the arrow. If there are silver spells, they are cast if the mana is above the arrow (above 0 if no arrow) and all silver spells are going. If there are gold spells, they are cast as soon as mana is available (and all bronze and silver spells are going).

 
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Topic: Realm Grinder / Problem with Autocast TC

Originally posted by Kraide:

There’s always room for more expanded autocast features with further game expansion in the future. Perhaps some way to set a “minimum” bar for each color can come, like a “low end” silver or “low end” bronze bar or something, and then you can say “keep x spell up always, burst y, z, and q with a full bar, and then always spam tax collection but never enough to go below xx mana so that you can still always keep x spell up”. For now, most of that is possible accept the last, and maybe eventually it will be. For now, though, it’s okay: that’s just the way it works. It’s not a bug or anything… autocast features just grow over time.

This sort of request could be accommodated within the existing autocast structure, if we interpreted silver+bar=1 cast and both silver (no bar) and gold =keep casting until out of mana (silver with no bar effectively means bar=0). Several people seem to have interpreted that as how silver+bar should work given the description. That would be good for a small range of players (using Angel-line with relatively low mana regen) and bad for another small range of players (using the current silver functionality and does not have the full set of autocast abilities).

I’m not saying this is a good or bad idea, just that the current range of abilities could be slightly reconfigured to include both “cast once” and “cast as many times as possible.” Given S200, I am surprised not to have seen advocacy for “cast as many times as possible, but cast them one at a time so the later casts get the benefit of lower mana %” (or maybe that’s how autocast actually works in that case; I have never checked the numbers).

 
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Topic: Realm Grinder / R30+ Discussion

I’m probably focusing on Unique Faceless until the next big release. Folks were talking about parking in Faceless to increase Hive Mind before; now Faceless are top tier, and Hive Mind still scales across reincarnations, and A400 means you can add Faceless time to Bloodstream.

Edit: as others are noting below, U Titans outproduce U Faceless with any sane amount of Faceless time built up. I’m debating between taking advantage of that and just parking in U Faceless to build up insane amounts of Faceless time. Because I miss turning off my computer.

 
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Topic: Realm Grinder / Research builds - R16 to R25+

Originally posted by HungG:
Originally posted by TheLowerLight:

Just going to point out that this build is obselete since the latest update. There is now no reason to not build deep mines.

Latest update with the GB second target bug fix? Now skipping deep mines gives you farm as GB target, while previously on the second last update we had GB ignores Deep Mines and Farm, so you skip Alchemist Lab for Inn targeting. So I don’t think the build is obsolete.

Just tested and confirmed: adding Deep Mines retargets GB from Farm to Deep Mines, which is a dramatic drop in production.

 
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Topic: Realm Grinder / Research builds - R16 to R25+

Originally posted by artcrow:


R26+ Druids for unlocking A305, 375, 400

The Druid bloodline is recommended for reaching 5 days. Mana regeneration is a bit slow for other bloodlines making income combo casting a bit difficult.

Description: Builds for unlocking research that requires 5 days as Druid. Also Reincarnation 26 and 27 Druid builds if those nodes are already unlocked.

This build also casts just under 5 spells per second, making it a great way to get your 500,000 spells trophy in about 28 hours. That is with all spells going, not just TC on autocast, due to massive mana regeneration.

 
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Topic: Realm Grinder / Ok, so I think we can all agree that the requirements for Christmas feats are pretty ridiculous.

Originally posted by Metom:

on the bright side, i think if you have the snowman, you autocollect a third of the incoming snowballs, meaning that it takes that much longer for you to get to 360 snowballs… Probably wrong in that thinking though…

While I don’t have the Snowman Assistant yet, I would be surprised if that is how it works. I was reading it as a passive gain of 20 snowballs/hour, so potentially 80/hour. At 80/hour, you can get to 25,000 in 13 days. At 60/hour, it would take more than 17 days.

 
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Topic: Realm Grinder / Event Thread - Feats and Quests

Originally posted by Juunash:

25000 snowballs? Guess I’ll have to check my game often :D

Check in every 6 hours or less. With Snowman Assistant, you get 80 snowballs/hour. 25000/80=312.5 hours to complete it, or 13.02 days. That means 20.83 hours/day for 15 days, so you can miss a little less than 3 hours/day for sleep, work, and life.

There is some plus or minus there. You don’t start with Snowman Assistant, so lose the bonus 20/hour for most of the first day. You still get those 20/hour even when you’re not checking in, so you’re running at 25% speed when the clickable snowball is capped. Add 50/day if you watch ads. I haven’t checked if the event time is exactly 15 days or some plus or minus on time, too. And maybe one of the presents will have snowballs.

Or, you know, buy rubies.

 
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Topic: Realm Grinder / Research builds - R16 to R25+

Originally posted by RyuumaVinicius:
Originally posted by themthe:

I haven’t tried a non-unique build with neutral yet, but at least with only the 300 levels unlocked I don’t see how non-unique would replace the over 7k% bonus from W290

This!

Also, with unique builds you can enjoy the incremental potential of S250

I’m playing Faceless. S251 is 25052%. Yes, U Faceless is nice

 
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Topic: Realm Grinder / Done!

Originally posted by Nilloe:

Guess boosting Druid Bloodstream might also be something to consider.
As of now Hive Mind still doesn’t seem to get any use since merc runs are so quick anyway.

“As of now” is the operative phrase. If you expect the next expansion to feature neutral research, you could reasonably expect to be spending some Faceless time in the near future.

I’m debating between Faceless time and vanilla+prestige bloodstream time. I dream of someday really using Drow bloodline and turning off my computer instead of running Realm Grinder with autocast 24/7.

 
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Topic: Realm Grinder / what's good with research points after 250?

Originally posted by Juunash:

It increases your production and some of the research upgrades benefit from it.

S105, C150, D150, A250

 
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Topic: Realm Grinder / Best substitute build for IGOT?

I tried Elves with Demon bloodline for R20, and I was relatively happy with it. The build I posted above was adapted from here. I’d agree with MagisterRo that heading towards non-unique goblins is probably a winner.

I think some of the differences folks are seeing are due to different starting points. People have radically different time with different factions, so your bloodstream bonus will be very different. Elves get a bit better after you complete the challenges. At different reincarnation levels you have different options and starting speeds. If you reincarnated right before work/bed and left Innkeeper running with an auto-clicker for 8-10 hours, that changes how fast your first research run is. And so on for all the things that are “total” variables rather than “this game.”

 
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Topic: Realm Grinder / Best substitute build for IGOT?

That is about the point I have started using Goblins with Titan bloodline. Somewhere 8-12 hours in, you get a huge cascade as you become able to use Spiritual Surge in combos, along with hurdling up the research tree once you reach 105. It goes from “barely any gems” to Tvg in less than an hour once you reach the point that everything clicks. Upgrades I’m using (at R19, so not exactly what you have access to):

Spellcraft: 30, 50, 105, 150
Craftsmanship: 105, 120, 135, 150, 175
Divine: 55, 135, 150
Economics: 1, 30, 80, 150
Alchemy: 10, 105, 120, 135, 150
Warfare: 25, 120, 135, 150

Also hearing good things about Elf/Titan

 
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Topic: Realm Grinder / Challenges

Originally posted by WhovianBeast:

thobos, it is EXACTLY 666 exchanges with only the 5 non-demon vanilla factions (elf, undead, goblin, fairy, angel). Or at least that’s how I got it. you may also need to do it as demon.

I just did Demons 2 and it was 666 of the 7 non-Demon factions, not just the 5 base. That may be a bug, but it worked.

 
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Topic: Realm Grinder / IGOT loop

This thread

 
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Topic: Realm Grinder / Lightning Snark

I have found a way to get Lightning Strike to hit Ancient Pyramid more consistently. Switch from Pyra-strike to Fairy-strike. I tried this and saw Lightning Strike hit Ancient Pyramid an average of three times before hitting the Blacksmith.

 
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Topic: Realm Grinder / What would you like to see from Reincarnation?

Approaches that come to mind of how they could design reincarnation:

1. Fixed, generic bonuses (like what it is now). Boring but effective.

2. Choose your own generic bonus, the points example above. Let players customize to their preferred playing style.

3. Fixed bonuses that vary by faction. Take whatever the faction does and start adding multipliers. That could be hand-coded for each faction or a flat bonus, say +10% to multipliers per reincarnation.

4. Accumulate bonuses per reincarnation. My mental model here is Kingdom of Loathing ascension: pick one thing from your current class and make it permanent. That may or may not be too strong; Kingdom of Loathing has a comparable number of classes and abilities and seems to be doing okay with letting players accumulate.

5. Hybridize the above.

Personally, as an old KoL player, I’m fond of 4. I would prefer something like 2 or 4 just to add a bit of personal customization, versus fixed bonuses where all that matters is how many reincarnations you have.

 
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Topic: Realm Grinder / Hidden Trophies Guide

Speed Run: go evil, go Goblins, cast Greed immediately. If you get lucky (Hell Portal, Hall of Legends), you win. If not, you can soft reset and probably do that a few times in 5 minutes or less.

 
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Topic: Idling to Rule the Gods / Future Updates

Seconding Zongre. Once I can cap a training with 1 clone, I definitely want to leave 1 clone there until rebirth, and I might want to keep one of the others going past 100,000 if I can do it on the cheap. Perhaps a per-skill/training “lock” option?

 
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Topic: Dawn of the Dragons: General / WR

Yes, new WR: Avinashi.
http://www.kongregate.com/forums/137-dawn-of-the-dragons/topics/349467-patch-notes-july-26th-2013

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] How do i beat the Nemisis in The Willow of Souls?

By design, you are intended to spend money. You need a fair number of rare and/or expensive cards to have any reasonable chance of beating the Nemesis, and then he can still kill you in 2-3 turns unless you get a good first hand. You will notice that the recommended cards are in the hundreds of gems and tens of thousands of coins. If you are not spending money, ignore the Nemesis, keep farming, and you’ll be able to go after it in two or three months. Then you can start worrying about strategies that call for assorted rare or reward-unlocked+bought cards.

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Bug Reports

The “eruption” enemy hero ability that says it activates at 5 damage/turn activates at 4 damage/turn.

 
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Topic: Dawn of the Dragons: General / Post your Raid URLs here

“Leonine Watcher”Lhttp://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=3640971&kv_difficulty=4&kv_raid_boss=leonine_watcher&kv_hash=yJxKK86Ps2