Topic: Wartune /
I agree with BunnyKing77’s post, specifically the bolded part (excluding the sentence before the last, actually read only the bolded part). The battle system can still be improved.
Ever fought an RPG in which you manage to beat an enemy boss both level and stat superior to you? However, in almost all mmorpg, you simply win because you have better stats difference on your opponent. I’m not suggesting for underleveled character to beat opponents 10 levels above them strategically because that would be broken but it would be better if within a bracket of levels, there should be a glimmer of hope to beat stronger opponents, battle wise. And of course, I have nothing against balens users. They must still have the advantage but still beatable with strict planning and being prepared by even non-balens users, with luck of course.
The battle system is kinda static and boring compared to Valkyrie Profile turn-based battle. I know the difference between the two before anyone argues for it but fun-factor wise, and since I’ve played it first, this game loses some points for me, but just a little. Moreover, you press a button and that’s it. I could even ctrl-tab in between my turn and read a manga page.
I know the limits but it can still be improved by adding other elements, as what BunnyKing77 said.
Battle system suggestion:
-QTE (check) : if there could be more of this
-Pets : pets are awesome!
-Mercenary during MP : those spaces may still have some uses
-Interactive Sub-skills : something like pressing a button before an enemy attack would able you reduce the dam. intake
-Specific Targeting : i love the randomness but just saying
-Front/Back/Mid column or row bonuses : i’m not sure about this but each should have minor bonuses for each class
-Switching positions : there should be some options or command wherein you could swap places during a fight but there should be limit to this or else formation prior to the battle/dungeon is useless
That’s all my suggestion,as of now. I hope I didn’t offend anyone.