Topic: Game Programming /
GiTD [#28] Entries and Discussion
nutter666 – Escape or Die!
-Great atmosphere. Even without music or particularly scary sound effects I feel really tensed and immersed. Can't imagine how much it would improve with those in place.
-Bit of lag when moving the character and the flashlight.
-Titlescreen instructions are a bit hard to read because they are the same color as the background
RTL_Shadow – Conserve or Die
-Nice animations, very smooth feeling to the game.
-There's a bug where upon killing a blue square, the image persists but it does not move. Happen twice on separate occasions, but I'm not able to reproduce it consistently.
-Being able to move needs to be more obvious
-The ammo looks weird, because it's different from when you shoot.
Gama11 – Explode or Die!
-Good choice of music, very suiting.
-Animation is very good, the bomb is quite cute looking.
-The background color should be a bit darker I think.
-Won't comment on the level designs since they seem to be changing, but the earlier designs reminded me of Super Mario World ROM Hacks which is cool.
-Should make restart button customizable, or at least closer to the rest of the keys since it will be used a lot.
-Starting a level in mid-air delays the action, bothersome since you usually just restarted and want to try again ASAP. I would suggest removing it, but I can see that it's useful for people who want to get faster times.
SSDRWH0 – Gamble or Die!!!
-When you restart, you should just go back right into the action rather than narrating the story again. Even though you can skip it, it would be better to just avoid the whole ordeal.
-Text on the cards could use an increase in size.
-Needs some suspenseful/bomb diffusion/gambling music!
-Instructions need to be included! Though I was able to figure what was going on. Unclear that you're the green thing.
-Could use a decrease in speed, or perhaps be configured by the user.
-It's disorienting to control, since it moves quickly and you have to keep track of your current direction
-Has some great potential for some puzzling gameplay I think. Interested in what it'll turn out like.
-What you can touch and can't touch is hard to discern. You should consider using colours to help with this: it's weird to be able to collect the red molecules because they look bad ( as in bad to touch ). It's also weird to get hit by the green cloud thing, because it looks good.
-Animations are really nice. I particularly like the screen moving when you get the upgrade, and I like having a big radius/aura surrounding my character.
-Looks to have a lot of potential!
-Seems to be shaping up beautifully.
-Ball/Avatar is a bit too small and/or doesn't contrast well with the black background.
Aesica – Fight or Die
-Shows the foundations for an epic game. Anticipating a great game when it's fully complete though it'll be awhile.
alecz127 – Hunt or Die
-Hasn't changed from when I last commented on it I think, though I'm very interested in what it'll be like.
Shake_N_Baker – Save Kitty or Die Trying
-Similar to Fight or Die, seems to show great potential, but it'll take some time to complete.
-Why do I start with 2/3 hearts? That's just not fair.
AMD_Paulius_J – Lure or Die
-"Dead" screen disappears too quickly.
-Maybe give some spears if you die?
-It's really satisfying throwing spears in this game. The response from hitting a cannon is rewarding and the speed in which you are allowed to throw consecutively is fast. I think it would be interesting to use the spears more rather than the dodging/luring aspect of the game. Maybe even make it become a shooter/thrower kind of game.
Moshdef – Jump or Die
-Pretty fun. The top half of the gamescreen isn't used enough, though (unless it is in later levels, not sure )
Gharrot – Flee or Die
-Reminds of the "The World's Hardest Game Ever".
-Not being able to touch the walls is prety brutal
-Fun to play, but difficult.
Current state of my entry: Slime or Die!
Press ENTER to play, and WASD/Arrow keys to move.
Level counter is in the top-left if you would like to comment on a specific level. Don't have a level select yet unfortunately.